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fred79
Disgraceful
Undefeatable Hero
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posted January 15, 2017 02:20 AM |
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cool.
i'd make the lightning bolt brighter, if i were you. they're not known for their different shades.
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fred79
Disgraceful
Undefeatable Hero
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posted January 15, 2017 01:16 PM |
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Edited by fred79 at 17:00, 18 Jan 2017.
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ok, i have 14 coniferous trees ready to make clusters(plus the 6 from the new deciduous set). hopefully, these will be enough to break up the pattern. if not, i have many more waiting in the wings. it's just difficult to see if i'm prepping the same trees or not, which is why i don't automatically have more. i'm having to compare every coniferous tree i make, with ones already made; and having to delete them if they're copies.
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after making 2 more trees to replace the first 2 coniferous(pine) defs, i finally made 2 clusters. they look good. it looks like they will blend well with the other trees. just 4 more defs to go to finish them off, and i'll post a screenshot.
ok, done with the coniferous trees(after taking a time out to lay waste to mofo's online):
(realized there were a couple errors in the previous screenshot. i'm having to pore over one of my maps to fix all of them, that are blatant with the swapping of the two new tree sets)
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krs
Famous Hero
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posted January 18, 2017 06:48 PM |
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Whats with the floating tree top?
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fred79
Disgraceful
Undefeatable Hero
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posted January 18, 2017 06:53 PM |
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no idea what you're referring to.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted January 18, 2017 07:06 PM |
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RoseKavalier
Admirable
Supreme Hero
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posted January 18, 2017 08:49 PM |
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Maybe he means the Redwood Observatory, it looks like there is foliage underneath the little hut on top (it covers the trunk).
Could be an optical illusion or by design for all I know.
These look fantastic, when (if) I start making a WOG map I will definitely steal borrow some of your work
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fred79
Disgraceful
Undefeatable Hero
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posted January 18, 2017 09:10 PM |
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thanks. as for the redwood observatory, that's how the original version is, too. the leaves i used were just fill. of course, i may have added a little more foliage to flesh out the texture; it's been awhile, so i can't clearly remember.
i believe what krs was referring to, is a pine tree that has shading underneath of it. i shaded it because i didn't like how the tree flowed from the thicket; there was no real seperation line between the tree and the ground it was sitting on.
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DoC_Sumann
Hired Hero
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posted January 22, 2017 07:20 PM |
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that rain on battlefield should produce some effects on all walking (no fly) troops.
maybe something like light version of slow.
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DoC_Sumann
Hired Hero
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posted January 22, 2017 07:52 PM |
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and excuse me for not introduce myself, i am a guy who is making map from which Salamandre posted some pics.
Fred you patch is absolutely amazing and gives myriad options for map's designing.
this is how i imagine sea bottom
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krs
Famous Hero
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posted January 22, 2017 10:44 PM |
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fred79 said: no idea what you're referring to.
The "Redwood Observatory"'s top looks like levitating. I hope its not only me who sees it that way. Otherwise I should get my eyesight checked
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fred79
Disgraceful
Undefeatable Hero
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posted January 22, 2017 10:51 PM |
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DoC_Sumann said: this is how i imagine sea bottom
wow. that's really cool, man. one of the most interesting screens i have seen using my work. i am thoroughly impressed.
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DoC_Sumann
Hired Hero
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posted January 22, 2017 10:52 PM |
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krs said:
fred79 said: no idea what you're referring to.
The "Redwood Observatory"'s top looks like levitating. I hope its not only me who sees it that way. Otherwise I should get my eyesight checked
ha, you are right, and that (observatory) is all right.
maybe it's made by some druid carpenter
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fred79
Disgraceful
Undefeatable Hero
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posted January 22, 2017 10:59 PM |
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it looks like it's levitating in that screen, since the trees behind it are nearly the same color, and obscuring the clarity a little. i may have to swap the trees behind it, so that it displays how it should.
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DoC_Sumann
Hired Hero
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posted January 22, 2017 11:05 PM |
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@fred
tnx man. your work really inspire me. specially - shadowplay.
it's great for atmospheric moods.
just wondering is it possible to make it more controllable (erasing, smaller scopes, more grades...)
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fred79
Disgraceful
Undefeatable Hero
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posted January 22, 2017 11:11 PM |
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you can make things darker by layering them(but i'm sure you already know that). unfortunately, there are only two shades of shadows to work with(light pink, and dark pink). here is a screen of my own use of shadows(layered twice for the correct effect of a subterranean underground):
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 22, 2017 11:25 PM |
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Awesome design, Doc, that will be a eye catching map. Glad that fred got finally a more than suitable mapmaker.
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Era II mods and utilities
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fred79
Disgraceful
Undefeatable Hero
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posted January 22, 2017 11:36 PM |
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@ doc: it might interest you to know, that i have hero bubbles in my plans(meaning, heroes that move underwater, in space, and across planeswalker territory, in bubbles of air).
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DoC_Sumann
Hired Hero
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posted January 22, 2017 11:44 PM |
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of course, i did a lot of experiments with shadowing.
in this moment, much more applying it on a upper world.
"dark" looks nice in the jungle
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DoC_Sumann
Hired Hero
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posted January 22, 2017 11:48 PM |
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fred79 said: @ doc: it might interest you to know, that i have hero bubbles in my plans(meaning, heroes that move underwater, in space, and across planeswalker territory, in bubbles of air).
i would use specially artifact (old-timer type of scuba helm) for that underwater ride
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fred79
Disgraceful
Undefeatable Hero
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posted January 23, 2017 04:53 PM |
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good idea, but you still need the adventure hero in a bubble. and after typing that, something just occurred to me... battles underwater/space/planeswalker territory. a lot more work than i initially thought. unless the graphic can be scripted in? will probably still need some kind of hardcoding to make it work properly. to make/program the correct sizes for the bubbles.
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