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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 ... 112 113 114 115 116 ... 150 200 250 300 350 400 419 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 15, 2011 12:13 PM
Edited by Jiriki9 at 13:47, 15 May 2011.

For the number of the honour guard I have a question anyway...how shall it work?

The honour guard has a weekly "growth", increasing it's numbers until max is reached
OR
the honour guard allways starts battle with it's (maximum) number
OR
the honour guard has a maximum number. In a town, the honour guard is refilled up to that number.

EDIT: a third of the votes are in
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 15, 2011 01:49 PM

Honor Guard-First One
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 15, 2011 01:51 PM

So, the Hero Level, as mentioned, shall also have a great influence. What shall it influence? Choose 2-4

The weekly growth of the honour guard
OR
The maximum number of the honour guard
OR
The honour guard stats
OR
The Honour Guard abilities
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted May 15, 2011 01:58 PM

Woh. By my idea, the Honour Guard was a Guard - a single powerful creature that grows with the hero, kind of like Arantir's avatar thing.

As such, I can't do much now, but...

Hero level influences only their stats and abilities.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 15, 2011 02:03 PM

ah, but a guard can consist of more than one person...though, possibly, they wil not be much to begin with...

Now on for Spellbinding (The Wizard can bind spells into units. For the time the spell is bound to the unit, the unit gains unique abilities through the spell. (For example a unit to whom "lightning bolt" was bound, would deal aditional Lightning Damage.)

What effect shall a higher level of Spellbinding have? choose 1-4

Can bin higherleveled spells into units
OR
Can effect units of higher tier.
OR
Increases the time the spell is bound into the unit
OR
Increases the number of spells that can be bound into units at one time by the hero
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted May 15, 2011 02:06 PM
Edited by Minnakht at 14:06, 15 May 2011.

The first three/all but fourth.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 15, 2011 02:34 PM
Edited by Jiriki9 at 18:22, 15 May 2011.

Now...I don't have more questions in mind for this racial^^

Now, we're allready at fortress^^ those not having voted yet should hurry

Cascade

1. Runemagic

Well, it shall work, generally, like in H5.

Questions maybe are...what shall be influenced by the racial level? choose 1-4

Which level of runes can be forged
OR
increasing the effect of runes
OR
How many runes can be used by one creature
OR
Cost of runes

2. And how many levels of runes shall be there?

2
OR
3
OR
4
OR
5

3. Forge (something similar to h5 artificer skill)

Well, something similar...what shall it be exactly?

Like in H5, you create equipment/artifacts for your troops, increasing their stats
OR
you create equipment/artifacts for your troops, but not only increasing their stats, some will also give abilities
OR
Like in H5, you create equipment/artifacts for your troops, increasing their stats, but it only works on Fortress troops
OR
Like in H5, you create equipment/artifacts for your troops, increasing their stats, but it has increased effect on fortress troops
OR
Like in H5, you create equipment/artifacts for your troops, increasing their stats, but Fortress troops can also learn abilities through the artifacts
OR
Like in H5, you create equipment/artifacts for your troops, increasing their stats, but it has increased effect on fortress troops and these can also learn abilities through the artifacts
OR
you create equipment/artifacts for your troops, but not only increasing their stats, some will also give abilities. All of these effects only apply on fortress troops

ADDITION:
This point can be added to any of the choices above, if you wish:
Not every creature can have every type of equipment/artifac (f.e. weapons only available for humanoids)

4. What shall the forging of creature equipment/artifacts cost (permanent costs)? Choose 1-3

Ressources
OR
Maximum Mana of the Hero
OR
Experience Points

5. What shall be influenced by the improving racial?

Forging Cost
OR
Artifact/Equipment Strength
OR
Number of Artifacts/Equipment units can carry
OR
Tier of units for which the hero can make artifacts/equipment
OR
(Only if abilities are in from question 3) Wether ability-giving artifacts/Equipment can be forged
OR
Wether effects can be combined into one artifact/Equipment

What's this, I'm away for hours and no question answered yet
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 15, 2011 06:48 PM

1: Only which level of Runes can be forged. Others are constant.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 15, 2011 07:06 PM
Edited by Jiriki9 at 20:13, 15 May 2011.

1. And how many levels of runes shall be there?

2
OR
3
OR
4
OR
5

2. Forge (something similar to h5 artificer skill)

Well, something similar...what shall it be exactly?

Like in H5, you create equipment/artifacts for your troops, increasing their stats
OR
you create equipment/artifacts for your troops, but not only increasing their stats, some will also give abilities
OR
Like in H5, you create equipment/artifacts for your troops, increasing their stats, but it only works on Fortress troops
OR
Like in H5, you create equipment/artifacts for your troops, increasing their stats, but it has increased effect on fortress troops
OR
Like in H5, you create equipment/artifacts for your troops, increasing their stats, but Fortress troops can also learn abilities through the artifacts
OR
Like in H5, you create equipment/artifacts for your troops, increasing their stats, but it has increased effect on fortress troops and these can also learn abilities through the artifacts
OR
you create equipment/artifacts for your troops, but not only increasing their stats, some will also give abilities. All of these effects only apply on fortress troops

ADDITION:
This point can be added to any of the choices above, if you wish:
Not every creature can have every type of equipment/artifac (f.e. weapons only available for humanoids)

3. What shall the forging of creature equipment/artifacts cost (permanent costs)? Choose 1-3

Ressources
OR
Maximum Mana of the Hero
OR
Experience Points

4. What shall be influenced by the improving racial?

Forging Cost
OR
Artifact/Equipment Strength
OR
Number of Artifacts/Equipment units can carry
OR
Tier of units for which the hero can make artifacts/equipment
OR
(Only if abilities are in from question 3) Wether ability-giving artifacts/Equipment can be forged
OR
Wether effects can be combined into one artifact/Equipment

EDIT: we got half of the votes in now
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 15, 2011 08:13 PM

1: Same as number of skill levels: 4
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 15, 2011 08:14 PM

reasonable

now, for the next racial:

Forge (something similar to h5 artificer skill)

1. Well, something similar...what shall it be exactly?

Like in H5, you create equipment/artifacts for your troops, increasing their stats
OR
you create equipment/artifacts for your troops, but not only increasing their stats, some will also give abilities
OR
Like in H5, you create equipment/artifacts for your troops, increasing their stats, but it only works on Fortress troops
OR
Like in H5, you create equipment/artifacts for your troops, increasing their stats, but it has increased effect on fortress troops
OR
Like in H5, you create equipment/artifacts for your troops, increasing their stats, but Fortress troops can also learn abilities through the artifacts
OR
Like in H5, you create equipment/artifacts for your troops, increasing their stats, but it has increased effect on fortress troops and these can also learn abilities through the artifacts
OR
you create equipment/artifacts for your troops, but not only increasing their stats, some will also give abilities. All of these effects only apply on fortress troops

ADDITION:
This point can be added to any of the choices above, if you wish:
Not every creature can have every type of equipment/artifac (f.e. weapons only available for humanoids)

2. What shall the forging of creature equipment/artifacts cost (permanent costs)? Choose 1-3

Ressources
OR
Maximum Mana of the Hero
OR
Experience Points

3. What shall be influenced by the improving racial?

Forging Cost
OR
Artifact/Equipment Strength
OR
Number of Artifacts/Equipment units can carry
OR
Tier of units for which the hero can make artifacts/equipment
OR
(Only if abilities are in from question 3) Wether ability-giving artifacts/Equipment can be forged
OR
Wether effects can be combined into one artifact/Equipment
____________
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 15, 2011 08:20 PM

1. Like in H5, you create equipment/artifacts for your troops, increasing their stats, but it only works on Fortress troops

I choose this, because I think we said Training should only work for Haven troops. Also, I choose no skills, because that is what Training does.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 15, 2011 08:23 PM

1. What shall the forging of creature equipment/artifacts cost (permanent costs)? Choose 1-3

Ressources
OR
Maximum Mana of the Hero
OR
Experience Points

2. What shall be influenced by the improving racial?

Forging Cost
OR
Artifact/Equipment Strength
OR
Number of Artifacts/Equipment units can carry
OR
Tier of units for which the hero can make artifacts/equipment
OR
(Only if abilities are in from question 3) Wether ability-giving artifacts/Equipment can be forged
OR
Wether effects can be combined into one artifact/Equipment
____________
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 15, 2011 09:29 PM
Edited by alcibiades at 21:31, 15 May 2011.

1. Ressources and experience points (on higher levels).
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 15, 2011 09:32 PM

What shall be influenced by the improving racial?

Forging Cost
OR
Artifact/Equipment Strength
OR
Number of Artifacts/Equipment units can carry
OR
Tier of units for which the hero can make artifacts/equipment
OR
(Only if abilities are in from question 3) Wether ability-giving artifacts/Equipment can be forged
OR
Wether effects can be combined into one artifact/Equipment
____________
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 15, 2011 09:35 PM

Artifact Equipment/Strength
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 15, 2011 09:37 PM

Artifact/Equipment Strength
+
Number of Artifacts/Equipment units can carry
+
Tier of units for which the hero can make artifacts/equipment
+
Wether effects can be combined into one artifact/Equipment

I reckon, unlike Heroes 5, each equipment should generally only affect one skill. So you can make a "sword" to impore attack, or a "shield" to improve defence, but maybe on master level, you can make certain (expensive) equipments which will affect multiple things.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 15, 2011 09:51 PM
Edited by Jiriki9 at 08:42, 16 May 2011.

@warlord: I wasn't clear, so I want to mention, that you could also have took in more than 1 point. Also, I like alci's suggestion so I at least make it a question...shall equipment and bonus be coupled?

No
OR
Yes, certain artifact/equipment makes certain effects stronger/weaker (f.e. a shield would be more effective when you let it give defense, but less for any other things)
OR
Yes, equipments can only have certain effects (so a shield can only give defense, etc.), except for combined effects
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 16, 2011 09:08 AM
Edited by alcibiades at 09:10, 16 May 2011.

Can I answer ...?

I deffinitely wanna say Yes, but I don't quite know which option to take. Second appeals to me because it makes sense, and because it's probably easier to balance, but first is nice because if you really want to all-out on certain parameters, it can be nice, even if it comes at a penalty. But thinking about how abusive certain *cough*Initiative*cough* mini arties could be in Heroes 5, I think I go with second for balance:

Yes, equipments can only have certain effects (so a shield can only give defense, etc.), except for combined effects
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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 16, 2011 09:12 AM
Edited by MrDragon at 10:09, 16 May 2011.

I'll anwser Yes with one minor detail:
It's ok for there to exist exceptions but those should be extremely few, 1 per type or so, maybe 2 on some types. (like say a Shield that might give a non-defensive property but only a very specific one)
Edited for clarity.

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