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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6: modding
Thread: Heroes 6: modding [ This thread is 12 pages long: 1 2 3 4 5 (6) 7 8 9 10 11 12 ]
NeoCat1993
NeoCat1993


Hired Hero
Upcoming Master-Modder :p
posted February 16, 2012 07:07 PM

F***... -.-

Official Modtools would be an excellent idea, Ubihole. Bethesda is doing it right...

Didn't they promised the game will be pretty moddable? You can't even do cool stuff with the mapeditor anymore!

Anyway, maybe we should find out which .dll is used for the 3D stuff? I have no idea - but if we find out it should help getting access to the meshes and stuff.

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seingeist
seingeist


Promising
Adventuring Hero
posted February 17, 2012 03:54 AM

What is the original source of that ORC editor?  Did that come from Black Hole or a fan (meaning, would it be at all possible to get an updated one)?

I wish that I spoke Russian.  

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Skymage42
Skymage42

Tavern Dweller
posted February 17, 2012 08:04 AM
Edited by Skymage42 at 08:23, 17 Feb 2012.

Well, i tried to used the runeditor.cmd, and it works, the dialog that appears  an i can go through the files in game.orc, the window wich should appear says:
"Wait until campaign editor window opens then press 'ok'", so i waited, closed the current map and everything went allright, and yes, i have the latest updates

So im able to edit this files, but i havent tried to play with the edited files yet, but it should work...

Maybe you should copy the files for the editor into the heroes-folder again

Have you added the folders in data8/9.orc? in data8.orc there was a new game.orc-file, so that could be a problem...

EDIT:
The "GameEditor.exe"-File was last changed at November the 30th, "HackEditorMMH6.dll" and "runeditor.cmd" at October the 17th
If that helps anyone, these are the files i use
____________

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Falconian
Falconian


Adventuring Hero
posted February 17, 2012 09:34 AM

Quote:
Well, i tried to used the runeditor.cmd, and it works, the dialog that appears  an i can go through the files in game.orc, the window wich should appear says:
"Wait until campaign editor window opens then press 'ok'", so i waited, closed the current map and everything went allright, and yes, i have the latest updates

So im able to edit this files, but i havent tried to play with the edited files yet, but it should work...

Maybe you should copy the files for the editor into the heroes-folder again

Have you added the folders in data8/9.orc? in data8.orc there was a new game.orc-file, so that could be a problem...

EDIT:
The "GameEditor.exe"-File was last changed at November the 30th, "HackEditorMMH6.dll" and "runeditor.cmd" at October the 17th
If that helps anyone, these are the files i use


Just as I was losing hope in game.orc editing, you appear...

So you have the working version it seems, PLEASE upload it. On mediafire possibly.
If you can do that, we will be able to mod everything

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Skymage42
Skymage42

Tavern Dweller
posted February 17, 2012 03:13 PM
Edited by Skymage42 at 15:13, 17 Feb 2012.

Quote:

Just as I was losing hope in game.orc editing, you appear...

So you have the working version it seems, PLEASE upload it. On mediafire possibly.
If you can do that, we will be able to mod everything



I uploaded it, hope it works for you as good as it works for me^^
Just 1 problem, after i saved and closed the game.orc, when i try to close the editor, it crashs, but thats not a problem, i hope...

The upload-link:
GameEditor
____________

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seingeist
seingeist


Promising
Adventuring Hero
posted February 17, 2012 04:50 PM
Edited by seingeist at 17:16, 17 Feb 2012.

Quote:
Quote:

Just as I was losing hope in game.orc editing, you appear...

So you have the working version it seems, PLEASE upload it. On mediafire possibly.
If you can do that, we will be able to mod everything



I uploaded it, hope it works for you as good as it works for me^^
Just 1 problem, after i saved and closed the game.orc, when i try to close the editor, it crashs, but thats not a problem, i hope...

The upload-link:
GameEditor


Thank you so much!!!

This is looking extremely promising at the moment.  

Here's something odd.  I was looking at the unit stats in Game.orc and I noticed that under "Attributes," they still have their pre-1.2 values.  That is, for example, the Cerberi are still 4/8 defense instead of 6/8, and the Sacred Kirin are 33/35 instead of 31/33.

Is there somewhere else that these values were changed or supplemented?  

(I just confirmed that the values are correct in-game, so they must be changed elsewhere).  

EDIT:  OK, I figured out what was going on.

Game_2.orc has the proper updated unit values.

This probably means that Game_2.orc is the only one that the game currently uses.  Apparently, patch 1.2 (and 1.1 before it) didn't edit the Game.orc file, it simply added a new Game_#.orc file and told the game to use that one instead of the old one.

For the purposes of editing then, it is probably safe to ignore Game and Game_1 and just focus on Game_2.

However, unfortunately, there is a problem there, and it might be a serious one .   When you open Game_2.orc, the following Warning message appears on the screen:

"The file has been created with newer version of this application, saving it will cause data loss."

I haven't yet tested this to confirm it, and it's certainly still worth a shot, but I just thought I'd throw it out there.


Perhaps it's possible to direct the game to use the original Game.orc or Game_1.orc file instead of Game_2.orc, but I haven't the foggiest idea how.  I suppose renaming Game.orc to Game_2.orc might be worth trying, but it seems unlikely.  

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Falconian
Falconian


Adventuring Hero
posted February 17, 2012 05:18 PM

Woah now these are good news.
Can't wait to get home and mod the code!
If it works I'll be tons of hours of fun.

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Falconian
Falconian


Adventuring Hero
posted February 17, 2012 08:28 PM
Edited by Falconian at 20:58, 17 Feb 2012.

Just gave a quick look into the code.

Seingeist, I figured out the issue you're talking about and resolved it.

The old procedure was to unpack all DataX files into a folder and then mod from there, but if you do this now the editor detect duplicate versions of IDs that should be unique, so it won't save.

In shorts, the game only uses data8 as of 1.2.1 so simply make a folder and unpack data8 in it alone.
I tested it and it opens, edits and saves correctly, without errors or data loss.


The code doesn't look very straight-forward like H5, but shouldn't be too hard to figure out either.
Peter from Black Hole needs to simplify his coding method lol.

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seingeist
seingeist


Promising
Adventuring Hero
posted February 18, 2012 04:09 AM

Quote:
Seingeist, I figured out the issue you're talking about and resolved it.

In shorts, the game only uses data8 as of 1.2.1 so simply make a folder and unpack data8 in it alone.
I tested it and it opens, edits and saves correctly, without errors or data loss.


You are a f@#$ing rock star, my friend.

Amazing.  

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seingeist
seingeist


Promising
Adventuring Hero
posted February 18, 2012 05:28 AM

I was able to make modifications to Unit attributes pretty easily, which was awesome (I tried out a few Super-Maniacs, lol).

However, I cannot figure out how to modify the growth/week.

I modified "Default Amount" under Unit Shell/Maniac, that didn't do it.

I tried doing it with "Buildings" as well (AdventureMap shell, I think), but that didn't have any effect in-game either.

Does anyone know how to change the growth?

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Falconian
Falconian


Adventuring Hero
posted February 18, 2012 09:01 AM

I've just looked into it...
Well, apparently Peter @ Black Hole likes to spread all values not only around the file itself but around all of the files.
The coding version of cluttering

For some reason, for me the game reads -some- values from data8 and some from data7.
So your change probably wasn't detected by the game which still used the other orc's values.
If your change doesn't work on data8 try to apply it to data7 as well and see what happens.

I think a further solution would be creating a data10 file and try to see if the game detects that one alone, else we're stuck with double-modding.

That being said - maybe this issue only appears in my version of the game; I have noticed you talk about Game_1.orc and Game_2.orc but in my version there is only one Game.orc.

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Skymage42
Skymage42

Tavern Dweller
posted February 18, 2012 09:59 AM

Another question:
I have tried add the Boss-Creatures to the map-editor and it works, there are 2 problems left, i dont now how to deal with them:
1:how can i change the size of creatures, because a 4x4 Mother Namtaru cant be placed in the tactic zone, so she doesent appear on the battelfield
2:how can i control the bosses, im able to add them to a hero/faction and im able to control their special minions, but i cant control the boss himself, he acts as he wants-.-
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seingeist
seingeist


Promising
Adventuring Hero
posted February 18, 2012 11:15 AM
Edited by seingeist at 11:53, 18 Feb 2012.

Quote:
That being said - maybe this issue only appears in my version of the game; I have noticed you talk about Game_1.orc and Game_2.orc but in my version there is only one Game.orc.



I think the issue there was simply auto-renaming of the duplicate Game.orc files (in say, Data 7 and Data 8) when I extracted them all simultaneously.  

Can you give an example of some of the things that your game read from Data 7 but not 8?  Maybe we can determine if there's any rhyme or reason to it.  

EDIT:

OK, I also figured out the growth thing.  I had been modifying under Inferno/Buildings/Inferno Dwellings 1-3, and the proper route is Inferno/Buildings/Inferno/ etc.

Here's a pic of my silly Super Maniacs with uber stats and 15/week growth.  


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van
van

Tavern Dweller
posted February 18, 2012 12:00 PM

Quote:
I have been trying, and I can easily replace any of the default avatars (Yugen, Matewa, etc) with others, but can't seem to add new ones no matter what. Looks grim, but I'll keep working on it.

Can You xplain procedure?
I would love to change starting offline avatar, but until now i didnt find a way.
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SimoSama
SimoSama

Tavern Dweller
posted February 18, 2012 03:19 PM

Dynasty Weapons @ artifact merchant

first of all thx for reviving the poll!!
is it possible to make Dynasty Weapons available at artifact merchant buildings?
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seingeist
seingeist


Promising
Adventuring Hero
posted February 19, 2012 11:01 AM

Has anyone figured out where exactly we might be able to toy with Luck/Morale mechanics?  

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krs
krs


Famous Hero
posted March 02, 2012 02:08 PM

So can someone please repost on what needs to be done to be able to mod orc files? What files are needed and what steps to open and save an orc

ty

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Xerox
Xerox


Promising
Undefeatable Hero
posted March 03, 2012 08:26 AM
Edited by xerox at 10:11, 03 Mar 2012.

I'm having so much fun modding right now.

Any idea where the Priestess' Heal ability and the Heal spell in generla are found within the game.orc file? I can't find them.

edit: nvm I found. Abilities are split into Abilities -> Units -> Haven and Abilities -> Effects -> Haven.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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krs
krs


Famous Hero
posted March 03, 2012 07:09 PM
Edited by krs at 19:10, 03 Mar 2012.

Hey,

So I got the tools working. NOw another problem with saving. I try to make cerberii no retaliation from the editor.

I go to - Abilities/Creature/Inferno/Cerberus attack/Action/dwFlags add no retaliation and save. When I load the game.orc again the modification is gone.

To test I made a modification in entities branch and game.orc is is saved and keeps modification.

Any thoughts?


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Xerox
Xerox


Promising
Undefeatable Hero
posted March 03, 2012 07:47 PM

you can only mod Entities afaik

I have zero problems modding anything in Entities but can't mod stuff in Effects

still, you can do some fun things in entities such as turning creatures into teleporters etc
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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