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E-J
Known Hero
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posted October 15, 2009 06:41 AM |
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the game Star Wars - Galatic Battlegrounds has some awesome graphics witch can be extracted with the same program as those of AOEII there are a lot of nice environmental objects like ruins, mountains, trees etc. (and of course the typical sci fi stuff )
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 15, 2009 10:34 AM |
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Oh man, you are playing the devil now...I was just resting and you bring this, shame on you
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Era II mods and utilities
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E-J
Known Hero
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posted October 15, 2009 11:23 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 16, 2009 12:21 PM |
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Here they are but I will redone them in smaller size. It is long because reducing the size changes the palette, strange.
Only usable in a mod or something like.
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Era II mods and utilities
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gnollking
Supreme Hero
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posted October 16, 2009 06:16 PM |
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Those look awesome!
Especially the mountains .
It would be fun to make a campaign with some of those.
EDIT, Can I have them?
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Timrod
Tavern Dweller
Class: Dwarven Ranger
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posted October 16, 2009 07:44 PM |
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Yes, they do look good.
I like the third picture very much.
I've done some tests, and I know how to make new objects for HoMM 3 with the .wog files and editting ZEOBJTS.TXT.
I would really like to see those objects in WoG .
Good job, again!
Timrod
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Trying To Learn ERM..
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Siegfried
Famous Hero
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posted October 16, 2009 07:49 PM |
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Some (few) of them would fit quite nice to standard H3 WoG.
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Timrod
Tavern Dweller
Class: Dwarven Ranger
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posted October 16, 2009 07:52 PM |
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Yes, I agree with you.
I like the trees and mountains.
Some of them are just too "future". I'm not saying they're bad, but they just do not fit in WoG so good..
Anyways, great job.
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Trying To Learn ERM..
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 16, 2009 08:37 PM |
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Speaking about future, here are my extreme futuristic defs for WoG
Symbols for Stargate DHD. Clicking right mouse on the correct ones will activate the stargate and teleport the player on another planet,
And then (map is not started yet, only layout, still working on graphics), player is blinding cursed, so he can't walk past fog of war, all other planets are on fog to allow exploring and viewing ONLY the current planet:
Now don't tell me they don't fit near some halflings or I kill you
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Era II mods and utilities
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gnollking
Supreme Hero
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posted October 16, 2009 08:46 PM |
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You used one of my special grounds from Heroes 4 .
Btw, they don't fit so good near some halflings
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 16, 2009 08:48 PM |
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Yeah, sorry for stealing them, I will give credit if I use them, not sure yet, I need more weird ones.
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Era II mods and utilities
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gnollking
Supreme Hero
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posted October 16, 2009 08:51 PM |
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Are you saying they're weird?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 16, 2009 08:53 PM |
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They are too smooth, I need terrains with more accidents (<-thats how we say?) on them. But I am tired to search for what I want everywhere, so I will go with what I have, or it will be never finished.
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Era II mods and utilities
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gnollking
Supreme Hero
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posted October 16, 2009 08:56 PM |
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Yes, they don't have enough 'accidents', I thought that too.
They are too 'square' , if you know what I mean.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 16, 2009 09:40 PM |
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gnollking
Supreme Hero
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posted October 16, 2009 10:38 PM |
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Who How did you do that?
@EDIT, meant to say "how", lol
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 16, 2009 10:45 PM |
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gnollking
Supreme Hero
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posted October 16, 2009 11:12 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 18, 2009 02:56 PM |
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I created a new aqua terrain. It is exactly as water, but allows being placed on existing terrain thus creating illusion of passable water and possibility to place any objects on water and visit it. May be useful in some layouts and quests. You can place anything under it, labyrinths, dead ends, traps. Here it is:
AQUA
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Era II mods and utilities
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Siegfried
Famous Hero
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posted October 18, 2009 03:25 PM |
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This may come in very handy! I often have the problem in designing a nice swamp layout whith much water. So to say a much weter swamp than standard. And always i get this nasty "beach" to hide with objects. With that aqua terrain it may be simpler. Depends on how it connects to other terrain types.
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