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Thread: H6 Beta creatures and stats | This thread is pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT» |
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Vangelis21
Supreme Hero
Manchild
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posted June 30, 2011 02:42 PM |
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Quote: @Vangelis: thanks for your effort but it's now unnecessary! We just received an updated list of all creature stats from the beta and I'll post the information here ASAP.
you mean a ready list with all that info? Don't worry about it, it is good to have it no matter who does it! where will it be posted?
also, is there anything that would be nice to be made? stats, screenshots, replays (with fraps because as i see the save replay thingy does not work), magic analysis, comparisons or whatever? I have some free time lately and I would like to make somehting
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Heroes VI is here and Necropolis is serious trouble!
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted June 30, 2011 03:28 PM |
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I saw it, thanks ceph. Though a complete pic guide would still be nice to have. Shiny and easy to go through.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted June 30, 2011 05:41 PM |
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Yeah, would like to compare base creaure stats to other base creature stats from the different factions......but nice pics Vangelis
Notice how the only haven creature to be able to go all the way is the blazing glory....most others have +6 movement..blazing glory also has the highest initiative/speed...and the most abilities...
Luck is not a factor too much as the range is small between core, elite and champion if not the same....morale on the hand favours the higher tier creatures...
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Vangelis21
Supreme Hero
Manchild
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posted June 30, 2011 08:04 PM |
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I will keep posting the pics here as I did with Haven. You will have the next faction hopefully in the next 2-3 hours
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Heroes VI is here and Necropolis is serious trouble!
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Fauch
Responsible
Undefeatable Hero
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posted June 30, 2011 08:16 PM |
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lol, crossbowmen have as much movement as angels, crusaders and griffins??
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Kitten
Known Hero
Roar
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posted June 30, 2011 08:47 PM |
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Quote: I will keep posting the pics here as I did with Haven. You will have the next faction hopefully in the next 2-3 hours
<3 . And the size how the pictures is good As it lines all creatures of same Tier together.
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Vangelis21
Supreme Hero
Manchild
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posted June 30, 2011 09:42 PM |
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Opening post updated with Necro screenshots
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Heroes VI is here and Necropolis is serious trouble!
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spamm
Hired Hero
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posted July 01, 2011 12:18 AM |
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Haven, Inferno, Necropolis: [url=https://spreadsheets.google.com/spreadsheet/ccc?key=0Aj5I7_BjhTG6dFN1MndfMjhpdWlxWDRFeDhTLTdhSFE&hl=ru&authkey=CI39hqwM]creatures[/url] from the beta.
Without "We just received an updated list"
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[url=http://spammmods.narod.ru]Mods & Info[/url]
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Nelgirith
Promising
Supreme Hero
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posted July 01, 2011 01:11 AM |
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Quote: Haven, Inferno, Necropolis: creatures from the beta.
Without "We just received an updated list"
Fate Spinner (spider)
Darkness damage. Damage : 46-52
Initiative : 45
Fate Weaver (spider)
Darkness damage. Damage : 50-56
Initiative : 45
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SwampLord
Supreme Hero
Lord of the Swamp
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posted July 01, 2011 07:10 AM |
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So is the Defense skill gone entirely, replaced by the % instead? Still kinda fuzzy on how that works.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!
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Vangelis21
Supreme Hero
Manchild
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posted July 01, 2011 07:25 AM |
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Opening post updated with Sanctuary creatures
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the defense system I think is more clear now. It allows you to calculate a lot easier the reduction
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Heroes VI is here and Necropolis is serious trouble!
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namad
Tavern Dweller
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posted July 01, 2011 07:33 AM |
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defense has ALWAYS BEEN A PERCENT.... and so has attack... ever since homm1!!!
now you never got to see the percent, but the formula was basically attack-defense=number ... number times ~5=percentage change up or down (i think it was 5 in homm1 but it's its been various amounts!)
anyways now that the players get to directly see the percent well... it's easier to make informed decisions
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SwampLord
Supreme Hero
Lord of the Swamp
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posted July 01, 2011 07:49 AM |
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Quote: defense has ALWAYS BEEN A PERCENT.... and so has attack... ever since homm1!!!
now you never got to see the percent, but the formula was basically attack-defense=number ... number times ~5=percentage change up or down (i think it was 5 in homm1 but it's its been various amounts!)
anyways now that the players get to directly see the percent well... it's easier to make informed decisions
Well what's confusing me is that the percent was always relative to whatever you are attacking, unless I'm just reading it wrong ingame and it's always presenting itself as relative to something.
I know it's always been a % bonus or subtraction, I'm not that dumb.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted July 01, 2011 09:06 AM |
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Quote: defense has ALWAYS BEEN A PERCENT.... and so has attack... ever since homm1!!!
now you never got to see the percent, but the formula was basically attack-defense=number ... number times ~5=percentage change up or down (i think it was 5 in homm1 but it's its been various amounts!)
anyways now that the players get to directly see the percent well... it's easier to make informed decisions
I don't think so, in H5 defense was a number and when you attack or defend in battle the attackers attack is compared to the defenders defense and one is subtracted from the other to determine the resulting damage.
In H6, they are using percentages so the resulting damage is reduced by this percentage no matter what the attack of the attacker is...
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MattII
Legendary Hero
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posted July 01, 2011 09:22 AM |
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Edited by MattII at 09:24, 01 Jul 2011.
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Quote: defense has ALWAYS BEEN A PERCENT.... and so has attack... ever since homm1!!!
now you never got to see the percent, but the formula was basically attack-defense=number ... number times ~5=percentage change up or down (i think it was 5 in homm1 but it's its been various amounts!)
That's not the same thing, back in 1-5 the damage reduction of the defence value depended on the attacker's attack value. Now it's a single, fixed value.
Okay, I get might/magic attack and defence, speed? (the boot), haste? (the wings) and health, but the horse/chess-knight symbol, flower symbol, and I'm presuming the ballistics ball down the bottom has something to do with ranged damage?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 01, 2011 09:27 AM |
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It is not simpler. Now you have both hero defense AND the % reductions, there is a specific formula to calculate properly.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Shalwend
Tavern Dweller
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posted July 01, 2011 09:43 AM |
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@Vangelis21: The Sanctuary girls... Well, you'll notice.
Anyway, nice work - thanks! Keep'em coming!
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odium
Known Hero
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posted July 01, 2011 09:44 AM |
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In my opinion the old system was better. A bit harder to compute the exact value but the fact that the damage reduction was dependent on the skill of the opponent was a plus. Even though the current mechanism in not exactly known in detail its principles are quite clear: the creature starts with a basic % and then the hero adds some more depending on his defense value (non linearly, something like up to d=5 add 1.5% per point, for d=6-10 add 1% per point - example made up) correlated with the various bonus % from unit abilities or hero abilities.
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Vangelis21
Supreme Hero
Manchild
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posted July 01, 2011 09:51 AM |
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Quote: @Vangelis21: The Sanctuary girls... Well, you'll notice.
Anyway, nice work - thanks! Keep'em coming!
hello, I didn't understand what you meant about the sanctuary girls...
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Heroes VI is here and Necropolis is serious trouble!
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Nelgirith
Promising
Supreme Hero
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posted July 01, 2011 10:08 AM |
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The Mizu-Kami is in the wrong spot
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