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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE latest patch information - Patch 3.1
Thread: Heroes 5 TotE latest patch information - Patch 3.1 This thread is 23 pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 21, 2008 06:30 PM

I have played competitively the game for years and I can tell you that the factions are balanced. By midgame you should have no problem against sylvan unless you don't know how to handle them effectively. Inferno requires a lot more skill than sylvan does both in creeping and in hero battles.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 21, 2008 09:22 PM

@ dada_86: I will request that you moderate your language a bit. Even if it is not intended as such, the use of terms that can be considered descriminating by some users will not be tolerated, according to our Code of Conduct. If you have any doubts on what I refer to, see my edits in your post on the previous page or contact me through HC Messenger. Thanx.
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SeLu87
SeLu87


Adventuring Hero
Grudgebearer
posted November 30, 2008 11:44 AM
Edited by SeLu87 at 11:45, 30 Nov 2008.

Playing with Inferno is such a problem the auto-combat. Itīs quite boring repeating every combat (even against zombies) because the IA tends to leave the imps in the middle of nowhere, undefended.

But solving that, Inferno is as powerful as another gameīs faction. I agree with you Elvin, however, in patch 3.1 I think that Sylvans, and specially Orcs, are a bit better than the others.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 30, 2008 12:09 PM

Not entirely sure about orcs but sylvan is definitely a lategame problem.. High druids and pristine unicorns and tricks like rain of frenzy or ultra boosted phoenix are just unbalancing I wish high druid bonus would gradually reduce itself each round or at least adjust according to druid losses.
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SeLu87
SeLu87


Adventuring Hero
Grudgebearer
posted November 30, 2008 01:10 PM

Yep, agree with that. High Druidīs ability is quite imbalanced, but it comes completely imbalanced when combined with Divine Vengeance.

Lategame playing against Orcs(when your opponent has a good amount of creatures), is so difficult to hit them properly to make them lose creatures & rage.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 30, 2008 01:24 PM
Edited by Elvin at 13:26, 30 Nov 2008.

I have noticed that. My reasoning is that most factions have something against that.

Haven has extreme champion stacks.
Sylvan has avenger/luck/sweet dragon breath/many potential schools. (Though recent tests show me that sylvan needs some luck to win)
Dwarves have insane runes but may also pick dark. Frenzy is one of their favoured spells in arcane library and slow or confusion is not hard to get.
Academy depends but they have some tricks.
Unsure about inferno, never tried late. But I have seen orcs utterly destroyed by a demonlord that had absolute gating..

I would be more concerned about necro and dungeon for such late matches. And DV is imbalanced by default hence why it's always banned In my duel map I let it for some time to see if it had been nerfed sufficiently but after seeing more than half the champions die after the first charge.. I think DV is broken not just because of its damage but also because of some factions' nature:

Dwarves can keep abusing resurrection rune and you have no chance but to keep attacking them so DV will keep getting better and they'll be able to stall just fine.
Sylvan not anly has high druids but also rain of arrows, no comment.
And academy has motw.
As for factions like dungeon that can hit 30+ spellpower this is seriously wrong..
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SeLu87
SeLu87


Adventuring Hero
Grudgebearer
posted November 30, 2008 05:46 PM

Yeah, in theory, most of that tactics should work, but I think you forgot the goblins. Lategame you wonīt be able to throw any spell. Dungeon and Academy are practically unable to defeat Stronghold in lategames

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 30, 2008 08:53 PM

Oh please. Maybe in week 7 armies and there is still a good margin for failure. In all my orc games and replays of others I have seen a spell blocked exactly 2 times.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted November 30, 2008 08:59 PM

IIRC it is 5% decrease/increase per Hero Level + Spell Level against Goblins divided by their weekly growth... so it's actually a pretty low chance even in late game (when the hero has level 20+)
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sphere
sphere


Supreme Hero
posted December 08, 2008 09:56 PM
Edited by sphere at 21:57, 08 Dec 2008.

Hi,
I have read somewhere that there might be an error in the 3.0 skill wheel, specifically towards the Teleport Assult perk ( there might be others too ). Is this true or have I been misinformed ?
Edit If so, where can I get the up-to-date skill wheel at ?.

Thanks in advice.
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Who is this General Failure, and why is he looking at my disk ?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 08, 2008 10:38 PM

Well I'm pretty sure I have the correct Skill Wheel, so I'll upload it somewhere.

You know what's extremely funny and weird? That, when I installed TotE on the new comp (I bought a new Hard Disk these days), from the same disk I used before, I got the wrong skill wheel. Fortunately, I copied the correct one from the old Hard Disk.

Download Here
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sphere
sphere


Supreme Hero
posted December 11, 2008 08:17 PM

Hi,

Thanks Asheera, but I think I have seen somewhere that the Demon Lord's way to Teleport Assault is wrong on the skill wheel you gave a link too ?
The one I have say's  :
Exp. Logistics
Consume Corpse
Pathfinding
and
Swift Gating

Am I missing something or do I have it right ?

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Who is this General Failure, and why is he looking at my disk ?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 11, 2008 08:20 PM

Yes, it's correct.

The error is for the Warlock: Some Skill Wheels say it requires Scouting, some say it requires Pathfinding.

The latter one is correct, and the one I uploaded above says that Teleport Assault for Warlocks requires Pathfinding, as it is correctly.
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rubycus
rubycus


Known Hero
-student of the mind-
posted January 05, 2009 02:06 PM

The most strange thing about this patch is if you make a random map and the underground terrain generated is dwarven terrain, then the whole underground is dwarven terrain. Why can't some become dwarven terrain and some normal underground terrain??
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A prudent question is one-half of wisdom.

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broadstrong
broadstrong


Promising
Known Hero
Level 20 Vassal of Light
posted January 05, 2009 02:11 PM

Quote:
The most strange thing about this patch is if you make a random map and the underground terrain generated is dwarven terrain, then the whole underground is dwarven terrain. Why can't some become dwarven terrain and some normal underground terrain??


Not sure why, maybe it is the limitations of the map editor.

In fact, there is also a lava-type underground, so that means 3 underground terrains to choose from.

Despite the darkness of dungeon sub, I still prefer it, because different sub-areas would give different hues (like red, yellow or green), which look quite ok.  Sadly, when using Map Editor to generate maps, more often it's dwarven sub for the underground (which I don't really like).
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The queer part of the Carcity/Broadstrong/Zamfir[
/b] threeway, equipped with sailing, summon allies, spatial travel and supermover.
Many current projects on hand.

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darryl1970
darryl1970

Tavern Dweller
posted January 11, 2009 03:57 PM

yes, if there is another patch, it would be nice to have a selection in the editor of which type of subterrain (dwarven, lava, standard, or random) to choose before generation.

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Uzziel
Uzziel

Tavern Dweller
posted January 13, 2009 01:45 PM

Good day, honourable members of the Community.

I come humbly before you all and ask for your assistance. If I have never patched H5 Tribes of the East can I run patch 3.1 or is it nescesary for me to run through all of them up to 3.1?

Please excuse if this question have been put before, but in my newbyness I failed to detect it.

Thank you very much for your help and a great forum.

(PS: even though this is my first post I have been reading the forum for some time now.)
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 13, 2009 02:04 PM

TotE is independent of the other heroes games so the other patches won't even work at all. Just patch with the 3.1 and you're updated to the latest version
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Uzziel
Uzziel

Tavern Dweller
posted January 13, 2009 02:15 PM

Asheera, I am honoured by your interest in this matter and appreciates you help.

Thank you very much!

In the heat of battle it ceases to be an ideal for which we fight, or even a flag... Instead we fight for the man on our left and the man on our right.
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Duncan
Duncan


Famous Hero
The Pathfinder
posted January 28, 2009 09:13 AM

Guys, sorry to bother you with a n00b question:

Does the patch affect the earlier saved games? I mean, could I still load the earlier games or continue the progressing ones saved under 3.0?

Much appreciated.
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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