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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERA: 100+ mods available, links and previews
Thread: ERA: 100+ mods available, links and previews This thread is 68 pages long: 1 ... 10 11 12 13 14 ... 20 30 40 50 60 68 · «PREV / NEXT»
artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted February 20, 2014 11:49 AM

Ivvorus, in your future updates, can you please use an English Winrar to compress file. With Russian buttons, we click with memorized application know-how.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2014 11:53 AM

I will repack it using english tool and upload to box.com.

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qoty
qoty


Adventuring Hero
wandering hero
posted February 20, 2014 02:01 PM

@Ivorrus: All your files are deleted from Yandex.
____________
Freedom comes at a price

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted February 20, 2014 02:31 PM

Sal, you have the fixed version, right?

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Bes
Bes


Adventuring Hero
posted February 20, 2014 02:55 PM

https://app.box.com/s/8o55kwnswj77lia204ny or http://yadi.sk/d/XOy0fLmKHbFnF
random skin 1.1

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qoty
qoty


Adventuring Hero
wandering hero
posted February 20, 2014 09:14 PM

The link is dead again guys.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2014 10:05 PM
Edited by Salamandre at 22:44, 20 Feb 2014.

Added in main post:

Random Skins 1.02
(27 mb)
Author: Ivorrus, Bes. Plugin by Bersy.
Mod changes backgrounds in select map window (renew every time you restart Heroes), load screen (renew every time you load game) and minimap shield.


Disposable spell scrolls (500 kb)
Author: Valery
Adds a new button in Hero Screen. Allow copying spells from scrolls to your magic book.
The scroll will vanish afterwards. Only heroes with Expert Wisdom master the magic of transmuting spells. The price of transmuting is 100 gold * spell level.


Random skins will show 1.1 version but is 1.2 with the last fix. The author forgot to update the version. Repacked with english winrar.

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qoty
qoty


Adventuring Hero
wandering hero
posted February 20, 2014 10:48 PM

Wow, ERA is geting better and better every day. Now spell scrolls has true sense! Thanks for the link and the new mod!
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Freedom comes at a price

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2014 10:51 PM

Meh, there is a wog building which does same thing, but Artu was picky about. Since Artu is OSM greatest hero, he is picky about everything so we all have to work to satisfy his perfection thirst.
____________
Era II mods and utilities

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qoty
qoty


Adventuring Hero
wandering hero
posted February 20, 2014 10:56 PM
Edited by qoty at 22:56, 20 Feb 2014.

Then you are a perfect team! Anyway, if anybody could satisfy perfection of my Heroes I often getting this CRASH. Not sure which mod does it. Thanks.
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Freedom comes at a price

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2014 11:01 PM

The script displayed in your crash log is bers.pack from wog revised. But as I already saw the gargantuan list of mods you use at once, I am still surprised your house didn't blow up and the town with.
____________
Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted February 20, 2014 11:02 PM

Lol. Not wanting to include a building in your game which gives you secondary skills in 9th slot even if that feature is disabled just to get rid of scrolls isnt exactly nitpicking, is it? Besides, we have another nice mod, so everybody wins. Thank you very much again for writing the mod, btw.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2014 11:03 PM

Ah? I thought it was that you didn't like the color of the tower.
____________
Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted February 20, 2014 11:11 PM
Edited by artu at 23:12, 20 Feb 2014.

Btw, is it possible to write a few lines of script that scrambles witchuts each week. So, each week it gives a different secondary skill. With that and Advanced Witchuts script on (which enables you to also get rid of the skill), one can keep re-filling the limited skill slots according to his various needs through out the phases of the game. With just one little mod, it will be whole different playing experience.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2014 11:18 PM

You already can do that. Mithril enhancements activated, you can change the hut skill for 2 mithril.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted February 20, 2014 11:33 PM

Yes, I use mithril for that as a last resort but that amount of mithril means a completely different game and many more features anyway. This would be something a little different, something that doesnt require use of valuable resources. (IMO, mithril should be hard to get or none existent. Especially if Emerald Towers are on.)

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bloodsucker
bloodsucker


Legendary Hero
posted February 21, 2014 12:32 AM
Edited by bloodsucker at 00:56, 21 Feb 2014.

Salamandre said:
The script displayed in your crash log is bers.pack from wog revised. But as I already saw the gargantuan list of mods you use at once, I am still surprised your house didn't blow up and the town with.


Well, the truth is I was playing a very conformistic version of Wog Revised until you created the Master of Craft and Adventure Pillars mods. Now they are allready up to 16...

But fantastic idea. "Bye-bye Wizard's Tower!"

P.S.: If I understood what Artu was willing; what do you think about creating a mod with an object that substitutes the Battle Academy (that also gives an extra secondary skill...) with a Commander's School, where we could buy only Commander Artifacts (maybe more expensive, 15000 for the Helm or the Axe seems a bargain to me) or Commander new skills?
With a lower probability of susbstitute utopias, please. If we enable Battle Academy at least 50% of the utopias is converted.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 21, 2014 01:25 AM

I am not very warm about how wogification works, it removes a lot of useful objects while I would prefer it removes creature dwellings, there are always too many of them (on XL maps way more than the authorized limit of 144).

But anyway, those two things you both ask are really easy. I am sure Artu can make it by himself, he already did more complicated things. You need a timer running first day of each week, use timer 2 as it is already active in wogification. Then you can look in conquistador how to check if we are first day of the week, then run a loop through all with huts and change skill offered (only on human player turn). If the random value chooses necromancy, run again with SN:G. Witch Huts have their own receiver, !!WH (other objects column).

Post then the trial in erm help and I will help if need.

And for Bloodsucker, same. You want it, try to make, is not that hard (you already have this building in dragon slaughter). Whatever you do, bad or good, post in erm help thread then get advices.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted February 21, 2014 01:33 AM

I'll give it a shot if it's one of the easy ones (although I completely forgot most stuff I learned). I'm on a visit to my grandma for about a week, will try when I get back home.

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bloodsucker
bloodsucker


Legendary Hero
posted February 21, 2014 03:36 AM

Salamandre said:
I am not very warm about how wogification works


If u don't feel confortable with wogification imagine me!!!
I'm not in the mod to try ERM at the moment but if I'll do it, it will be something on an independent object not to substitut the ones allready present in the map.
I'm sure if I try that I will screw everything. I simply never understood how the timers cicle those objects.
How many times do you think I've tried to make the Emerald Tower to work every week?  

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