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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Adding new creatures
Thread: Adding new creatures This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 18, 2016 10:33 PM
Edited by majaczek at 17:57, 22 Jul 2016.

OxFEA said:
> EDIT: I  need the address of Rogue routine, could anybody help?

4E605C


Thanks!!! but puppet_master were first

could you  help me  write hook like I asked here ?

I fail to  do hook myself

EDIT: With great help of Master of Puppets, and little work on my side Amethyst2 can now read "isRogue=" lines (that mean new  creatures can scout/epionage diplomatic result).

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XEricSin
XEricSin


Known Hero
posted August 29, 2016 12:48 PM

Hi maja,

Glad you carry on with the new creature plugin.

You mentioned about new factions.

Will the new ones function the same as the original factions?

For example, we can use ERM command MA to get the new faction number, like 9 and above, other than the original 0-8.

Also the morale calculation and when mixing different factions?

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XEricSin
XEricSin


Known Hero
posted August 31, 2016 12:05 PM

Can anyone share the procedure to add new creatures into the adventure map?


This is what I have in mymod/data/objects/zl_creatures.txt:

3
avw198.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 198 2 0
avw199.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 199 2 0
avw200.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 200 2 0



I get a game crash when I add a creature with
!!UN:I1/1/0/54/198/54/198/-1/0;



The map editor also crashes when the mouse is over the icon of new creatures in the objects panel on the right.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 31, 2016 01:40 PM
Edited by majaczek at 13:43, 31 Aug 2016.

XEricSin said:
Can anyone share the procedure to add new creatures into the adventure map?


This is what I have in mymod/data/objects/zl_creatures.txt:

3
avw198.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 198 2 0
avw199.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 199 2 0
avw200.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 200 2 0



I get a game crash when I add a creature with
!!UN:I1/1/0/54/198/54/198/-1/0;



The map editor also crashes when the mouse is over the icon of new creatures in the objects panel on the right.



You need to fix MapEdPatch config file (you may place new config file in mod folder and proper subfolder).

note that it  isn't enough for game  to  fully support it. You would not be able to rightclick-place  creature on a map (it  would disappear). You would need to edit original objects files (two  of three - don't emember which ones) and  put in pac file.

EDIT: crash on ERM? does it crash withot the line?

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XEricSin
XEricSin


Known Hero
posted August 31, 2016 06:30 PM

I didnt have msk and msg files for the new creatures, now I have them.

I am now using zobject.txt instead of a new object txt, and it works.

I previously put the erm under !?PI, so it crashes every time. Now I change to TM1, and works fine.

The only problem now is with the map editor, but not so urgent.

Thank you.

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