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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Duel Map Tournament
Thread: Duel Map Tournament This Popular Thread is 132 pages long: 1 ... 13 14 15 16 17 ... 20 40 60 80 100 120 132 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 22, 2008 02:22 PM
Edited by Elvin at 14:22, 22 Sep 2008.

Hardly surprising in both fights. With sylvan he forgot to visit the well so no spells and with haven he did not weaken the vindicators while he had the chance. It's not something you can leave for later - luck, morale and divine guidance can catch you unprepared. Btw that would be a good battle to have master of ice.
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted September 22, 2008 02:28 PM
Edited by radar at 14:28, 22 Sep 2008.

I doubt he had any of the magic schools.

Azzie?


Besides, I had Guardian Angel anyway
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 22, 2008 02:33 PM

If he didn't then it served him right Have not tried guardian angel in a long while.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 22, 2008 02:42 PM

Titans can be blinded?
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted September 22, 2008 02:53 PM

Nope but I think if a blinding attack triggers on a naturally immune creature it doesn't retaliate.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 22, 2008 02:56 PM

But there was that stage there when Unicorns blinded (with effect) the Titans!

Unicorns are strange...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 22, 2008 03:02 PM

Sure they can, blind was a mind spell back in H3
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 22, 2008 03:53 PM

Blind isn't a mind spell in h5. Thus Titants, Brawlers and other non-undead/elemental/mechanical units with Mind Controll can be blinded.

However, is Torpor a Mind-effect?
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted September 22, 2008 03:59 PM
Edited by Azagal at 16:00, 22 Sep 2008.

Quote:
I doubt he had any of the magic schools.

Azzie?


Nope went Retribution, Luck, Moral didn't leave me any room for magic schools. And I am convinced that Magic wouldn't have helped me!! My damage output was more than decent but consume artefact just brought your guys back to live again and again oO! GAAAAH.

But yeah perhaps magic might have helped I dont know^^.

Quote:
Nope but I think if a blinding attack triggers on a naturally immune creature it doesn't retaliate.

Yep. That's why his Golems didn't retaliate on my Unicorns.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 23, 2008 01:43 AM
Edited by Elvin at 02:06, 23 Sep 2008.

Time for my daily update Man it's getting a habit.

I had not tried a match of fortress vs haven before and the results were shocking. All it took was rune of charge and thunderclap, haven's key units never acted in the whole battle. I tried again and they did act a few times.. It was still a massacre.

Here's the deal: Bears charge and cause fear to 1, maybe 2 units. Battleragers charge and stun another. Flamelords kill half the archers. At some time magmas charge and hit with firebreath. After that first wave all they have is use thunderclap or battlerage and it's game over.

Pathetic. So I can only hope disabling rune of charge will make the match more balanced. I have a feeling that the probability for stun has been greatly increased and with soldier's luck it's almost guaranteed.

Version 1.6b, rune of charge banned.

------------------------------------------------------------------------

Haven still loses btw. Ugh I'd have to mess with the armies to balance that one.
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adon
adon


Known Hero
posted September 23, 2008 05:26 AM

I said it before, Fortress looks really strong with basically unlimited rune use in all the replays involving them I saw.  I think its a good change Elvin!

(I'm biased because I hate Fortress and think runes are overpowered in general though, ESP rune of ressurection and charge lol)

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted September 23, 2008 05:59 AM
Edited by blizzardboy at 06:02, 23 Sep 2008.

Fortress is an inherently broken faction if you take them apart from the larger adventure map, because you can blow all of your resources in the single critical fight for nonstop rune powers. In the real game this isn't quite as bad because Fortress sucks at creeping and losing more units than the average faction is unavoidable.

Just my 2 cents. I'll accept whatever you decide cause I don't care.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 23, 2008 09:12 AM

I know, it's one of the factions that never has maximum army and thanes are typically hard to get week 2. I'll probably decrease thanes by 2 and give less bears or battleragers but only after my exams are over and I get some testing done. In the meantime don't try haven vs fortress but keep in mind that fortress can be beaten by the others.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted September 23, 2008 09:16 AM
Edited by Azagal at 09:19, 23 Sep 2008.

Oiiii Blizardboy when do we get to bash each other?

EDIT: On a personal note: I'm not a heroes genius like most of you guys but I would be careful with nerfing in general... if you change one match from "slightly" unbalanced to balanced you may tip the scales for another inbalance etc. but yeah that's just me. Personally I wouldn't nerf Fortress (apart from the rune of charge thing) because they massacre Haven. Simply don't play Haven Fortress.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted September 23, 2008 11:23 AM
Edited by Mytical at 11:32, 23 Sep 2008.

Vangelis .. sorry but the following statement is not exactly accurate ....

Quote:
first of all no unit can reach 1k
The goblin specialist for Stronghold CAN get that many in as little as 3 weeks (maybe 4).  Sure there would be some requirements.  Like castle + garbage pile..and 1 or 2 extrenal buildings..but it CAN be done. Had like 800 week 3 and that was not caring when I lost upto 10 in a single fight (adds up after several fights).  Even despite not being able to retaliate they were quite..dangerous.

Edit : Also there is something you must understand.  It is something called Critical Thinking.  There are opinons..which are never fact, despite how much a person wants them to be, and there are actual facts.  An Opinon is : Skeleton Archers are better then X (put whatever you want here).  Fact is : Skeleton archers have better attack, defense, etc then 'x'.  Please remember that opinons are NOT facts.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 23, 2008 11:32 AM

I know but it's still possible to balance it bit by bit. I have the necessary experience to do it, my only concern is that I did not have the time to test all faction matchups until this point. I simply did not expect all these since I never had to deal with week 3 upgraded armies. Fortress for instance wouldn't be nearly as good since it would barely have half the upgrades and certainly not runic guild 3. Also certain spells proved too much for week 3 armies and I eventually had to ban them.

Apparently this setup would have been better with week 4 armies or having less upgrades.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted September 23, 2008 11:37 AM

Just out of curiosity Elvin..did you consider the goblin guys special when giving him his army?  He can be nasty week 3-4
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 23, 2008 11:44 AM

Except he's not the goblin guy
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 23, 2008 02:35 PM

What's so strong about Rune of Charge? I mean, Haven should charge with the Champions anyway, no?

And actually I did play with Azagal once (Haven vs Fortress) and it was pretty tight He was left with 13 or so bears, maybe if I used Retaliation Strike on my Vindicators I would have won
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 23, 2008 02:44 PM

Quote:
All it took was rune of charge and thunderclap, haven's key units never acted in the whole battle. I tried again and they did act a few times.. It was still a massacre.

Here's the deal: Bears charge and cause fear to 1, maybe 2 units. Battleragers charge and stun another. Flamelords kill half the archers. At some time magmas charge and hit with firebreath. After that first wave all they have is use thunderclap or battlerage and it's game over.


I forgot to add that since the haven units are blocked they are sitting ducks for the priests that cast fireballs uninterrupted. Sure the champions may play first buut.. Should have kept a few replays to show you.
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