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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Phoenix Mod
Thread: Phoenix Mod This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV
XiYanZi
XiYanZi

Tavern Dweller
posted December 10, 2015 08:46 AM

Mixed neutral is a good idea.
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bbvsdd3
bbvsdd3

Tavern Dweller
posted December 21, 2015 06:36 PM

Hi Bes,

Do you have a copy of Phoenix mod erm with English documentation? I tried to follow the Russian documentation but it is really difficult.

Alternatively, could you tell me what line in the erm would change the mine exhaust days?

I managed to change the phoenix setting so that Heroes start with their original primary/secondary skills but no additional skill pts. I'm trying to get rid of the mine exhaust code as well. How would I find that?

Thanks
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februarius
februarius


Hired Hero
posted March 03, 2019 11:56 AM
Edited by februarius at 12:26, 03 Mar 2019.

Hello,

I would also be interested to get erm with english comments to change few things, also to get rid of mine exhaust code.

Is it possible to install neutral units difficulty mod on top of phoenix without conflicts? Ofc this would mean that phoenix script for neutral units needs to be disabled. Dont know about neutral hero, this is disabled in phoenix?

Also how to remove escape from map from scouting skill? I find this strategicly overpowered as you can use one uber hero to cover all of you towns. Just like with town portal.

Regarding spell banning it seems that they reappear in game by using eagle eye skill, even if they are banned in wog options and deselected in map editor.

I would like to remove them because with expert level they become way overpowered and ruin the game balance. Also AI dont know how to use the effectivly.

Ps. I was suprised to see phoenix mod without comments from 2015. To bad to see best hmm3 mod so forgoten.


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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted March 03, 2019 02:23 PM

februarius said:

Is it possible to install neutral units difficulty mod on top of phoenix without conflicts? Ofc this would mean that phoenix script for neutral units needs to be disabled. Dont know about neutral hero, this is disabled in phoenix?



Just try to activate it. If you place it above it will override Neutral Units script of Phoenix Mod. The options which have independent scripts will surely work. If not you can ask and we can have a look.

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