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Thread: RTMG version BETA released | This thread is pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT» |
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scord
Tavern Dweller
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posted June 28, 2008 08:16 AM |
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Edited by scord at 08:18, 28 Jun 2008.
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I can open the RTMG now, but when i am trying to press the generate buttom, 'Run-time error '91': Object variable or With block variable not set' appeared this time. Also, the debug.exe can't generate a txt file with this error.
Btw, your RTMG is really nice
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SimonaK
Promising
Supreme Hero
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posted June 28, 2008 08:29 AM |
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Ok...
the debug file only works in AdvMap Tab,
So, in which tab, you clicked generate button, Template or AdvMap?
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scord
Tavern Dweller
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posted June 28, 2008 08:30 AM |
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Warmonger
Promising
Legendary Hero
fallen artist
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posted June 28, 2008 08:46 AM |
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Tapani, I was playing on the map you sent me for a while and it looked quite different than what I expected. Truly overwhelming amount of resources oO
First of all, all stack but neutral ones were changed to fauch's new upgrades. No additional stacks though.
Also, did you mess with their agressiveness too much? Or was it 'just' concidence?
I've found an artifact called Ring of Clan Leader, it's probably some campaign item, but becomes useless on random map.
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SimonaK
Promising
Supreme Hero
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posted June 28, 2008 04:26 PM |
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Edited by SimonaK at 16:49, 28 Jun 2008.
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Quote: Warmonger,
The map that I sent you, was not generated with beta version but with a personal version of development...
Ya, in this personal version, I exagered presence of Fauch's creature for tests...And for this special version, I blocked "additionnal stack"
Anyway, If you want, send me another map not yet transformed by RTMG, I'll tranforme it with real beta version.
Quote: I've found an artifact called Ring of Clan Leader, it's probably some campaign item, but becomes useless on random map.
Useless? sell it!!
RTMG maps provide all artifacts, campaign one or not.
Find too Freida and Princess Aelina!!
You can sell them and make a smart good money!
Quote: Also, did you mess with their agressiveness too much? Or was it 'just' concidence?
In a RTMG map, Most of the creatures will want to fight and 1 luck of 6 that stacks will want to join you.
Also, others may have a unforeseeable mood
Anyway,
You thus don't know there it exist capacities that your hero can get to know or change creatures's mood?
Quote: scord
You are the first that RTMG crashs in Template Tab,
So, I'll provide a RTMG_DEBUG.exe that create a report file for this step as well.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted June 28, 2008 04:49 PM |
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Quote:
Useless? sell it!!
I did, but... that was not the purpose of enchancing artifacts
Ok, here's another random map I didn't play yet... probably it was not good enough
Clicky
Also, the converted map from tapani's RMG I'm trying to pass right now I would like to try it with your RMG.
Clicky
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SimonaK
Promising
Supreme Hero
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posted June 28, 2008 05:49 PM |
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Edited by SimonaK at 01:35, 29 Jun 2008.
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Your two maps converted by RTMG are available in a .rar file:
http://www.speedyshare.com/191539818.html
Enjoy.
Quote: I did, but... that was not the purpose of enchancing artifacts
You exaggerate. Maybe for you it's not important or even not funny.
But RTMG uses all "Data.pak"'s capacities as possible. Why don't put a artifact when it's possible? Even if this artifact is the least useful in the world.
And you completly forget SeerHut, my dear, nobody can know if this artifact will become the objective of a quest....
RTMG may add a second world war tank if it wants
Quote: /MapObjects/Tank.(AdvMapStaticShared).xdb#xpointer(/AdvMapStaticShared)
or a plane crash
Quote: /MapObjects/PlaneCrash.xdb#xpointer(/AdvMapStaticShared)
and others strange objects that maybe you don't even suspect.
(does not do it in beta version only in one personal version)
Anyway, in meantimes, did you tested the new "RTMG.dat" file allowing to fix you RunTime Error 3421 ?
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SimonaK
Promising
Supreme Hero
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posted June 29, 2008 01:49 AM |
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Quote: Template
scord,
I re-uploaded a new RTMG_DEBUG.exe that generates a report file when RTMG too crashs in Template Tab.
You can download it in the first topic in same place (the link was changed)
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LarkinVB
Known Hero
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posted June 29, 2008 08:30 AM |
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You have mail with crash 3420 logfile.
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SimonaK
Promising
Supreme Hero
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posted June 29, 2008 06:20 PM |
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Edited by SimonaK at 18:21, 29 Jun 2008.
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Quote: You have mail with crash 3420 logfile.
Hi LarkinVB,
Thanks for your mail
and
I found the problem.
I will not start to explain the technique context,
But, in short, RTMG crashs if the mapname contains space characters.
I know, it's ridiculous, but that's it!
To fix error 3420 in your map that you sent me:
Extract "map.xdb" from the mapfile .h5m
Seek this:
Quote: <MapName>Custom Template RMG Map 001</MapName>
Replace by:
Quote: <MapName>CustomTemplateRMGMap001</MapName>
Save and re-intract in the mapfile .h5m
For future others maps created by RTMG version BETA,
It enough to you do not use space characters when you're naming the map.
This solution has been add in the first post in the part:
Avoiding Detected Bugs in BETA
For my share, I fixed RTMG (development version) for it accepts in the future
the space charactere in the mapname.
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cotillion
Hired Hero
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posted June 29, 2008 09:55 PM |
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Quote: For future others maps created by RTMG version BETA,
It enough to you do not use space characters when you're naming the map.
This solution has been add in the first post in the part:
Avoiding Detected Bugs in BETA
Hi SimonaK,
your solution works - error 3420 is gone, I can use AdvMap successfully.
First look at a RTMG map: I have lots of seers huts here: Is this "normal" random.
And a great feature, we now have mixed stacks in creatures. And there is a problem with the window size when showing the neutral army:
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SimonaK
Promising
Supreme Hero
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posted June 29, 2008 10:35 PM |
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Edited by SimonaK at 22:37, 29 Jun 2008.
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Hi cotillion,
Quote: your solution works - error 3420 is gone, I can use AdvMap successfully.
I'm glad to know that.
Concerning screen shot 1,
RTMG has 2 ways to add new objects in a map.
First way is by sectors, RTMG divizes Mapsize in sectors (sector size depends to adding object)
And for each sectors, add the current object.
Exemple of objects affected by this way: Magicwell, Stable, RedwoodObservatory, etc..
Second way is anywhere in the map. (It's like if the sector equals Mapsize)
RTMG adds up to 25 SeerHut in a map and for each SeerHut,
It position is a random available position localized anywhere in the map.
So, in your case, the Random concepts was decided in this moment to generate 5 SeerHuts very close.... (Full Random decision)
Exemple of objects affected by this way: SeerHut, Obelisk, NeutralDwellings, etc...
Ya, personnaly, this is not a problem for me that a lot of SeerHut be closed like it.
I see it like a "SeerHut Zone"
I think that is very less worse than to have 5 close mills....
a Mill does always same action, but SeerHuts have differents quests...
However, that can be an improvement, it is enough that RTMG be attentive
to don't add an object if this object is already present close.
It's very easy to do.
Concerning screen shot 2,
It's sure that is not a RTMG's bug.
Surely a MOD that you use that doesn't work perfectly when stacks have additionalstacks.
Find this MOD and remove it for testing.
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cotillion
Hired Hero
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posted June 30, 2008 12:11 AM |
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Quote: Concerning screen shot 2,
It's sure that is not a RTMG's bug.
Surely a MOD that you use that doesn't work perfectly when stacks have additionalstacks.
Find this MOD and remove it for testing.
thanks for the hint - you were right, it was a mod.
Stacks display now correct
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scord
Tavern Dweller
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posted June 30, 2008 01:12 PM |
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Edited by scord at 02:49, 01 Jul 2008.
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still no txt generated
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SimonaK
Promising
Supreme Hero
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posted June 30, 2008 03:17 PM |
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Quote: still no txt generated
oooh, sounds like you have a verrrry bugs!
poor you!!!
It's not impossible that the source of your problem is a register key's mess...
Anyway, try with this "scord's special .exe":
http://www.speedyshare.com/408495982.html
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cotillion
Hired Hero
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posted June 30, 2008 11:06 PM |
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Short update:
I played 3 (176x176) maps now, here are my opinions:
- too much Neutral NCF creature dwellings are created, in the last map I had 10 dwellings just in 1-day travel around my castle. Most NCF neutrals are very powerful (close to imbalanced). So there is no need to built up your own castle - you can easily fight with neutrals only - and so does your enemy!!!
In my last fight against a Haven hero he did not have a single haven stack! Just powerful neutrals.
- All NCF Titans like Geomancer, Atlan, Pyromancer have 5000+ hitpoints and 5000 mana ???? But they seem to take more damage than their defense should allow. There is something wrong with these creatures!
- hmm...some 2-way portals can not be used, maybe other side is blocked. instant travel sometimes is the only way to get around.
- occasionally some monsters and buildings cannot be accessed because entrance is blocked but it is only a minor issue.
Overall, I had lots of fun playing the RTMG maps so far - great job!
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cotillion
Hired Hero
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posted July 01, 2008 08:01 PM |
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Here an example of very unlucky object placement.
my starting town is blocked - nowhere to go! The game is over just as it started. I think it's best to always connect Town entrances to roads - if this can be done in your RTMG.
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scord
Tavern Dweller
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posted July 07, 2008 02:17 AM |
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today when i try to generate again, i find that there is a txt generated finally
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted July 10, 2008 03:16 PM |
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WTF you modified my creatures and made dwellings for them EVEN WITHOUT ASKING ME FOR A PERMISSION?
I don't let you to include them in your project!
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 10, 2008 09:29 PM |
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Meh... how can we integrate any projects as you can't even cooperate? It's not serious.
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