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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Adding new creatures
Thread: Adding new creatures This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Ciuchcia88
Ciuchcia88


Hired Hero
posted June 07, 2013 02:52 PM

I've tried to add cerature 197 from sample pack. When I put this creature by ERM script, the game crashes.Here you have WOGCRASHLOG.txt. Can somebody help me?

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felipe
felipe


Known Hero
Editing Heroes Without Limits
posted November 18, 2013 12:32 AM

There is a limit... creature number 256. After that the *.dll don't work. The game not even open.

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bbvsdd2
bbvsdd2

Tavern Dweller
posted November 01, 2014 02:51 AM

Hey can anyone confirm whether this mod works for ERA II or not?

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bbvsdd2
bbvsdd2

Tavern Dweller
posted November 02, 2014 05:35 PM

And if so, does anyone have a working mod that they can share? I keep on having problem with adding a brand new creature so I'd like to learn from an existing mod.

Thanks,

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bloodsucker
bloodsucker


Legendary Hero
posted November 07, 2014 06:40 PM
Edited by bloodsucker at 18:44, 07 Nov 2014.

Does anyone knows if Ametyst is still the best way to add creatures? If not, what do you recommend to be used?

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UM21
UM21


Adventuring Hero
Hard Defender
posted December 31, 2014 06:46 AM
Edited by UM21 at 11:57, 31 Dec 2014.

I do not know if anything new happened here but I got an idea.



Anyhow possible to make a randomizer? Where you have 700 def files or so but everytime you start a new game, only selected defs ( creatures and dwellings ) will be selected as custom ones ( from 197 - 255 ).

Also, anyone translated files? If not, I am going for it, would not take long. ( If someone actually have translated, please feel kind to share a link to dl )



EDIT: Where do you add as dwellings and creatures on as map objects?

I have no idea at all, can anyone help please?

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Macron1
Macron1


Supreme Hero
posted January 01, 2015 10:18 AM

UM21 said:

Anyhow possible to make a randomizer? Where you have 700 def files or so but everytime you start a new game, only selected defs ( creatures and dwellings ) will be selected as custom ones ( from 197 - 255 ).



I think it's possible. But you must program special abilities for all of 700 units (without them it will be not so interesting).

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 01, 2015 12:02 PM
Edited by Salamandre at 12:05, 01 Jan 2015.

No, he means the additional 58 ones (197-255).  OF course is unfeasible, HoMM3 creatures have internal flags, as dragons, undead, living, machines, and if you randomize the way the defs are picked, you may get a frog with dragon abilities, or a deer launching boulders.

But what you can do is similar to Battle Heroes extras mod I did. Once you know there will be definite creature, with definite abilities, create database of 20+ defs then randomly pick one for that battle. Next battle, another and so on.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 07, 2015 11:18 PM
Edited by majaczek at 23:29, 07 Jan 2015.

Where to find plugin and the package? all links here are dead.

EDIT: found it here.
still i can't find example of use of the plugin, please help.

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bloodsucker
bloodsucker


Legendary Hero
posted January 08, 2015 12:43 PM

majaczek said:
still i can't find example of use of the plugin, please help.


Kegolo uses it in Covenant town.
If it happens to be what you want and you are able to use it successfully please PM me; I wanted to know more about what is in use for adding creatures but never got an awser.

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Macron1
Macron1


Supreme Hero
posted January 08, 2015 03:16 PM

majaczek said:
Where to find plugin and the package? all links here are dead.

EDIT: found it here.
still i can't find example of use of the plugin, please help.


"LORD" also uses additional creatures as I remember.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 20, 2015 08:16 PM
Edited by majaczek at 22:58, 20 Jan 2015.

cannot find working link for LORD

anyway is there a quick readme how to prepare config files? I get this cr197.def and cprsmall.def things but I don't get some of options in config files and text files.

EDIT: trying to make a mod using Amethyst here is alfa version but it crashes at ERA startup
(tried mod covenant and it works fine)
PS: not yet setup the flags - those are placeholder

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted January 21, 2015 10:56 AM

Project is permanently closed.
No support, sorry.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 21, 2015 06:09 PM
Edited by majaczek at 19:13, 21 Jan 2015.

What do You mean by "permanently closed" ?

EDIT: Do you probably mean there would be Amethyst2 in near time? Or do you mean you lost all interests in binary ERA modding? Or just you want to say it works but is not supported by you, because you feel annoying to help the newbies?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 21, 2015 06:17 PM

He probably meant you should give it up and turn to VCMI
____________
The future of Heroes 3 is here!

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 21, 2015 07:02 PM

Warmonger, did you scripted anything in VCMI?
but yes - data modding is much better/easier in VCMI, sadly I'm more scripter than graphician, so I choose ERA. Of course I should choose VCMI over HoTA if VCMI would have good AI and good RMG, but I already choosed ERA over HoTA so you can think out my reasons.

My trial with Amethyst is because mod called Four Upgrades is nice but it annoys me because it replaces some creatures, which i think is almost Unforgivable, so I wanted prepare own version using Amethyst, but has some problems with the plugin.

Maybe Kegolo could help? He successfully prepared mod Covenant with Amethyst, so he could help me about thinks not written here but important.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 21, 2015 07:11 PM

majaczek said:
Warmonger, did you scripted anything in VCMI?


Sure he didn't. One day, poof, VCMI was there, without any scripting. Alleluia.
____________
Era II mods and utilities

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 21, 2015 07:20 PM

Salamandre - Adding Data without needing of scripts is nice, but none abilities to script anything is a big no-no to me, and I think they won't allow me to add modded lines of code to VCMI trunk - and they didn't have DLL/SO interface which means I can't add any lines of modded code to VCMI

sorry for offtopic

Anybody has experience in Amethyst? do you have more detailed examples? Any sort of documentation?

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bbvsdd2
bbvsdd2

Tavern Dweller
posted January 22, 2015 04:42 AM

I'm looking for the same thing but I am getting nowhere. Nobody seem to know how this thing works with ERA.

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted January 22, 2015 11:17 PM
Edited by OxFEA at 23:25, 22 Jan 2015.

majaczek said:
What do You mean by "permanently closed" ?

EDIT: Do you probably mean there would be Amethyst2 in near time? Or do you mean you lost all interests in binary ERA modding? Or just you want to say it works but is not supported by you, because you feel annoying to help the newbies?


No amethyst v2, no amethyst v1+, no amethyst v1-, no another plugins for this purpose.

Also, I did this eons ago and forgot all "how-to"'s. I know that it works in ERA 2+ (someone tested, afaik), but I don't have recipes and don't know how stable it is.

All that I find:
https://dl.dropboxusercontent.com/u/61759222/HoMM/old_amethyst.zip

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