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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Gamepen review!
Thread: Gamepen review! This thread is 3 pages long: 1 2 3 · NEXT»
Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted January 18, 2002 08:38 PM

Gamepen review!

Gamepen has upgraded their interview it has lots of info, few new pics and it is worth of read:

http://gamepen.ugo.com/

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-Largo has spoken-

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Darion
Darion


Promising
Famous Hero
posted January 18, 2002 10:18 PM

Yay! Faerie Dragons actually look good! There are separate animations for when it has it's turn I guess (or at least a different stance)

The unicorns have kept their textured mane!

The sprite's animation includes constant beating of their wings I guess.

A whole lot of the spell icons look like they have been transported from MM8. Still look good though.



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Jenova
Jenova


Famous Hero
posted January 19, 2002 03:34 AM
Edited By: Jenova on 18 Jan 2002

Interesting.. reading this article has brought up a few questions..

Quote:
You upgrade towns, but you have to choose between third level and higher of that town type.  For example, in the Life town, you have to choose between either Mages or Golems.


So you only choose units for L3 and L4? I thought they presented an alternate unit for ALL levels?

Quote:
Stronghold heroes now cannot do magic.  Not a bit.  In Heroes III, even Stronghold heroes could have magic, and the Stronghold had at least up to 3rd level magic guilds.


Hmm.. so Stronghold heroes (Barbarian?) can't learn magic. Does this mean they can only have 4 primary skills out of 5? Remember, there are only 4 non-magical primary skills, so Barbs can't even get their 5th primary skill!

Quote:
(Note: I’d reported earlier that you could build as much as you like, provided you have the resources.  That has changed: it has returned to the old one-building-per-day limitation.)


Interesting.. So they went back to that again. In some ways I'm happy in some ways I'm not. I was actually looking forward to being able to build as much as I liked, but was worried I'd blow all my money really quick. I guess that helps. It also doesn't help that getting resources would be difficult at the beginning since you have to "build" mines before you can get resources from them (which presumably also costs resources).

Quote:
Many of the skills like Archery now only apply to the hero, and not his army.


Ouch. Won't be a skill for me then. Not worth it to waste a secondary skill that improves the archery of only one unit (or in this case hero). I'd rather melee and cast.

Quote:
Many of the skills that once elicited groans from players, like Estates, have some punch.  For example, Grandmaster Estates gives the hero the ability to generate 500 gold pieces a day, plus 10% per level of the hero.  A 10th level hero would generate 1000 gold pieces per day (500 + 100% of 500.) Grandmaster Scouting not only adds a +5 radius to the hero’s sight, but he also gains the ability to scan enemy Heroes and Towns perfectly, and if he also has Grandmaster Stealth, he can view the location of Enemy Heroes on the Map, anywhere.


COOL.


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Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted January 19, 2002 07:54 AM

Hi, Jenova, you said the excuse for my skills idea I posted here: http://heroescommunity.com/viewthread.php3?FID=5&TID=3015

There I told you about 5th might skill family which would be Thievery (in my human opinion). Any ideas?
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Jenova
Jenova


Famous Hero
posted January 19, 2002 01:56 PM

They've revealed that there will only be 9 Primary skills. You can learn 5 at max. 5 of them are magic skills. Since Barbarians can't learn any magic skills, they are stuck with only 4 skills. Thievery is not a primary skill (if it even is one). Any other guesses?
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted January 19, 2002 04:14 PM

"So you only choose units for L3 and L4? I thought they presented an alternate unit for ALL levels?"

No, that's a msitake. You get choices from level 2 and up. Perhaps the author meant that you get to choose for three levels.

"Hmm.. so Stronghold heroes (Barbarian?) can't learn magic. Does this mean they can only have 4 primary skills out of 5? Remember, there are only 4 non-magical primary skills, so Barbs can't even get their 5th primary skill!"

No, this is a statement on the town, not the Heroes. There is no way to learn any spells in the Stronghold.

Likely the statement that you can learn fewer spells if you learn two opposing schools is also a statement on towns. Normally, if you learn two magic schools, one of them would be your own home schools. If the other school is an opposing school then you can't build an annex for that school, thus your hero will learn less spells. This doesn't HAVE to be the case, but it will often be like that in the start of the game. Once you start conquering towns, this will have less effect.

"Ouch. Won't be a skill for me then. Not worth it to waste a secondary skill that improves the archery of only one unit (or in this case hero). I'd rather melee and cast."

You can't select individual skills. You select groups of skills. The same skill Archery belongs to (Combat) also include Toughness, and Resistance. 100% magic resistance can be a really good thing to have...

Also the way they 've nested the skills probably means that to learn Grand Master Resistance you probably need to be an Expert in everything else (at least) for that skill.

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted January 19, 2002 05:34 PM

Has anyone seen the new Hero level up Chart? I was sure that Nature and Chaos would give you a Warlock! I'm still recovering from the shock, though - Chaos and Order give you a Wizard! Anyways, the Chart is here:

http://gamepen.ugo.com/Gamepen/Preview.asp?itemid=3854&pageid=4&PlatformID=3
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<Dragons rule, Titans drool!>

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barbarian
barbarian


Famous Hero
posted January 19, 2002 05:42 PM

TFTL (thanks for the link) Largo_LeGrande .

I can't beleiv that you can only build one building per turn, I am so mad .
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It's optional.

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Darion
Darion


Promising
Famous Hero
posted January 19, 2002 09:48 PM

Why are you mad about it?

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Jenova
Jenova


Famous Hero
posted January 20, 2002 02:59 AM

What I meant was, whenever presented the choice between Archery and something else, I'll shun archery like I do Eagle Eye.

Also, does 100% magic resistance also resist beneficial spells (like Dragons)? If it does, I don't think I want any MR either.
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InfernoGuy
InfernoGuy


Adventuring Hero
Enjoys eating chicken
posted January 20, 2002 06:02 AM

in Homm3, mr didnt resist benifical spells so it is unlikely it will in Homm4
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Its better to keep your mouth shut and be assumed stupid then open it and remove all doubt.

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Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted January 20, 2002 06:19 AM

Quote:
Has anyone seen the new Hero level up Chart? I was sure that Nature and Chaos would give you a Warlock! I'm still recovering from the shock, though - Chaos and Order give you a Wizard! Anyways, the Chart is here:

http://gamepen.ugo.com/Gamepen/Preview.asp?itemid=3854&pageid=4&PlatformID=3

For the ease of the thing here's the table you mean:

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I'm always happy to help.. unless I'm helping myself.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted January 20, 2002 01:47 PM

Quote:
What I meant was, whenever presented the choice between Archery and something else, I'll shun archery like I do Eagle Eye.


Well, that means you can't evolve any of the three other skills either. They've linked the skills so you pretty much have to develope all the secondaries and the primary in about the same pace.

This will tend to reduce replay value and make heroes more alike when you develope then, but it does prevent heroes from reaching grand master level in any skill until mid or late game.

Also, Archery is a good skill to have at least on basic level. If your hero is out of mana and low on health, you really want to make an attack which is not retaliated against, then Archery is the answer. (Just make sure you target a close combat unit).

Quote:
Also, does 100% magic resistance also resist beneficial spells (like Dragons)? If it does, I don't think I want any MR either.


It probably doesn't. It hasn't so far in the Heroes series. The resistance of the dwarves protects against hostile spells and also lowers damage by damage spells. Probably works in a similar way for heroes.

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barbarian
barbarian


Famous Hero
posted January 20, 2002 01:56 PM

Quote:
Why are you mad about it?



Because I heard that you can build until your resources aren’t there, and now you can't, so I am sure that there will be even more stupid changes like this one, before the game will even be relesed.
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Jenova
Jenova


Famous Hero
posted January 20, 2002 02:37 PM

Quote:
It probably doesn't. It hasn't so far in the Heroes series. The resistance of the dwarves protects against hostile spells and also lowers damage by damage spells. Probably works in a similar way for heroes.


The anti-magic spell in HOMM2 prevents all spells from affecting you (like Dragons)..

And I could swear dwarves in HOMM2 also resisted my cure and bless spells.. quite sure.
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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 20, 2002 06:35 PM

it seems we have a wyvern back in preserve now. the old faery dragon style wouldn't have suited homm4 anyway, but i was secretly hoping to see the dragonfly wings that would have been the original detail about faery dragons. btw this kind of wings have been in use in the most suitable medieval times as an alternative to the mainstream bird wings.

jenova: what? you have cured a dwarf?
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what is the safest way to pass your time? heroes community -- your posts won't affect almost anything

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InfernoGuy
InfernoGuy


Adventuring Hero
Enjoys eating chicken
posted January 20, 2002 08:27 PM

good to see. Glad they got rid of at least one type of dragon, the game already has enough
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StormWarning
StormWarning


Promising
Famous Hero
Archmage of Thunder
posted January 21, 2002 04:32 PM

For the skill chart, I think that the one-skill heroes are the strating classes (Death Knight = Necro might, start with Tactics; Knight = Haven might, start with Tactics, etc.). This makes sense since there are 36 two-skill combos (plus Archmage), so the 37 advanced classes can't include any of them.

I'm really happy to see this chart - I'd been speculating on this sort of thing for a while now, and it's nice to see the answers at last.

On one of the screenshots (it must be at Gamespot, because I couldn't find it at Gamepen; but I'm too lazy to go over and post in that thread instead ), it says that Basic Nobility gives a 10% bonus to something (I think it was creature generation, but it might be income or both of those) in the town that the hero is made "governor" of. This brings up an important question - does being "governor" of a town mean you have to stay in town, or can you be an adventuring lord?

Also, there's an added page on the preview (if you only saw it the first day), stating that two of the secondaries for each magic skill are the same (5 bonus spell points and +10% effectiveness per level of the skill), and they also serve as prerequisites to the primary as follows (for Life, for example):

Basic Life - no prerequisites
Adv Life - Basic Healing (1 extra level of secondary skill)
Expert Life - Adv Healing, Basic Spirituality (2 extra levels of secondaries compared to Advanced)
Master Life - Expert Healing and Spirituality (3 extra levels)
GM Life - GM Healing and Spirituality (4 extra levels)
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The calm before the storm is about to end.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted January 21, 2002 05:39 PM

Quote:
in the town that the hero is made "governor" of.


Hopefully, you can adventure. There could be an interface where you can select a Hero as a Governor of a town. One of the Academy screenshots actually had Rissa (a Lord with Nobility) in an odd position on the screen, where usually you would see nothing. This could indicate that you indeed can pick a governor.

Of course, if the governer dies or is taken captive, it may very weel be so that you get a town without governer again. It's anybody's guess. The bonus would be overall useless if you have to stay in town. To get a high level you have to adventure, to use the high level you have to stay in town.... hmmm.... Doesn't sound good.

Quote:
...stating that two of the secondaries for each magic skill are the same ...


Actually, the text says 'similar' and not 'same'.

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niteshade
niteshade


Known Hero
posted January 22, 2002 07:40 PM

Archery could be very strong if you have a combat hero. It's probably not the greatest for a mage, but if your going to take the combat tree, it's a way to do damage without endangering your hero. Probably good for tactical heroes who just want to stay back and boost their troops.

While there are some prerequisites required for some skills, not every skill in a tree is required to advance every other skill, and there are so many different skills and different levels, and skills you can have. As a result I suspect heroes will look very different from each other, much more then they did in H3, where every hero looked the same in the end.

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