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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: A community map
Thread: A community map This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 28, 2009 04:23 PM

Okay, to save time and needless effort, I'll write the story in such a way that the main character's name isn't mentioned outside of default stuff.  Only the displayed hero name and the main bio will be affected.

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted March 28, 2009 04:28 PM

i have to mention something to Cepheus:
i'm making a script for the last battle in which Angels/Archangels/ Supreme Archangels will come in the middle of the battle to help the pilgrim. the archangels won't come in the middle of the battle to help a random pilgrim, right? they were helped in a quest or something like that by our pilgrim. can u do that?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 28, 2009 04:42 PM

No problem!

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Paulemile
Paulemile


Known Hero
posted March 28, 2009 05:17 PM

Not played the map yet, but only pressed shift+v in the map editor
-5 unreachable objects
-Only one two-way monolith of the same type
-Only one-way monolith entrances of the same type, no exits.

These bugs are easy to avoid, who has to edit the map now ?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 28, 2009 11:44 PM
Edited by Salamandre at 03:22, 29 Mar 2009.

Add this in any of your GE# scripts. Your bio will be changed to the name you TYPED in.

Further in game, just change z85 to any text to get a new bio when using %Z1 as custom name.

!!VRz85:S^%Z1 is a thick prick without a chick thus he will die quick because nothing to lick^; **first Pilgrim bio with the selected nick
!!HE12:B1/z85; **z variable which stores the text

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted March 29, 2009 01:20 PM

i made the script for the final battle with Hell Barons (in front of tower) - ofcourse the enemy can be changed but for now it's the Hell Baron. i post here to test it, share impressions and correct it.

ZVS

!?BA0&1000;
!!BA:H0/?y-95;
!!BA:153/?y-93;
!!IF&y-95=12:V85/1;

!!BU:G4;
!?BF&85;
!!BF:C;

!!BF:069/170 069/174 069/177 069/180 069/183;
!!BF:066/169 066/152 066/135 066/118 066/101;
!!BF:066/84 066/67 066/50 066/33 066/16;
!!BF:066/170 066/153 066/136 066/136 066/119 066/102;
!!BF:066/85 066/68 066/51 066/34 066/17 066/00;
!!BF:070/01 070/06 070/11;
!!BF: 026/72 030/145 030/43 031/142 032/125
!!BF: 029/93 028/79 028/131


!?BR&85/v997=1;
!!IF:M^You notice that the Hell Barons hexed the arctic lands into shadow lands. They seem to be very strong. they might have called for back up too!!^;

!?BR&85/v997=5;
!!IF:M^The backup called by the Barons has come! ^;

!!BU&v997:S45/300/161/1/-1/1;
!!BU&v997:S45/300/164/1/-1/1;
!!BU&v997:S45/300/28/1/-1/1;


!?BR&85/v997=5;
!!IF:M^More backup for the Hell Barons has come and they cleared the battlefield for their allies! ^;

!?BR&85/v997=5;
!!BM&v997=3:C64/72/5/5/0;
!!BM&v997=3:C64/145/5/5/0;
!!BM&v997=3:C64/43/5/5/0;
!!BM&v997=3:C64/142/5/5/0;
!!BM&v997=3:C64/125/5/5/0;
!!BM&v997=3:C64/93/5/5/0;
!!BM&v997=3:C64/131/5/5/0;
!!BM&v997=3:C64/79/5/5/0;

!!BU&v997:S51/250/148/1/-1/1;
!!BU&v997:S195/200/46/1/-1/1;

!?BR&85/v997=6;
!!IF:M^'You are not alone, little Pilgrim! a Supreme Archangel sais. We promised you our help! ^;


!!BU&v997:S150/50/38/1/-1/1;
!!BU&v997:S150/50/140/1/-1/1;

!!BM38&v997>=1:M48/999/6;
!!BM150&v997>=1:M48/999/6;

!?BA1&85/1000;
!!IF:V85/0;

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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted March 29, 2009 01:47 PM

You forgot an 'E' after ZVS

I'm currently testing the map, and the bugs I've found so far (exept from the ones already mentioned) include:
-The Gods Emmisaries doesn't give you bonses
-The Learning stones covered with snow are also called 'Hobbit Herbs'
-The bonus from the Snow-covered learnign stone is given everytime you visit it
-The scripted rogue near the city is un-triggerable
____________
"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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kesnar
kesnar


Famous Hero
from Kesnaria
posted March 29, 2009 08:48 PM
Edited by kesnar at 21:20, 29 Mar 2009.

I fixed some things...:
1)The pilgrim biography(added:The pilgrim)
2)Some names with quest with the daughter:
It was the mayor's daughter but the mayor lives in a church?!?


Link:http://rapidshare.com/files/215044126/pilgrim.h3m.html
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted March 29, 2009 08:57 PM

can somebody package all the files into a single file download? I can't extract the files from older versions.
____________
Protection From Everything.
dota

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 29, 2009 09:50 PM
Edited by Salamandre at 21:56, 29 Mar 2009.

Quote:
i made the script for the final battle with Hell Barons (in front of tower) - ofcourse the enemy can be changed but for now it's the Hell Baron. i post here to test it, share impressions and correct it.

ZVS

!?BA0&1000;
!!BA:H0/?y-95;
!!BA:153/?y-93;
!!IF&y-95=12:V85/1;



First, use ZVSE.
Then it would be much appropriate to use the defender ID for checking this battle, using Pilgrim ID will in fact trigger ALL the battles on the map.

So:
!?BA0&1000;
!!BA:H0/?y-95;
!!BA:H1/?y-93; **here you had a typo error, fixed, should be H1 (defender), not 153.
!!IF&y-93=##:V85/1; **where ## is the defender ID, I don't know who he is.

Quote:

!!BU:G4;  **remove this
!?BF&85;
!!BF:C;

!!BF:069/170 069/174 069/177 069/180 069/183;
!!BF:066/169 066/152 066/135 066/118 066/101;
!!BF:066/84 066/67 066/50 066/33 066/16;
!!BF:066/170 066/153 066/136 066/136 066/119 066/102;
!!BF:066/85 066/68 066/51 066/34 066/17 066/00;
!!BF:070/01 070/06 070/11;
!!BF: 026/72 030/145 030/43 031/142 032/125
!!BF: 029/93 028/79 028/131


!?BR&85/v997=1;
!!IF:M^You notice that the Hell Barons hexed the arctic lands into shadow lands. They seem to be very strong. they might have called for back up too!!^;

!?BR&85/v997=5;  **this trigger come three times in your script. Remove 2 of them and use only the first one followed by all receivers.
!!IF:M^The backup called by the Barons has come! ^;

!!BU&v997:S45/300/161/1/-1/1;
!!BU&v997:S45/300/164/1/-1/1;
!!BU&v997:S45/300/28/1/-1/1;


!?BR&85/v997=5;
!!IF:M^More backup for the Hell Barons has come and they cleared the battlefield for their allies! ^;

!?BR&85/v997=5;  **you don't need to write two times the trigger, remove this one
!!BM&v997=3:C64/72/5/5/0;  **be careful, if BM=3, that means turn 3, but it follows a trigger !?BR=5 so it will not work maybe. Change to BM=5 all.
!!BM&v997=3:C64/145/5/5/0;
!!BM&v997=3:C64/43/5/5/0;
!!BM&v997=3:C64/142/5/5/0;
!!BM&v997=3:C64/125/5/5/0;
!!BM&v997=3:C64/93/5/5/0;
!!BM&v997=3:C64/131/5/5/0;
!!BM&v997=3:C64/79/5/5/0;

!!BU&v997:S51/250/148/1/-1/1;
!!BU&v997:S195/200/46/1/-1/1;

!?BR&85/v997=6;
!!IF:M^'You are not alone, little Pilgrim! a Supreme Archangel sais. We promised you our help! ^;


!!BU&v997:S150/50/38/1/-1/1;
!!BU&v997:S150/50/140/1/-1/1;

!!BM38&v997>=1:M48/999/6; **here I don't understand what you want to do. BM150 does not exist. 0-20 means attacker creatures, 21-41, defender. So the maximum value you can give is 41. If you want to cast a spell on your first stack (from up to down) should be BM0. If want to cast a spell on the first defender stack should be BM=21.
!!BM150&v997>=1:M48/999/6; **same

!?BA1&85/1000;
!!IF:V85/0;


OK. There is one thing I did not mention in my battle guide, is that if the squares where you summon creatures are occupied, the trigger does not execute. You have to put objects on those squares and then remove them on turn 5, then followed with the summon creatures command.

Example

!?BF&85;
!!BF:C;

!!BF:069/170; **place object before battle in position 170


?BR&85/v997=5; **on fifth round
!!IF:M^More backup for the Hell Barons has come and they cleared the battlefield for their allies! ^;
----------------------
!!BM&v997=3:C64/79/5/5/0; **this command is wrong, the third and fourth parameters must be maximum 3.
--------------------------------------
Should be :
!!BM&v997=5:C64/170/3/3/0; **on 5th round, remove obstacle in position 170 and:

!!BU&v997:S51/250/170/1/-1/1; summon creatures in the same position (170).

Why do you have to do this?

because if the player knows that creature will be summoned in square 170, he will simply "cheat" and put one of his own creatures on 170. Then the trigger will not execute.

Check also your spelling, some sentences would not be interpreted in the way you want to.
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Paulemile
Paulemile


Known Hero
posted March 31, 2009 02:01 PM

Is the map finished now ? I mean, the H3 editor part
Feel free to hire me to help with the scenario if needed

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 02, 2009 07:04 PM

So it was Salamandre to the rescue, huh? OK, the master is here - back to work! *cracks whip*

Cepheus, where's the story, what am I paying you for?

Anybody else tested the map?
...
Didn't think so.

Edna, can I count on you to polish the scripts and squash the bugs?
____________

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 02, 2009 07:22 PM

Quote:
what am I paying you for?


That's what I'd like to know, lol.  Some patience please, I have to rewrite a lot because the map's layout is missing some things.

By the way, is it okay if I turn the map's southeast wastelands into a desert?

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 02, 2009 07:30 PM

Yup. It should've been desert in the first place. LOL Oh, and feel free to add a few objects here and there if it fits the story. Just don't remove any, 'cause most are customized one way or another.
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Mamgaeater
Mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted April 02, 2009 08:52 PM

Speaking of which does anybody have the full map file? i don't have the pictures and i can't test the map.

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kesnar
kesnar


Famous Hero
from Kesnaria
posted April 02, 2009 08:55 PM
Edited by kesnar at 20:57, 02 Apr 2009.

Quote:
Speaking of which does anybody have the full map file? i don't have the pictures and i can't test the map.

uploading in a minute


Uploaded:
Pilgrim


All except the readme file(I don't have)
____________

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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted April 02, 2009 09:22 PM

Quote:
Edna, can I count on you to polish the scripts and squash the bugs?

I could try, but I'd like to see if anyone else gets the same bugs as I do, since my WoG is sometimes very weard.
____________
"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 03, 2009 02:46 AM
Edited by Salamandre at 03:00, 03 Apr 2009.

Quote:

I'm currently testing the map, and the bugs I've found so far (exept from the ones already mentioned) include:
-The Gods Emmisaries doesn't give you bonses
-The Learning stones covered with snow are also called 'Hobbit Herbs'
-The bonus from the Snow-covered learnign stone is given everytime you visit it
-The scripted rogue near the city is un-triggerable


I think they are disabled somehow if given in instructions. Just use a every first day Time trigger which check if God of War is in, then give a 1-3 attack bonus with a custom message.

learning stones:

!#HT100/1:T111; in "Hobit weed"is giving new properties and custom name to all objects of this type/subtype so that script may screw you. Use Sergroj editor to change the herbs to flowers and use a local script for them without changing properties for all learning stones. As for bonus it may be easy to disable it, by a flag or a check for initial movement with !!HE-1:W?v3;. If v3>1200 or so, exit function. I am not sure what is the basic value movement for Ingham, but would be easy to test.
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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted April 05, 2009 07:04 PM

Quote:
!?BR&85/v997=1;
!!IF:M^You notice that the Hell Barons hexed the arctic lands into shadow lands. They seem to be very strong. they might have called for back up too!!^;

!?BR&85/v997=5;  **this trigger come three times in your script. Remove 2 of them and use only the first one followed by all receivers.
!!IF:M^The backup called by the Barons has come! ^;

if i let onloy one script like this !?BR&85/v997=1; (for round 1), how do i set the second message which is in round 5?

Quote:
!!BM&v997=3:C64/145/5/5/0;

and what that 5 was supposed to be? (in your example was number 3, so i thought is the round number.

Quote:
!!BM38&v997>=1:M48/999/6; **here I don't understand what you want to do. BM150 does not exist. 0-20 means attacker creatures, 21-41, defender. So the maximum value you can give is 41. If you want to cast a spell on your first stack (from up to down) should be BM0. If want to cast a spell on the first defender stack should be BM=21.
!!BM150&v997>=1:M48/999/6; **same


150 - i thought that there should be the number of the hex where a creature is. hmm maybe i didnt understand this code afterall

Quote:
Why do you have to do this?

because if the player knows that creature will be summoned in square 170, he will simply "cheat" and put one of his own creatures on 170. Then the trigger will not execute.

hmm...i see. nice tip!

thx a lot Sally and sorry for not answering earlier even though i saw the post but i didn't have time&mood to edit this script. thx again ^_^


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 05, 2009 07:17 PM
Edited by Salamandre at 19:20, 05 Apr 2009.

DJ, post again your battle script with changes, if you did some, and with comments after each line, so I can see what you want. I will post it back fixed.

!!BM&v997=3:C64/145/5/5/0;

You used 5/5. But must be 3/3 (monster skill level & hero spell power

Cast a spell
  #1 - spell number (Format SP)
  #2 - position to cast
  #3 - Monster skill level (0...3)
  #4 - Hero (???) Spell power (0...3)
  #5 - Check 4 Target Monster existing (alive)

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