|
Thread: XXL patch. Play big maps. [ This thread is pages long: 1 2 3 4 (5) 6 7 8 9 10 11 12 13 14 15 16 17 ] |
Warmonger

  
     
Promising
Legendary Hero
fallen artist
|
posted June 21, 2010 02:35 AM |
|
|
From what I see in code there's no reachable limit in VCMI, but I don't think we'd ever need maps bigger than about 300x300.
Much more painful restriction is the fact that RMG can add only limited number of dwellings and some other structures.
____________

The future of Heroes 3 is here!
|
|
Salamandre

    
      
Honorable
Undefeatable Hero
|
posted June 21, 2010 02:45 AM |
|
|
Unlimited additional dwellings can be added and scripted, so the limitation is not a problem. Is like the 240 possible events, which can be pushed to unlimited by creating scripted events after the game started. The only things which limit us a lot right now are the z variables and the flags. Way too few for such maps.
____________
WOG MAPS
|
|
PraxxtorCruel

 

Hired Hero
|
posted June 21, 2010 05:33 AM |
|
|
|
Is it possible in the rmg to make creatures guarding resources/gates etc toughter than strong value. In other words the rmg I got of this thread had creatures at strong. Does it go any higher then that?
|
|
anti-Victor

 

Hired Hero
|
posted June 21, 2010 05:59 AM |
|
|
Is it possible to do compatibility this XXL patch with HD mod?Cuz not working on me
|
|
fester

 
 
Adventuring Hero
|
posted June 21, 2010 07:56 AM |
|
Edited by fester at 08:34, 21 Jun 2010.
|
H3WMapEdPatch.dll
http://www.megaupload.com/?d=6MCJRG1P
@Warmonger : I just dont know how to add towns to templates . other than that i dont know im afraid...
|
|
AlexSpl

  
   
Promising
Famous Hero
|
posted June 21, 2010 09:18 AM |
|
Edited by AlexSpl at 12:12, 30 Jan 2011.
|
|
Warmonger

  
     
Promising
Legendary Hero
fallen artist
|
posted June 21, 2010 09:52 AM |
|
|
quote: H3WMapEdPatch.dll
Hmm, the .dll above seems to be buggy. Some adresses are missing and when I try to generate huge wog map, editor crashes.
Did anyone managed to successfully create wog XXl map?
____________

The future of Heroes 3 is here!
|
|
fester

 
 
Adventuring Hero
|
posted June 21, 2010 11:52 AM |
|
Edited by fester at 12:00, 21 Jun 2010.
|
my mapeditor is prepatched with this
http://www.megaupload.com/?d=O1Q8QQNL
its from new objects 1.09
maybe this patch will add missing stuff to data folder that I forgot to include.
Over here it works to randomize big maps within the mapeditor. It looks like its freezing up but after some minutes its done.
@Alex : I tried to use your patch but i didnīt work.
|
|
AlexSpl

  
   
Promising
Famous Hero
|
posted June 22, 2010 01:20 AM |
|
|
|
Warmonger

  
     
Promising
Legendary Hero
fallen artist
|
posted June 22, 2010 01:50 AM |
|
|
Than you very much, now it works fine.
It didn't change anything really apart from a few graphics. It's not yet possible to create or play WoG XXL maps and it doesn't look like something is gonna change in near future.
____________

The future of Heroes 3 is here!
|
|
AlexSpl

  
   
Promising
Famous Hero
|
posted June 22, 2010 02:05 AM |
|
|
quote: it doesn't look like something is gonna change in near future.
right. there was no progress since february because my aim was to fix mini-map. just don't want to go further as I don't believe there will ever be good XXL maps made by players.
|
|
Warmonger

  
     
Promising
Legendary Hero
fallen artist
|
posted June 22, 2010 02:17 AM |
|
|
|
AlexSpl

  
   
Promising
Famous Hero
|
posted June 22, 2010 02:26 AM |
|
|
quote: So you think that the minimap is more important than presence of playable maps?
We have XXL mapeditor but I don't see any maps Do you know any good playable XXL map?
|
|
Warmonger

  
     
Promising
Legendary Hero
fallen artist
|
posted June 22, 2010 02:39 AM |
|
|
After few games I don't see a point of creating XXL map without WoG. Objects just get too repeatable after a while.
____________

The future of Heroes 3 is here!
|
|
Salamandre

    
      
Honorable
Undefeatable Hero
|
posted June 22, 2010 02:44 AM |
|
|
First, all regular good mapmakers are gone and out from Heroes since years. The only way to have the XXL maps living is to make them for WoG, where people is still working and making maps or mods, because of diversity when filling the space. I can bet with you 1 million dollars that if you give us the patch for WoG, the first XXL map will be out in no time. Don't worry.
____________
WOG MAPS
|
|
AlexSpl

  
   
Promising
Famous Hero
|
posted June 22, 2010 02:54 AM |
|
|
|
Sorry, but I think that WoG is obsolete.
|
|
Salamandre

    
      
Honorable
Undefeatable Hero
|
posted June 22, 2010 03:39 AM |
|
|
Maybe. But with SoD I hardly see any mapmaker starting a titan work and stop at half map done because he can't add more objects or events. That's all about. It is your patch, you see.
____________
WOG MAPS
|
|
Guitarzan

 
Tavern Dweller
I WoG When I'm Bored
|
posted June 22, 2010 04:46 AM |
|
|
Sorry to seem pushy, but, all of HoMM3 is obsolete, so why would choose to only design software to suit one aspect of it?
I definitely agree that XXL WoG maps would be used a lot more than just XXL SoD maps.
I wouldn't see it being too difficult to modify the current editor you have to support 1.09/1.08. I'd hate to see this work die off and not really lead to anything. It has huge potential.
Otherwise, I'll be continuing to watch the VCMI project for a more sound solution.
|
|
PraxxtorCruel

 

Hired Hero
|
posted June 22, 2010 07:15 AM |
|
|
|
I don't think heroes 3 is obsolete, I just think the people who play, just play it, they don't come on here to say anything, that's what I do pretty much.
|
|
PraxxtorCruel

 

Hired Hero
|
posted June 22, 2010 09:43 AM |
|
|
Oh by the way does anyone have an rmg for XXL maps that creates pretty hard random maps, with full underground and upper ground. LOTs of creatures at a hard level, I;m not talking azures etc, but harder than the map editor can do on 'hard' settings, if that is not possible how about just increasing quantity of the stacks. That can also allow a max of 8 players, including 1-2 humans. No water at all hehehehe. If anyone has anything like this, would utterly appreciate it. If not that's absolutely fine too.
Lastly, I asked in a previous post whether you could generate random maps in the standalone map editor and edit them as you please. There where a couple of a replies after my post but I couldn't figure out if anyone of them were replying to me.
|
|
|
|