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Heroes Community > Heroes 7+ Altar of Wishes > Thread: My New Factions
Thread: My New Factions This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2009 10:40 PM

then show the asylum!

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Totoro
Totoro


Famous Hero
in User
posted May 10, 2009 10:58 PM

Asylum is a very sucky name because it means mental hospital.
____________

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 10, 2009 11:15 PM

I am working on Asylum as we speak, which by the way is a pretty good name I think.

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MattII
MattII


Legendary Hero
posted May 10, 2009 11:54 PM
Edited by MattII at 23:55, 10 May 2009.

A hospital for the mentally deficient is indeed one meaning of 'Asylum', but it's also a synonym of Haven or Refuge (a place of safety).

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 10, 2009 11:56 PM
Edited by DevilWarrior at 13:50, 06 Jun 2009.

Thank you Matt II and I am done with Asylum, here it is

Asylum
Motto:
“Quick and Quiet”
Facts and Traits:
Also Known As: The Thieves. The Bandits, Pirates
Associated colors: Gray and Black.
Worship: Malassa
Core philosophy: “Now you don’t see us, now you do”
Country/Kingdom:  Submanerbs the land of refugees.
Capital city: Earum the city of secrets
Key symbols: A crooked dagger

Creatures:
1: Thief: Rogue-Spy/Cutthroat-Assassin
2: Redcap: Brownie-Boggart/Piskie-Lares
3: Acephali: Acephali Commander-Acephali Warlord/ Acephali Destroyer-Chaos Acephali
4: Bakeneko: Fire-Tailed Bakeneko-Destroyer Bakeneko/Neko-Mata-Dream Neko-Mata
5: Aswang: Tik-Tik-Bal-Bal/Wak-Wak-Manananggal
6: Shedu: Blood Shedu- Winged Shedu/Lammasu-War Lammasu
7: Labatu: Pazuzu-Lamsatu/Dimme-Utukku
8: Sigbin: Blood Sigbin-War Sigbin/ Shadow Sigbin- Terror Sigbin
9: Tikbalang: Frenzied Tikbalang-Tikbalang Berserker/ Royal Tikbalang-Imperial Tikbalang
Only accessible to those with the Tear of Asha/Holy Grail
10: Athach: Fire Athach-Magma Athach/Water Athach-Frost Athach
11: Hecatonchires: Smithing Hecatonchires-Lightning Hecatonchires/ Warrior Hecatonchires- Briares
12: Sentinel of Trickery-no upgrades

Story: After a long battle in the very early days the Hecatonchires and the Titans came to a truce, however they both still hated them, So using their vast Hecatonchires hires huge swarms of thieves to help them, also a few creatures, Redcaps, Efreeti, and Tikbalangs joined them in spite of a creature in Tower(where the Titans are) are in one of its allies. Using their combined power they made slaves of the creatures that were near the Hecatonchires’s (A nice idea for a campaign) land.

Heroes
These are the Asylum heroes whom I have divided into Bandit, might hero, and Sorcerer, magic hero.

Cruth
Bandit
Cruth is the supreme leader of the Redcaps however Redcaps, being low in their society about puts him in the same position as most heroes, to gain more glory for his race he has gone off for adventure.
Speciality: Redcap Leader: All Redcaps gain 2% imitative and damage per hero level

Scindo
Bandit
Scindo is a very reckless Aswang, whenever he wants a power boost he has a deadly solution.
Speciality: Sacrifice: Scindo can sacrifice target allied stack to give that stack’s stats to another allied stack

Venemela
Sorcerer
Venemela is a dangerous Sorcerer. She spends a lot of her time studying what the wizards know as the forbidden spell
Speciality: The Forbidden Spell: Once per battle Venemela may raise target enemy stack as the Asylum creature stack of the same tier, the amount of creatures in the new stack equal ½ the hitpoints worth of the destroyed stack.

Pala
Sorcerer
Pala was born with a strange gift amongst Asylum heroes, amazing beauty. In battle she puts the beauty to work taking control of the enemies.
Speciality: Strange Beauty: Twice per battle Pala may take control of any non-elemental, non-mechanical, and non-undead unit for two rounds.
 
Arlach VIII
Sorcerer
Arlach VIII has the same talents of his ancestor in Homm3.
Speciality: Magical War Machines, Arlach VIII may cast a spell on any war machine’s turn, also Siege Weapons may gain blessings in his army.

Nepotis
Bandit
Some say that Nepotis is descended from Hafir (Homm4,) when ether or not this is true he has an amazing hatred of the Genies.
Speciality: Genie Destroyer: All Creatures gain 50% damage and attack when attacking a genie.

Fenesha
Bandit
Fenesha is the daughter of Anwen and twin of Curva but has betrayed her mother, her sister, and her faction in favor of Malassa. She knew that the first place her mother would look for her was where most elves that have turned to Malassa have gone, to Abyss (Homm5 Dungeon.) So she went into hiding with Asylum.
Speciality: Favored of Malassa: All Asylum or Abyss creatures deal 5% more damage against a Sylvan creature.

Racial, Resource-Stealing: Whenever an Asylum hero captures a neutral building then the player gains a little bit of each resource, depending on hero level, also if they capture an enemy building the same thing happens except a little additional gold is taken from the enemy player and is given to the Asylum player.

Please Respond and tell me what faction you want next.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 11, 2009 07:44 AM

I have to admit I don't know waht most of your asylum creatures are!?!
and I would maybe rework the naming of the thiefs upgrades (perhaps exchanging refugee with cutthroat or sth.?)

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 11, 2009 12:04 PM

Good idea for the name change, also I believe that the factions should use creatures from all around the world and not just the popular Greek or Medieval ones, if you want to learn about them go to Encyclopedia Mythica or Wikipedia

Please Respond and tell me what faction you want to see next

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razor5
razor5


Famous Hero
Freezing...
posted May 11, 2009 03:09 PM

Quote:
Also Known As: The Thieves. The Bandits, Pirates
Associated colors: Grey, Gold, and Dark Red.
Worship: Malassa and a corrupted version of Arkath
Core philosophy: “Now you don’t see us, now you do”
Theives,Bandits and Pirates? The Asylum? That isn't good.About the colours,I think you should update them only to grey and dark.For their worship,keep only Malassa,"a corrupted version of Arkath" doesn't sound good and it doesn't fit the Asylum.

About the creatures,they seem good,even some of the sound Asiatic and Aztec.Anyway,please change the Efreet to another creature because it is definetly an Infernal one.

Talking about Efreets and Inferno,what about Inferno as your next faction?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 11, 2009 04:23 PM

Quote:
Theives,Bandits and Pirates? The Asylum? That isn't good.About the colours,I think you should update them only to grey and dark.For their worship,keep only Malassa,"a corrupted version of Arkath" doesn't sound good and it doesn't fit the Asylum.


It's not me getting cricicized (?), but if it was, I would like it to be clearer..."that isn't good"? than tell us why you think it's not, and which better solutions you have.

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razor5
razor5


Famous Hero
Freezing...
posted May 11, 2009 09:28 PM

Well,just keeping the Rogues at the "Also Known" instead of all 3 thieves,pirates and bandits.About the colors,I've added some suggestions - grey and black and as for worship,only Malassa.
The creature to be better than the Efreet can be the,let's say as a fast idea - Assasin,but I not mean the H5 one,an black clothed and with an knife and some abilities like Invisibility,Wall Climbing (new ability! allowing you to kill the ranged creatures from the attacking towers and making them inactive) poison,knife attack (launches an attack of knifes which damage is increased by 8% depending on the hero's level which leads the Assasin as a creature)

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 11, 2009 09:43 PM
Edited by DevilWarrior at 13:51, 06 Jun 2009.

If you read heroes three it says they were good at fire magic and they had ifreeti on their team, because of that dark red symbolizes thm and they worship a strange version of the fire dragon, the rest I will take into consideration. Well I have finally finished Inferno. Here it is.

Inferno

Motto:
"Do what thou willst"

Facts and Traits:
Also Known As: The Demons, the Lords of Chaos
Associated Colors: Black and red
Worship: Urgash, the Primordial Dragon of Chaos - their progenitor
Core Philosophy: 'Might makes Right' ; conquer and plunder the weak, laugh when you’re wounded or tortured, indulge yourself in selfish pleasures, spread anarchy and chaos, corrupt the righteous
Country/Kingdom: Th Remains of Sheogh
Capital City: Ur-Raag
Key Symbols: Unicursal Hexagram, Ouroboros (the snake that eats its own tail)

Creatures:
1: Salamander: Lava Salamander- Magma Salamander/Fire Salamander-Blazing Salamander
2: Imp: Vermin- Deviling/ Fire Familiar-Lava Familiar
3: Gog: Blazing Gog- Magog/ Destruction Gog- Chaos Gog
4: Hell Hound: Firehound-Lavahound/ Cerberus-Garm
5: Succubus: Succubus Mistress- Succubus Matriarch/ Succubus Temptress-Lilith
6: Demon: Horned Demon- Demon Overseer/ Demon Grunt-Arch-Demon
7: Efreeti: Efreeti Prince-Efreeti Monarch/Efreeti Noble-Efreeti Sultan
8: Hell Charger: Hell Stallion-Hell Cavalry/ Nightmare- Nightmare Destroyer
9: Pit Fiend: Pit Spawn-Pit Abomination/Pit Lord-Pit Duke
Only accessible to those with the Tear of Asha/Holy Grail
10: Devil: Devil Commander- Arch Devil/ Fallen Angel-Black Angel
11: Vucub Caquix: Fire Caquix-Sun Caquix/ Water Caquix- Moon Caquix
12: Sentinel of Chaos-no upgrades

Story: After they had been defeated nearly all of the demon lords on Ashan were destroyed. However their breeds of children survived and have finally managed to escape, unfortunately Castle managed to hunt most of them down, but not all of them.

Heroes
Here are the inferno heroes; I have also told who their parentage is. I have divided them into Demon Lords, Might heroes and Heretics, Magic Heroes.

Incendia
Demon Lord
Incendia is the ancestor of Ash (Homm 3) and therefore has stronger fire attacks
Speciality: Burning strike: When Incendia attacks a creatures the creature takes fire damage for the next two rounds equal to ¼ the attack score of Incendia

Ruina
Heretic
Ruina is the ancestor of Ignatius making her and her magic highly revered by the imps.
Speciality: Imp magic: Imp start with three random curse spells and may use the mana they stole to cast them.

Atrum
Demon Lord
Atrum is the ancestor of Panur and has been known to force his own troops to move faster and strike harder
Speciality: Demon Force: All Infernal units in hero army gain 1% initiative per hero level

Estan
Heretic
The son of Nebiros, Estan is a chaotic being who nobody knows who he will strike next.
Speciality: Chaotic Strike: Estan may attack with much more strength but cannot choose target, has 10% of hitting unit in his own army

Exuro
Demon Lord
When castle attacked and destroyed  most of Sheogh they killed Biara which means they think they now do not have her on their hands, howeve Biara has one last surprise for them, unknowingly to anyone until now Biara had a son, nobody knows the father however Biara’s son has amazing combat ability.
Speciality: Cursing Strike: When Exuro attacks a creature a random curse is cast on that creature as if cast by a creature with expert dark magic.

Solena
Heretic
Solena is the daughter of Jezebeth and has the ability to tempt the enemy to join her side.
Speciality: Seduction: Twice per battle Solena may seduce a creature like a Succubus Temptress

Everto
Demon Lord
Everto is the new general of the demons though no one knows who is parentage is. He is so powerful in battle that some claim he is the son of the hero Agrael. Either way his ferocity in battle makes him one of the strongest Demons on Ashan. He is also the one who decided the new capital of the Demons when the old one was destroyed by Castle.
Speciality: Demon General: If Everto kills a creature above 7th tier then all Infernal creatures in Everto’s army gain a 4% initiative bonus for one round including Everto per hero level.

Please Respond and tell me what faction you want next

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razor5
razor5


Famous Hero
Freezing...
posted May 12, 2009 02:13 PM

The hero abilities are good,especially Demon Force,Chaotic Strike and Imp Magic.The heroes names are good to,even if some of them doesn't sound very demonic,but well that's not important.
About the creatures,they are well made except the Spawn (I hated it being in "Infernopolis" of H4) which can be replaced with Efreet (even now I hate the idea of being in the Asylum.And please no dragons,they are too much and boring to play with them even if being tier 7s.Less dragons in H6,and for your Inferno I'd suggest replacing the dragon with,let's say Infernal Charger/Seraph or Chaos Karma for Inferno

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Instants
Instants


Adventuring Hero
of adventuring
posted May 12, 2009 09:35 PM

Quote:

11: Chaos Dragon: Devastation Dragon- Dragon of Destruction/ Plague Dragon- Epidemic Dragon


I think Plague and epidemic Dragons don't belong in the Inferno. If you think about it, The Inferno is based on fire, and sickness isn't firish at all.
____________
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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 13, 2009 12:34 AM
Edited by DevilWarrior at 00:39, 13 May 2009.

I will submit to changing the dragon to something else and I will take away the spawn but I will not replace it with Efreeti,
Please Respond and tel me what faction you want next.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 13, 2009 09:39 AM

Before I start commenting on your ideas, I'd like to see your version of Stronghold. I have followed this thread for a bit and I will comment afterwards.
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Vote El Presidente! Or Else!

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razor5
razor5


Famous Hero
Freezing...
posted May 13, 2009 09:57 AM

Ok,Stronghold then

But I have to comment something about the new Infernal creatures - I don't like Tzitzimime,but I can't give you an idea now.And you can make the Vacub Caquix a tier 10 and make the Devil an tier 11

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Instants
Instants


Adventuring Hero
of adventuring
posted May 16, 2009 02:46 PM

After the Stronghold I would like to see reptllian. The HoMM 3 fortress was so unique, I would like to see it again
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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 17, 2009 06:58 PM
Edited by DevilWarrior at 15:03, 24 May 2009.

Sorry I have not posted in a while but I have been really busy. To make up for it I have some ideas:
1:At a tavern you may get one hero of the faction of each town and one random one. Also if a town has a Capital then one more hero of that facton is recruitable

2: I have got an idea for a new ship system, there are fourgeneric ships of each faction, also there is a specialist ship per faction that is added to a shipyard when a hero of that facton goes to the shipyard
Generic Ships:
Trireme (Battle ship, carries nine stacks of units, normal cost, normal speed, Battle Ability: Good)
Galley (Transport Ship, carries eightteen stacks of units, normal cost, normal speed, Battle Ability: Low)
Caraval: (Scout Ship, carries nine stacks of units, normal cost, very fast speed, Battle Ability: Low)
Juggernaut: ( Ultimate Ship, carrires twelve stacks of units, very high cost, fast speed, battle ability: Very Good)
Specialist Ships:
Colony Ship (Haven)
Demon-Slayer(Castle)
No Ship(Atlantean)
Holy Ship (Sanctuary)
Arcane Ship (Academy)
Drudic Ship(Sylvan)
Digger Ship (Fortress)
Emperor Ship (Palace)
Merchant Ship (Rebel)
Mercenary Ship (Stronghold)
Golem Ship (Tower)
Elemental Ship (Conflux)
Lava Dweller (Inferno)
Assasin Ship (Abyss)
Ghost Ship (Necropolis)
Pirate Ship (Asylum)
Destroyer (Dungeon)
Serpent Ship (Reptillian)
The Dark Digger (Bastion)
Blood Ship (Keep)

3: Finally my last idea is that there should be several levels of elevation, this will give bonus of range to archers on high elevation, a speed boost to units going down hill, a orale and speed loss going up a hill to fight, and air battles! This would also allow creatures with flying to gain the movement choice of either going up more elevation levels or going a direction on the same level.

Also I made Devils at tier 10 because I wanted to put them on the same tier as Angels,
I will make stronghold next and then reptillian
I have edited because I have now two new factions, Stronghold and Reptilian

Stronghold

Motto:
"For Father Sky and Mother Earth"

Facts and Traits:
Also Known As: The Orcs
Associated Colours: Brown, Blue, and Red
Worship: Mother Earth, which seems to be a version of Sylvanna and Father Sky
Core Philosophy: Free Orc Slaves, Slay Demons, Slay Humans who imprisoned the orcs
Country/Kingdom: none
Capital City: Zogsokh
Key Symbols:  a drop of Blood

Creatures:
1: Goblin: Goblin Trapper-Gobblin Huntsmen/ War Goblin- Hobgoblin
2: Dire Wolf: Blood Wolf-War Wolf/ Wolf Rider- Wolf Raider
3: Centaur: Centaur Conquerer-Centaur Chief/Centaur Longbow Man-Cenatur Hunter
4: Warrior: Mauler-Brawler/ Warmonger- Berserker
5: Shaman: Earth Daughter- Favored Earth Daughter/ Sky Daughter- Favored Sky Daughter
6:  Ogre: Ogre Axemen- Destroyer Ogre / Ogre Macemen-Ogre Commander
7: Slayer: Executioner- Chieftan/ Blood Adept- Sorcerer
8: Troll: Blood Troll-War Troll/ Trollmaster- Troll Chief
9:Wyvern: Foul Wyvern-Acid Wyvern/ Lightning Wyvern- Pao-Kai
only accesible to those with the tear of Asha/Holy Grail
10: Cyclops: Untamed Cyclops- Polythemus/ Cyclops Crafter-Brontos
11: Behemoth: Elder Behemoth- Ancient Behemoth/ Apoclyptic Behemoth- Armaggeddon Behemoth
12: Sentinel of Might-no upgrades

Story: After the orcs helped stop the demons at the end of Homm 5 the other factions reconized the orcs as a sort of empire, and as a gift for helping set loose many of the slaves in the griffin empire and in the silver cities, with all the new orcs some of the orcs other breathern, the trolls and the ogres, returned, however many humans, elves, and dwarves still think of them as uncivilized. Whenether they are right of wrong is up for debate.

Heroes
Here are the stronghold heroes which are divided into Barbarian, Might Hero, and Witch-Doctor, Magic Hero

Vires
Barbarian
Vires and his army once went into one of the largest battles of Stronghold, there he saw nearly every other orc get defeated by the demons they were fighting, and by goblins who betrayed them, he barley escaped, he then realized maybe he should give the goblins more respect
Speciality: Lord of the Goblins: In his army all goblins lose abilities Cowardice and Treachery, also Goblin morale is never less then two.

Evemana
Barbarian
Evenmana is the porincess of the Ogres and gained the postion unlike most princess, she fought her enemies off and gained position by force, ever since then the Ogres have a large resperct for the princess and, under her command, attack much harder
Speciality: Ogre Princess: All Ogres in Evemana's army gain 1% attack and damage per hero level

Cruenema
Witch-Doctor
Ever since she was a child Cruenema was fascinated with magic, when she came of age she galdly became a Witch-Doctor, however one day she was looking for componets for a spell when she found a Wizard experimenting a secret lab on dragons, turning them into Wyverns, she defeated the wizard in a magical duel, and freed the Wyverns, ever since them Wyverns under her control fight with great power
Speciality: Wyvern Trainer: All Neutral Wyverns join Cruenema, also Wyverns in her army never have less then one morale.

Lacertoses
Barbarian
Lacertoses takes the term "Blood Rage" to the extreme. Under him Blood Rage comes much quicker to the creatures
Speciality: Blood Rage Master: All Creatures in hero's army gain blood rage twice as fast

Pium
Witch-Doctor
Pium is the son of Garuna and like his mother gains from the enemies blood. Though he profits in a diffrent way.
Speciality: Blood Magic: Pium gains warcry mana when he kills enemy units

Licentian
Barbarian
Licentian is the ancestor of a strange union of a troll and a human, he still has some troll blood in him and has been known to attack several enemy units at once
Speciality: Troll Blood: Licentian may attack several enemy units however the damgae is divided between the enemy units

Adhila
Barbarian
Adhila was once a knight however she heard about the orcs from Cruvilla and decided to join them. She feels she must constantly prove her loyalty to them and often attacks their enemies that are stronger then her
Speciality: Creatures in Adhila's army gain 4% attack when attacking an enemy unit of a higher tier, they also get a 6% bonus against retaliation from a creature of a higher tier, both are by hero level

Reptilian

Motto:
"You will be dead before you realize it"

Facts and Traits:
Also known as: no other names
Associated Colours: Green, Dark Blue, and Grey
Worship: Malassa
Core Philosophy: Kill the enimies before they kill us
Country/Kingdom: The Acid Swamps
Capital City: Palirus, The Great Swamp
Key Symbols: A Snake, a vial of poison

Creatures:
1: Tracker: Tribal Poacher-Tribal Caller/ Lizardmen Soldier- Lizardmen Champion
2: Gnoll: Gnoll Maradeur- Gnoll Dominator/ Gnoll Adept- Gnoll Shaman
3: Lizardmen Archer: Lizardmen Crossbowmen- Lizardmen Longbowmen/Lizardmen Drowner- Lizardmen Swamper
4: Giant Crocidile: Acid Crocidile- Radiation Crocidile/ Divine Crocidile-Sobek
5: Winged Lizardman: Air Winged Lizardmen- Sky Winged Lizardmen/ Wind Winged Lizardmen- Whirlwind Winged Lizardmen
6: Basilisk: Poison Basilisk- Deathly Basilisk/ Greater Basilisk- Abyssal Greater Basilisk
7: Gorgon: Mighty Gorgon- Stone Gorgon/ Dark Gorgon-Death Gorgon
8: Hodoo Priest: Hodoo Monk-Hodoo Cleric/ Divine Hodoo Priest- Hodoo Demi-God
9: Flying Serpent: Acid Flying Serpent- Deathly Flying Serpent/ Coatle- Quetzalcoatle
only accesible to those with the tear of Asha/ Holy Grail
10:  Ancient Naga: Aquatic Naga- Deep Naga/ Royal Naga- Monach Naga
11: Serpent Dragon: Underworld Snake Dragon- Apep/ Typhon- Nidhogg
12: Sentinel of Snakes-no upgrades

Story: The lizardmen were greatly weakened after the events of Homm 3, at that time the nagas came to the swamps of the lizardmen and took nearly all of them as slaves, some of them escaped the nagas but veryfew, these started to regroup with the few that were not captured by the naga in the swamps, after many slaves had been freed from the silver cities (the naga had joined the silver cities, and the wizards wanted to free orc slaves as a gift to stronghold for helping them defeat the demons.) The Wizards told the nagas that they should release their slaves, which they did. Now The Lizardmen finally have enough troops to fight again.

Heroes
These are the Reptilian heroes which I have divided into Snake-Warriors, Might Heroes and Posion Caster, Magic Heroes

Lingen
Posion Caster
Lingen is the leader of the Hodoo Priests and wishes to destroy Naga and their town Academy
Speciality: Naga Hatred: If the enemy hero is Academy then Hodoo priests in hero's army gain 25% mana, if there is also nagas in the opposing army then they gain an additional 25% mana

Lacerta
Snake Warrior
Lacerta was, as a baby thrown into a swamp by a maradng enemy hero, there she was raised by the Crocdiles, eventually she went back to civilization but she still has a special connection to the Giant Crocidiles
Speciality: Giant Crocidile Trainer: All Giant Crocidiles in Lacerta's army gain a 1% bonus to speed and inititive per hero level

Brevis
Snake Warrior
Brevis is the prince of the Gnolls and can get something out of them that no other Snake Warrior can
Speciality: Gnoll Prince: All Gnolls in Brevis's army gain abilities Taxpayer and Raging Blood

Crocarena
Posion Caster
Crocerena is the ancestor of Korbac and, as such, is and will always be brave to her death.
Speciality: Ultimate Bravery: The morale of all Reptillian creatures in her army is never below one.

Pallenes
Posion Caster
Pallenes has the strange and rare ability to breathe acid and as such often does to weaken the enemy
Speciality: Acid Breath: Pallenes may use mana to deal direct acid damge on the enemy, the amount of damage depends on hero level and amount of mana. This affect multiplys by 1.5 when used by a mechanical creature

Viridius
Snake Warrior
Viridus is a strong believer in the term"Divide and Conquer" and as such is units constantly move far away from each other, much to the enemies suprise
Speciality: Divide and Conquer: If a unit is moving away from another creature in the army then their speed is multiplied by 1.5

Virena
Posion Caster
Virena is the ancestor of Mirlanda and as such knows the balance of light and dark.
Speciality: Balance: All Casters in hero's army (including Hero) gain two random blesses and two random curses

Racial ability: Posion
IfReptilian hero has basic posion then when a Reptilian creature in their army attacks an enemy creature that creature takes 10% damage again for the next three rounds as posion damage, of they have advanced Posion it also lowers stats, this ability stacks if more then one creature attacks the same creature.

Please Respond and tell me what faction you want to see next.

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Totoro
Totoro


Famous Hero
in User
posted May 17, 2009 11:06 PM

I know that everyone wants a SPACE FACTION!

What would be a good name?... hmmm.... Definitely COMMAND CENTER!

And here are the units:

Level 1: Martian ---> Martian Elite ---> Martian 1337
Level 2: Frisbee ---> UFO ---> Frisbee
Level 3: Comet Rider ---> Comet Raider ---> Female bikini sexy hot XXX Comet Raider with samurai swords that shoot laser beams.
Level 4: Space Station Trash Module ---> Space Station Escape Pod ---> Paladin
Level 5: Ugly space creature ---> Uglier space creature ---> Elf Warrior
Level 6: Uranian + Iranian ---> Nuclear Missile ---> Terrorism
Level 7: New Aerodynamic Space Shuttle with remote control (Not for children under the age of 7) ---> Star Destroyer ---> Death Star
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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 17, 2009 11:10 PM

Totoro, while I enjoy your enthusiasim could you please answer tell me what faction you want next or comment on any faction I have done so far.

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