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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERA: 100+ mods available, links and previews
Thread: ERA: 100+ mods available, links and previews This thread is 72 pages long: 1 10 ... 17 18 19 20 21 ... 30 40 50 60 70 72 · «PREV / NEXT»
Trillian
Trillian

Tavern Dweller
posted August 27, 2014 07:03 PM
Edited by Trillian at 19:27, 27 Aug 2014.

I am trying to download WOG revised. But I keep going to a sight. BOX and it says this file has been removed. Any place else I can get the files that have been removed from here. There are a few files I would like to download. But keeps sending me here.

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Sal
Sal


Famous Hero
posted August 27, 2014 07:32 PM
Edited by Sal at 19:32, 27 Aug 2014.

Bersy said:
Adventure Pillars (2.1 Mb)
Alpha (204 kb)
Alpha objects (9.8 Mb)
Alexander the Great (2.8 Mb)
Animated Trees (2.2 Mb)
Composed Objects and Npc (62 Mb)
Conquistador (400 kb)
Disposable spell scrolls (125 kb)
HMS improved Interface (850 kb)
Hota Objects (2.4 Mb)
Master of Craft (100 kb)
Mithril Smelter (400 kb)
Morn Battlefields (32 Mb)
Random Skins (26 Mb)
Resolve Battle (100 kb)
Road to Victory (67 Mb)
SoD (1 Mb)
StrikerX Portraits (2 Mb)
TEW IV (14 Mb)
Time of Prophecy (1 mb)
Turbo WoG (1 Mb)
Unhotify (2 Mb)
WoG Revised (267 kb)

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Sal
Sal


Famous Hero
posted August 28, 2014 09:15 PM
Edited by Sal at 00:52, 30 Aug 2014.

Master of Craft reuploaded to same link



Sorry, having the best idea for switch interface took me some time, now good I think. Also the resources feature is now cyclical, no more random. It means that for getting same resource the program will cycle all 6 resources over and over: min/max click for same resource = 6 now.

@Edit: reuploaded on 29.08. same link. Now the crafting system is perfect I think:

As long as you refuse the resource proposed, the program will cycle through all resources ID and will propose next and so on (0-6 then back to 0). If you accept the resource proposed, the program will end cycle and will keep crafting for that resource as long as you agree.

Fast and friendly.

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Sal
Sal


Famous Hero
posted August 31, 2014 05:44 AM
Edited by Sal at 05:50, 31 Aug 2014.

New Terrains(512kb)
Author: Etoprostoya (df2) aka Itsjustme (HC).


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fred79
fred79


Disgraceful
Undefeatable Hero
posted August 31, 2014 06:01 AM

nevermind. i was going to critique the new terrains, but i realized there was really no point, as the mod's already done.

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Sal
Sal


Famous Hero
posted August 31, 2014 06:12 AM
Edited by Sal at 06:14, 31 Aug 2014.

Looks nice in game, tried.


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fred79
fred79


Disgraceful
Undefeatable Hero
posted August 31, 2014 06:30 AM

i prefer the original terrains. i like how some of the borders are changed though, the water especially. too bad the water isn't animated, or i could have used it to see if it looked better than my old "undersea" ocean.

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Sal
Sal


Famous Hero
posted August 31, 2014 09:44 AM
Edited by Sal at 09:45, 31 Aug 2014.

Invited Tavern (english) reuploaded.

Added extra infos when you click on hero in tavern: mana, owner (if any), experience and first 8 skills expertise.



PS: is not just to brag about my 4000 mana Tazar, is a coincidence

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Bersy
Bersy


Honorable
Supreme Hero
posted August 31, 2014 02:55 PM

Really cool the terrains are.

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Macron1
Macron1


Supreme Hero
posted August 31, 2014 07:37 PM

fred79 said:
i prefer the original terrains. i like how some of the borders are changed though, the water especially. too bad the water isn't animated, or i could have used it to see if it looked better than my old "undersea" ocean.


These are terrains from unreleased chineese HMM-like game resources, that were here recently.
It's a conversion of them to HMM3

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fred79
fred79


Disgraceful
Undefeatable Hero
posted August 31, 2014 07:47 PM

i prefer the graphics of the useable "patch" terrains that were a part of that game; the terrains themselves, i dabbled with, but don't remember how they looked. i don't think they were better than the terrain "patches" by far. the only issue with them is, you'd have to make the terrains yourself, then keep going back over them to check for visual errors.

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Liso1
Liso1


Known Hero
posted September 04, 2014 11:07 AM
Edited by Liso1 at 21:55, 05 Sep 2014.

New Necropolis and Stronghold interface.

I am looking for this modification, but I found only WoG version: New Necropolis and Stronghold Interface

Is there also a version for ERA II?


And New Interface Final 3.1: WoG version: New Interafce Final 3.1
____________
Heroes 3 Wake of Gods Portal

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Khadras
Khadras


Famous Hero
posted September 05, 2014 11:06 AM

Download link missing

Liso1 said:
New Necropolis and Stronghold interface.

I am looking for this modification, but I found only WoG version: New Necropolis and Stronghold Interface

Is there also a version for ERA II?


And New Interface Final 3.1: WoG version: New Interafce Final 3.1


The link for New Interface Final 3.1 is not working. It sad file not found!

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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted September 05, 2014 05:56 PM

Just a note that I updated the first post with a corrected link to Fred's Object Patch.
____________
I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg

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fred79
fred79


Disgraceful
Undefeatable Hero
posted September 05, 2014 06:12 PM

thanks, cor.

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Sal
Sal


Famous Hero
posted September 06, 2014 07:18 AM

Delete prisons (112 kb)

Authors: Valery, Igrik

Random generated maps only!

It will delete all prisons on first day, replace them with windmills then reset all prisoners to initial level, experience, stats, skills and movement.

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FallenAngel
FallenAngel


Hired Hero
Erathia Guard
posted September 06, 2014 10:48 AM

Liso1, Khadras, [url=https://drive.google.com/file/d/0B2BELM1CYGMIZWJiMVFOdndCYWs/edit?usp=sharing]download[/url].

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Liso1
Liso1


Known Hero
posted September 07, 2014 12:18 AM

Sal said:
Delete prisons (112 kb)

Authors: Valery, Igrik

Random generated maps only!

It will delete all prisons on first day, replace them with windmills then reset all prisoners to initial level, experience, stats, skills and movement.


I have a problem with this modification.

Hero experiences and skills are reset every day. After disable in Mod Maneger everything works normally.

Other mods: Morn Battlefields, Darkened Players
____________
Heroes 3 Wake of Gods Portal

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Sal
Sal


Famous Hero
posted September 07, 2014 06:59 AM

Thank you Liso1.

Mod fixed and reuploaded at same link. Delete first before installing.

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Garie
Garie

Tavern Dweller
posted September 12, 2014 04:10 PM

Does anyone have the development data, or even a mod from the following image?

[URL=http://www.pic-upload.de/view-24580412/new_tex.png.html][/URL]

And how I can modify the castle updating script 45, so it's works like the scripts of 'Hero of Light' or 'WoG 3.59': updating dwelling und city hall at one day, but with increasing costs (1st growth by 7, until 7th growth by 1)

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