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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6: modding
Thread: Heroes 6: modding This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted January 06, 2012 09:00 PM

This Snow maiden is simply mind-blowing!
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victorash
victorash

Tavern Dweller
posted January 08, 2012 03:18 PM
Edited by victorash at 15:42, 08 Jan 2012.

Quote:
posted by Negativland
@victorash: in Data8.orc > Game Data folder there is a file named maps.xml. Add a string for it in there (under Single_Skirmish). Just to be sure, also add the Xmas map in the Scenario folder in Data8 (not sure if necessary though). Worked for me.


10x for your reply...in the end I went to all the orc files to see their contents. there is a very chaotic way to arrange things.
- Maps are spread in 3 .orc data2/7/8.
- also there are maps that are in more then 1 orc, for example Dire Straits is in data2 and also data8.orc.
- There are 3 maps.xml one in data7.orc, one in data8.orc and one in the data.orc. the one from data8 is the most recent (was last edited in 25nov) and the one from the date.orc is most old (8 sept). data7 map.xml is from 30 sept. Iíll compare only 2 of themÖ they are mostly the same, but with some elements that differ. I'll post them down
*maps.xml in data7.orc
has     <Map value="FPP_Map_2.scn" unlockable="true" /> at  
<GameMode mode="Single_Skirmish"> and also  
<GameMode mode="Single_Scenario">
<Map value="FPP_Map_2.scn" />

*maps.xml in data8.orc
has   <GameMode mode="Single_Scenario">
   <Map value="FPP_Map_2v1.2.scn" unlockable="true" />

//FPP_Map_2.scn (located in data2.orc) is "Heart of Nightmares" map that started some discussions because it disappeared after patch 1.2. I donít have the Deluxe Edition so I donít have access to it. I was wondering if it can be unlocked with modding and if anybody could do that. Simply putting the map into Scenario folder doesnít help
Iíll test this later
FPP_Map_2v1.2.scn(located in data8.orc) I guess itís its 1.2 version, and seems to be before FPP_Map_2.scn
Maybe from here is the problem with this map. Maybe someone else can also check this out. Also what does it do changing from Ďtrueí to Ďfalseí the Ďunlockableí line

- another thing that I observed is that there is a map ďHaven_4_multiplayer.scnĒ that I found in Data2.orc and it was also mentioned in the maps/xml file, but for some reason it didnít appear in the game. I put it in \Documents\Might & Magic Heroes VI\Scenario\ and now I have it in the Custom maps/ game type - Scenario rubric. So itís nice, but being Single you canít use your conflux bonuses

- for the issue I asked
Adding    <Map value="Christmas_Treasure_Hunt.scn" /> line enabled the map, but I still donít get exp for Conflux profile, nor for the Dynasty Weapon so maybe itís the map or the game bug. Iíll keep studding this. Did anyone succeed to mod in order to receive exp from any map apart the original ones?

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Elvin
Elvin


Admirable
Omnipresent Hero
Rejuvenation process
posted January 08, 2012 03:24 PM

The change to yuki onna is simply incredible, love it!
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Fauch
Fauch


Responsible
Undefeatable Hero
posted January 08, 2012 03:36 PM

the texture work is really good indeed. even in H5 modding we rarely did that good.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted January 08, 2012 03:55 PM

Where can I get these. Love them both.. Never thought the vampire could look as good as you made him...

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hobo2
hobo2


Promising
Known Hero
posted January 09, 2012 04:18 PM

Very nice texture work. Does anyone know yet if more fundamental changes are possible? Unlocking content that Ubihole hid away or spicing up the color selections from the more monochrome factions is certainly nice, but the fact remains that the game is fairly weak from a tactical and strategic standpoint.

Some of that seems to be fairly straightforward to fix or at least mitigate. By playing with the numbers, the truly immense number of useless skills could be reduced. If the blasting spells had their cooldown times set to lower numbers and cost way less mana (like perhaps zero mana), then you might be able to make blasting be kinda-sorta-OK. While nothing could make Charismatic Leader an interesting skill, if its bonus was large enough it could at least be useful.

The core tactical experience however is actually very weak on a lot of levels though. The most thorough of course is that between  the very large number of squares on the board, the fact that units move a large number of those squares (but never enough to actually cross the board), the fact that melee units get an extra movement point to attack with at the end of their movement, and units have no zones of control of any kind - it is impossible to keep the enemy from targeting your vulnerable troops. You can't shut down archers before they get a chance to fire at your troops, and no power on Ashan can stop even a "slow" melee unit from closing to melee with your archers by turn 3 (well, turn 4 if you cast spells). This in turn means that primary losses are essentially unavoidable even if you are Sun Tzu and the enemy is rated Trivial. But since creeping is still required to get through the game, the game hands out massive healsurrection every which way - and those in turn make the game so easy that the icon for Regeneration should be a giant red button. Nerfing Reinforcements, Heal, Drain Life, and Regen isn't even really an option, since doing that would just make Inferno and Stronghold unplayable.

In order to make the tactical game more interesting, I believe the following need to be done:
* Reduce movement for most units
* Reduce the number of squares on the board
* Give units a "zone of control", whereby it costs extra movement points to move from a square adjacent to an enemy from a square adjacent to an enemy.

How many of those things can be done with ORC modifications?
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 09, 2012 04:23 PM

Quote:
Where can I get these. Love them both.. Never thought the vampire could look as good as you made him...

Yeah, the more I watch the Vampire, the better he looks - but he still doesn't match the other Necropolis. A general Necropolis work-over, perhaps? Like the Lich artwork posted a while back? <3
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What will happen now?

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted January 09, 2012 04:34 PM

Wow.  Nice work!  
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
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Mithrandir
Mithrandir


Hired Hero
posted January 09, 2012 09:52 PM

Quote:
Quote:
Where can I get these. Love them both.. Never thought the vampire could look as good as you made him...

Yeah, the more I watch the Vampire, the better he looks - but he still doesn't match the other Necropolis. A general Necropolis work-over, perhaps? Like the Lich artwork posted a while back? <3

Oh, yes, Negativland, please, do as Alci suggests. This two units of yours are a wonderful job!
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English ain't my native language, sorry for any mistakes.

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Smithey
Smithey


Promising
Supreme Hero
Yes im red, choke on it !!!
posted January 10, 2012 06:46 PM

Well Vamp looks really nice but I cant see him as a part of Necro because of their green color, snow maiden though.....

Well.... God DAMN !!!!! I have no idea how did you pull it off but DAMN you're talented, she looks.. well perfect, the eye-shading, the coloring.. just brilliant man, would be awesome if you could release them for us to use...





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Fauch
Fauch


Responsible
Undefeatable Hero
posted January 10, 2012 07:30 PM

the face and some parts of the clothes are simple recoloring. for the rest, some cool textures. did you find them or made them? I believe it's not easy to find such nice textures?

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Negativland
Negativland


Promising
Adventuring Hero
but I'm not
posted January 10, 2012 07:44 PM
Edited by Negativland at 19:45, 10 Jan 2012.

Thanks, everyone!
The snow maiden wasn't so hard to modify actually. As Fauch said, some stuff were simple recoloring. The sleeve pattern was from the ginormous archive of textures & patterns that I amassed over time The waves and the red kirin are Photoshop custom brushes tweaked with some added coloring. The pattern shininess & highlights are added via specular map. The branches are taken from a drawing a friend from college made. Liquify was involved at times to put some things in place (never thought that I'll ever use that filter )

Quote:
Yeah, the more I watch the Vampire, the better he looks - but he still doesn't match the other Necropolis. A general Necropolis work-over, perhaps? Like the Lich artwork posted a while back? <3


Modding most of the necro units is pretty much what I had in mind in the first place, unfortunately I can't make it to the level of actually changing the 3D models (so the concept lich will have to wait). Suggestions are most welcome ofc.

Dave_Jame & Smithey: here you go (Dds files go into Data6. Pngs go in Data4\SourceAssets\Textures\General\Icons, in Buildings and Unitcard folders respectively).

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 10, 2012 08:05 PM

Quote:
Modding most of the necro units is pretty much what I had in mind in the first place, unfortunately I can't make it to the level of actually changing the 3D models (so the concept lich will have to wait). Suggestions are most welcome ofc.
My main objection to the Necropolis units would actually be the green glows they are so obsessive for eyes and effects. The idea might not have been bad at first place, but it's been used much that they don't look scary at all, but just generic and repetitive.
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mikkelgro
mikkelgro


Adventuring Hero
posted January 10, 2012 11:12 PM

Quote:
Quote:
Modding most of the necro units is pretty much what I had in mind in the first place, unfortunately I can't make it to the level of actually changing the 3D models (so the concept lich will have to wait). Suggestions are most welcome ofc.
My main objection to the Necropolis units would actually be the green glows they are so obsessive for eyes and effects. The idea might not have been bad at first place, but it's been used much that they don't look scary at all, but just generic and repetitive.


I agree completely with this. Now, all undead units seem like they emit some kind of breath mint vapor. It doesn't gel with my idea of vampires and anything undead in general.

On another note, great work Negativland with the snow maiden & vampire texture modifications you did. I presume you have some background in the gaming industry? At least you should get some quickly since that industry would benefit from your talent. Keep it up!

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Smithey
Smithey


Promising
Supreme Hero
Yes im red, choke on it !!!
posted January 13, 2012 08:16 PM

Quote:

Dave_Jame & Smithey: here you go (Dds files go into Data6. Pngs go in Data4\SourceAssets\Textures\General\Icons, in Buildings and Unitcard folders respectively).


Downloaded it but I would be lying if I were to say I managed to get the editor to work properly, regardless, huge thanks man

Not one of the more "settle" members here so when I say something I actually really mean it so... peeped at it again and WOW, amazing work man, truly amazing

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xanous
xanous

Tavern Dweller
posted January 13, 2012 08:31 PM
Edited by Cepheus at 20:34, 13 Jan 2012.




how i can download that a beautiful sexy vampire
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disturbed-Gnu
disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted January 14, 2012 01:20 PM

Already modding?
That was fast

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xanous
xanous

Tavern Dweller
posted January 20, 2012 09:00 PM
Edited by xanous at 21:07, 20 Jan 2012.

sorry but in this file is not changed the textures a creatures but their icons yes they are changed please reload the correct file and dropping files
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SimoSama
SimoSama

Tavern Dweller
posted January 24, 2012 05:19 AM

can someone plz host the modding tools in another website other than megaupload...becoz it's down
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Headsman
Headsman


Hired Hero
posted January 25, 2012 04:17 PM

Is there any way to change the starting main heroes to other heroes?
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Just Remember, When You Look Into A Mirror... It Is Also Looking Back At You...

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