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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERA: 100+ mods available, links and previews
Thread: ERA: 100+ mods available, links and previews This thread is 72 pages long: 1 ... 8 9 10 11 12 ... 20 30 40 50 60 70 72 · «PREV / NEXT»
qoty
qoty


Adventuring Hero
wandering hero
posted February 07, 2014 10:03 PM

Okay, thank you for that. I'll try. I didn't think it would be so easy .
BIG THANKS.
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Ivorrus
Ivorrus


Hired Hero
modder
posted February 15, 2014 11:34 AM

[url=http://yadi.sk/d/XOy0fLmKHbFnF]Some old skins for Heroes in Era-format[/url]

Dragon theme (Eng) by Docent Picolan


Modern skin (Rus) by GeNNadiy

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bloodsucker
bloodsucker


Legendary Hero
posted February 15, 2014 12:44 PM
Edited by bloodsucker at 19:56, 15 Feb 2014.

Ivorrus said:
Some old skins for Heroes in Era-format

Thank you, my old Heroes becamed amazing


Maybe a bit of topic but I don't know where to 'report' this:
if you play WoG with "SoD mod" and you have the "no skill limit" plug-in active you will still get the extra skills even if you can't see them. Is it a feature or a bug?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 15, 2014 08:08 PM

Well, if you want sod game play, and THIS is what SoD mod does, why keep activated plugins which do wog specified things?

I don't even see why you're asking such obvious things...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 15, 2014 11:02 PM
Edited by Salamandre at 23:05, 15 Feb 2014.

As requested by Artu:

Disposable spell
scrolls


Author: Valery
15.02.2014

Adds a new button in Hero Screen (near magic book). Allows copying spells from scrolls to your magic book. The scroll will vanish afterwards. Only heroes with Expert Wisdom and a magic book can master the magic of transmuting spells. The price of transmuting is 100 gold * spell level.


____________
Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted February 16, 2014 07:38 AM
Edited by artu at 14:04, 16 Feb 2014.

Thanks.

Edit: It would be good to add it to main list before it gets buried.

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bloodsucker
bloodsucker


Legendary Hero
posted February 16, 2014 01:54 PM

Salamandre said:
Well, if you want sod game play, and THIS is what SoD mod does, why keep activated plugins which do wog specified things?

I don't even see why you're asking such obvious things...


I don't want sod game play, on the contrary, I love WoG features even the most crazy ones.
But I was trying to play a game whithout level 8 creatures and I didn't found a switch off for that specific option anywhere.
It was when testing the mod to see what I could keep that I notice this. I simply thought it was something you would like to know.

What I've asked before that's why I used the SoD mod is: is it possible to play WoG without eighties?
What's is the option to switch them off?
Will I have to edit something? Cause I don't want to do that either.


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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted February 16, 2014 02:08 PM

What are you even talking about? You say:
Quote:
if you play WoG with "SoD mod" and you have the "no skill limit" plug-in active you will still get the extra skills even if you can't see them. Is it a feature or a bug?

The obvious answer to that would be to turn the plug-in off. Why do you keep it open if you don't want it! So when someone tells you to do that, you then say:
Quote:
What I've asked before that's why I used the SoD mod is: is it possible to play WoG without eighties?
What's is the option to switch them off?

What has this got to do with the other? If you want 8th level creatures out, turn them off from WoG options (just like any other WoG feature).

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 16, 2014 02:24 PM
Edited by Salamandre at 14:32, 16 Feb 2014.

SoD mod removes all* wog options and graphics (almost, still a few icons are hardcoded but not biggy).

Take your time and read wog options, then disable the ones you don't want, then save your options (there is a button for that). Next time you play, just load your preferences, so you don't have to browse all options a second time. Mod manager offers even the possibility of loading various mods setups. Everything has been done to reduce at maximum the repetitive task, learn to use them.

Plugins work independently from erm codes and will even overwrite them. So keep an eye on them or you will have surprises.

* you still have the choice to select and play with enhanced things, as no plague, rename towns, see hero movement, see real value of skills (99+) and such.

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bloodsucker
bloodsucker


Legendary Hero
posted February 16, 2014 03:14 PM

Yeah! You were right, if you turn off the "Extended Creatures Upgrades" it is impossible to upgrade the 7ths to 8ths.
It is also impossible to upgrade the Master Gremlins to Santa, the Zealots to War Zealots, all the elementals to messengers and so on, so it doesn't serve my propuses but yes, it is possible.

Thank for your patience.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 16, 2014 03:34 PM

This is a matter of 10 seconds to edit. Open 53 wog options.erm, go to extended creatures upgrades and disable all lines (7) which upgrade lev 7.

Example:
!#MA&v1=1:U13/150; [Archangels to Supreme Archangels] *Castle Level 8*

Change to:
!*MA&v1=1:U13/150; [Archangels to Supreme Archangels] *Castle Level 8*

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qoty
qoty


Adventuring Hero
wandering hero
posted February 18, 2014 07:08 PM

Hello, I did clean Heroes Complete and ERA II install because some bugs. Now after installing all mods, when I activate Sagamosa I get an error: not enough internal memory(30MB). I didn't have that problem before. Could someone help me?
This is my mod list:
WoG
Fast Battle Animation
Yona
Secondary Skills Scrolling
WoG Revised
Sagamosa
Vallex Portraits
Undead Ghosts
Training Facility
resolve battle
NIM Rampart
New Sounds Pack
New Objects Patch
New Music Pack
New Interface Mod
new difficult button
Morn Battlefields
Mithril Smelter
Master of Craft
HotA_objects
Heroes Renovated
Fred's Objects
FREDOBJ
Darkened Players
Conquistador
Bubble Arrows
Alpha
Alpha_Objects
Adventure Pillars
HmS_Improved_Interface
My mods

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Freedom comes at a price

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 18, 2014 07:14 PM

Too many mods, read.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted February 18, 2014 07:28 PM

lol, how do you have 2 of my patches in your list? you should only have one...



btw, thanks for using them.

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qoty
qoty


Adventuring Hero
wandering hero
posted February 18, 2014 07:29 PM

Yeah I read that before. But I only want to say that with same mods I was able to run my previous Heroes version.
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Freedom comes at a price

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qoty
qoty


Adventuring Hero
wandering hero
posted February 18, 2014 07:32 PM
Edited by qoty at 19:36, 18 Feb 2014.

@fred79: I have downloaded 2 your mods: FREDOBJ.exe and Fredobjects.exe. The first one has  about 12MB, second 3MB so which shoul I use?

PS. I like your mod! Do you created any others?

EDIT: I redownloaded newest version, it's about 20MB, I had older ones.
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fred79
fred79


Disgraceful
Undefeatable Hero
posted February 18, 2014 07:35 PM
Edited by fred79 at 19:40, 18 Feb 2014.

you should be using "fredobj". whichever one has the highest mb count. you can download the correct one, if there is any doubt, on the first page of this thread.


btw, could you upload the old ones you have? both the 3mb and 12mb ones.

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qoty
qoty


Adventuring Hero
wandering hero
posted February 18, 2014 07:39 PM
Edited by qoty at 19:52, 18 Feb 2014.

OK, here you go:FRED

Anyway, does load order matter? Have I proper order?

EDIT: Well, here's it:FRED2

And what fuction have plugin no memory and hdd checks.bin?
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fred79
fred79


Disgraceful
Undefeatable Hero
posted February 18, 2014 07:52 PM

thanks goty.

lol, the 3mb one is my very first upload, i think(at least, the very first one that worked ). ah, memories...

it's funny, looking at my initial work. only a small number of those defs were worth a damn. i think, the jack-o-lanterns are still one of the best things i have made to date. it's a pity i didn't know then about using 32x64 boxes to retain their shadows, though. that's hours of work to fix those defs. i've had them prepped and ready in a folder to fix for a month now, but i can't bring myself to start on them.

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qoty
qoty


Adventuring Hero
wandering hero
posted February 18, 2014 08:03 PM

You must do better fred

Btw I get this CRASH when I try to load dragon skins with my mods even with New Interface disabled.
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