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Thread: RTMG version BETA released | This thread is pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT» |
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted July 19, 2008 04:29 PM |
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I'll have to,
agree with Radar
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SimonaK
Promising
Supreme Hero
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posted July 19, 2008 04:32 PM |
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Quote: I'll have to,
agree with Radar
Why?
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted July 19, 2008 04:38 PM |
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Edited by Cepheus at 16:39, 19 Jul 2008.
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Well, he's asked you not to use his creatures several times, and does not need to give an "intelligent reason". If somebody stole my painting and defaced it, for example, I wouldn't need to give any reason for demanding it back and telling them not to do it again.
But you go ahead and use the creatures anyway. You don't have to use them, and you've been told not to by the person who modded them. While there's no law against it, per se, you are breaching his trust and, as it has been so eloquently put, "acting like an arse".
I don't care if you use the Basilisks I modded in, but it would've been nice if you'd asked me first, because I would have said yes anyway.
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SimonaK
Promising
Supreme Hero
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posted July 19, 2008 04:46 PM |
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Edited by SimonaK at 16:48, 19 Jul 2008.
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Quote: stole
Here, nobody stoles nobody.
This is not even an argument.
Quote: You don't have to use them, and you've been told not to by the person who modded them.
Since several months, that has been known as in the topic concerning the RTMG
It was enough to be a little bit interested to random maps for the knowledge
and in the worst case, I can say that a Creator stoles models from Nival
So, Why do we create New Creatures? for which objectives?
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 19, 2008 04:50 PM |
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Quote: Here, nobody stoles nobody.
But HERE when I look someone does. Magic? I don't suppose so.
Quote: This is not even an argument.
Eee, you wear gay socks! This is irresistible argument.
Quote: It was enough to be a little bit interested to random maps for the knowledge
It's still labeled as beta, so don't complain. Anyway, nobody feels like asking strangers if they maybe are going to do him a harm. If YOU use others work, YOU ask for permission.
Quote: So, Why do we create New Creatures? for which objectives?
What for did you buy your pet? To play with it or burn it with some oil? What you did with NCF creatures is similiar to the second option.
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SimonaK
Promising
Supreme Hero
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posted July 19, 2008 04:59 PM |
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Edited by SimonaK at 17:58, 19 Jul 2008.
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Quote: Here, nobody stoles nobody.
But HERE when I look someone does. Magic? I don't suppose so.
This is not even an argument.
Eee, you wear gay socks! This is irresistible argument.
So, Why do we create New Creatures? for which objectives?
What for did you buy your pet? To play with it or burn it with some oil? What you did with NCF creatures is similiar to the second option.
I don't understand what you really mean
but, a thing I know is Anybody who use RTMG knows that
NCF Creatures inside is not mines and that I'm not their creator.
And finally, I understand that you prefer to waste your time to insult rather than to really make advance the things.
And Warmonger ..my question was not for you ....
Quote: If YOU use others work, YOU ask for permission.
Do you know the creator's quantity? I don't have the time to investigate this way and wait and wait that everbody ask me....I have codes to write...
And, If I feel to create a NCF with Pixie model, do I have to have to ask the permission to true creator of this model?
Moreover, never I could have thought that a creator could have enough pride to be to offend that the RTMG uses his creature. Get a life, men
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Seraf
Hired Hero
away til august:(
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posted July 19, 2008 07:13 PM |
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I fully agree that if you want to use someones work, you must ask for a permission, especially if you are going to modify it.
But in this very case this is rather strange of Radar to forbid using his creatures in RTMG. He made his creatures for NCF - its free for all to use, and so is RTMG. And I dont see any point in doing so.
I also agree that asking for a permission to use NCF creatures in a map generator sounds a bit weird, but here we have modified creatures, so you, Simonak, surely must have asked the creators of the monsters you want to modify, if they dont mind.
If you wish so to modify creatures to fit the balance, just make a separate mod for yourself, and leave the public one unchanged!Is this so difficult to include the original creature pak for public use, and save the modified one for yourself?
I am now using the Lost Souls creature mod, but I dont like them. So I just retextured them, gave needed stats and abilities, gave them the last script slot so as not to change it too soon and not to remove the Souls themselves, and got Efreet. I am not going to force someone use them, I am not going to post that mod, I just made it for myself. So why dont you do the same and make everyone happy? I guess even Radar wouldnt mind you using his awsome creations in your work.
____________
Kill'em and grill'em!
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted July 19, 2008 07:50 PM |
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Quote: Here, nobody stoles nobody.
This is not even an argument.
It sure is.
Stole = Taking Without Consent
Quote: Since several months, that has been known as in the topic concerning the RTMG
Utterly irrelevant...
Quote: and in the worst case, I can say that a Creator stoles models from Nival
In which case, every modder who ever existed is a plagarist. By not taking legal action against the Modders' Workshop forum, Nival have given their consent. Radar hasn't.
Quote: so you, Simonak, surely must have asked the creators of the monsters you want to modify, if they dont mind.
I'm pretty sure he didn't ask me.
Anyway I'm not going to waste time here, you can bicker amongst yourselves.
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SimonaK
Promising
Supreme Hero
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posted July 19, 2008 07:52 PM |
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Edited by SimonaK at 19:58, 19 Jul 2008.
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Quote: I fully agree that if you want to use someones work, you must ask for a permission, especially if you are going to modify it.
But in this very case this is rather strange of Radar to forbid using his creatures in RTMG. He made his creatures for NCF - its free for all to use, and so is RTMG. And I dont see any point in doing so.
I also agree that asking for a permission to use NCF creatures in a map generator sounds a bit weird, but here we have modified creatures, so you, Simonak, surely must have asked the creators of the monsters you want to modify, if they dont mind.
If you wish so to modify creatures to fit the balance, just make a separate mod for yourself, and leave the public one unchanged!Is this so difficult to include the original creature pak for public use, and save the modified one for yourself?
I am now using the Lost Souls creature mod, but I dont like them. So I just retextured them, gave needed stats and abilities, gave them the last script slot so as not to change it too soon and not to remove the Souls themselves, and got Efreet. I am not going to force someone use them, I am not going to post that mod, I just made it for myself. So why dont you do the same and make everyone happy? I guess even Radar wouldnt mind you using his awsome creations in your work.
You're right and I agree with what you say.
But, there is full of things which you do not know
As the fact that certain creatures were published without real thorough tests.
I played during several months with all NCF Creatures with much much of quantity of them,
and some were so weak that would have disturbed the gameplay.
Another example: Creators doen't care themselves so much of the growth of their creatures
they does not try hard to modify it
Results, a Tier 3 or 4 creature with a weekly growth by 4...
I encourage all creators to test seriously their creatures and its stat's balance.
Because, few of them are not playable.
If a creator doesn't believe me, It's very easy for him, to replace his file in GameMechanics folder with his true stats to him.
To know if I'm right or not.
Quote:
quote:
so you, Simonak, surely must have asked the creators of the monsters you want to modify, if they dont mind.
I'm pretty sure he didn't ask me.
Anyway I'm not going to waste time here, you can bicker amongst yourselves.
I will ask this:
I suggest to all creators to really test their creatures to balance them well in the game and so to avoid the need to re-modify their stats because it's too weak with evidence.
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Morphem
Hired Hero
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posted July 19, 2008 11:57 PM |
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If i were you, Simonak, i would keep the RTMG for myself & just share it privately with your friends.
It is obvious by reading this thread that this "community" do not deserve your work.
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SimonaK
Promising
Supreme Hero
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posted July 20, 2008 03:36 AM |
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Thanks morphem,
You're nice
Quote: It is obvious by reading this thread that this "community" do not deserve your work.
I know it
But that is not important.
I make RTMG for myself and for my friends, yes.
Them and I, we use it since last year
If I came here to share it, it's much more for players that for this "community"
Players, them, don't speak, they play.
I always knew that certain mod creators had much pride and a total humility's lack
That they is pleased between them and give each other slaps in the back
Only themselves interest them.
but that is not important for me.
All I do, I do it for players.
If a mod creator finds to say or repeat something about the RTMG
and more he thinks only of itself in its words
without thinking only one second that most important are players....
it's not important.
Players don't discuss, they play.
I don't have intention to stop serving players
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted July 20, 2008 01:46 PM |
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Edited by Cepheus at 13:47, 20 Jul 2008.
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Quote: I always knew that certain mod creators had much pride and a total humility's lack
That they is pleased between them and give each other slaps in the back
Only themselves interest them.
I think you're misunderstanding what I said. I actually like what you're doing here for the community, but not the way you're doing it. You take other peoples' work without asking and try to justify it with awful, irrelevant arguments like "that creature isn't yours, even though you made it, it's mine and I am a player - I'm taking it so there". That's rude to the creators of the mods you take and modify without asking. Yourself and what's his name above can slap each other on the back all you like, I don't care. But I don't want to be a part of this because it is shameful.
{Sorry for the rant, couldn't help myself}
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII
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SimonaK
Promising
Supreme Hero
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posted July 20, 2008 05:24 PM |
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Edited by SimonaK at 17:30, 20 Jul 2008.
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Quote: and try to justify it with awful, irrelevant arguments like "that creature isn't yours, even though you made it, it's mine and I am a player - I'm taking it so there".
I don't try it because isn't my words.
OK. I didn't aks to modify few creatures.
Not because I'm a bad boy or ...an arse..
More because this creatures wasn't been tested well.
therefore, it would have been necessary that I add to my work,
to go to discuss why and of how, it is necessary to modify with the creator
And Why?
Because, The creator is not to give him-self a real effort really to test its creature...
« Look me, Look me, I've created a creature!!! but...don't play with them, it doesn't playable... »
If the creature's stat would been perfect, never his stats would been modify.
Ex: your creatures never have the need to be rebalanced
I don't say because you has tested them...maybe it's just you are lucky...I don't know.
Why I didn't speak it with the creator, before?
Surely, by fear, the fear that the creator abolutely don't see the need to modify.
« Who are you, SimonaK, to think that MY creature requires stats modifications ? »
....
How many players really play with NCF?
....
OK, I made the error not to discuss
But I think of being entitled to forgiveness
It's impossible that I have all the wrongs
I speak about creature's test
We could stop this history, this debate and continue to progress for best
After all, it does not have really collateral damages
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted July 20, 2008 09:37 PM |
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Simonak# What about a little vote about hwo whants it and hwo doesn't?
I mean, you discution are going nowhere! No matter how many arguments and ideas (wich is good) you have, it's not helping! Radar is still not responding!
As ceph says, "there is no law against using others mods", so why are you even still asking for a permission?!?
I think most of the people in here only whants your RTMG with all NCF's for better game experience!
Warmonger# I buy pets for burning them!
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SimonaK
Promising
Supreme Hero
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posted July 20, 2008 09:54 PM |
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Edited by SimonaK at 21:54, 20 Jul 2008.
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I don't have really good reasons to explain why I didn't ask a persmission, before.
I explained why I didn't it.
I'm sorry.
Now, I asked the permission to Radar to use his Crystal Dragon creature in the corresponding topic.
I'm waiting his answer.
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SimonaK
Promising
Supreme Hero
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posted July 21, 2008 11:23 PM |
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Edited by SimonaK at 23:33, 21 Jul 2008.
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Next feature for RTMG
« New AdvMapObject Scanner »
Following the recent conflicts between the RTMG and certain NCF creator who disagree that RTMG provides MOD files.
a new RTMG's feature will available:
The integration of a Engine, into RTMG, that will scan
in « UserMOD » and « data » folder, the MODs (.h5u and .pak)
that containing « New AdvMapObjects »
So, No more special packs will be require for RTMG.
When the user (player) will want, RTMG will scan all new
MOD recently installed for his H5 game in specifics folders.
Once made, RTMG will be able incorporates their references
directly in the creating/modifying map to get this new objects into.
RTMG will use directly Reference Link by simply reading them
into MOD files written by Creators. (No modification of files)
Thus each time that a MOD is created containing a new object of map is available,
as a NCF Creature, the user, after the MOD's installation, will be able
to get and to use immediatly this object into a map from RTMG.
As from this moment there, RTMG will not provide any more any Objects Pack,
with modification or without modification.
So, NCF Creatures's compatibility is still guaranteed
and no persmission is requiered by Creators
NOTE: If the new object is a creature, its dwelling may become guaranteed too.
This feature will be available in the next RTMG's version.
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Fauch
Responsible
Undefeatable Hero
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posted July 22, 2008 12:14 AM |
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted July 22, 2008 04:01 PM |
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This is really the greatest mod/editor improver i have ever seen!
It's far more usefull than changin Towns with old or new ideas!
I'm really lookin forward to the next version
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Morphem
Hired Hero
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posted July 22, 2008 04:25 PM |
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Can't wait for the final release as well.
The best idea for an homm5 add-on i've seen so far.
Well done Simonak
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darhark
Tavern Dweller
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posted July 30, 2008 08:54 AM |
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Edited by darhark at 10:07, 30 Jul 2008.
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It looks like a good work, Simonak. But please upload the RTMG_DEBUG and DLL's again, for i am getting that 3421 error, and links are obsolete (file has been deleted).
----
with some maps there is 3021 error instead...
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