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Maurice
Hero of Order
Part of the furniture
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posted July 12, 2015 12:14 AM |
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Fred, the man who singlehandedly takes graphics design for Heroes3 to a whole new level. QPs well earned!
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Warmonger
Promising
Legendary Hero
fallen artist
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posted July 12, 2015 07:16 AM |
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted July 12, 2015 10:04 AM |
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Wow, it looks astonishing
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fred79
Disgraceful
Undefeatable Hero
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posted July 12, 2015 07:54 PM |
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thanks for the kind words, guys. it's not like i'm alone though, others are producing some grade-A stuff for the game. i just wish all of it was readily available for the masses. there is some uncut stuff that i'm sure none of the communities have ever seen before, for personal use. i'd like to see everybody's ideas displayed, or better yet, available for everyone.
i wish i had the income to do this stuff all the time and not worry about bills. i've been thinking a lot about the lineup for my Fear faction lately. i've got some good ideas for creatures(originality takes a back seat to pure nightmare fuel); my old lineup may be somewhat obsolete when i'm done. the only creature that i absolutely want to keep, is the shadow person(people).
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Maurice
Hero of Order
Part of the furniture
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posted July 12, 2015 09:26 PM |
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Maybe you should start a crowd-funding project .
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fred79
Disgraceful
Undefeatable Hero
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posted July 12, 2015 11:09 PM |
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i can't; it'd be illegal. i'm trying to get a job atm, to take care of what i need monetarily, though(i need it to start going to college, which is my primary concern). sucks, 'cause all that'll cut into my free time like a mothersnower. but i need to come out of my semi-retirement, whether i really want to or not. i've spent enough time unwinding.
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fanofheroes
Famous Hero
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posted July 17, 2015 05:30 PM |
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Fred, can someone (not implying anyone) go in and re-create/upload the creatures and their frames in HD and upload them back into the game the same way you've uploaded the HD images into your patch?
That way we can share more of the benefit of the HD version. I have free time
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fred79
Disgraceful
Undefeatable Hero
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posted July 17, 2015 06:47 PM |
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it's not that easy. all the frames have to be cut out and shrunk, before you even get started on the little tweaks that produce a finished product. not to mention, with anything animated, you have to resituate every frame yourself(being that most animations are all on one sheet, and not in any particular order or even orientation). i don't think ubisoft had the modders in mind, when they came out with their release of HoMM3. now their wallets, on the other hand...
that said, i'll be incorporating more stuff from HoMM3 HD as i go along. i just added a war machine factory recently. anything i convert/fix from HD will be released in my object patch.
speaking of which, i'm done with renaming the objects; now i just have to compile the objects.txt file.
but i have a question, before i start. i may already know the answer to this, being that i tried to put something new in the middle of my old patch, and it didn't work(it ended up being the last object in a column in the map editor).
* the question is, is everything inside a .pac file organized alphabetically/numerically(that is, listed in the map editor alphabetically/numerically)? because if it is, it won't make any difference if i try to keep things orderly in it.
i used red font to help grab attention, as the sooner i get an answer on this, the sooner i can get started. i don't want to go through all the rigamarole(and time) of organizing everything in the objects.txt file exactly, if it isn't going to be ordered the exact same way in the map editor.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 17, 2015 07:04 PM |
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Doesn't matter how you put them in objects.txt file, in editor they will sort alphabetically.
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fred79
Disgraceful
Undefeatable Hero
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posted July 17, 2015 07:06 PM |
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Edited by fred79 at 07:42, 25 Jul 2015.
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thanks for the info. this'll be a little quicker to do.
-----
still working on the object.txt file. bad planning forced me to delete and re-enter 300 objects today; it'll be easier for me later if i preclassify the bulk objects, so i don't have to scan down to the object type for every single one when i enter the passability and specifics.
until then, some eye candy. tropical and other flowers that will be included:
everything in this screen except the mountains and the lakes will be included in the patch(the mountains and the lakes are the HotA team's work[meaning, i didn't work on them], as are the desert sand mountains on the previous page). the upright bird in the screen i worked on; it came from another object patch(sal's, i think), so it will be included. the bird fishing is my own work; from a graphic pulled off the net. sometimes, the graphics with the seemingly worst potential look better when shrunk. the same goes for the parrots i made. you wouldn't believe the improvement over the original; the original looked like a kid's construction paper nightmare.
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fred79
Disgraceful
Undefeatable Hero
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posted July 29, 2015 05:14 PM |
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still knocking out folder by folder for the FREDOBJ.txt file. I'm wondering if I shouldn't use a separate naming convention for the flowers, as there's so many of them(with many more to come), and bulking them with plants(when there's so many plants, and many more to come as well), is a good idea. I know, if I release the patch with the current naming convention set for the flowers, that they'll all be mixed up later on.
this will be twice now that I will have had to go back and fix 100 or so objects in the text file. goddamn it. it's actually quicker to delete and re-add all the objects i rename in the text file, than to rename each one. fFs.
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Maurice
Hero of Order
Part of the furniture
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posted July 29, 2015 06:15 PM |
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fred79 said: This will be twice now that I will have had to go back and fix 100 or so objects in the text file. goddamn it. it's actually quicker to delete and re-add all the objects i rename in the text file, than to rename each one. fFs.
Plan ahead, maestro .
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 29, 2015 07:45 PM |
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There are people around which handle that with global php scripts. if you make a list with the kind of names you want (flower1.def, flower2.def and so on) I think we can find someone to script that to work in 1 second.
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P4R4D0X0N
Famous Hero
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posted July 31, 2015 02:17 AM |
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Maybe a suggestion: wet sand is still missing in heroes, it could be generated directly at coasts.
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fred79
Disgraceful
Undefeatable Hero
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posted July 31, 2015 06:34 PM |
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Maurice said: Plan ahead, maestro .
lol, no snow. I usually only wing things, planning is something I do loosely. I just finished renaming trees, flowers, and mushrooms(including all the plants that fell after them under the grass and swamp folders), using the latest revision of the naming convention. but I should be good now; just have to rebuild what I had to delete in the fredobj.txt. which was 300+ objects.
@ sal: as far as scripts go, does that mean that I could give a list of objects, and the specifications for those objects, and I could get an immediate objects.txt file created(I could fix the passability myself, but bulk objects would be much easier to do)?
@ p4r4: I have wet sand that transitions into dry, as well as beach waves, in the plans. in fact, I was just reminded of it yesterday, when I was looking for a certain cave to use for an ocean-version dwelling for HotA's sea serpent(I just replaced my boar with the sea serpent in my own game; I made ocean versions of them, too. they will be included in the release, of course. I'd post a screen, but I'm at the library atm).
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 31, 2015 06:39 PM |
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I don't know what is exactly your problem but let's say you have 500 defs and you need to rename them 1-100 will be flower001.def - flower100.def, then 101-200 will be mountain101.def - mountain200.def and so on, this can be done under 10 seconds with a php script.
If you think that you have such configuration, you should go and ask for such php script in http://wforum.heroes35.net/index.php, they will provide you one.
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Era II mods and utilities
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fred79
Disgraceful
Undefeatable Hero
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posted July 31, 2015 06:42 PM |
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I don't have a problem, just that it'll take a while to build this objects.txt file manually. but thanks for the info. do you know if you have to have a certain program to run these scripts? do you just input data, and it spits out a .txt file that is suitable for a mod/object patch?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 31, 2015 06:49 PM |
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I was using a lot php scripts when making compilations for my global mods, but this was 2-3 years ago. And this saved me months. So I don't remember well, of course you have to download php templates then run the script someone writes for you. But all this is free software, no exes, no bs, easy.
If you specify exactly what you need, I can ask in wforum and see if they have a faster solution.
For example, I always play Heroes with quick daily saves, so every game creates about 500-1000 saves.
Once I finish, I click on php bat, one click and all quick saves are deleted. But not others, as custom saves.
@Del /Q "C:GOG\Games\ERA\246\GamesDay*.*"
This is a script doing that.
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Era II mods and utilities
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fred79
Disgraceful
Undefeatable Hero
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posted July 31, 2015 06:50 PM |
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ok, thanks. i'll have to get back to you, as my time's up at this comp. tomorrow or sunday I should have a reply for you.
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jonj
Adventuring Hero
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posted July 31, 2015 06:51 PM |
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fred79 said: this can be done under 10 seconds with a php script.
you can also use program called "renamer". It's very easy to use and extremly useful when you working with the large amount of files. like map object's def files or creatures animation frames.
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