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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Should the hex grid come back for Heroes VI?
Thread: Should the hex grid come back for Heroes VI? This thread is 3 pages long: 1 2 3 · NEXT»
archwarl0ck
archwarl0ck


Adventuring Hero
Dank memesiah
posted August 26, 2010 02:41 PM

Poll Question:
Should the hex grid come back for Heroes VI?

Hey folks, I'm making this poll as a offshoot of the thread on Ubi's forum.
http://forums.ubi.com/eve/forums/a/tpc/f/5861060878/m/8611014878/showpollresults/Y

Some of us really want to have hexes back, some don't. So voting would be a good way to show what the major part of the commutnity wants. Also, those polls may be a good basis for a petition of sort.

The basic pros and cons are listed in the topic above, in a conversation between members, but I'll try to place it again simple.
The hex grid:

+ Is sort of a trademark, a tradition, a thing associated with the Heroes series.
+ Is balanced and time-proved.
+ Has no problems with diagonal movement, which is the drawback of any square grid.
+ Has more tiles for movement on a speed tier than a square one (for example speed value 3 has 29 tiles in squares and 37 tiles in hexes).
+ Hexes can form more field shapes, which look smoother.

- Large creatures are to be reconsidered and remastered.
- Some of the advantages can become non-essential if the movement only uses a destination point, not using the player to choose a path (which is, though, a thing many would like to improve).

So, the main question is down there, with two solutions for hexes:
1) Improving large creatures.
2) Scrapping them, trying to make gameplay differeces by other means.


I would also ask you to help out by creating polls on some large forums, which I can't reach because of language barrier Having many votes is always great.
____________
I have a knack for perceiving things - I can see how it sounds, I can feel how it sings

Responses:
Bring back hex grid, no big creatures
Bring back hex grid, improve big creatures
I'm fine with squares
Don't care
 View Results!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 26, 2010 02:43 PM

I very much liked it but it is evident from the screenshots that it won't be returning for H6.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 26, 2010 03:23 PM

I concur with Elvin here that there is rather plenty proof that they will not return.
Also we've had squares previously in HoMMV and they moved diagonally without a hitch. Or atleast I did not notice that it did not. I'm certain that we could attack diagonally.
____________
Vote El Presidente! Or Else!

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archwarl0ck
archwarl0ck


Adventuring Hero
Dank memesiah
posted August 26, 2010 03:29 PM

Sure isn't, but it was a pre-alpha, so probably we can get their attention with enough "noize".
____________
I have a knack for perceiving things - I can see how it sounds, I can feel how it sings

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 26, 2010 04:02 PM

Quote:
Sure isn't, but it was a pre-alpha, so probably we can get their attention with enough "noize".

Pre-alpha, alpha, beta or even gold doesn't matter. This was most likely one of the first gameplay decisions they've taken and I don't see them backing off.

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veco
veco


Legendary Hero
who am I?
posted August 26, 2010 04:15 PM
Edited by veco at 16:15, 26 Aug 2010.

I don't care much which one it should be, I liked both.
What I want to have is the ability to plan the path my creep will take to the target. If my creep is 1 tile away from the enemy and there is a firewall on that one tile I want to move around it and not right into it!
____________
none of my business.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 26, 2010 04:17 PM

Bees like hexagons for it is perfect! Follow the nature, my friends!

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veco
veco


Legendary Hero
who am I?
posted August 26, 2010 04:23 PM

Saturn likes hexagons too!


____________
none of my business.

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MattII
MattII


Legendary Hero
posted August 26, 2010 05:17 PM

Voted for squares.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 26, 2010 08:22 PM
Edited by alcibiades at 20:23, 26 Aug 2010.

Squares are fine with me. Makes for less trouble with large creatures, which I think is good, and I didn't see any huge difference between the two otherwise, to be honest.

Civ5 will have hex grid, however.
____________
What will happen now?

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted August 26, 2010 09:00 PM

Should be optional
____________
Dreaming of a Better World

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 26, 2010 09:05 PM

Hex! I would hexadecimate the people who introduced squares. They give so few tactical options, warp diagonals and dragon breath.

I suggets creating creatures, which occupy 2, 3 or 7 hexes is some cases. more diversity, more fun. Only pathfinding would hurt to code .
____________
The future of Heroes 3 is here!

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted August 26, 2010 09:25 PM
Edited by blizzardboy at 21:26, 26 Aug 2010.

If they continue with the same chessboard battlefield, then I don't hardly see how it matters. If they were to have a dynamically shaped battlefield, then hexes would be a more cosmetically attractive choice.
____________
"Folks, I don't trust children. They're here to replace us."

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 26, 2010 09:26 PM

Hex grids, PLEASE.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 26, 2010 09:55 PM

Quote:
They give so few tactical options, warp diagonals and dragon breath.


I don't understand this? There are 8 ways to move out of a square field, 6 out of a hex, so actually square would give more options. I don't see how square warps diagonals, and if anything, hex warps straight lines. And why didn't dragon breath not work properly in Heroes 5?

And it's not because I'm obsessive for squares, I honestly just don't understand your points.
____________
What will happen now?

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einomida
einomida


Known Hero
posted August 26, 2010 10:47 PM

I prefer square tiles.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 26, 2010 11:00 PM

I like the look of hex grids, but squares are more tactical since, as Alcibiades wrote, squares offer 8 directions vs 6 for hexagons

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archwarl0ck
archwarl0ck


Adventuring Hero
Dank memesiah
posted August 26, 2010 11:14 PM
Edited by alcibiades at 23:40, 26 Aug 2010.

Quote:
I don't understand this? There are 8 ways to move out of a square field, 6 out of a hex, so actually square would give more options. I don't see how square warps diagonals, and if anything, hex warps straight lines.


Sort of like this.


That's what it usually is, though H5 does not count tiles as steps, the creature just walks inside a circle filled with tiles. Still due to shape, diagonal sometimes act a bit unballanced. Like in close fights, or in those replays where people kill hundreds of large lvl 7 units, having them stuck because something is blocking them from your small unit in a diagonal.

Quote:
And why didn't dragon breath not work properly in Heroes 5?

In case of large enemies, the breath can hit both of them, and the attack position doesn't look logical, the dragon would have to swing his neck in an U shape to do that.


Also, why am I seeing many post for hexes, but not many votes? Is it a matter of poll mechanics?
____________
I have a knack for perceiving things - I can see how it sounds, I can feel how it sings

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 26, 2010 11:43 PM

It's true that mathematically, there is an issue with moving diagonally in the square grid, but I didn't really experience that as a problem in Heroes 5.

And notice that the trapping of larger creatures can just as well happen in a hex grid as in a square grid.
____________
What will happen now?

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torin856
torin856


Hired Hero
posted August 27, 2010 12:53 AM
Edited by torin856 at 01:00, 27 Aug 2010.

Quote:
Quote:
I don't understand this? There are 8 ways to move out of a square field, 6 out of a hex, so actually square would give more options. I don't see how square warps diagonals, and if anything, hex warps straight lines.


That's what it usually is, though H5 does not count tiles as steps, the creature just walks inside a circle filled with tiles. Still due to shape, diagonal sometimes act a bit unballanced. Like in close fights, or in those replays where people kill hundreds of large lvl 7 units, having them stuck because something is blocking them from your small unit in a diagonal.

Quote:
And why didn't dragon breath not work properly in Heroes 5?

In case of large enemies, the breath can hit both of them, and the attack position doesn't look logical, the dragon would have to swing his neck in an U shape to do that.


Also, why am I seeing many post for hexes, but not many votes? Is it a matter of poll mechanics?



Move one more out and you'll find same abnormality with hex grids too.
However none of Heroes units move only 1 square so the 1-square-diagonal-fiasco doesn't really matter even if every square-hater brings that always as an example.
Units usually move 4-6 squares and in that case the diagonal problem can easily be compensated with a circle-like move-border as it is in HoMM5.

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