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Heroes Community > Heroes 6 - The New Beginning > Thread: Worst heroes game
Thread: Worst heroes game This thread is 18 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 · «PREV / NEXT»
The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted February 23, 2013 07:48 PM

I hated their guts: say what You will about them, but when 2 or more gang up on Necro, the Undead are in for a hard time.
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Drakon-Deus
Drakon-Deus


Undefeatable Hero
posted February 23, 2013 07:51 PM

Yeah Crusaders do extra damage tu undead.
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zaio-baio
zaio-baio


Promising
Famous Hero
posted February 24, 2013 01:23 PM
Edited by zaio-baio at 14:28, 24 Feb 2013.

Heroes VI is the worst heroes game. Shades of Sadness wont change the picture.

Quote:

Archangels in Heroes III and Cavalier/Paladin HV training were bad, sure.


The problem with HV was that Nival used resource requirements to balance the game. With unlimited gold training was imba. With unlimited resources artificer/dwarves were imba. Lvl 3 mini-arties with 50-60 knowledge were the most broken thing. Add some mentored knight/ranger to the picture and all other races had next to no chance... Good part was that normal/rmg maps never allowed such things to happen.

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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted February 27, 2013 12:09 PM

Quote:
omg, how can you guys be discussing this. For me it is pretty clear, HommVI might be bugged but it is not complete, there's going to be a new expansion and new patches, apart from that i find some things of this game quite interesting, i have to say that at the moment it is obviously not the best but haven't you played homm1? it was ok for its time, but now it can't be compared to the others both for the graphics and the game itself.


Heroes I can be compared, and compared favorably:.
- because it's so simple, it plays fast. When a childhood friend drops by I can launch a hotseat game of HOMM1 and finish it. Other HOMM games are out of question.
- it has unique spell resource system that is very easy to keep in your head. 8 Knowledge: 8 Bless + 8 Curse + 8 Blind + 8 Armageddon.
- Heroes 1 has unique graphical style, drawn by hand. Units, buildings are large and detailed. So large you can see facial expressions of all units. And animations are amusing.
- in some ways, HOMM1 spell system makes for more interesting battles. Only one enchantment can be active on a unit. Do you haste your own unit, or cast Curse to override a Protection spell on enemy unit ? Do you leave your ogres Hasted, or Bless them for extra damage meaning they will no longer act first ?
- as a side effect of the spell system, they can be completely forgotten and location of spell shrines on a map can be game-changing.
- compared to Heroes VI specifically, unit tiers are very meaningful and building a new dwelling feels very rewarding.

It's a simple game, but a simple game done right, and remains fun to play even today. A 7 minute cartoon and 1225 page "War and Peace" both have their merits, but are not interchangeable.
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sir_manreg
sir_manreg


Hired Hero
Sharp dressed knight.
posted March 01, 2013 03:05 PM
Edited by sir_manreg at 20:40, 01 Mar 2013.

Heroes I can be compared, and compared favorably:.
- because it's so simple, it plays fast. When a childhood friend drops by I can launch a hotseat game of HOMM1 and finish it. Other HOMM games are out of question.
- it has unique spell resource system that is very easy to keep in your head. 8 Knowledge: 8 Bless + 8 Curse + 8 Blind + 8 Armageddon.
- Heroes 1 has unique graphical style, drawn by hand. Units, buildings are large and detailed. So large you can see facial expressions of all units. And animations are amusing.
- in some ways, HOMM1 spell system makes for more interesting battles. Only one enchantment can be active on a unit. Do you haste your own unit, or cast Curse to override a Protection spell on enemy unit ? Do you leave your ogres Hasted, or Bless them for extra damage meaning they will no longer act first ?
- as a side effect of the spell system, they can be completely forgotten and location of spell shrines on a map can be game-changing.
- compared to Heroes VI specifically, unit tiers are very meaningful and building a new dwelling feels very rewarding.

It's a simple game, but a simple game done right, and remains fun to play even today. A 7 minute cartoon and 1225 page "War and Peace" both have their merits, but are not interchangeable.

hmmm... interesting...well as you know, I already said that it was ok for its time what means that is an old game made right,btw i've gotta say that if what you mean is it is not that as clear as what i wassaying in the last post wich is the worst game I think you are possibly right.

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sir_manreg
sir_manreg


Hired Hero
Sharp dressed knight.
posted March 01, 2013 03:22 PM

Quote:
Quote:
omg, how can you guys be discussing this. For me it is pretty clear, HommVI might be bugged but it is not complete, there's going to be a new expansion and new patches, apart from that i find some things of this game quite interesting, i have to say that at the moment it is obviously not the best but haven't you played homm1? it was ok for its time, but now it can't be compared to the others both for the graphics and the game itself.

Don't forget to have in mind the how and the when - H1 was the first Heroes game, and while it lacks a lot of stuff, it's a great start nonetheless.

Quote:
And you say that hommVI is imbalanced? have to remember you  what happened with the human faction,wich is my favorite in all the other games,? It was obviously the worst(Morglin Ironfist must be a great commander!)(all what I said can be also aplied to homm2 but i think it is a little bit better).

Archangels in Heroes III and Cavalier/Paladin HV training were bad,
sure.


about the first part i've gotta say it it is just what I was trying to say, I do not dislike it so much but even if i think it that H1 is a great start, that doesn't make it the best game(if the others fix the the errors and get some good things they are just better, even if this is much better for such an old game)

about the second part,archangels on III were the most expensive(this is in the expansion not the normal game)creature what made it for me impossible to get all the creatures of the dwellings in small maps more than once.
And talking about training..., i've gotta say that there's the same problem and benefits. you can get 20 paladins weekly but sarcicating 20 monks wich are good(and not cheap)creatures and paying a great amount of gold and also the upgrade of the 20 cavaliers, so you are not able to do this all the turns or weeks either, and what's more, you need to have kight hero to be able to train a ***** peasant but if you have the money it is great and you also have benefits on retaliation strikes.





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Manta
Manta


Adventuring Hero
posted March 27, 2013 04:55 AM

No heroes game is the worst but in my opinion Heroes III is the best.

Maybe it's cause it was one of the first games i ever played...
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MattII
MattII


Legendary Hero
posted March 30, 2013 10:14 AM

Haven't played the later games a lot, so I won't comment on the actual mechanics, but I think Ubisoft got one thing wrong, they imaged the maps at completely the wrong scale, in H5/6 the maps make the hero look like all there is, whereas in H1-4 the hero, being titanic compared to the surronding terrain features, was obviously a placeholder, an icon for the army, which gave a sense of epicness somehow.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted March 30, 2013 03:52 PM

Quote:
Haven't played the later games a lot, so I won't comment on the actual mechanics, but I think Ubisoft got one thing wrong, they imaged the maps at completely the wrong scale, in H5/6 the maps make the hero look like all there is, whereas in H1-4 the hero, being titanic compared to the surronding terrain features, was obviously a placeholder, an icon for the army, which gave a sense of epicness somehow.

QFT.

In both H5 and H6 the scale of not only the hero, but creatures as well feels wrong, they should be bigger imo.

The models themselves have a lot of details, but with the current scale it cannot be appreciated
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Da_venom
Da_venom


Hired Hero
posted March 30, 2013 05:31 PM

h6 is obviously the worst one

h5 was already bad but he new developer and stuff

h3 was best in terms of style and stuff (keeping the act from 1 and 2)

h4 tried to change that which was strange for some but it had it's good cons too

people who like  3 prolly hate 4 and vica verca

i like both of them each in their respective terms


biggest mistake was the graphics chance that made things laggy and buggy

just ccheck how long  a PC thinks on MP on h5 jezus christ it took AGES
which they never fixed :/


a good heroes would be h4 graphics and music comparing to that

in h3 style


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Minion
Minion


Legendary Hero
posted March 30, 2013 06:11 PM

I must say I realllyyy dislike the way H6 looks. I hate all factions are color coded, that for example all of Sanctuary is just a mass of light blue, I can't see any units. There is a light blue shooter and a light blue walker etc. In inferno there is a red shooter and a red walker...

I was a bit exited about the expansion, but it won't be enough I know. I'll play the campaign and that is it, I just don't love the factions like I did in H5 for example.

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sir_manreg
sir_manreg


Hired Hero
Sharp dressed knight.
posted March 30, 2013 11:14 PM

Can I ask you something?
I Know why i like all the heroes" games, including III, but can you telll me why you like heroes three over the other 5 games?
I also like three, it is one of my favorites, but I prefer H5.

ex:
heroes 1: it is the first game and none of us can feel anything else but love for this game.

heroes 2:contnues the work of h1 and introduces us heroes like roland.

heroes 3:there are a lot of improvements, and gets a better gameplay overall.

heroes 4:most important thing is that the heroes fight as true men here and do not hide behind a rock while the creatures lose their lives for the cause, any time I get frustrated becouse the heroes do not enter into the battle field I play heroes 4.

heroes 5:3D graphics, heroes who do not lose their lives at the beggining of every important combat but can attack even if are might oriented, the specialties are back in my opinion its a well balanced  game(I supose that you will tell me if i'm wrong in that point)etc.

heroes 6: I haven't played this game enough to make a good review of this game in a few lines.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted March 31, 2013 12:02 AM

Quote:
heroes 5:3D graphics

3D wasn't an improvement, really. At least not in the way it has been showed.

Quote:
in my opinion its a well balanced  game(I supose that you will tell me if i'm wrong in that point)etc.

To be fair, it's hard to talk about balance with so much randomness involved.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 31, 2013 12:33 AM

Quote:
tell me why you like heroes three over the other 5 games?



I played a lot H2 and felt overall that all the nasty balance issues were for the most fixed in H3. Then the game was easy as approach, map editor was good, game-play fluid. Then H4 came out and I wanted to move to it, as I did from H2 but I recognized nothing from what I liked.

Then time passed and we/I got used to H3 because no other alternative. Mind you, when H5 came out, I was less excited because in the meantime I found wog and for me is better than H1-H20 altogether, yet I looked at videos, I see people masturbating with mouse zoom, rotate map and other wtf things which gave me head ache, and was sure IT IS not for me, no matter the depth of skill tree. Then also I read about crashes, AI taking forever, maps not being playable, ToH players spanking each others about bad balance, and again, I felt is not for me
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Galileo
Galileo


Known Hero
posted March 31, 2013 09:03 AM

Quote:
people who like  3 prolly hate 4 and vica verca


That's not true. At least for me and some people I know.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted March 31, 2013 10:01 AM
Edited by Nelgirith at 11:09, 31 Mar 2013.

Quote:
heroes 5:3D graphics, heroes who do not lose their lives at the beggining of every important combat but can attack even if are might oriented, the specialties are back in my opinion its a well balanced  game(I supose that you will tell me if i'm wrong in that point)etc.

3D is exactly what turned down most players. It was an unnecessary feature (that was only dictated by the mantra "all the games in year 2000 are in 3D, so H5 must be in 3D") and it came at the cost of many sacrifices in terms of gameplay. 3D was disorienting, objects were hidden and tbh, H5 wasn't even that good looking. The problem is that 3D costs a lot of money and worktime and because of that, the developers had to sacrifice many gameplay features ... instead of making us a more complete game that didn't look "glamorous" - but was H5 glamorous ? Not at all

You should also not forget that before TotE, H5 was plain bad and by the time TotE was released, HoMM lost most of its playerbase - just like H6 now.

I won't deny that H6 is the best looking HoMM, but what's the point of it looking good when it's an empty shell ?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted March 31, 2013 11:35 AM

When it comes to advanture map, HoMM 4 is the best game - hands down. The graphics problem with HoMM 5 is simply the low number of map objects as opposed to the big "chunks" of functionless landscape objects like giant trees and so on.
HoMM 3 has a lot of features that could be better, but it's what I would call an "inspiring game" which means, that the shortcomings of the game are overlooked (and, if anything, inspired to WoG, which is a fan-patch in so many ways).

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sir_manreg
sir_manreg


Hired Hero
Sharp dressed knight.
posted April 04, 2013 08:26 AM

well, when I asked why you liked III so much, I thought you would say just what you just said(quite simple it's just what i like too,but i do not agree in some points(most of these points haven't been mentioned recently but you still have them in mind for what a saw in previous posts).

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 04, 2013 12:35 PM
Edited by blob2 at 12:36, 04 Apr 2013.

Quote:

3D wasn't an improvement, really. At least not in the way it has been showed.


Well, it has it's merits, while Heroes V was kinda "empty", Heroes VI has quite nice vistas. If only it had, like, 2 times more map objects. And I'm not talking about those one-time-use battle bonus statues, which suck imo. Where are quest huts, resource caches, key master tents? And the biggest drawback of all: mass unit dwellings (look how many potential map objects it took away). Personally I think that the best "improvement" (if any) a Heroes game can get is a transition from 2D into an isometric view (with a bit of graphical fireworks if you like). Heroes 4 or Disciples II looked great if you ask me...

Quote:
people who like  3 prolly hate 4 and vica verca


So not true. I'm a fan of both...

Quote:
You should also not forget that before TotE, H5 was plain bad and by the time TotE was released, HoMM lost most of its playerbase - just like H6 now.


So true. In addition, I don't like Heroes V even after TotE...


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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 04, 2013 03:56 PM

Quote:
Quote:

3D wasn't an improvement, really. At least not in the way it has been showed.

Well, it has it's merits, while Heroes V was kinda "empty", Heroes VI has quite nice vistas.

'Vistas' are useless is there is no iteraction on the adventure map. As simply as that, so far 3D has been a drawback for the series.
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