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Heroes Community > Heroes 5 - Modders Workshop > Thread: New (unofficial) patch for ToE / AI mod
Thread: New (unofficial) patch for ToE / AI mod This thread is 46 pages long: 1 10 ... 17 18 19 20 21 ... 30 40 46 · «PREV / NEXT»
daniela
daniela

Tavern Dweller
posted July 23, 2011 10:42 PM

Quote:
Quote:
Are battle griffins expected to have 52 hp or is it a bug?


In the TotE 3.1 battle griffins also have 52 hp. Royal griffins - 35 hp.
But puck dive without delay is a bug.


Sorry, I haven’t realized battle griffins already had 52 hp with 3.1 vanilla ToE until now .  

3.1h AI is very strong so it forced me to note that 17 hp added to the 35 hp that battle griffins had got in 3.0. I’m used to playing with Inferno, Fortress or Stronghold faction and not with Heaven castle.

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daniela
daniela

Tavern Dweller
posted July 23, 2011 11:59 PM

Quote:

If you play the game on a veteran level, you develop your heroes indeed this fast. The first levels are easy, and later on a level every one or two turns is fair.

There are two suggestions I have for you. The first, try the same game the other way around, play with Rutger instead of Ingvar, and see what happens.

For the second, install the 3.1.11 beta release. You can do that by copying the *_3111.exe files to your bina2/bin folder. BTW thanks for letting us know what the directory layout on the collector's edition is.  If you start the *_3111_beta_Debug_open.exe, this will lift the shroud from the map once you hit the turn button and you can observe what the AI players and Rutger does. I always find this a good deal of fun, to watch what happens on the map and it is a good way to learn the ropes of the game. I tend to set the opponent moves speed two levels higher, and this makes these quite fast.

If you want the best of two worlds, begin your game with the 3111 beta, hit the turn button once and save the game. Then you could load the game with 3.1h and continue with the shroud being lifted and still having the latest enhancements like the improved monster tooltips.

--

Current stable build:
[URL=http://www.bonddisc.com/ref/H5AI_31.zip]3.1h public release[/URL] (8.3 MB)

Latest beta build:
[URL=http://www.bonddisc.com/ref/H5AI_31n_beta.zip]3.1.11 beta release[/URL] (12.3 MB)

Project website:
[URL=http://www.bonddisc.com/ref/h5/]Heroes 5.5 - Eternal Essence[/URL]


I was playing The Greed map with 3.1.11 beta Debug and I can say your AI is really impressive, it’s aggressive, it takes the mines, it visits the boast places, it always finds the best path, it knows when to attack you and when to retreat from battle.  Thank you for giving us this marvelous AI.

My game was perfectly stable and the turns came fast in spite of setting “AI lookahead” on heroic.

This time I played Inferno faction with Deleb hero at hard difficulty with easy neutral champions, and when I faced the first AI enemy hero, he was level 10 like me.

I have a doubt about the initial settings for difficulty and I couldn’t find the response anywhere.

Has your 3.1.11 AI any limitation at normal difficulty in the spells level it can use (like it is in 3.1 normal vanilla game) or is it just a matter of giving more beginning resources for the human player?

I ask you that question because confronting such a strong AI -like 3.1.11- I would rather begin with more resources than in hard difficulty but I would not like the AI to have any limitation in the spells it can use.


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Soulmancer
Soulmancer

Tavern Dweller
posted July 24, 2011 05:55 AM

Is it at all possible to use this mod with the TOE: original campaigns mod? http://www.heroes-fr.com/en/original_campaigns.php

I have this mod installed and while I can select the original campaigns if I run the H5_Game.exe... The only campaigns available are ToE if I run the H5_AIadv.exe ... I'd really love to play the original campaigns with the AI patch, if it works with TOE there is no reason it shouldn't work with the originals right?

This is a great mod that enabled these campaigns with ToE

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted July 24, 2011 06:33 AM

Quote:
The only campaigns available are ToE if I run the H5_AIadv.exe ... I'd really love to play the original campaigns with the AI patch, if it works with TOE there is no reason it shouldn't work with the originals right?


The A.I. was built with 3.1. I doubt it will work with the other Campaigns but I've not tried them either.

I suppose you could "mirror the manual install in 'Each' folder" HoF etc. and give it a go. You may have to make Icons on your dekstop that access each seperate Bin-folder to even try. Just don't expect it to work since it is TotE 3.1 based.
____________
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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted July 24, 2011 01:55 PM
Edited by Quantomas at 14:03, 24 Jul 2011.

Quote:
Has your 3.1.11 AI any limitation at normal difficulty in the spells level it can use (like it is in 3.1 normal vanilla game) or is it just a matter of giving more beginning resources for the human player?

I ask you that question because confronting such a strong AI -like 3.1.11- I would rather begin with more resources than in hard difficulty but I would not like the AI to have any limitation in the spells it can use.


First, thank you very much for your compliments. But the AI still has many weaknesses and the work on it continues.

I believe, I would need to check the source to be sure, that the AI uses all spells on normal difficulty, but it builds only every second turn. For the best challenge I recommend the hard difficulty and the option to have you and the AI start with the same resources as explained in the readme. In my opinion hard is the sweet spot, you can still hire a second hero and build every turn if you make an effort to go around and collect what's there.

Keep also in mind that 3.1h is a bit further advanced than 3.1.11. In 3.1.11 the neutral champions (if they are enabled) use more powerful spells and the advanced monster tooltips which tell you how neutral champions empower neutral stacks are not implemented.

Regarding the compatibility of mods, right now it's difficult for the mod makers because the enhanced AI patch is rather a moving target, with the development work going on and us releasing new versions every other week or so. The plan is to have a highly polished and stable version of H5 and the enhanced AI with 3.2. This is intended to be the new reference build and patch for Heroes V ToE. This 3.2 patch will be stable and modders can then adapt to this version of ToE and rest assured that it will work for a long time.

Regarding the current work on the strategic AI end stage, I didn't get as much done as I wished in the last two weeks, and it appears I really have to do another lab retreat to finish it.

In this time, I will only seldomly be around and answer only to the most urgent issues.

Markkur, could you hold the fort while I am in the lab?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

::Wizard Quantomas goes into the lab to complete his research on the stone of wisdom that can give the heroes and creatures of the land unmatched intelligence::

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted July 24, 2011 08:07 PM

Quote:
Markkur, could you hold the fort while I am in the lab?


Yes, I do wish though...that I could really do that.

____________
"Do your own research"

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Pavijan
Pavijan


Adventuring Hero
posted July 25, 2011 12:35 AM
Edited by Pavijan at 00:37, 25 Jul 2011.

Hi, I just wanted to ask is there any way that you could incorporate improved treasure buildings (crypts,derelict ships,pyramids etc.) battles from "New Advanced AI & New Gametypes for 3.1" by magnomagus (I believe that it's also featured in his Role Playing Edition mod). I think somebody already asked that, but I couldn't find any answer to that question. It is a great feature, and fighting alternative upgrades also in treasure buildings is also something that should be in ToTE by default. I don't know why they didn't put it there in a first place. It accomplishes that the game feels more complete. Please, could you consider it?
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted July 25, 2011 12:08 PM

Pavijan,  It may take a little while for Q to get back to you because he's on a code-run but he will reply.

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Pavijan
Pavijan


Adventuring Hero
posted July 25, 2011 01:06 PM

Quote:
Pavijan,  It may take a little while for Q to get back to you because he's on a code-run but he will reply.

Ok, no problem...
____________

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 25, 2011 03:46 PM

This feature will be implemented when all other RPE/NCF features and any other usermade mods will be implemented and that is when Quantomas has finished his grand plan for the modding interface.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

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daniela
daniela

Tavern Dweller
posted July 25, 2011 05:15 PM

I finished The Greed map on hard difficulty and it was very defiant with 3111 debug AI. But at the end of the map I have a doubt because I have taken all the castles and gold mines but the blue computer player was still adding gold day after day to his total gold (before dying). I realized about it at the tavern.
Does this new AI not cheat at all or it still cheats somewhat like the 3.1 vanilla? Or may The Greed map have scripts that give cheat daily money to the computer player?

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted July 25, 2011 05:53 PM

Quote:
Does this new AI not cheat at all or it still cheats somewhat like the 3.1 vanilla? Or may The Greed map have scripts that give cheat daily money to the computer player?


Q has said...no cheats. About the A.I. still collecting gold. Did it still own a gold mine? There is also the Hero money trait..."Estates". And there are "weeks" that impact gold too. Anyway... it may be a scripted event. If you review the map (reload last save) you should be able to figure it out.

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daniela
daniela

Tavern Dweller
posted July 26, 2011 12:34 AM

Quote:

Q has said...no cheats. About the A.I. still collecting gold. Did it still own a gold mine? There is also the Hero money trait..."Estates". And there are "weeks" that impact gold too. Anyway... it may be a scripted event. If you review the map (reload last save) you should be able to figure it out.


I saw the last 2 autosaves and the remaining computer player didn't take any money in the last 2 days. May be I was wrong and the thing is that on those days I noticed the extra money, that could have come from the computer player while visiting a Crypt or a Vault of the Mages and I didn't realize it. But it’s good to know this great new AI doesn’t cheat at all.

I noticed you are a mapmaker. Can you suggest me a extra large or a huge map to enjoy this AI?

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Pavijan
Pavijan


Adventuring Hero
posted July 26, 2011 12:04 PM

Quote:
This feature will be implemented when all other RPE/NCF features and any other usermade mods will be implemented and that is when Quantomas has finished his grand plan for the modding interface.

So it is considered... That's great news. Thank you!
____________

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted July 26, 2011 12:45 PM

Quote:
I noticed you are a mapmaker. Can you suggest me a extra large or a huge map to enjoy this AI?


Did you try any of the supplied maps to start? There are also 2 additional maps at the E.E. website. Dread Realms is one of mine but I'll warn you, mine are often considered too long-winded and bore many to tears.

If you are one that likes the game's adventuring aspect, then HCM me and I can attmept to steer you where you might enjoy.

Quote:
 So it is considered... That's great news. Thank you!


I think that is the plan but I should remind all that Q is facing obstacles in realizing all "our" accumulated dreams concerning improving H5. With virtually no help and going it alone, in light of all of the needed work? I am not sure where the project will need to end.  

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 27, 2011 02:11 PM

Quote:
I think that is the plan but I should remind all that Q is facing obstacles in realizing all "our" accumulated dreams concerning improving H5. With virtually no help and going it alone, in light of all of the needed work? I am not sure where the project will need to end.  


This is also what I was afraid of from the start, but my proposals to keep things simple have been misinterpreted as antagonising rants. I  hope Quantomas will succeed doing it the perfectionist way.

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted July 27, 2011 05:40 PM
Edited by markkur at 17:41, 27 Jul 2011.

Quote:
Quote:
I think that is the plan but I should remind all that Q is facing obstacles in realizing all "our" accumulated dreams concerning improving H5. With virtually no help and going it alone, in light of all of the needed work? I am not sure where the project will need to end.  



Quote:
This is also what I was afraid of from the start, but my proposals to keep things simple have been misinterpreted as antagonising rants. I  hope Quantomas will succeed doing it the perfectionist way.


Mag, I think any "communcation-difficulties" that we all encounter here arise from this (text)medium. I don't expect you to agree with me.

Nor about this; I do not see Q's parameters for his work on this project in a perfectionist light, at least not in a negative way. You likely will not agree because you have your on notable investment with the RPG and <imo> that has meant that you too have adopted a rigid "what will work". Now, you know far better than I (hell, i'd be guessing) what would work to carry out "your vision based on what was possible in vanilla H5" However I think Q is doing exactly the same with his vision but the difficulty for us is understanding "He has his own purposes and that centers on an entirely new "core" (for lack of a better word from me)E.E. Is not a mod like all that have been done before. To me, it has slowly became (my understanding) far more a "revision than a Mod". I think now, many difficulties lie in the differences of those 2 terms.  
 
All of the work that has been done on H5 modding was done before Q came here to pursue his vision. <imo> His vision is not the same as all that have worked on H5 ahead of him. He is defining new grounds and not trying to navigate the old paths.

I think you understand all that Mag, but what I wonder if you're sensitive to is that of "timing"? It's a dice roll sometimes. How could Q or anyone else for that matter come along and have any idea who may be around to become part of his vision?; and I'm talking the more serious work of breaking the creature/object stuff and not my map-piddling by contrast.

I cannot speak for Q. I'm just sharing my take. He has stated nothing final on this that I know. For me it's a simple as He needed a few for a grand vision and has had none" 1 from 3 or 4 parts
Again, I don't know what he may opt to do or where things will wrap-up.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted July 28, 2011 11:02 AM

@Markkur, thanks for your understanding. I don't see perfectionism as a negative thing. I'm a natural perfectionist myself, but have fallen into several traps with that attitude in the past. Before I started modding for H5 I already tried many different things for other games that failed because of overambition or too much complexity. RPE is more or less a product of a more adjusted and more mature way of working.

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Hellglory
Hellglory


Hired Hero
posted August 06, 2011 06:24 AM

I've played many times with the past few patch iterations on my AoE map and have had reports of others successfully playing multiplayer with your AI MOD.  One thing I've noticed were the basic AI had an advantage (speaking only for this map) was aggression.  They AI team was far too content to lounge around lazily gobbling resources and units within their territories even with max lookahead, where as the basic AI attacks with threatening speed (however slowly it processes it).  I would also like to take this time to say I must take my leave from heroes V.  I didn't contribute much but it was fun to play an old favorite dating back to playing heroes 1 as a kid.  I likely won't apply the aesthetic update to AoE but may release one more balance patch on my way out.  Good luck Quan

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 06, 2011 11:49 PM

Quote:
I would also like to take this time to say I must take my leave from heroes V.  I didn't contribute much but it was fun to play an old favorite dating back to playing heroes 1 as a kid.  I likely won't apply the aesthetic update to AoE but may release one more balance patch on my way out.  Good luck Quan


What?!

What's going on? Fyi, I just recently started playing AoE and now your booking?


Also, what do you mean about the MP trials?
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"Do your own research"

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