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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted January 14, 2009 09:23 PM |
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To be honest! She looks ugly (But then again, she is a ghost)
Quite strange face..
But the work is a succes! It can't be easy to make her look like that.
So great job ;p
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted January 14, 2009 10:11 PM |
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Great work, looks nice (nice for a banshee of course )
____________
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted January 15, 2009 05:17 PM |
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Edited by TSoD at 17:56, 15 Jan 2009.
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Thanks all for your comments
Yes it is very very inspired by the banshee of Warcraft III, but sincerely, I prefer this one because details are much more visible I find. And it looks good with the waving hair.
Have you any ideas for abilities and stats ? I wouldn't want to make a good visual for a creature that is stupid at the level of the stats...
I thought about a level 3 creature, with undead, death cloud (no, it does not shoot, but it will damage all the living creatures near the melee victim) and spell caster : Mass Poison (Advanced), Weakness (Advanced).
She will be more defender than offender (more HP, mana, initiative (?) and def that normal level 3, but lower speed, damages and attack.
What do you think about that ?
EDIT : I change some little stuff on the face, like the too-nearby eyes, and I add brightness to the neck.
____________
NCFBank,
the complete and homogen NCF
library.
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted January 15, 2009 06:20 PM |
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AFAIK death cloud take effect only by range attacks. And what's Mass Poison? Not Mass Plague?
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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Fauch
Responsible
Undefeatable Hero
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posted January 15, 2009 06:29 PM |
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yes and no. you could set a pattern attack and use the deathcloud effect. but in that case it will damage undead creatures too.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted January 15, 2009 07:34 PM |
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Edited by TSoD at 19:36, 15 Jan 2009.
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Yes, Mass Plague ^^
And sh*t, I didn't know it wouldn't work with non shooting unit ! Damned ! -_-
Anyway, I add two new things to the cloth, like the ones on the war3 banshee. They wave to the wind too.
____________
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the complete and homogen NCF
library.
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted January 15, 2009 10:12 PM |
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TSoD, I bow to you.
But please, give this thing a shirt or something.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted January 16, 2009 05:37 PM |
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Edited by TSoD at 18:05, 16 Jan 2009.
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Thanks
I won't. I wanted to show slightly the skinny-decay aspect of the creature. If you watch attentively, you'll see she's a woman (watch the cloth on the chest), and that's why I won't change: because we see well how a skinny and decaying creature could have been a sorceress.
I SUCCEEDED ! At least, I found an idea to make her a noose !!!!! watch that ! :
____________
NCFBank,
the complete and homogen NCF
library.
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Fauch
Responsible
Undefeatable Hero
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posted January 16, 2009 11:27 PM |
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she wears make-up?
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SimonaK
Promising
Supreme Hero
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posted January 16, 2009 11:54 PM |
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Edited by SimonaK at 23:56, 16 Jan 2009.
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She is the rise of Night Elf Archer
...or Night Elf Huntress ... hard to say
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted January 17, 2009 10:01 AM |
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Edited by TSoD at 10:01, 17 Jan 2009.
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Rise of a Shadow Matriarch who used too much the Dark Magic, it is in the description
Oh yes, I gave her these abilities : Flying, undead, "six headed attack".
Or should I give her spray attack like the Sprite ?
There are her stats :
Quote: <AttackSkill>1</AttackSkill>
<DefenceSkill>3</DefenceSkill>
<Shots>0</Shots>
<MinDamage>1</MinDamage>
<MaxDamage>2</MaxDamage>
<Speed>5</Speed>
<Initiative>12</Initiative>
<Flying>true</Flying>
<Health>24</Health>
<KnownSpells>
<Item>
<Spell>SPELL_MASS_PLAGUE</Spell>
<Mastery>MASTERY_ADVANCED</Mastery>
</Item>
<Item>
<Spell>SPELL_WEAKNESS</Spell>
<Mastery>MASTERY_ADVANCED</Mastery>
</Item>
</KnownSpells>
<SpellPoints>24</SpellPoints>
<Exp>17</Exp>
<Power>174</Power>
<CreatureTier>2</CreatureTier>
<Upgrade>false</Upgrade>
<MagicElement>
<First>ELEMENT_WATER</First>
<Second>ELEMENT_AIR</Second>
</MagicElement>
<WeeklyGrowth>16</WeeklyGrowth>
<Cost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>65</Gold>
</Cost>
<CombatSize>1</CombatSize>
<Abilities>
<Item>ABILITY_UNDEAD</Item>
<Item>ABILITY_SIX_HEADED_ATTACK</Item>
</Abilities>
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library.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted January 17, 2009 11:16 AM |
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As far as I know six-headed attack works oddly on small creatures, so you'd better choose Spray Attack.
Apart from that, very nice set of abilities Only attack / defense coudl be raised to the level of tier2 creature.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted January 17, 2009 12:15 PM |
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In fact, "Six headed attack" is only for the description of the ability to say that this creature attacks all enemies in around it. The coordinates are scripted in another part of the creatures xdb files
And I know it sucks in attack and defense, but when you watch growth, speed, initiative spells and mana, it is already over-balanced... :s
____________
NCFBank,
the complete and homogen NCF
library.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted January 17, 2009 01:25 PM |
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Edited by TSoD at 13:44, 17 Jan 2009.
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I need sounds from warcraft III in english. Could someone upload them in a zip file ?
The sounds I need are :
Units>Undead>Banshee>BansheePissed1.wav
Units>Undead>Banshee>BansheePissed3.wav
Units>Undead>Banshee>BansheeYesAttack2.wav
Units>Undead>Banshee>BansheeYesAttack3.wav
If nobody upload them, I'll be obliged to leave the sounds in french... And you won't understand what she say :'(
Please do it :s
To do so, if you don't know, open the WorldEditor, go into the Sound editor, and export by right clicking the files I pointed above...
Thanks from advance
EDIT : and there it is, in the game, completely finished ! I'll release when I'll have the sounds
There it is, what arrives to Shadow Matriarches when they use too much Dark Magic : they are transformed in Bean Sith. Now, they are very uggly and have only the skin on their bones, poisonning anybody who comes nearby them with their pestilential breath.
____________
NCFBank,
the complete and homogen NCF
library.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted January 17, 2009 01:43 PM |
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted January 17, 2009 01:47 PM |
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Thanks alot Asheera ! I make it now
PS : watch my previous post, I edited it with picture and description.
____________
NCFBank,
the complete and homogen NCF
library.
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted January 17, 2009 01:48 PM |
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What are you going to name it?
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Fauch
Responsible
Undefeatable Hero
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posted January 17, 2009 01:55 PM |
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Quote: Rise of a Shadow Matriarch who used too much the Dark Magic, it is in the description
hum ok, but why would an undead creature need make-up?
logically the make-up you wear should disappear with the decaying of the corpse (if not before?)
btw, it seems to me you make a lots of creatures with the ability to attack all around.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted January 17, 2009 02:03 PM |
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Bean Sith is her name. I wanted to name it banshee, but there is already one in Necropolis.
I inspired myself with this page.
Originally in Irish literature, banshee actually means "woman of fairy mound" or just simply as "fairy woman". Ban or bean meaning "woman". The various spelling or pronounciation of the word for fairy mound referred to the Otherworldly realm, which the Irish referred to as shee, sid, sidh or sidhe.
The word banshee may have originated from East Munster, and there are many ways it can be spelt. In Irish Gaelic it could be spelt as banshie, bean sidhe and ben side. The Scottish words are ban-sith, bean-snowh and bean sith. The Manx form is ben shee.
It was only in later Irish and Scottish Gaelic folklore traditions that banshee came to mean a female wraith or spirit, whose keening presages the death of person's in the household. This banshee was tied to a person or family, sort of like an attendant fairy.
Because the banshees does wear make up in the legens I heard of and because a sorceress that is undead, even if she is uggly, want to be beautiful...
Don't you have ever seen the movie Stardust ? The three sorceresses are in the same "mood".
Now I release, thanks to Asheera
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library.
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SimonaK
Promising
Supreme Hero
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posted January 18, 2009 01:33 AM |
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Edited by SimonaK at 20:24, 18 Jan 2009.
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OK, I'm able to get NCF in the list.
but
I must stop slot limit to 332 because there is a bug into _AdvMapObjectLink of Creature_333 (Preserve Tier 7 Alternative Upgrade)
the Editor crashs with this bug.
<?xml version="1.0" encoding="UTF-8"?>
<AdvMapObjectLink>
<Link href="/MapObjects/Preserve/Alt_upgrade/CrystalDragon.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)"/>
<RndGroup/>
<IconFile>Icons\Generated\MapObjects\_(AdvMapObjectLink)\Monsters\NCF\Creature_333-icon.tga</IconFile>
<HideInEditor>false</HideInEditor>
</AdvMapObjectLink>
Bold selection must be removed.
I can fix it for my-self but I will not release the new editor if Fauch doesn't fix it, if the next bugs I will discover are not fixed by the creator of the concerned creature or if at least one creature having a bug has not its fixed version.
Here the list of bugs
EMPTY means that the file doesn't exist.
Psatkha
CREATURE_220 EMPTY
CREATURE_221 EMPTY
CREATURE_222 EMPTY
CREATURE_225 EMPTY
CREATURE_226 EMPTY
CREATURE_227 EMPTY
CREATURE_228 EMPTY
CREATURE_229 EMPTY
CREATURE_230 EMPTY
CREATURE_232 EMPTY
CREATURE_233 EMPTY
CREATURE_234 EMPTY
CREATURE_235 EMPTY
CREATURE_236 EMPTY
CREATURE_241 EMPTY
CREATURE_243 EMPTY
fiur (released by SimonaK)
CREATURE_388 EMPTY
CREATURE_389 EMPTY
CREATURE_390 EMPTY
Dark Crystal
CREATURE_412 EMPTY
a conflict exists with the slot 208
There is a Creature_208.xdb as AdvMapObjectLink and this file is linked on CREATURE_412
Fauch
CREATURE_333 FALSE (*)
CREATURE_404 FALSE (**)
The file must be in MapObject/_(AdvMapObjectLink)/Monsters/NCF folder and must be named Creature_XXX.xdb
where XXX is its slot number.
Into this file we refer the AdvMapObjectShared and icon link for editor.
Exemple:
<?xml version="1.0" encoding="UTF-8"?>
<AdvMapObjectLink>
<Link href="/MapObjects/Neutrals/Sun_Warrior.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)"/>
<RndGroup/>
<IconFile>Icons\Generated\MapObjects\_(AdvMapObjectLink)\Monsters\NCF\Creature_213-icon.tga</IconFile>
<HideInEditor>false</HideInEditor>
</AdvMapObjectLink>
the folder icons must be into Complete folder
P.S.: the DDS format also works as TGA for icon file.
(*)CREATURE_333
Replace
/MapObjects/Preserve/Alt_upgrade/CrystalDragon.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)
By
/MapObjects/Preserve/CrystalDragon.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)
(**)CREATURE_404
Replace
/MapObjects/Inferno/Stone_Demon.xdb#xpointer(/AdvMapMonsterShared)
By
/MapObjects/Neutrals/Stone_Demon.xdb#xpointer(/AdvMapMonsterShared)
======================================================================
In my side, I fixed fauch bugs and
Now I have all NCF (exception for creature without AdvMapObjectLink) in the panel but there are still bugs as icons or names missing
It's cool, Fauch's upgrades are mixed with originals
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