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Heroes Community > Heroes 6 - The New Beginning > Thread: Worst heroes game
Thread: Worst heroes game This thread is 18 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 · «PREV
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 06, 2013 11:21 PM

Quote:
Translation: Wizards will never make it into H6, ever.

Considering "there are no plans for second expansion", it's not a surprise either
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted April 07, 2013 08:22 AM
Edited by Nelgirith at 08:23, 07 Apr 2013.

Quote:
- By buying the game I will boost up the sales, which in turn may provide us with another expansion (unlikely, but still). Yeah I know, I'm your typical milking material for Ubisoft...

Yeah, it's because of people like you that Ubisoft keeps releasing crappy games
Why bother making good games since players are going to buy bad ones anyways !

Quote:
- I don't think it's that expensive for an expansion pack (at least in my country)

Indeed, 30 is a normal price for such an x-pack ... not like Starcraft's xpack that is almost as expensive as the basic game


Quote:
- Heroes VI was de-hyped by Ubisofts ill game supporting policy, but I still find it a good game, far better material for expansion (read: more factions and stuff), then starting from a scratch with another "lacking" release like Heroes VII (hope I'm wrong here).

That's the reason I simply don't trust Ubisoft and Erwan anymore. They made a poor H5 (before TotE), then used the excuse that it was their first game, then they released a poor H6 and used the excuse that it was Blackhole's first Heroes ... what's next ? Who's first Heroes will it be ?

In my eyes, Ubisoft destroyed HoMM and it will take them a lot of work to make me trust them again ... but the harm is done. The impact they've had on our communities can't be undone.


Quote:
- Maybe SoD and the Dungeon faction with all their additional content (hope we'll get at least two dozen of adventure map objects) will be that "lacking element" which will provide enough stuff to make the game far more replayable...

No. To make the game replayable would require stuff they've already discarded and announced as impossible to implement in H6 (sim turns, random map generator, user-friendly map editor and different skill trees per faction). Nothing they'll add in SoD will make the game replayable, basically they will only add a few hours of solo game and that will be it ... it's not SoD that will magically pump up the low amount of multiplayer games.


Quote:
- I'm kinda in a need for a tactical rts games, and I can't seem to find any alternative, at least not until AoW III comes...

There's Eador that will be released in 2 weeks

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 07, 2013 02:12 PM
Edited by blob2 at 14:14, 07 Apr 2013.

Quote:
Yeah, it's because of people like you that Ubisoft keeps releasing crappy games
Why bother making good games since players are going to buy bad ones anyways !


I'm ashamed of myself

I know it's not really an excuse, but what can I do... It's Ubisoft who took control of my favorite franchise. I know how their policy works, but they have the franchise rights, and thus they are the ones playing all the cards. And I'm not a fan of mods, Horn of the Abyss being the only one accepted by me, because it is made like a real expansion for Heroes III, not some re-textured units...

Quote:
Quote:
- I don't think it's that expensive for an expansion pack (at least in my country)

Indeed, 30 is a normal price for such an x-pack ... not like Starcraft's xpack that is almost as expensive as the basic game




Actually SoD costs 15 in my country (Poland)...

Quote:
No. To make the game replayable would require stuff they've already discarded and announced as impossible to implement in H6 (sim turns, random map generator, user-friendly map editor and different skill trees per faction). Nothing they'll add in SoD will make the game replayable, basically they will only add a few hours of solo game and that will be it ... it's not SoD that will magically pump up the low amount of multiplayer games.


That's why I said "maybe". And about the RMG. Altough I rarely used this function in past Heroes games (I like my maps to be a bit more "substantial") I must say that the number of dev made maps to choose from is absurdly small. There are like 3-4 replaybable, multiplayer (or multi AI) maps, the rest are cr@p. Mostly slightly remodeled campaign or special maps which are not fun to play in a custom game...

But let's face it. With a game code like that just think how buggy RMG would be...

Quote:
- I'm kinda in a need for a tactical rts games, and I can't seem to find any alternative, at least not until AoW III comes...

There's Eador that will be released in 2 weeks


I've heard of it, and maybe I'll check that out. I would really like to play Disciples III Reincarnation/Rebirth, but it's hard to get, especially in my country (no license news as of now).

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted April 07, 2013 03:06 PM

As far as I know it's only available via gamersgate.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted April 07, 2013 03:22 PM
Edited by artu at 15:23, 07 Apr 2013.

I never played H6, so all I can say about it is the graphics are overdesigned, they are ornamented at the level of grotesque.

H4 was a let down after H3 but it can be considered an original, different game.

I'll go with H5 which is a 3D H3 remake and a terrible idea. Random maps crashing all the time, artifacts unnoticed over the map... But the biggest problem is, even in today's computers if you choose to play with 6-8 players, it's like 2 minutes of play time and then almost a minute waiting for AI to end his turn. That makes it such a boring experience, even if the game was designed perfectly you'd get rid of it.  

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IbnWaliBarad
IbnWaliBarad


Hired Hero
posted April 08, 2013 09:47 AM

Quote:
I never played H6, so all I can say about it is the graphics are overdesigned, they are ornamented at the level of grotesque.

H4 was a let down after H3 but it can be considered an original, different game.

I'll go with H5 which is a 3D H3 remake and a terrible idea. Random maps crashing all the time, artifacts unnoticed over the map... But the biggest problem is, even in today's computers if you choose to play with 6-8 players, it's like 2 minutes of play time and then almost a minute waiting for AI to end his turn. That makes it such a boring experience, even if the game was designed perfectly you'd get rid of it.  


I concur.
That's the recent tendency in games. I never understood what happened, maybe the audience became more tasteless or something.
But I makes me want to puke just by looking at it. Too much absurd.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 08, 2013 12:45 PM

Quote:
Quote:
Quote:
- I don't think it's that expensive for an expansion pack (at least in my country)

Indeed, 30 is a normal price for such an x-pack ... not like Starcraft's xpack that is almost as expensive as the basic game



Actually SoD costs 15 in my country (Poland)...

Starcraft x-pack adds a new campaign (length = 2/3 of Vanilla game), new units for multiplayer, brand new ui, watch replays with others, take command feature (play a game starting in any moment of a replay), recover game (specially designed for tournaments, so players can't see what the opponent has like it happens in take command), observer ui customization, clans & groups, leveling xp...

VS

Shades of Darkness adds two new campaigns (we don't know their length, but most probably less than vanilla H6), new faction...anything more?

Indeed, for 15 is not an expensive pack. But, for the official price of 30?....Yes.

Quote:
That's why I said "maybe".

Considering the devs said they won't implement those features, I don't see room for a "maybe"

Quote:
And about the RMG. Altough I rarely used this function in past Heroes games (I like my maps to be a bit more "substantial") I must say that the number of dev made maps to choose from is absurdly small. There are like 3-4 replaybable, multiplayer (or multi AI) maps, the rest are cr@p. Mostly slightly remodeled campaign or special maps which are not fun to play in a custom game...

But let's face it. With a game code like that just think how buggy RMG would be...

Neither myself I am fan of a RMG. First is much, much important to have a decent/good Map Editor. A good Map Editor, and fans will make both singleplayer and multiplayer maps, extending the lifetime of the game by themselves. RMG is more like a feature for an expansion, if possible.

H6 map editor is cr*p and there are 0 chances of improving it - that's why I believe it's very important to move to H7.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 08, 2013 01:54 PM
Edited by blob2 at 13:56, 08 Apr 2013.

Quote:
Quote:
That's why I said "maybe".

Considering the devs said they won't implement those features, I don't see room for a "maybe"


I meant additional content like Dungeon and adventure map objects. Not new features...

I agree with Nelgirith though. This will only add a couple of solo hours and that's that...

Let's face it, Ubi is probably already doing an "abandon ship" policy with Heroes VI. They are doing a Dungeon expansion because it's a fan magnet, and they want to make some quick buck with it...

A lot of people who are not insiders, or users of this forum like us, don't give a rats @ss about all this mumbo-jumbo around Heroes VI  (or they're simply not aware of it). They are like: "Hey look! Dungeon. I would really like to play that! It was like, in Heroes III or something? That's nice". So they'll buy it, play it, and move on to something else...


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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 08, 2013 02:38 PM
Edited by Avirosb at 14:38, 08 Apr 2013.

As someone who likes the exploration aspect of Heroes, I don't play fan-made maps at ALL,
but then again, I don't play much if my cousin isn't present.
Point is, a RMG is more useful to people like me.
The only thing that sucks is if the maps are unwinnable, but those chances are relatively small.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted April 08, 2013 09:32 PM

If a RMG can generate 3-4 maps per minute, it wouldn't really matter if half of them aren't good. Plus, it's among the "if you don't like it, don't use it" features which don't rob the game in any way (and a good RMG means that there is a good map editor already in place).

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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted April 09, 2013 07:34 AM

Are people not aware of the alternatives ? Doing the same thing over and over is the definition of insanity. Buying 'Heroes' games from the same publisher, despite crap quality, qualifies as insane.

Age of Wonders III is going to arrive this in Autumn 2013.
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 09, 2013 07:47 AM

Quote:
I'll go with H5 which is a 3D H3 remake and a terrible idea. Random maps crashing all the time, artifacts unnoticed over the map... But the biggest problem is, even in today's computers if you choose to play with 6-8 players, it's like 2 minutes of play time and then almost a minute waiting for AI to end his turn. That makes it such a boring experience, even if the game was designed perfectly you'd get rid of it.  

Have you PLAYED TotE? I have 8 second AI turns, tops. And even in H3, each AI player would take at least that long... unless they appeared on your combat screen. Then it would be a bit longer, since you were watching their hero movements. And I never had a crash problem...
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted April 09, 2013 08:23 AM
Edited by artu at 08:33, 09 Apr 2013.

Quote:
Have you PLAYED TotE? I have 8 second AI turns, tops.


I dont know how you manage that. I have TotE v3.1, both under my iMac-Windows XP and a new PC machine with Windows 7 in my grandma's house, it takes ages for AI to end his turn.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 09, 2013 09:16 AM

Quote:
Then it would be a bit longer, since you were watching their hero movements.
Why can't we watch enemy heroes in H5? The exclusion was beyond stupid, since now we have to stare at a loading screen instead.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted April 09, 2013 10:28 AM

And that of course, in H3 you watch enemy movement so time passes, in H5 it is a loading bar which bores the hell out of you every single turn.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 09, 2013 11:25 AM
Edited by Salamandre at 11:57, 09 Apr 2013.

Quote:
I have 8 second AI turns, tops.


Tops? Even 8 seconds/turn is unacceptable, bad coded. Battles should be resolved instantly, same for movement.

Quote:
Are people not aware of the alternatives ? Doing the same thing over and over is the definition of insanity. Buying 'Heroes' games from the same publisher, despite crap quality, qualifies as insane.
Age of Wonders III is going to arrive this in Autumn 2013.


Not sure you have noticed, but this is Heroes related forum, not about how to kill the time, Tetris or Mario?

And no, a lot of people here didn't bother to buy H6 (even H4-H5 for some) but sticked to old sequels which still provide big enjoyment.
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 09, 2013 04:01 PM

Artu, that's... odd. I might have 3.2 then? No idea why we are getting different things here ('m running this on a Windows 7 laptop).

Avi, I have to agree with you. This decision is one that makes me wish to abuse babies.

Sal, battles are resolved instantly, movement takes about 2 seconds, 3 once they get to and stay in a revealed part of the map.

Forfy, I was hinting that AI turns took longer once you could see them. Same with H5, but you aren't actually able to watch them move.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 09, 2013 05:34 PM

Really? I never had a lack of patience with the turns, so 8 seconds seems like nothing. Especially when some of my turns could take around 10 minutes. I guess it's a matter of patience, then.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 14, 2013 08:40 PM

Quote:
Quote:
I'll go with H5 which is a 3D H3 remake and a terrible idea. Random maps crashing all the time, artifacts unnoticed over the map... But the biggest problem is, even in today's computers if you choose to play with 6-8 players, it's like 2 minutes of play time and then almost a minute waiting for AI to end his turn. That makes it such a boring experience, even if the game was designed perfectly you'd get rid of it.  

Have you PLAYED TotE? I have 8 second AI turns, tops. And even in H3, each AI player would take at least that long... unless they appeared on your combat screen. Then it would be a bit longer, since you were watching their hero movements. And I never had a crash problem...

From all people I spoke in the past, they always complained about the AI turns duration. you are the first one I know who doesn't

From my experience, since ~the first week the AI turns starts to get damn long. And I had some crashes, though not very often.
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