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Heroes Community > Library of Enlightenment > Thread: XXL patch. Play big maps.
Thread: XXL patch. Play big maps. This thread is 22 pages long: 1 2 3 4 5 ... 10 ... 18 19 20 21 22 · «PREV / NEXT»
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 21, 2010 08:35 AM

From what I see in code there's no reachable limit in VCMI, but I don't think we'd ever need maps bigger than about 300x300.

Much more painful restriction is the fact that RMG can add only limited number of dwellings and some other structures.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 21, 2010 08:45 AM
Edited by Salamandre at 09:44, 21 Jun 2010.

Unlimited additional dwellings can be added and scripted, so the limitation is not a problem. Is like the 240 possible events, which can be pushed to unlimited by creating scripted events after the game started. The only things which limit us a lot right now are the z variables and the flags. Way too few for such maps.
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PraxxtorCruel
PraxxtorCruel


Adventuring Hero
posted June 21, 2010 11:33 AM

Is it possible in the rmg to make creatures guarding resources/gates etc toughter than strong value. In other words the rmg I got of this thread had creatures at strong. Does it go any higher then that?

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anti-victor
anti-victor


Adventuring Hero
Disciples 2 Map Creator
posted June 21, 2010 11:59 AM

Is it possible to do compatibility this XXL patch with HD mod?Cuz not working on me

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fester
fester


Adventuring Hero
posted June 21, 2010 01:56 PM
Edited by fester at 14:34, 21 Jun 2010.

H3WMapEdPatch.dll

http://www.megaupload.com/?d=6MCJRG1P

@Warmonger : I just dont know how to add towns to templates . other than that i dont know im afraid...

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted June 21, 2010 03:18 PM
Edited by AlexSpl at 18:12, 30 Jan 2011.

new link

http://sites.google.com/site/xhalexspl/files/__XXL_patch.zip

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 21, 2010 03:52 PM
Edited by Warmonger at 16:24, 21 Jun 2010.

Quote:
H3WMapEdPatch.dll

Hmm, the .dll above seems to be buggy. Some adresses are missing and when I try to generate huge wog map, editor crashes.

Did anyone managed to successfully create wog XXl map?
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fester
fester


Adventuring Hero
posted June 21, 2010 05:52 PM
Edited by fester at 18:00, 21 Jun 2010.

my mapeditor is prepatched with this

http://www.megaupload.com/?d=O1Q8QQNL

its from new objects 1.09

maybe this patch will add missing stuff to data folder that I forgot to include.

Over here it works to randomize big maps within the mapeditor. It looks like its freezing up but after some minutes its done.

@Alex : I tried to use your patch but i didnīt work.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted June 22, 2010 07:20 AM

ok. try to patch 'right' .exe

http://heroescommunity.com/viewthread.php3?TID=27539&pagenumber=10
(see SAG's post)

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 22, 2010 07:50 AM

Than you very much, now it works fine.
It didn't change anything really apart from a few graphics. It's not yet possible to create or play WoG XXL maps and it doesn't look like something is gonna change in near future.
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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted June 22, 2010 08:05 AM

Quote:
it doesn't look like something is gonna change in near future.

right. there was no progress since february because my aim was to fix mini-map. just don't want to go further as I don't believe there will ever be good XXL maps made by players.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 22, 2010 08:17 AM

So you think that the minimap is more important than presence of playable maps?
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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted June 22, 2010 08:26 AM

Quote:
So you think that the minimap is more important than presence of playable maps?

We have XXL mapeditor but I don't see any maps Do you know any good playable XXL map?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 22, 2010 08:39 AM

After few games I don't see a point of creating XXL map without WoG. Objects just get too repeatable after a while.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 22, 2010 08:44 AM
Edited by Salamandre at 08:47, 22 Jun 2010.

First, all regular good mapmakers are gone and out from Heroes since years. The only way to have the XXL maps living is to make them for WoG, where people is still working and making maps or mods, because of diversity when filling the space. I can bet with you 1 million dollars that if you give us the patch for WoG, the first XXL map will be out in no time. Don't worry.
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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted June 22, 2010 08:54 AM

Sorry, but I think that WoG is obsolete.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 22, 2010 09:39 AM

Maybe. But with SoD I hardly see any mapmaker starting a titan work and stop at half map done because he can't add more objects or events. That's all about. It is your patch, you see.
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Guitarzan
Guitarzan

Tavern Dweller
I WoG When I'm Bored
posted June 22, 2010 10:46 AM

Sorry to seem pushy, but, all of HoMM3 is obsolete, so why would choose to only design software to suit one aspect of it?

I definitely agree that XXL WoG maps would be used a lot more than just XXL SoD maps.

I wouldn't see it being too difficult to modify the current editor you have to support 1.09/1.08. I'd hate to see this work die off and not really lead to anything. It has huge potential.

Otherwise, I'll be continuing to watch the VCMI project for a more sound solution.

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PraxxtorCruel
PraxxtorCruel


Adventuring Hero
posted June 22, 2010 01:15 PM

I don't think heroes 3 is obsolete, I just think the people who play, just play it, they don't come on here to say anything, that's what I do pretty much.

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PraxxtorCruel
PraxxtorCruel


Adventuring Hero
posted June 22, 2010 03:43 PM

Oh by the way does anyone have an rmg for XXL maps that creates pretty hard random maps, with full underground and upper ground. LOTs of creatures at a hard level, I;m not talking azures etc, but harder than the map editor can do on 'hard' settings, if that is not possible how about just increasing quantity of the stacks. That can also allow a max of 8 players, including 1-2 humans. No water at all hehehehe. If anyone has anything like this, would utterly appreciate it. If not that's absolutely fine too.

Lastly, I asked in a previous post whether you could generate random maps in the standalone map editor and edit them as you please. There where a couple of a replies after my post but I couldn't figure out if anyone of them were replying to me.

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