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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Adding new creatures
Thread: Adding new creatures This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted February 20, 2011 06:45 PM
Edited by OxFEA at 18:45, 20 Feb 2011.

Quote:
I already added an entire line

In txt files from the sample I added two.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2011 07:17 PM

It is possible that he did not change the txt files using a txt editor, but word pad. In such situation, the game refuses to start, because txt file unreadable.
____________
Era II mods and utilities

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UM21
UM21


Adventuring Hero
Hard Defender
posted February 21, 2011 02:29 PM
Edited by UM21 at 14:42, 21 Feb 2011.

- add frames to CPRSMALL.def, TWCRPORT.def and AVWATTAK.def


where are those files? it seems I do not have those files or do I need create them?


I have understand much better now with def's but I can not find those files at all.


EDIT:

I have opened the .lod file where are actually those files!


but I might need still some help until I get this on work

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itsjustme
itsjustme


Promising
Known Hero
posted February 21, 2011 03:44 PM

Quote:
- add frames to CPRSMALL.def, TWCRPORT.def and AVWATTAK.def


where are those files?

There are in Data\H3Sprite.lod. For unpack use MMArchive or ResEdit.
For edit those def-files use DefPreview to extract frames and H3DefTool to compile frames back to def.

Regards, me, itsjustme.

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bbvsdd
bbvsdd


Hired Hero
posted February 21, 2011 11:38 PM

h3wog.exe still doesn't run. I used the zcrtraits from your sample (the all-russian one) and the game refused to run. it will only run when creature number in amethyst.cfg is less than or equal to 196.

I don't think that's the problem with zctraits since your samples file didn't even let wog run.

Is there any other trick i'm missing?
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UM21
UM21


Adventuring Hero
Hard Defender
posted February 22, 2011 03:51 PM

Quote:

There are in Data\H3Sprite.lod. For unpack use MMArchive or ResEdit.
For edit those def-files use DefPreview to extract frames and H3DefTool to compile frames back to def.

Regards, me, itsjustme.


Excellent! Now I am extracted them!

But now question! When I am now extracted creature.def file $42 Type Creature, there is showing up:

0 Moving
1 Mouse Over
2 Standing
3 Getting Hit
4 Defend
5 Death
7 Turn Left
8 Turn Right
9 Turn Left
10 Turn Right
11 Attack Up
12 Attack Straight
13 Attack Down
20 Start Moving
21 Stop Moving


Do I need to compress exact pics to smaller to fit on those H3Sprite.lod\AVWATTACK-CPRSMALL-TWCRPORT or do I now need h3deftool to modified a creatue which I want to add?

I am now trying to add a HotA creature unit called Blue Bird.def and it shows all this data

Please someone help me again!


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bbvsdd
bbvsdd


Hired Hero
posted February 23, 2011 02:02 AM

You'll only need 1 picture of the blue bird, actually any picture, not even from the original def, to add into those 3 lists of def icons.
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UM21
UM21


Adventuring Hero
Hard Defender
posted February 24, 2011 09:25 AM

Quote:
You'll only need 1 picture of the blue bird, actually any picture, not even from the original def, to add into those 3 lists of def icons.



so, it can be also any size? or exact size?


Anyway, if any pic, then pretty simple

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bbvsdd
bbvsdd


Hired Hero
posted February 25, 2011 02:01 AM

Take a look at which def you want. Your pictures should match the size of other pictures in the def you want.
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bbvsdd
bbvsdd


Hired Hero
posted March 06, 2011 08:11 PM

OxFEA, do you have a link to the txt-editing program you're using? The same problem persists with my new creature, namely, WOG won't start unless the creature number = 196 in your new config file.

I'm running out of tricks here....
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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted March 06, 2011 08:48 PM

http://sites.google.com/site/sergroj/wog/TxtEdit.rar?attredirects=0

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bbvsdd
bbvsdd


Hired Hero
posted March 06, 2011 09:26 PM

Tried it and doesn't seem to work ....
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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted March 16, 2011 08:43 PM

Quote:
I try up to 210th monster. After 207 - bugs with spell animation appears

http://zalil.ru/30684914
fixed with the great help of Master of Puppets

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solitaire345
solitaire345


Promising
Famous Hero
posted March 18, 2011 04:43 PM

I guess I'm doing it wrong.. I placed the test creature on the map. It shows the creature's portrait, but it's name is null for some reason and the game crashes when I try to attack it..
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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted March 18, 2011 05:31 PM

Config?
Lines in txt'es?

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solitaire345
solitaire345


Promising
Famous Hero
posted March 18, 2011 05:58 PM
Edited by solitaire345 at 18:00, 18 Mar 2011.

hmm. I just extracted the archive from first post to wog directory. I suppose the test creature is already configured properly..

amethyst.cfg contains this line:
creatures=197

and creatures/197.cfg contains these lines:

Town=5
Flags=20
Level=5


The lines in txt files are present
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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted March 18, 2011 07:08 PM

Era installed?

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solitaire345
solitaire345


Promising
Famous Hero
posted March 18, 2011 07:21 PM

installed from this thread: http://heroescommunity.com/viewthread.php3?TID=34324. Yup, it's era, because normal wog crashes when i position my cursor over the creature
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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted March 18, 2011 07:38 PM

Quote:
I placed the test creature on the map. It shows the creature's portrait, but it's name is null for some reason and the game crashes when I try to attack it..

Quote:
I just extracted the archive from first post to wog directory. I suppose the test creature is already configured properly..

Test archive does not contains files for placing creature to map. Zeobjcts.txt, AVWATTAK.def and others

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solitaire345
solitaire345


Promising
Famous Hero
posted March 18, 2011 07:49 PM
Edited by solitaire345 at 19:51, 18 Mar 2011.

I placed a dracolich on the map and changed it's subtype to 197. isn't that enough?



EDIT:
Quote:
AVWATTAK.def

oops!

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