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Heroes Community > Heroes 5 - Modders Workshop > Thread: [WIP Mod] Symbiosis faction
Thread: [WIP Mod] Symbiosis faction This thread is 35 pages long: 1 ... 6 7 8 9 10 ... 20 30 35 · «PREV / NEXT»
Thanatos_
Thanatos_


Bad-mannered
Hired Hero
HC Terror, badass Member
posted February 13, 2009 12:14 AM

if Oblivion is ready i would like to become a Beta tester.

And as Tier 7 you could use that white devil
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted February 13, 2009 01:52 AM

Just wondering: are you planning to add some custom music to this faction? I could maybe help you with some (if it's not illegal that is )
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kainc
kainc


Famous Hero
posted February 13, 2009 07:25 AM

Quote:
Just wondering: are you planning to add some custom music to this faction? I could maybe help you with some (if it's not illegal that is )


Yeah, my friend has composed a suitable orchestral song couple of years ago and he gave me a permission to use it. That will be the town theme. We can't use © music but it should be ok if we create songs by ourselves.

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted February 13, 2009 10:45 AM

Quote:
BTW DarkCrystal can we have more than one <effect> value in arena-*someaction*.xdb?

No, there is only one <Effect> line in animation file, but you can make endless quantity of <ParticleInstance> in the Effect file.

Quote:
Please comment this one, mates: how about if I cut flyers to 1 and have 3 shooters? will it completely ruin the balance?

3 shooters? Not too much? But I'm not a good balanser, so ask anybody else.
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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kainc
kainc


Famous Hero
posted February 13, 2009 02:26 PM

Maybe I'll revert Scion back to Phoenix. There are just too few animations I could use with that Sovereign model.

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted February 13, 2009 02:48 PM

Well, Soverein have not only move, hit and death animation, I think you can make teleport ability to him. But about death and hit... well we have to make something.
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted February 13, 2009 03:08 PM

It would be cool if you could get the sovereign to work! but then again, he would be the ugliest tier 7 in a town ever! the model of the sovereign is not good enough if you ask me (But my word seems useless when you all like the sovereign)

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted February 13, 2009 03:14 PM

Quote:
Yeah, my friend has composed a suitable orchestral song couple of years ago and he gave me a permission to use it. That will be the town theme. We can't use © music but it should be ok if we create songs by ourselves.
Just make sure they are saved in the .ogg format in their final versions, because that's what all the H5 songs are.
Quote:
3 shooters? Not too much? But I'm not a good balanser, so ask anybody else.
Academy has three shooters as well (although the Mage is a caster also)
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kainc
kainc


Famous Hero
posted February 13, 2009 04:06 PM
Edited by kainc at 16:07, 13 Feb 2009.

Yeah he's too ugly indeed! He has arena-buff animation that could be used as attack animation. Nah, it's too lame. And I dont want to make his sword transparent (alpha) and add him as a shooter. So I'll dump that model. Maybe someone will make NCF creature from his model later.

I guess I'll use the Phoenix, since it's quite rare sight in HoMM V. But not today, I'm not in a mood for modding right now so I'll take a day-off and grab a beer or two

And Asheera, yeah, I've changed the .mp3 into .ogg with Audacity. I may re-upload the song somewhere if you want to listen?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted February 13, 2009 04:09 PM

Kha-Beleth has two casting animations. One of them is the one where he uses his hand to conjure a spell, while the other is the one when he uses the sword to summon a spell.

But except from that he lacks most animations unfortunately
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 13, 2009 05:23 PM

Hey, the idea is just great
I would like to know what special abilities Oblivions heroes will have
Like both the concept and the units, keep up the good work

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted February 13, 2009 05:32 PM
Edited by Kronos1000 at 17:36, 13 Feb 2009.

Quote:
Kha-Beleth has two casting animations. One of them is the one where he uses his hand to conjure a spell, while the other is the one when he uses the sword to summon a spell.

But except from that he lacks most animations unfortunately


I once made a MOD back in the GotP time for which a Kha-Beleth campaign was planned that makes the Sovereign use the Move and strike animations of Giovanni and guess what, after altering the movement speed and stuff it fit! I am certain I still have it so if you're interested I'll post it.


Nice project by the way, I'll keep an eye on this one.
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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kainc
kainc


Famous Hero
posted February 13, 2009 05:35 PM
Edited by kainc at 17:53, 13 Feb 2009.

Quote:
Hey, the idea is just great
I would like to know what special abilities Oblivions heroes will have
Like both the concept and the units, keep up the good work


Thanks mate!
I haven't decided hero abilities yet since I've been modding creatures mostly. You can suggest some abilities you'd like Oblivion heroes to have and I'll consider how they would fit

@Asheera: Yeah, and his luck animation could also be used with some spark-effect added to the hand, as ranged attack or casting. But it's a pain in the arse to browse which effects would make him disappear (death) in proper way.

----------------


Ok, for those who want to know what Ubisoft says about this kind of mod (I asked in behalf of those who doubt this):


"Dear Ubisoft,
since You (or Nival) have added UserMods folder into Heroes of Might and Magic V: Tribes of the East I was wondering are we (users) allowed to make a mod that changes one faction's units and heroes (abilities, cost, stats, spells, textures)? We would have to use, for example, re-colorized textures that already exist and existing skeletons and animations.

Of course this mod would be non-profitable to us, just from fans to fans.

Thank you for your answer."

------------------

"Hello *kainc* (they used my real name),

You can use Mod´s in your game if you wish, you have understood that correctly.

But the game will no longer be supported.

Kind regards,
Ubisoft Technical Support"

So if I understood their words correctly we should add a readme file that says games using this Mod are no longer supported by Ubi if they (Mod users) for some reason don't understand it.

---------------------

Kronos1000, hey mate, I remember you from the time I used Cougar-profile nice to see that you're interested in this mod. I would be happy to see how that works so if you could / want, please post a link (or send PM). I'd really like to try how it fits!

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted February 13, 2009 05:45 PM

Quote:
So if I understood their words correctly we should add a readme file that says games using this Mod are no longer supported by Ubi if they for some reason don't understand it.
That means that if your MOD crashes someone's game, it won't be Ubi's responsibility. In other words: "Use this MOD at your own risk"
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kainc
kainc


Famous Hero
posted February 13, 2009 05:51 PM

Quote:
Quote:
So if I understood their words correctly we should add a readme file that says games using this Mod are no longer supported by Ubi if they for some reason don't understand it.
That means that if your MOD crashes someone's game, it won't be Ubi's responsibility. In other words: "Use this MOD at your own risk"


Well, this should be obvious to everyone but let's save some trouble from Ubi and put a readme that says: "use this MOD with your own risk"

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted February 13, 2009 08:48 PM

Kha-Belech with Giovanny anim.



applied by DarkCrystal
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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kainc
kainc


Famous Hero
posted February 14, 2009 08:08 AM
Edited by kainc at 16:33, 14 Feb 2009.

Quote:
Kha-Belech with Giovanny anim.


Haha, he seems to be a bit lost.

BTW. where are skills and perks of heroes defined? like what specials Demon Lords have. Say they aren't HCd!

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted February 14, 2009 04:37 PM

data.pak\GameMechanics\RefTables\HeroClass.xdb

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kainc
kainc


Famous Hero
posted February 14, 2009 04:55 PM

Quote:
data.pak\GameMechanics\RefTables\HeroClass.xdb


Domo arigato

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kainc
kainc


Famous Hero
posted February 14, 2009 05:45 PM

Quote:
Quote:
data.pak\GameMechanics\RefTables\HeroClass.xdb


Domo arigato


How 'bout this, mates: Since Inferno have special building "Sacrificial Altar", I'll just change the name and graphics and call it Portal of Return. Hero is granted exp for returning units to "world" via this portal (actually they are sacrificed brutally but nice illusion anyways ).

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