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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Defeating Stronghold
Thread: Defeating Stronghold This thread is 3 pages long: 1 2 3 · NEXT»
Undead_Warrior
Undead_Warrior


Known Hero
I hear voices in my head.
posted February 07, 2011 04:14 PM

Defeating Stronghold

Hello. I play against a very skilfull Stronghold player and.... well.... I kinda lost. I tried different strategies, races, but is very difficult to defeat the orcs. I would be very glad if you could offer me some sugestions. Thanx a lot!
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I miss our castle...

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Pitlord
Pitlord


Known Hero
posted February 07, 2011 04:38 PM

its impossible! dont even try it!

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Undead_Warrior
Undead_Warrior


Known Hero
I hear voices in my head.
posted February 07, 2011 04:44 PM
Edited by Undead_Warrior at 16:45, 07 Feb 2011.

Be serious. It is possible. A faction with powerfull dark magic (Necropolis, Dungeon, Inferno) could do some damage with Frenzy and Puppet master but it is not enough. I tried Fortress, but even the mighty Lava Dragons are not a match for the Untamed Cyclops, even if on paper, the Cyclops are weaker. Now I will try again with Dungeon. Maby different upgrades... I don't know what to try any more.
There must be a catch, but I fail to see it.
And I hate to loose.
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I miss our castle...

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted February 07, 2011 05:15 PM
Edited by Arcax at 17:16, 07 Feb 2011.

Dungeon and Inferno have really hard times againts them. They are dying in such a high rate. Skill tree for Dungeon doesnt help either, Defense has a 2% of appearing, lack of dark magic in guild.

Inferno with gating fuels amount of blood rage, but clever prediction of school magic and skills, namely Power of Speed/Endurance + Dark Magic do the trick. Mark of the Damned is nice against Cyclops

As far the highest chances had imo Sylvan, Necropolis, Haven and Fortress. All of these factions has high defense and access to blessed dark, light and defense which is almost a must.
Necropolis and Fortress after mass endurance turtles orcs to death while Haven and Sylvan puts nice pressure on them.

Just my two cents

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Undead_Warrior
Undead_Warrior


Known Hero
I hear voices in my head.
posted February 07, 2011 05:50 PM

Thanx for the sugestions. Now I have near me a nice cup of coffe (cup is not very acurate, judging by its size it would be better called "large jar" ) and I try different strategies versus the computer on Hard. Wish me luck.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted February 08, 2011 11:25 AM
Edited by Mytical at 11:38, 08 Feb 2011.

"First strike" races are the best against Stronghold, though Academy is dangerous against them first strike or not.

Once Academy gets the mini arts going, they can last long enough to decimate Stronghold with their spells.

Early game strikes can be very effective vs Stronghold also.

Anyhow, first strike is just what it sounds like.  Trying to make it so your creatures can reach them before they get a chance to build rage.  Things like Aura of Swiftness, tactics, any artifacts that boost speed..hit them before they build rage and you do a lot more damage.  Defense is also a good skill, and Fortress with Preparation can really do a number IF they can hit defend before Stronghold can reach them.

Mass Confusion can really do a number on Stronghold also, as can vampirism on your powerstacks.

IF you don't have first strike, make them attack you in your castle.  Simply because they have so limited range and flying that it is hard for them to get to you.  Sit back, frenzy/puppet, decay..etc and watch the fun.  This goes double if you are Fortress..with the extra free stack, heavy walls, and destruction spells..you can wittle them down before your troops encounter them at all.  ((Ignite + wall of fire on their centaurs means they have to move centaurs instead of attack or take HEAVY damage)).

Edit : Every town CAN beat Stronghold, but they can also beat just about any town also.
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Necro-Mutant
Necro-Mutant


Adventuring Hero
just want to play Heroes
posted February 09, 2011 12:40 AM

WOW

i'm really impressed from the amount of knowledge that ppl have here about the game. it's very nice to know all that stuff.
i wonder if i could reach that level of knowing

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Fauch
Fauch


Responsible
Undefeatable Hero
posted February 09, 2011 12:47 AM

I've rarely played stronghold, but when I won, it was usually because the opponent couldn't destroy my most dangerous stacks fast enough (usually executionners, chieftains or cyclops)

if ever executionners / chieftains get killed first turn, it's very bad it seems

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Duncan
Duncan


Famous Hero
The Pathfinder
posted February 09, 2011 01:53 AM

Quote:
Hello. I play against a very skilfull Stronghold player and.... well.... I kinda lost. I tried different strategies, races, but is very difficult to defeat the orcs. I would be very glad if you could offer me some sugestions. Thanx a lot!


Tell us again, what week is your final battle?

If it's less than one month, Academy/Dungeon/Inferno/Necropolis should have no problem rushing them.

Between one to two months, things are getting balance among factions though the longer the higher is the chance for might factions. Academy is still the top dog in these periods, provided you know how to play them well.

More than two months, err... Haven + Dark, Fortress + Preparation, but generally it's getting more difficult. One important rule is what's been said, don't let them build rage.

Quote:
IF you don't have first strike, make them attack you in your castle.


By the time Stronghold is able to attack in your castle, it's most likely they have all the ingredients needed to take it down. Why rush? The longer they grow the stronger they are. Attacking castle is normally only on rushing play. Other than that, most players usually set an agreement to meet at certain week on a fair battleground.
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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zaio-baio
zaio-baio


Promising
Famous Hero
posted February 09, 2011 01:54 AM

well, from my experience, its better to pick a might faction against them ( expetially if u arent very skilled), good academy/dungeon players might not have problems with them, but for the average player its just way too hard ( shatters + later the phoenix get one-hit-killed)

necro isnt my favourite choice either - dark vs shatter dark - not much fun here, better pick more unpredictable faction, anyways necro is decent vs orcs

fortress - very bad, stronghold simply picks shatter light + fire resistance and the rampage starts, not to mention that fighting bloodrage with pathetic attack is just wrong

inferno - dark vs shatter dark again, weak defence and unnoticeable 1st turn charge impact, that will just fuel the rage of the orcs army - bad

haven - a good pick, trained champions combined with a lucky attack may give u the victory very easy, but u need an init artie to make this investment worthy. ( familiar ground on helps too )However, charging orcs with only one stack is BAD, it will just fuel their rage, so i charge them only if they dont have strom wind (archangels and griffs add to the pressure), besides if your opponent picks wrong shatter the game is yours  

And how, my favourite - sylvan - great chances, starting with a possibility of a godlike spellpower and knowledge that rivals academys, great defence and good options to make their hits very deadly. Add to this wyngaal and aura of swiftness ( with it 3 more sylvan creatures  can reach the opponent on their first turn). Once  shamans and centaurs are dead( no hordes anger booster and no ranged danger), the game is basically yours - you can ressurect the arcane archers(if they were somewhat killed) and just shoot your opponent to death, while he tries to kill the guardians.
Best magic schools are light/destructive(imbued balistaaa ), however i prefere to pick destructive, just to make sure that i wont fight vs both shatter light and storm wind

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted February 09, 2011 06:39 AM

Even IF you managed to get Shatter Dark (it has a very small chance remember), dark still is one of the strongest spell categories against stronghold.  Destruction gets less powerful as time goes on anyhow, and is further mitigated by rage.  Light is ok, but not as dangerous as Frenzy and puppetmaster..which Stronghold has no cure for.

Summons, especially phoenix in a high sp casters hand can be nasty..I will grant that.  Still seems that dark is the nastiest against Stronghold.  Hmm wonder if Phoenix+Arcane Armor+Regen+Vampirism is possible.  That would be nasty .
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Duncan
Duncan


Famous Hero
The Pathfinder
posted February 09, 2011 06:58 AM

Quote:
...Regen+Vampirism...


Can't cast them both. It would be imba, not just nasty
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Maciek
Maciek


Known Hero
posted February 09, 2011 07:32 PM

Why does nobody mention a stronghold mirror?

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intelligence
intelligence


Adventuring Hero
The Sacred Guardian
posted February 10, 2011 11:57 PM

Quote:
Why does nobody mention a stronghold mirror?


for that you need all kind of offensive stuff like attack, luck and leadership and initiative/attack arties

or you get yourself absolute rage

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ambidext
ambidext


Adventuring Hero
Wandering knight
posted February 16, 2011 07:02 PM

Honestly I find Stronghold a little imbalanced. They're always my biggest problem, my deadliest enemy even if I'm fighting AI.

Their bloodrage is just too strong. Played Haven and Sylvan against them with few victories. Probably can win with an extra long game, with lots of gold in map with Klaus. That's about it.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 16, 2011 09:51 PM

I consider haven a little better since it can use both light and dark effectively making it impossible to pick a 'safe' shatter plus it has units that can engage orcs before they gain any rage. A good attack on cyclopes or any unit for that matter with paladins/champions and it's crippled. Same can happen with angels.

Ofc what REALLY matters is who gets enlightenment
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 23, 2011 02:23 PM

A Demon Lord with Light magic will work too.....

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted March 08, 2011 11:09 PM

I think the best way to win is to not let the Orcs attack you. This means that a lot of defence (sometimes enlightenment as well) and dark magic will be most helpful.
Having a ballista counter is also handy.

Dark magic Sylvan is probably the best, it's just a bit unlikely. Rain some blind/frenzy and let the unicorns blind the rest of them. Then take them out one by one.
Dirael's (or someone else's) wasp swarm is also great to reduce the number of active stacks.

Haven is also good. They have a lot of defence, Dark magic and do a lot of damage. Their magic stats may be a bit too low though, but empathy helps them.

Necromancers have defence and Dark but their army can't do that much against the orcs.

I once defeated Stronghold with a Summoning Demon Lord. Casting phantom forces on archdevils was brutal and when my gated creatures were gone a phoenix took their place. Only the 20 fire warriors were a bit useless.

Light magic is not bad but while you become stronger they are still as strong as before and will hit you as hard as before. It may take too long time before you have that imba light magic buffed army.

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scythesong
scythesong


Adventuring Hero
posted March 09, 2011 02:23 AM
Edited by scythesong at 02:27, 09 Mar 2011.

I've had moderate success beating stronghold players as Deidre. My main problem is that most of of the people I now play with know my favorite strategies.
Predictability is deadly against stronghold, raw power is their specialty.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 09, 2011 07:46 AM
Edited by Elvin at 07:51, 09 Mar 2011.

Not so much a matter of unpredictability other than the choice of magic. Even so my builds are standard and always effective vs or with orcs. Take necro for instance, defense, enlightenment, dark and sorcery is fairly expected yet never ineffective. Same for necro with power of speed/endurance(for exploiting the mass skeleton zombies +1 dmg and +2 hp) and dark. Or a typical offensive sylvan with aura of swiftness, luck, light, defense, enlight, same for a haven with empathy, defense retribution regardless of light or dark..
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Map also hosted on Moddb

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