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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Superleague Duel Tournament (by Vangelis21)
Thread: Superleague Duel Tournament (by Vangelis21) This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
adriancat
adriancat


Famous Hero
Protector Of The Peace
posted July 20, 2010 08:41 PM

i'm in....as others....

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 20, 2010 11:48 PM
Edited by Elvin at 20:34, 21 Jul 2010.

A recap on the map features in case someone has not had previous experience on the map. It is suggested that you play at least a couple of games before starting the official games.

Map Features

- Army strength is that of week 7, sphinx gives lvl 21.
- You may choose one of the three artifact areas, 2 major and 3 minor arties in each. No relics besides ring of machine affinity.
- A number of the artifacts has been removed for balance purposes.
- Armageddon, word of light, cotn, divine vengeance, earthquake and rune of charge banned.
- Sorrow is given by default in the middle area and will not appear in guild/shrines.
- 2 witch huts help with skill diversity.
- There are no specialties, campaign heroes are enabled.
- All factions except sylvan start with ring of machine affinity.
- Tent has 5 healing shots as opposed to 3. Warmachines in general are a viable choice despite army strength.
- Orcs can buy shatter dark for free.

New:

- Priests back in avenger.
- Haven has 5k less gold to avoid training abuses.
- Orcs have a second town with lvl 2 warcries.
- Knight Nicolai removed due to an issue.
- Stamina gives +5% hp instead of 10%.
- Corrupted soil does 4dmg per hero lvl instead of 3.
- Stunning blow decreases target's atb by 15% instead of 10%.
- Banshee howl gives -2 morale and -15% initiative instead of -1 and -10%.
- Divine benediction boosts init by 15% and defense by 2 instead of 10% and 1.

Rebalanced Units

ACADEMY

- Master genie +5hp (E)
- Raja +1 speed (E)
- Battlemage +1 dmg
- Elemental gargoyles 35% vulnerability instead of 50%
- Storm titan's call storm does 15 dmg instead of 10

DUNGEON

- Mino guards +3 def (E)
- Brisk raiders +2 max dmg. (E) Ride by attack does 0.5 dmg instead of 0.25

FORTRESS

- Mountain guards +1 init (E)
- Lava dragons +1 init. Liquid breath does 15 dmg instead of 10
- Berserker +5hp (E)

HAVEN

- Crossbows 2-6 dmg instead of 2-8
- Marksmen 3-8 dmg instead of 2-8
- Zealots advanced RM instead of expert
- Seraphs advanced DV instead of basic, expert RM instead of advanced

INFERNO

- Overseers +2 speed, 2-4 dmg instead of 1-4, +1 init
- Cerberus 5-6 dmg instead of 4-5
- Pitlords +2 speed (E), +1 init (E)
- Archdemon +1 speed/init (E)

NECRO

- Archers +1 att (E), +4 def (E). +1 min dmg
- Vampire lords +1 att/def, 8-12 dmg instead of 7-11, +1 speed (E)
- Vampire princes' torpor factor 2 instead of 3
- Banshee's death wail 15 dmg instead of 10

STRONGHOLD

- Foul wyverns +20 hp (E) Venom 10 instead of 5 dmg
- Sky daughter chain lightning at advanced mastery instead of basic
- Maulers +5hp. Gains +2 hp at lvl 1 rage instead of +5
- Witch doctors +1hp, +1 init (E)

SYLVAN

- Sprites 2-3 dmg instead of 2-2 (E)
- Wardancers +1 att, +3 def, +1 speed (E)
- Master hunters 6 att/def (E) 6-8 instead of 5-8 dmg, +1 init (E)
- Druids advanced stone spikes instead of no mastery
- Pristines get free light spells at advanced instead of expert

ELEMENTALS

- All elementals except air have 10 init now. Air unchanged
- The 70% neutral spell reduction is gone so water elementals are useful again
- Water elementals icebolt now at expert mastery and circle of winter at advanced

Besides a few specialty tweaks almost all changes are meant to help the weaker upgrades that are almost never picked. Don't bother memorizing anything, just know that they don't suck anymore
(E) in a certain tweak means they now share the same stat as their alternative upgrade.

Map to be uploaded soon.
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H5 is still alive and kicking, join us in the Duel Map discord server!

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted July 21, 2010 01:21 AM

$%$^%$"!"! And to think that I havent got ToE The changes sounds awesome, especially for overseer and war dancer
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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted July 21, 2010 06:09 AM

Nice work. Hopefully it enhances gameplay and balance too!

Just one question. What kind of training abuse is prevented by reducing haven's money? The training is usually standar (7 paladins/ champions +13 archers). Wanting it or not you cannot train more due to the limit.

Anyway, as Elvin said it is extremely advisable to practice on the map in training matches before you start playing for the tournament. 2-3 fights will do it
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Heroes VI is here and Necropolis is serious trouble!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 21, 2010 07:29 AM

Zaio used to come at me with 33 zealots, that was not intended.
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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted July 21, 2010 07:47 AM

you mean that the second unit upgraded were zealots. i understand that but in my opinion it would be better you restrict their numbers also rather than reducing money. anyway, your call. btw upload the map so they can download and practice
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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted July 21, 2010 08:52 AM

@Elvin
Man, Haven is already weaker than it is normal..It can train only 20 units,in a normal map it has more weeks to train so.....If you reduce this number too,training is quite ussless..anyway,it's your map so you decide!

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted July 21, 2010 09:55 AM

good job elvin.....

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 21, 2010 10:04 AM

@OnLy4DuNgEoN
So you would think but that's hardly the case. Game balance is not the same with duel balance due to all starting at same level, same armies, no skipping dwellings, all upgraded, no creeping etc. Haven is a faction that is strong against pretty much everyone here, no weaknesses. Besides full maps do not always give a surplus of gold for training.
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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted July 21, 2010 10:08 AM
Edited by OnLy4DuNgEoN at 10:09, 21 Jul 2010.

ok, so how much will you reduce the gold for haven ?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 21, 2010 10:16 AM

Re-read above.
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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted July 21, 2010 10:18 AM
Edited by OnLy4DuNgEoN at 10:19, 21 Jul 2010.

Oh sorry I didn't read over there...10 k isn't so a big problem ,this problem is replaced by seraph's adv divine vengeance

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 21, 2010 10:21 AM



Poor seraphs barely got any action in the past couple of years. Problem is that by the time dv is powerful enough many of the seraphs are dead. Also I always was curious why they get advanced RM when zealots get expert
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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted July 21, 2010 10:27 AM

Maybe to make the player cast DV with them
Anyway, because of dv they will be a target for anyone..So rarely they will be able to act at least once

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 21, 2010 10:32 AM

Umm haven is pretty tough focus fire or not.
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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted July 21, 2010 10:46 AM

i see that the thread is a private discussion of you two

anyway i have two things to say to 4dungeon!

1) haven is unbelievably powerful. i can't beat elvin when he gets them!
2) dis we play duela yesterday or i played with your cousin? i am confused with you too. he must give his msn too, easier to arrange the games.

@elvin: did you post the map? i didn't notice
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Heroes VI is here and Necropolis is serious trouble!

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted July 21, 2010 05:39 PM

In. If I'm not too late.
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"Folks, I don't trust children. They're here to replace us."

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted July 21, 2010 07:08 PM

my msn is adriancatrina@hotmail.com.....

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted July 21, 2010 07:15 PM

bliz i think you are our last player. the map will be ready in a little while and the games can begin
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Heroes VI is here and Necropolis is serious trouble!

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted July 21, 2010 08:16 PM

The map is uploaded and linked in the opening post. It was tested by me and Elvin but I would be grateful if you notify us for any bugs you may find. Just to point out here that games affected greatly by map bugs are considered invalid.

Start playing!

PS: both players must report their games here after they finish so we know that they are valid.
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