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 Moonstryder 
  
  
   
Hired Hero 
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posted October 28, 2011 08:40 PM | 
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Is it possible to Mod Campaign Heroes, Like if I wanted Irina to have the 6% Air Bonus?
 ____________ 
Conflux Fanatic
 
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 abadjpyo 
  
   
Tavern Dweller 
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posted October 29, 2011 03:23 AM | 
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@moonstryder yeah i think so just edit game.orc and go to heroes or something. 
@whomever:  sooo anywho i followed the steps on using the editor n all and was able to open up game.orc... buuut after I edited the file I wanted to and saved, I realized there were no instructions on how to put it in-game!  meaning what do I do next with the saved/modified game.orc file?  how do I apply the changes to the original heroes directory? thanx 
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 Avirosb 
  
   
        
Promising 
Legendary Hero 
No longer on vacation 
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posted October 29, 2011 03:33 AM | 
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Quote: *cough*
   
God drat it, does this mean I'll have to buy the game now?! 
Hmm... Maybe I'll it as a christmas gift for myself. 
 
I kinda want to see Sylvester Stallone as the crossbowman now 
  
 
 
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 esvath 
  
  
     
Known Hero 
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posted October 29, 2011 07:52 AM | 
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Quote: *cough*
   
 
 
That's... that's... AMAZING!   
 
I will give you a red star for this marvelous contribution to the future of humankind!  
 
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 Anna 
  
  
    
Adventuring Hero 
Dazzling Light Incarnation 
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posted November 03, 2011 05:38 PM | 
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This thread went kinda quiet so I thought of asking you guys what mods are you working on currently and what mods you plan on working on soon? 
 
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 Cepheus 
  
     
        
Honorable 
Legendary Hero 
Far-flung Keeper 
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posted November 03, 2011 08:28 PM | 
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Nothing interesting on my end. I'm just gonna wait until BH come out with a stable version of the modkit.
 ____________ 
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII
 
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 xerox 
  
   
         
Promising 
Undefeatable Hero 
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posted November 04, 2011 12:38 AM | 
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Besides enjoying the campaigns A LOT (1000000 billion times better than the original H5), I am currently remaking a H3 map called "Carpe Diem". It's actually pretty challenging to do and my H6 version of it won't be an exact clone.  
 
The main challenge of the map is remaking the old H3 Seer's Hut, so I have to figure out how to make some Quest scripts (like Kill 15 Water Elementals) 
 
maybe people could share screenshots of their creations?  
H6 is an incredibly beautiful game and you can do loads of creative and visually stunning stuff in the editor.
 ____________ 
Over himself, over his own  
body and  
mind, the individual is  
sovereign.  
- John Stuart Mill
 
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 bigjocker 
  
    
       
Responsible 
Supreme Hero 
Forgotten but not Forsaken 
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posted November 08, 2011 09:55 AM | 
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Does anyone know where exactly could I find atributes of all spells? Search everywhere and I couldn't find it. 
Also, what is the diference between data.orc and data7.orc? Except for their size. Which one should be modified to see the results ingame? Both of them have game.orc inside and the structure seems the same.
 ____________ 
HoMM3Lite
 
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 Ughduty 
  
   
Tavern Dweller 
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posted November 08, 2011 06:45 PM | 
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Edited by Ughduty at 18:45, 08 Nov 2011. 
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@BigJocker 
You must extract all files in the order of their numbering and overwrite files that already exist.  
 
After you did your editing and you want to create your mod-file you can just create a new Data file like Data8.orc. In this file you have to pack just your modified file/s with their directory structure. 
 
 
Have Fun
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 bigjocker 
  
    
       
Responsible 
Supreme Hero 
Forgotten but not Forsaken 
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posted November 08, 2011 07:31 PM | 
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Quote: @BigJocker 
You must extract all files in the order of their numbering and overwrite files that already exist.  
 
After you did your editing and you want to create your mod-file you can just create a new Data file like Data8.orc. In this file you have to pack just your modified file/s with their directory structure. 
 
 
Have Fun
   
The thing is that there's nothing to mod , since I can't find where the atributes of spells are.
 ____________ 
HoMM3Lite
 
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 MrZor 
  
   
Tavern Dweller 
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posted November 10, 2011 04:41 AM | 
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Edited by MrZor at 04:42, 10 Nov 2011. 
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Hello All, I stumbled on this forum when I was looking for methods to peak into the .orc files. If anyone is interested I've found you can enable some of the hidden menus using the xml files stored in data.orc 
 
[url=http://i.imgur.com/QRmxI.jpg]Cheat Menu[/url] 
 
Looking in the swf folder, I noticed a file called CheatWindow.swf so I modified the following files and got it to pop up in game and it worked!  
 
Inside of OnlineWidgets.xml and OnlineWidgets.pcb.xml I added: 
 
  <OnlineWidget> 
    <Name>CheatWindow</Name> 
    <FilePath>CheatWindow.swf</FilePath> 
    <ImagePath>../SourceAssets/Textures/General/Icons/Widgets/Wdgs_news.png</ImagePath> 
  </OnlineWidget> 
  <OnlineWidget> 
    <FilePath>ManageWidget.swf</FilePath> 
     <ImagePath>../SourceAssets/Textures/General/Online/widgetButton_manageBg.png</ImagePath> 
  </OnlineWidget> 
 
 
I wasn't sure which one to edit, so I changed both. I also modified the defaultProfileData file and added: 
 
    <CheatWindow visible="true" showInTaskbar="true" position="189,309" /> 
 
Although I don't think that actually positioned the dialog. 
 
When I launched the game, I used the Widget Manager to enable the cheat button (It has the news icon as the news button since that's the png I picked.) This was enough to get the cheat to work. Sometimes you have to click the button a couple times to get the dialog to show fully in the window.  
 
Has anyone experimented with this and gotten any of the other menus to work? I'm still tinkering, but I was wondering if anyone else was messing with it. 
 ____________ 
 
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 xanous 
  
   
Tavern Dweller 
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posted December 31, 2011 12:00 AM | 
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Quote: Hello All, I stumbled on this forum when I was looking for methods to peak into the .orc files. If anyone is interested I've found you can enable some of the hidden menus using the xml files stored in data.orc 
 
[url=http://i.imgur.com/QRmxI.jpg]Cheat Menu[/url] 
 
Looking in the swf folder, I noticed a file called CheatWindow.swf so I modified the following files and got it to pop up in game and it worked!  
 
Inside of OnlineWidgets.xml and OnlineWidgets.pcb.xml I added: 
 
  <OnlineWidget> 
    <Name>CheatWindow</Name> 
    <FilePath>CheatWindow.swf</FilePath> 
    <ImagePath>../SourceAssets/Textures/General/Icons/Widgets/Wdgs_news.png</ImagePath> 
  </OnlineWidget> 
  <OnlineWidget> 
    <FilePath>ManageWidget.swf</FilePath> 
     <ImagePath>../SourceAssets/Textures/General/Online/widgetButton_manageBg.png</ImagePath> 
  </OnlineWidget> 
 
 
I wasn't sure which one to edit, so I changed both. I also modified the defaultProfileData file and added: 
 
    <CheatWindow visible="true" showInTaskbar="true" position="189,309" /> 
 
Although I don't think that actually positioned the dialog. 
 
When I launched the game, I used the Widget Manager to enable the cheat button (It has the news icon as the news button since that's the png I picked.) This was enough to get the cheat to work. Sometimes you have to click the button a couple times to get the dialog to show fully in the window.  
 
Has anyone experimented with this and gotten any of the other menus to work? I'm still tinkering, but I was wondering if anyone else was messing with it. 
   
 
 
 
 
 
can someone help me   with that i have problems with that please can someone tell my how to properly do that or just upload file with all changed files 
 ____________ 
 
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 victorash 
  
   
Tavern Dweller 
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posted January 03, 2012 12:03 PM | 
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Hello,  
I’ve been reading for a while the forum, but I just decided to make an account and post. 
So here’s the issue: 
I know that you can add the maps to Documents\Might & Magic Heroes VI\Scenario\ and they will appear at the end of the list, but as I did that the Conflux system was kind of bugged meaning you can play that map with your design heroes + using Traits and can equip Dynasty weapons, but the Weapon does not get Experience (I used Oblivion from lvl 0). Also you don’t get experience overall for your Dynasty Levels 
So I thought that maybe if I insert the map directly to the .orc files the map would be considered official and Conflux would work properly. I followed the guide, transformed Data2.orc to Data2.zip. Copied the map (I used Christmas_Treasure_Hunt.scn – maybe you know it from the contest) to Data2.zip\Scenario\ transformed it back to .orc and overwrote it in the game. Doing all that didn’t enable it in the map list ingame. 
So 2 questions: 
1. is there something else I should do so that the map would appear in the game (f.e modify a file in an .orc that would have all the official listed map) ? 
2. did anyone manage to get Conflux bonuses working fine for a Custom Scenario apart the official ones? 
Thanks for your time 
 
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 Negativland 
  
   
    
Promising 
Adventuring Hero 
but I'm not 
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posted January 04, 2012 03:40 PM | 
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@victorash: in Data8.orc > Game Data folder there is a file named maps.xml. Add a string for it in there (under Single_Skirmish). Just to be sure, also add the Xmas map in the Scenario folder in Data8 (not sure if necessary though). Worked for me. 
 
--- 
 
Has anyone (else) played with reskinning / recoloring units yet? I'm having big trouble recoloring semi-transparent units like spring spirit and ghost, they keep shining in that annoying blueish / greenish color, no matter what I do  
 
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 xerox 
  
   
         
Promising 
Undefeatable Hero 
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posted January 04, 2012 03:44 PM | 
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I tried but there were like 6 texture files for all creatures...
 ____________ 
Over himself, over his own  
body and  
mind, the individual is  
sovereign.  
- John Stuart Mill
 
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 Negativland 
  
   
    
Promising 
Adventuring Hero 
but I'm not 
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posted January 04, 2012 06:01 PM | 
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Well most of the time, things are fine by just editing unitname_diff and maybe unitname_spec. If you want to change the glowy stuff then also edit unitname_emis. Here's a page that explains what some of these maps do. And here's a video showing how specular maps (unitname_spec) affect the surfaces. 
 It's kinda tedious indeed, but the results can be very interesting. The most excruciating process is actually testing. So much repacking and converting I wanna die    
Glowing and transparent units have things scrambled around the maps and I'm having a harder time figuring them out. But at least I could completely recolor a glory, while I can't do that with spring spirit. There's something else that makes her blue and I can't find it.
 
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 Negativland 
  
   
    
Promising 
Adventuring Hero 
but I'm not 
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posted January 06, 2012 02:58 PM | 
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anyway...
  2 repainted units   
 
red Vampire: 
 
  
 
other screenshots (from game.orc editor's model viewer): 1 | 2 | 3 | 4 | 5 
 
and a couple more from battles:  
 
  
 
  
 
 
(not so snowy) Snow Maiden: 
 
  
 
other screenshots: 1 | 2 
 
too lazy to update their bestiary pics though   
 
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 Avirosb 
  
   
        
Promising 
Legendary Hero 
No longer on vacation 
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posted January 06, 2012 04:56 PM | 
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You are decidedly more competent at this than Ubihole's own developers. 
 *Bows* 
 
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 xerox 
  
   
         
Promising 
Undefeatable Hero 
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posted January 06, 2012 06:22 PM | 
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wow I love them  
 
I will do some retexturing myself, I loved doing that in H5 ^^
 ____________ 
Over himself, over his own  
body and  
mind, the individual is  
sovereign.  
- John Stuart Mill
 
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 alcibiades 
  
     
         
Honorable 
Undefeatable Hero 
of Gold Dragons 
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posted January 06, 2012 08:10 PM | 
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Quote: (not so snowy) Snow Maiden: 
 
  
 
other screenshots: 1 | 2
  I say yes!  
 ____________ 
What will happen now?
 
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