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Heroes Community > Heroes 5 - Modders Workshop > Thread: New (unofficial) patch for ToE / AI mod
Thread: New (unofficial) patch for ToE / AI mod This thread is 40 pages long: 1 2 3 4 5 ... 10 20 30 ... 36 37 38 39 40 · «PREV
dredknight
dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted January 18, 2019 01:26 PM

What you say is true, this is why we use J in MMH55 as well.
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lokiseto
lokiseto

Tavern Dweller
posted May 09, 2019 05:20 PM

To shed some light on the AI process

To get things right, the mod contains the latest Quantomas AI (3.1j iirc)

Is there any way to switch the Quantomas AI process with the Original one, while still keeping the mod.

Surely the H5AI_31 version replaces the original version, so the reverse must somehow be possible?

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Empire_archer
Empire_archer

Tavern Dweller
posted July 14, 2019 10:57 AM

There will be a new version of this mod?
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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted July 16, 2019 11:13 AM

See this post.

@lokiseto
I considered programming the AI upgrade in a way that you could select for each faction whether it uses the vanilla AI or the upgrade. But knowing how both work, it was clear that people would try it just once, have a good laugh, and never use the vanilla again. This could be mitigated somewhat by giving the vanilla AI its cheats back. But this wouldn't fundamentally change the situation, hence it did not make much sense to put lots of work into this.

The H5_AIProcess contains the upgraded AI, which was written from scratch, but the corresponding H5_AIadv requires it. So you can't freely mix different .exe files.

The leaving towns unprotected, or not capturing a town within the seven day limit are known bugs where somehow a turn counter is not updated correctly. There are also other bugs that we know about now, or in general the AI aggressivity could need better balancing, which are not difficult to fix one by one, but it doesn't make sense to go back to the development of the 31j code base.

The work is much better spend on the new AI, which for the most part should be as fast as H3, also not using any cheats, having not the seven day lookahead limit, and in general upgrading the game tactically and strategically.

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