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Heroes Community > Heroes 5 - Modders Workshop > Thread: Heroes 5.5 - Eternal Essence - Bugs and Known Issues"
Thread: Heroes 5.5 - Eternal Essence - Bugs and Known Issues" This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
Pavijan
Pavijan


Adventuring Hero
posted October 02, 2011 09:22 AM

Aha, you seem to be right... Thanks!
Hmmm... Not sure I like this. Can I somehow return that old part of UI? I will practically NEVER use 8 skills and it seems a little awkward this way? Is there some file I should replace?
Also don't know if it was mentioned, AI mod seams to be incompatible with "skill wheell-in-game" mod (level-up screen pictures are off-centered). Can someone make compatible version? It is still invaluable resource to me (and probably to a lot of people there) ?
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rpgyay
rpgyay


Known Hero
posted October 02, 2011 07:36 PM

After you set all your options when you create a game and save I think you should be able to remove EE_Options.pak and EE_options_text.pak, this should bring back the standard skills interface (though this may cause a problem if someone had chose 8 skills), i'm not sure about the skill-wheel mod but this may fix your problem with that as well. (if not then you may want to contact the person who made that mod or upload it on another thread and see if anyone can make a compatible version with the AI Mod)

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Pavijan
Pavijan


Adventuring Hero
posted October 02, 2011 08:23 PM
Edited by Pavijan at 02:04, 03 Oct 2011.

Actually, I found out...
I deleted "Textures" and "UI\HeroScreen3" folders in EE_options.pak and that returned 6-skill and skilwheel compatible UI without need to delete and return EE_options.pak  every time when starting the map.

I will later try to contact the creators of the skillwhell, but in meantime maybe this version of EE_options.pak can be offered as optional download or component for those who still want compatibility with it?

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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted October 03, 2011 07:22 PM

Beta 3.1.14 is out and has a good deal of AI power enhancements. While this beta does not contain the new advanced strategic AI end stage yet, it contains most of the upgrades we need for the 3.2 release except the end stage and the Hall of Decision. It fixes various freezers, resupply and adventure map object related problems. The AI uses the town portal spell now and visits treasure vaults in heroic difficulty, and on hard if it feels the human player is a threat. The hero flee threshold has been finely tuned. The griffin bugs, landing cell and rush dive delay, and the witch hut bug have been fixed. There are many improvements and upgrades that make the play against the AI more challenging and fun.

If this beta stands up to the tests, I will release it as 3.1i public together with some exceptional goodies Markkur is preparing.

---

Current stable build:
3.1h public release (8.3 MB)

Latest beta build:
3.1.14 beta release (12.3 MB)

Project website:
Heroes 5.5 - Eternal Essence

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PyroStock
PyroStock


Adventuring Hero
posted October 03, 2011 08:47 PM

Thanks!
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rpgyay
rpgyay


Known Hero
posted October 04, 2011 01:22 AM
Edited by rpgyay at 06:36, 07 Oct 2011.

One bug that I found is that heroes guarding treasures would reset to level 1 after getting to either level 33 or 34 (can't remember when the reset occurred) but definitely in early 30's.

Edit*: Verified that at level 34 the hero guardians reset to level 1, I never tested at level 35 but at level 36 the hero guardians are now level 34.

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siinn
siinn


Adventuring Hero
posted October 04, 2011 08:17 AM

Yes yes yes!!!!
EE sounds more and more marvelous with each new release!
Thank you Q, you're the best!

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Markus404
Markus404

Tavern Dweller
posted October 05, 2011 07:32 PM

Hello all,
I've a "small" problem with the latest beta build, the AI does nothing? I am the only who have this problem?

No problem with the stable version. Patched TOE 3.1.
No mods (only some minors changes in some xdb files).

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rpgyay
rpgyay


Known Hero
posted October 05, 2011 08:50 PM

I'm playing with the latest beta, the AI is definitely taking over all their mines, dwellings, killing other things in it's path... visiting the spell shrines, etc. so no problem here.

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Markus404
Markus404

Tavern Dweller
posted October 05, 2011 09:45 PM

Strange... I re-dl the new beta and this time no problem.

In my previous game, I was the window "player ponders" but I thought it was "player turn"...

Anyway, problem resolved.

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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted October 08, 2011 02:29 AM
Edited by Quantomas at 02:31, 08 Oct 2011.

Beta 3.1.15 contains more improvements and bug fixes. The most important change is that after double-checking the code again, it turned out there were indeed two of Nival's cheats remaining. One gave the AI a discount on purchases (50% on hard, 70% on heroic) and an experience boost (10% on hard, 20% on heroic). These have promptly been removed as of beta 3.1.15.

You may now observe how the AI struggles to overcome the same problems as you, and how it has to make compromises because of scarce resources. All in all the game balance is now more minute, more enjoyable, and the AI has truly to stand on its own legs. It does now a better job on optimizing its build order and is up to the task. If you do an excellent job optimizing your own castle build up, you may gain an advantage but it is not easy. Enjoy!

It's now close to the legendary H3 game feeling. With the strategic AI end stage right around the corner, we should very soon have our own gem of a strategy game.

---

Current stable build:
3.1h public release (8.3 MB)

Latest beta build:
3.1.15 beta release (12.5 MB)

Project website:
Heroes 5.5 - Eternal Essence

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rpgyay
rpgyay


Known Hero
posted October 09, 2011 08:11 AM

Great work Quantomas, i'm not sure if it's worth mentioning but on the 3.1.14 beta every now and then it would give me a message during the computer's turn saying "Town Portal Spell Aborted" or something to that effect, I haven't tested the new version so perhaps that's been fixed already.

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 09, 2011 08:31 AM
Edited by markkur at 08:40, 09 Oct 2011.

I saw it once to over 5 months.

I had a great game last night w/14...can't wait to see Beta15.
I had 3 level 20+s and I think the A.i had about the same. Town portal was popping-off like popcorn

@Q

Good timing Q I just finished a very long (disregarding the main objective) 5 month game experience with PoD & Beta14, to really stretch it out and see the "flow". The bugs you found will enhance an already awesome experience.

Only 2 "very minor" issues...I'll send an E.

One comment:

With three A.I. factions present; it was really fun to see the strategy of the A.I. at work. With town portal in play, things really got tense. Each faction had at least one hero that had acheved level 20 status, so figuring out how to approach any domain became very intersting. Of course my actions also set patterns of movement that made me chuckle a few times. One question that is more about design: with TP now used, it seemed to me that "attack became more defend".  I took out one faction. but myself and the other two A.I. were definitely defensive posture. All had massive armies.

Summary: An interesting triangle of strength is where I ended the game. You are spot-on this did remind me of H3's build-up to battle...serious battle
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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted October 09, 2011 06:21 PM

Quote:
Great work Quantomas, i'm not sure if it's worth mentioning but on the 3.1.14 beta every now and then it would give me a message during the computer's turn saying "Town Portal Spell Aborted" or something to that effect, I haven't tested the new version so perhaps that's been fixed already.

Thanks. If you have a savegame from which you could reproduce this message, I would like to have it. Technically, it's a case that should not happen, that the AI thinks it can do town portal but it somehow fails.

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Rinzler
Rinzler

Tavern Dweller
posted October 10, 2011 12:51 PM
Edited by Rinzler at 17:53, 10 Oct 2011.

Firstly thank you Quantomas for this mod, I'm playing it since version G, and with every new versions always are some improvements. Because of your mod playing HeroesVI beta isn't as much fun like Hereoes 5.5

But here my last insight:

beta15,Hard difficulty, heroic lookahead, easy neutrals, no guards.

I just finished RatRace3x3 and must say there are some problems with AI. Maybe this is because interference of map alone to your mod. As always I cleaned save folder and have only one map in maps directory.

1. AI does not obtain Sphinxes, non of them. You can see this in attached save file.
2. AI somehow stuck. At the end I was 30lvl, AI 22lvl. It looked like, after crossing the garrison, AI didn't know what to do.
3. When I was close to AI's castle, it did use town portal .. but .. with weaker hero (defeated with one cotn).
4. One turn after obtaining his town .. hmm .. all his heroes stopped moving. Then withing three days I got my main to him and he stood there during those turn.
5. I fought on 30lvl with Sphinx's forces. That was really fun, in a good way. I won, but I lost most of my army. But there were some stupid actions by AI. He pupped my strongest stack, then did frenzy on it. His frenzy on my stack of 40 Wraiths most of the time was on my side. Because he used it almost every time with his stacks by it. Even when only his 16 Bone Dragons stood by pupped Wraiths.

Greetings

Name of this save in a game is: Autosave 1 11:21[url=http://www.speedyshare.com/files/30679833/RRafter.sav]http://www.speedyshare.com/files/30679833/RRafter.sav[/url]

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 10, 2011 05:35 PM

Welcome Rinzler

It may take Q a bit to get back here, he's back in the lab. Well, he's not left it much lately, but atm, I "think" he may away for a short while.

Thank you for the contribution.


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Rinzler
Rinzler

Tavern Dweller
posted October 10, 2011 08:36 PM
Edited by Rinzler at 19:18, 11 Oct 2011.

Quote:
Welcome Rinzler

It may take Q a bit to get back here, he's back in the lab. Well, he's not left it much lately, but atm, I "think" he may away for a short while.

Thank you for the contribution.




No need to hurry But I'm waiting patiently for a stable release. Q mentioned there will be your new map

I really enjoyed those from EE, especially Island Hoopers v2 (as Inferno). But I must say playing Necro there is pretty painful. Hard(!) to creeping fast.

After finish Dragon Pass I must say, there weren't to much buggy situation as in the RatRace. Maybe because heroes levels were lower. Played hard difficulty with heroic lookahead and it felt a little bit easy. Maybe time to move to heroic difficulty, because AI doesn't cheat now. But as I wrote, beta 15 feels easier than previous versions. Or maybe thanks to Elvin's advices I'm now that good (lol).

Regards



Edit.
I'm testing a new beta on Islnd Hoopers, playing necro faction, hard difficulty. Week 1 of second month and by now no big bugs. I captured inferno town, where was stationing AI's main hero lvl 15 - one lvl lower than me. Finally AI didn't have all upgrades in his town, thanks to beta 15

Only one thing is strange for me. What for AI need 6 heroes in early game. I can understand scouting, but there is not much to do on it own territory. And if you try go to other AIs territory with scout hero, you will lost it in seconds. Especially as he didn't clean his way to water, where he could scouting. See a pic below, three of them standing close to each other, two of them I killed in a way from portal to Infernos town. I think this is wrong way using money.

[URL=http://www.imagebam.com/image/29150d153485312][/URL]
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 11, 2011 06:42 PM

Quote:
No need to hurry  But I'm waiting patiently for a stable release. Q mentioned there will be your new map


I'll respond about maps in the "E.E. Misc. thread"


Quote:
After finish Dragon Pass I must say, there weren't to much buggy situation as in the RatRace. Maybe because heroes levels were lower. Played hard difficulty with heroic lookahead and it felt a little bit easy. Maybe time to move to heroic difficulty, because AI doesn't cheat now. But as I wrote, beta 15 feels easier than previous versions. Or maybe thanks to Elvin's advices I'm now that good (lol).


When it comes to scripts and the new A.I.; I'm not able to assist much, since I'm no programmer. It could be that something in Rat Race is in conflict with the A.I., just like Mods often cuase problems.

About the difficulty, what Q found with the cheats is no small thing. In short; it will grealy impact all map-testing/playing results thus far. <imo> To accurately gage levels of difficulty, it will require re-commitments to retest and replay our favorite maps (those we know the best) and also try a few we've never played.

And...I've no doubt Elvin has helped you. That's what he's about


Quote:
AI has 6 heroes. I can understand scouting, but there is not much to do on it own territory.


I,m sure Q had discovered this one for himself. I have been surprised over time that he has done a lot of Beta testing himself, even with the huge work of his' A.I. code and all that has gone into 5.5. I'm not shooting-down reporting it, there is no way that any of us can know what he's seen. Better safe than sorry is the old adage.
It appears to me that a sort of "Default" is firing. 3 heroes per town and if a second town is taken "even briefly" then the A.I. must be adding another trio. But's that's all a guess.
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"Do your own research"

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rpgyay
rpgyay


Known Hero
posted October 11, 2011 09:33 PM

I decided to try multiplayer just to test and I noticed that the option windows are out of place with and without the EE_Options, also the options I had chose in single player didn't get applied, the taxes, etc. Starting the game worked but I did experience a slight delay when trying to move heroes, etc. I'm not sure if this helps but I went ahead and uploaded the AI logs here.

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Rinzler
Rinzler

Tavern Dweller
posted October 12, 2011 01:09 PM
Edited by Rinzler at 18:23, 12 Oct 2011.

Island Hoopers v2 / hard / hard lookahead / no artifact guard / no taxes

I finished Island Hoopers on hard. Game was really enjoyable and AI is 100% smarter than HeroesVI's AI. But in my 4 months long game there was several trifles.

I was surprise, only one of all AI got tier 7 dwelling (but he passed over tier 6).

Another struggle was, that sometimes AI got in, and then out, and again in and out .. and couple of times again, in order to finally move to direction he wanted.

Portals again:
1. AI's main hero was close to a portal (which was one turn from town) and spent there like 4-5 turns, after that he returned to his captured earlier town.
2. AI's main hero stood by portal 3 turns, and then graciously attacked my town.
3. AI's second hero was 1-2 turns in the vicinity of portal and instead going straight forward to my empty city, he got a mine, then dwelling and while he was thinking about attack I got time to prepare myself .. and I got pretty fun situation, when I stood one move point from entrance to my town. He tried to pass over my hero, and enter straight to the town. I thought .. oh snow .. and then I see combat and lol at a situation .. because this was pretty human behavior

I was one turn from Inferno's empty town (this at the bottom) with my scout hero (I was heading from boat on the right side and I was in the middle way to his town). AI during his turn, bought a hero (good move), moved to a refugee camp on his right, and probably a second one too (but I didn't see this, because of a fog). I thought for a while, smart move. But I realized he didn't buy creatures from both refugee camps. So I bought them, and captured his town.......of course my triumph didn't last long, because in a next turn, his main hero smashed me to peaces, but he had to build again his capitol.

Fortress territory .. I captured this town earlier, and heaven AI took it from me couple of turns later. After that I saw AI's two heroes in a location, where boat is. They were moving around for 2-3 turns, and finally both built a boat to sail out. By then I was one turn from the town, and managed to capture it with my scout hero.

And last thing .. I was heading to Dungeon town, AI used Town Portal with his challenging army. So I went straight forward to his Heaven town to see what he is going to do. I was like five movement points to the destination. AI moved to a portal, then moved just a little bit further and ... he probably realized he didn't have enough movement points to use Town Portal. So I turned back and crashed him


edit:

The Art of Strategy / heroic / heroic lookahead / no artifact guard / no taxes

Hmm .. that was way too easy. I took it slow, without rushing.

1. AI's main hero was 80% of time on his territory. Didn't even think for a while to come to me with visit.

2. He sent two scout heroes to the middle of an island, where are two gold mines. He did it while I was cleaning it with my main. They were waiting, till I got in to boat. Then they both moved to land, afterward I back and killed one. Second hides in the Sanctuary. I left him and later he took only one gold mine.

3. I came to AI's second town in the middle of second months and here is what I found:
[URL=http://www.imagebam.com/image/db1419153668923][/URL]
Guess what has been defending it? 10-20 Gargoyles!

4. AI has problem with moving again near a portal. Maybe there is something with it.
[URL=http://www.imagebam.com/image/90fea2153669443][/URL]

As I was playing he stood there for three turns.
Here is a save file when he took artifact and stopped:
[url=http://www.speedyshare.com/files/30714795/art_of_strategy_-_AI_stuck.sav]http://www.speedyshare.com/files/30714795/art_of_strategy_-_AI_stuck.sav[/url]

And here is save file two turns later, where he standing in the same place:
[url=http://www.speedyshare.com/files/30714796/art_of_strategy_-_AI_stack_-_2_turns_after.sav]http://www.speedyshare.com/files/30714796/art_of_strategy_-_AI_stack_-_2_turns_after.sav[/url]

After reloading game, he managed to go to stables in two turns (pic below), I assume he could do it in one turn.
[URL=http://www.imagebam.com/image/4bfd9d153669431][/URL]

5. I finished game with 150k gold, wood and ore 55, rare resources 177. He had 5400 gold, wood and ore 22 and rare resources 14!

My main in final battle: 20lvl, attack 10, defense 15, spellpower 19, knowledge 7 (105mana)
His main: 17lvl, attack 3, defense 1, spellpower 9, knowledge 13 (130mana)

AI struggled with money. After capturing his capitol there were 17 Rksasha to buy. But he managed to upgrade all dwellings.


Sorry for a long post, I simply wanted to share my experiences with beta 3.1.15.

Regards

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