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Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 20 40 60 80 100 120 ... 137 138 139 140 141 ... 160 180 183 · «PREV / NEXT»
watcher83
watcher83


Supreme Hero
Child of Malassa
posted March 28, 2018 12:25 PM

new card for rogue - wanted; to get an idea how bad this is just compare it to tomb pillager
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 28, 2018 01:28 PM
Edited by blob2 at 13:31, 28 Mar 2018.

watcher83 said:
new card for rogue - wanted; to get an idea how bad this is just compare it to tomb pillager


As someone said before, all Rouge spells "suffer" because Preperation exists. Suddenly with Prep this is not such a bad deal cause you get a "buyback" Coin which can be used as another combo activator.

As bad as it seems, I would rather run this then Counterfeit Coin. Rouge needs combo activators, and adding a Counterfeit Coin was always a bit of a card slot waste. Now at least we get some damage. That's my impression at least...

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted March 28, 2018 01:36 PM

If it was 3 mana instead of 4 than I would say that it would be playable, because you pay 1 mana more but get a valuable coin, but paying 4 to do 3 damage to something, which isn't even a guaranteed kill to get u a coin is lackluster. Let's say turn 7 u go auctioneer prep wanted, it's not likely that u can kill something, unless u also throw in a backstab. I mean coin generation is key to miracle rogue and preparation helps with generally bad costed spells; but paying double upfront to get a coin under condition doesn't seem a strong play. For the 4 cost slot u also already have fal'dorei and minstrel.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 28, 2018 01:39 PM
Edited by blob2 at 14:25, 28 Mar 2018.

You might need that 3 damage for board at this point. Eviscerate is usually saved for later... but I won't argue, it's not exactly a great card, especially being epic and all :/

EDIT: Hmm, so far I see they are pushing for 'All-Tribe' decks, first Amaglam and now this:



I won't say I dislike the idea actually Reminds me a bit of MtG Green & Red decks.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted March 28, 2018 02:49 PM
Edited by watcher83 at 14:51, 28 Mar 2018.

just when the menagerie package is out, now they thought this would be a good idea, I mean i just do not get it, this would have been good maybe in the dragon tempo warrior deck of old; now warrior gets a lot of beasts also, maybe a tempo menagerie warrior in wild? That being said no way you play this instead of blackwing corruptor (i know it's 5 mana but still better) or twilight guardian in that deck or the redband wasp instead of Alextrazsa's champion.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 28, 2018 03:11 PM
Edited by blob2 at 15:14, 28 Mar 2018.

Yeah, why now? Ofc I will try some decks with Zoobots etc, but that's only for Wild...

They probably made a card like Amalgam cause they will probably add more tribal synergy cards.

I think they mentioned the reason why they are 'unfreezing' some mechanics after a while. Whalen said each time a new expansion is planned they make all this brainstorming around the theme of it. For example Un'Goro had dinos (we esentially got a lot of Beast) etc. One of the themes of Witchwood are monsters, so they probably decided to rekindle the 'Menagerie' idea...

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted March 28, 2018 04:52 PM

new mage card - vex crow, really bad

like some guy said on reddit it's more like trashwood than witchwood
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 28, 2018 06:30 PM
Edited by blob2 at 18:32, 28 Mar 2018.

At first I thought it's a mini Faceless Summoner. Guess I was wrong...

Hmm interesting, they revealed two Hero Power oriented Common neutral Minions which seem to be made with Odd mechanic in mind. These cards mind find uses outside of these type of decks also.

I'm waiting for tommorows reveals: Crowley and Emriss, probably two Legendaries. Crowley is pretty important in the lore so I'm hoping for a good card. Maybe he will be related to the shapeshifting mechanic? You know, the mechanic Genn was ideally suited for

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted March 28, 2018 06:33 PM
Edited by watcher83 at 07:52, 29 Mar 2018.

The pixie is good with ragnaros hero power, with dk gul'dan or jaraxxus hero power, mostly with any non-standard hero powers.
The 5 mana 4/4 mech is a meme for a 6 damage odd hunter hero power, also with dk gul'dan it does 6 damage and heals for 12.

edit: coffin crasher - priest's version of voidcaller, pretty strong card
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emilsn91
emilsn91


Supreme Hero
posted March 29, 2018 10:09 AM

They butchered Crowley!

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 29, 2018 10:31 AM
Edited by blob2 at 10:44, 29 Mar 2018.

Yeah another underwhelming Legendary. They are either running out of ideas or they are adding them in packages to have a base for each future expansion. Shame lore characters are the ones which suffer from this... two Worgen lore characters with wasted potential for a nice shapeshift mechanic.


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watcher83
watcher83


Supreme Hero
Child of Malassa
posted March 29, 2018 10:48 AM
Edited by watcher83 at 10:50, 29 Mar 2018.

The question is if the effect goes even if it is at 0 health; cause this might make it viable.
Example if your 4/4 hits a 4/4 and dies it's bad, but if it kills a 4/4 and becomes a 6/2 then it's good since having six attack now it would also kill the next minion that attacks it and goes to an 8/2 and so on, making it required to be killed with spells or silence.
If it is not the case as in my example than this card is just as bad as wanted, forest guide, vex crow and honestly most of the cards revealed.

EDIT: nvm, I'm dumb the effect goes only when it attacks, so it's trash.
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emilsn91
emilsn91


Supreme Hero
posted March 29, 2018 10:54 AM

To me it feels like they are trying to fine tune "older" mechanics; Rush (previous charge), hero-powers (inspire?) and so on..

I finally had a new legendary thanks to this "new year" pack reward event. Un'Goro pack. I am sitting and whispering "Pls be Lyra. Pls be Lyra"

It's Jungle Giants.. god dammit.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 29, 2018 12:36 PM
Edited by blob2 at 12:44, 29 Mar 2018.

watcher83 said:
If it is not the case as in my example than this card is just as bad as wanted, forest guide, vex crow and honestly most of the cards revealed.


Trash or no trash these cards are boring as hell, that's my main issue with the expansion. Another "semi-charge" minion which gets a stat boost. We have plenty of those in Warrior, one way or another cause we have cards like Cruel Taskmaster which can boost them. They scrap Enrage cause they dislike this mechanic, but they add cards which are basically similar in design. Why didn't they make Crowley into Charging Worgen for instance? No they can't, cause they have no idea if this card will be played so they give it Legendary tag to limit it's uses to play it safe.

A Legendary should have interesting abilities. Maybe a couple of effects-in-one like Obsidian Statue. A Legendary is supposed to be a card that will make a difference in a deck. It's 1600 dust ffs, you should have a hard time deciding if you want to craft this one or that one. Like I had with Classic for instance. We don't need "filler" Legendaries. It should be a treat, not "oh no, not this one" kind of reaction...

Another thing. Designers are afraid the fact a card will be auto-include in every deck? Limits design space? So what, we have rotation. But there's Wild? Do you see Dr. Boom in every Wild deck? You know, that one card that was "auto-include" in every deck?

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted March 29, 2018 12:53 PM
Edited by watcher83 at 13:00, 29 Mar 2018.

I do not see how they were afraid of a 5 mana 4/4 being too good or in every deck; nowadays on turn 5 you can suicide it in a scalebane or doomguard, or you can take off the divine shield off an righteous protector; I mean Kor'kron elite is god tier next to crowley.

Strong cards of old like dr. boom, piloted shredder etc do not see play anymore in wild from rank 5 upwards because nowadays decks are very specific or thematic if u wanna call them like that so even a very strong on its own card if it has no real synergies with the deck archetype it won't see play. I mean even in secret pally where the philosophy was play the best minion for its cost, has recently cut out dr. boom in favor of spikeridge steed and tarim. ( and bonemare before nerf)
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 29, 2018 01:12 PM
Edited by blob2 at 13:15, 29 Mar 2018.

watcher83 said:
I do not see how they were afraid of a 5 mana 4/4 being too good or in every deck


I don't know how their minds work. We can't expect every single card will be good, but they should at least devote a bit of a time to actually make those Legendaries worthwile. Like I said, those cards are worth 1600 dust! Even if a damn Patches is a simple minion, it was a unique card, his irritating factor aside. Imo you need to have this feeling of "damn I'm glad I crafted this card" or "so cool I've got it in a pack" when it comes to Legendaries.

watcher83 said:
Strong cards of old like dr. boom, piloted shredder etc do not see play anymore in wild from rank 5 upwards because nowadays decks are very specific or thematic if u wanna call them like that so even a very strong on it's own card if has no real synergies with the deck archetype it won't see play.


I agree, but yet this is another argument behind the fact that they shouldn't be afraid to create strong Legendaries. At the end of the day those will be rotated out/scrapped in the meta. Sure, you can get sick of seeing the same card in every deck, but isn't this how as it's always been? You know, the fact that you mostly see the same decks with the same cards for a few months?

Whatever the case I'm really disappointed with the fact how they treat Legendaries nowadays.

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emilsn91
emilsn91


Supreme Hero
posted March 29, 2018 03:05 PM

Legendary hunter card revealed!

10 mana 8/8: battlecry double the att and health of minions in your hand.

Insane card! But does it fit into Hunter?

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 29, 2018 04:00 PM
Edited by blob2 at 16:06, 29 Mar 2018.

First ever class Dragon for Hunter!?

Unfortunately it might not see play, there are many things against it:
- The closest thing to "greedy" Hunter is Big Hunter? And it's not played much
- Hunter has no draw, so how many cards you'll have in hand at turn 10?
- No immediate effect, and the body is not that strong for a turn 10 play

It might, just might, work with Hunter DK, but we also NEED draw and board control for Hunter.

But if you manage to get it from a Historian or sth it's not a bad deal...

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted March 29, 2018 04:09 PM

since i have a weakness for big dragons, without thinking that this card is any good, it's the first card I am excited to get/craft.
And while I could say something constructive towards this card all I can think is 16/16 King Krush Pogchamp
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 29, 2018 04:21 PM
Edited by blob2 at 14:10, 30 Mar 2018.

I'm also a sucker for Dragons. I have all except for Temporus, because I can't see him as a playable card and I don't want to waste dust for him. Yet.

But Emriss is cool and at least playable to some extent, so I might want to craft her. It might be worth having her even if she buffs even a single minion, as it's already a huge buff. She's clearly made to go in tandem with Hunter DK. Play DK, craft a Zombeast and next turn bam, play Emeriss! You can save any charge minion for late-game, and it will be a huge deal. 12x2 ATK Leeroy + Faceleess sounds interesting

Building a Dragon Warrior does not sound so bad :]

EDIT: Blackhowl Gun Turret... at first I was like meh meh, but then I looked that it's a Legendary :/

I mean the idea is interesting (not for a Legendary though), but why would I even run such an understated card if I can simply run board clears? If it at least had like 10 or 12 hp...

At this point I'm almost certain this will be a "weak" expansion...

EDIT 2: And yeah, while Priest gets this:



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