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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II Mods/Maps
Thread: Era II Mods/Maps This thread is 38 pages long: 1 10 ... 13 14 15 16 17 ... 20 30 38 · «PREV / NEXT»
Bersy
Bersy


Honorable
Supreme Hero
posted October 04, 2012 12:12 PM

c:\Era II\Mods\WoG\Data\s\34 wog - emerald tower.erm

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 04, 2012 03:52 PM
Edited by Salamandre at 16:45, 04 Oct 2012.

Fast AI mod updated:




Download (95 ko)

Now each AI player chance to get a free town every week is based on the number of AI you play against

One AI player: 100% chance
Two AI players: 50% chance
Three AI players: 33% chance
Four AI players: 25% chance
And so on.

Added readme file for mod manager infos.
____________
Era II mods and utilities

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italo_calvino
italo_calvino


Hired Hero
posted October 04, 2012 04:30 PM

Quote:
c:\Era II\Mods\WoG\Data\s\34 wog - emerald tower.erm


Oh, LOL.  Thank you.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted October 05, 2012 12:29 AM

is the update still uncompatible with hero specialization boost?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 05, 2012 12:56 AM

They have nothing in common. The bug I meet is certainly wog 3.58 related as I disabled all mods except wog when testing it.
____________
Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted October 05, 2012 01:02 AM

hmm, i always play with HSB on, i select Pasis often and i never seen it. when and how does it occur?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 05, 2012 01:07 AM

Pasis was AI hero. The script is complicated and I will not debug it, for the sake of it. I played with AI experience multiplier set to 5000 (impossible x10) which may be the bug cause, I don't know.
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Era II mods and utilities

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Khadras
Khadras


Famous Hero
posted October 05, 2012 09:01 AM
Edited by Khadras at 10:45, 05 Oct 2012.

borrow money bug

Hi! I play a multiplayer hot-seat game with a friend and in the third week when i borrow 7300 gold from marketplace it gives me 1 million gold. It is strange, no?
I have the follow mod list enabled:
1.  Mithril Smelter
2.  WoG Revised
3.  NIM Rampart
4.  New Interface Mod
5.  Fast Battle Animation
6.  Composed Objects and NPC
7.  New Objects Patch
8.  Heroes 2 Objects
9.  Secondary Skills Scrolling
10. Yona
11. WoG

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Bersy
Bersy


Honorable
Supreme Hero
posted October 05, 2012 10:48 AM

I'll update WoG Revised today, probably. Just don't use keyboard to close bank messages currently.

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Khadras
Khadras


Famous Hero
posted October 05, 2012 11:32 AM
Edited by Khadras at 12:04, 05 Oct 2012.

sugestions

Hi! I think the mithril smelter gives mithril too much. Perhaps 1 mithril per day is ok, and please reduce frequence appeareance of that smelter because appears almost for every player, and mithril is a powerfull resource, and the smelter must be well guarded. It is too easy to get the mine and mithril. Before the mithril smelter exist Living Skull had good prices for giving map artefacts, but now, with mithril mine, the price is too low. I sugest to rise the price for artefacts that are brought by Living Skull. And at Emerald Tower is the same thing with the price of updrading, but is must be rise and for other upgrades in emerald tower, not just for mithril upgrades. All prices in mithril must be rised because is cheating with mithril smelters. And Emerald Tower and Dragon Utopias must be well guarded, because is too easy to brake their defences. And another sugestion is to modify the town upgrading script because with mithril mine the player can upgrade to infinit the town money income. The old version with price increase with every updade is a good choise. For creatures generation is the same thing. The price must be rased with every upgrade.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted October 05, 2012 12:46 PM

i don't think changing prices in other buildings is a good idea. i agree that the smelter is overpowered, mithril should be a rare source. my advice is turning the smelter mod off and selling crap artifacts to the articifier for mithril. you can also arrange windmills to -sometimes- drop mithiril and once you have 5 mithril you can double their production.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 05, 2012 01:12 PM
Edited by Salamandre at 13:19, 05 Oct 2012.

The mithril smelter is just an option to check or ignore. Personally I played XXL template, with fast AI mod enabled, and I need every skill and spell possible for my heroes to be able to counter massive AI armies early (49 sacred phoenixes week 5 for example).

AI heroes with fast AI enabled:


Getting every skill is very costly in mithril as I don't use autosave cheat, and  mithril smelter gives only 1 bar if you use 200% difficulty. In current game I have 5 of them flagged and getting a skill I don't have at witch hut costs me up to 50 sometimes, so I prefer to have the option.

I did not test yet all the objects, this needs a lot of practice and time. I think the rate of artificers spawn is too high, I have 50 of them in sigh.
____________
Era II mods and utilities

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Khadras
Khadras


Famous Hero
posted October 05, 2012 01:22 PM
Edited by Khadras at 13:25, 05 Oct 2012.

Ok. But with riseing price for every castle upgrade and with heavy guarded mithril smelter, dragon utopias and emerald tower are you agree?

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted October 05, 2012 01:28 PM
Edited by artu at 13:31, 05 Oct 2012.

Quote:
I think the rate of artificers spawn is too high, I have 50 of them in sigh.


It would be wonderful if there was some kind of option to reduce/increase the amount of random building replacments selected. When I used to play with many object replacements, in a large map sometimes the articifier didn't even spawn at all, but then i turned to a rather minimal range of object replacement setting and with other objects turned off, now everywhere is full of articifiers and market gardens.It is annoying but there is nothing to be done.


Edit: About the screenshot, with such massive amounts of creatures, don't the damage spells become pointless?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 05, 2012 01:50 PM
Edited by Salamandre at 13:57, 05 Oct 2012.

Quote:
Ok. But with riseing price for every castle upgrade and with heavy guarded mithril smelter, dragon utopias and emerald tower are you agree?


In a normal parameterized game you should never have the money to upgrade castle. If you have too much money, means your template is too easy or difficulty selected too low. I never considered the option "pay 7000 gold to get 1000/turn" as viable. I never have so much money to throw away.

**************

I think it is impossible to balance wog, when you have all those options. For example, heroes get one artefact each level option  will give you all relics once you are level 15, which means first week-if karmic battles activated-. I don't like this option, but I know people who like having air tome day 6...

That's why all options are "optional", every one checks what he likes and suits his game style. If we reduce objects spawn rate, there will always be some which will complain because it was their preferred object.

Here I join JimV reflection, one can get his dream game only if he is able to modify himself the scripts.
____________
Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted October 05, 2012 01:57 PM

No, i was talking about a way to reduce/increase object spawning before playing each random map, like there is an addition in the HD mod which enables you to choose the road types that will be spawned in the current map that you are about to play. I wasn't talking about making permanent changes in the scripts.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 05, 2012 01:59 PM
Edited by Salamandre at 14:00, 05 Oct 2012.

The problem is that the objects replace rate scripts are buried in 78-wogify.erm, which contains thousand of other scripts as well, and modifying it constantly for every mod will probably cause huge conflicts.
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Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted October 05, 2012 02:23 PM

Hmmm, what about a mod that restricts the number of some buildings to a point. Like Articifier 4 per map, Market of Garden 2 per map. Or better restricts them according to map size, Articifier 1 per small map, 2 per middle map, 3 per large map and so on...

Only for buildings that unbalance the game if there are too many.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 05, 2012 02:36 PM
Edited by Salamandre at 18:14, 05 Oct 2012.

Time to spawn really big mods

Mines Status (97 Ko)
(Author: Valery. Will show all the mines you own)



* Right click on next hero button to open dialog options.
* The script will show all mines you own, regardless the mine subtype selected.
* The search will identify upgraded/not upgraded mines and will display the updated daily income, if mithril enhancements option is active.
* Handy to find a mine you need to upgrade without scrolling the whole map.
* Press F12 to enable it on saved games.
* Used: FU48000.

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Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted October 05, 2012 05:33 PM

Right-clicking the view scenerio button would be a better choice than the hero button in my opinion, other than that it's really practical in some situations, like the drop war machines mod. When you have the time an info update on the war machines mod about with which war machines script it conflicts with and how would also be nice, i tried to test that manually and everything worked fine. And if you ever decide to do that the mod displaying in the manager as Drop War Machines instead of Drop_war_machines would be nice. I tried to do that by manually changing the folder name, it started to display the mod as missing, i then disabled and enabled it and it seems to work fine now but i don't know if this process will cause errors or not.

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