Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 20 40 ... 52 53 54 55 56 ... 60 80 100 120 140 160 180 183 · «PREV / NEXT»
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 02, 2016 01:39 AM
Edited by blob2 at 02:02, 02 Jan 2016.

Minion said:
My previous 7 packs have had only one epic, lol. Sucks sucks


Nice to know that I'm not the only one who gets cr*p nowadays (On the bright side of things I did get Argent Lance, so the "curse of Rares that I don't have from TGT" has been broken I hope).

So here are my thoughts Minion:

Giants -> imo it's better to craft two Moltens if you don't have them, or a single Molten if you already have one. Mountain Giant is not that viable, even in Handlock his ability makes him playable not sooner then turn 5-6 (4 at most, but it's rare) so it's not that big of a tempo gain, and opponents usually deal with it, even through simple trade + spell. Late game Molten combo + Sunfury/Defender is still devastating though. I still find it hard to counter. Truth is though, there's a lot of spell burst nowadays so Handlock is probably less competetive as you say. I recently recommended Echo Mage for my friend (said his struggling with his favourite deck - Freeze Mage nowadays and wanted to change it for sth else), and he says he really likes it. So it's also an alternative (I don't have Echo of Medivh so I can't play it :/). I you ask me I would definately like to have two Moltens, but I have other priorities so I won't craft another one in the nearest feature...

Preparation x2 -> nah. Definately useful, but there are succesful Rouge decks like Raptor Rouge that don't need two of those. I don't like combo decks that much, I hadn't had much success with Oil Rouge (maybe because I only have one Preparation) and 2xP only fits this kind of deck. I've also heard of a little Miracle Rouge comeback, but I don't know...

Trueheart -> I'll probably craft her next so...

Conclusion: craft Trueheart. If I don't get her in a pack in the coming days (doubtful) she's my next Legendary. She doesn't have that many uses, but she's staple for some classes. My friend recommends her (he got her in a pack). Very good in Priest he says (my friend is a "Priest specialist" like you ) and I'm looking to enchance my Priest deck. She's also good in Warrior (I can't count how many times I've lost with Warriors because I couldn't keep up with the enchanced Armor Up!). Plus top tier Neutrals are always good to have (she's even been called the only "good" TGT Legendary). Go for it

PS: Very nice Thrall cardback this month. The next one sucks though

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minion
Minion


Legendary Hero
posted January 02, 2016 02:05 AM

I have one Echo of Medivh yayy. Just today I think I faced a Mage (I was warrior) who had 3 Piloted Shredders on board. It is a card you rarely face so it takes you by surprise! Those Shredders just run me over lol.

I actually had more dust than I thought, it is already up to 1500! I did get a golden rare from a pack just now so it gave 100 dust. So Justicar it is because it is so close Just need few more packs (3 if I am super unlucky and get 40 dust from all :/)

And I have 1 Molten and 1 Mountain. So hence I would need 1 more for Handlock. I recently crafted Jaraxxus for a Reno deck, so I thought I could use Jaraxxus more this way. But this seems like a bad timing for Handlock, and I have waited Justicar too long. How much dust do you have? Am I gonna get Justicar before you
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 02, 2016 12:55 PM
Edited by blob2 at 12:56, 02 Jan 2016.

Minion said:
I have one Echo of Medivh yayy. Just today I think I faced a Mage (I was warrior) who had 3 Piloted Shredders on board. It is a card you rarely face so it takes you by surprise! Those Shredders just run me over lol.


You mean he Echoed one, and then played two more next turn? I've had worse, he first duplicated a Belcher (I mean with the secret), and then continued to Echo them . But the strongest Echo combo is when you play two Molten, Echo them, play two more (and your at 10 HP ) and Taunt them. Whithout some kind of miracle board swipe (Twisting Nether comes to mind) it's gg

BTW I hate Mage secrets. Usually your able to tell which secrets are played in a class your facing, but in case of Mage you won't know until you either a) play a minion, b) kill a minion, c) play a spell d) go face. And because most type of Mage decks run the same early game cards it's hard to tell which deck facing until turn 4-5. It was easier before because 90% of the time it was Mirror Entity, but now it's more diverse. You usually have to learn the hard way...

Minion said:
How much dust do you have? Am I gonna get Justicar before you


I'm halfway through Maybe I'll have a change of heart and pick Vol'jin when I'll have enough dust though, who knows

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minion
Minion


Legendary Hero
posted January 02, 2016 10:58 PM
Edited by Minion at 22:59, 02 Jan 2016.

He Echoed two Shredders and after I cleared one of them he played two more next turn. Felt like this




It was ages ago but I also remember my opponents Frost Giant and Molten Giant costing 0. He slammed a Molten and Frost Giant for free and then echoed them and played both of them immediately! He had earlier dublicated his Emperor, so a loot of discounts lol.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 03, 2016 01:55 AM

Wanted to try sth new...

Tried Rafaam Reno Paladin... not consistent enough. Loose because of bad draws...

Tried OTK Murloc Paladin. Wanted to test some other cards plus my double Hungry Crab... Dead till turn 10 or not enough Murlocs to OTK... I really love combo decks :/

Back to my Paladjinn... three wins in a row...

God this game is depressing...

PS: Maybe I should try Secret Paladin? I already have 800 dust to craft 2x MC... and it has 80% winrate...

PS 2: Sorry for the salt...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minion
Minion


Legendary Hero
posted January 03, 2016 02:59 AM
Edited by Minion at 09:11, 03 Jan 2016.

Well you used Hungry Crab DD No offense, but that was doomed from the start. Take them out, and don't fill the deck with Murlocks. Just have the best ones, and the rest good Paladin cards like Muster etc. It can work. But always with a new deck you suck at first - you have reached higher ranks with your already fine tuned decks. Paladjinn isn't exactly the strongest archetype out there, you just know how to play it well.

It annoys and depresses me too though. I am currently doing Rogue/Druid quest and  am trying some sort of Deathrattle Rogue and although it doesn't suck completely I am losing a looott. But remember now is the start of season where the ranks mean almost nothing at all - meaning you are facing the Legend players as well as normal opponents.

I have no idea what Reno-Rafaam-Paladin looks like. Sounds like fun, although Rafaam seems so slow. Elize is in my opinion more fun and more usable. And noooo, don't do it, don't go for Secradin I beg thee

Funny Interview with Secret Paladin lol
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted January 03, 2016 10:41 AM

I saw the video with Brode and Kripp. Good to hear some of the things going on in their mind when creating cards and I diffently have a greater respect for their work ..

Though I am still thinking that buffing old cards would be a solution, but maybe I am just naive about how the meta will change..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 03, 2016 01:07 PM
Edited by blob2 at 13:15, 03 Jan 2016.

Minion said:
Well you used Hungry Crab DD No offense, but that was doomed from the start. Take them out, and don't fill the deck with Murlocks.


I'm not offended The deck I tried is pretty much your "standard" OTK Murloc Paladin so it only uses a small number of Murlocs like Bluegill and Murk-eye + Warleader to maximize the Anythin play (cause the point is to insta-kill your opponent with buffed Charge Murlocs). It does not use Murloc Knight for instance, cause it might spam Murlocs which will not help you in the end. If you will not kill your opponent in one turn there's a high chance that he will deal with you so it's important to have only the useful Murlocs.

Now I've put in one Hungry Crab cause I always try to tweak my decks a little. My idea was to use him as an early threat/Murloc removal. Either my opponents Murlocs (cause there are a lot of them lately) or my own. I even threw in Brann to double the +2/+2 effect and to boost up Ancient Healbots healing, but as you've guessed it's all too slow. I knew from the start that it wouldn't work, but I want to try some things nevertheless, cause that's how I roll Like with my Dragon Taunt Warrior. Nobody uses a similiar deck probably, yet it's a deck that I have a highest winrate with lately, who would've known...

I'm still thinking if I should dust the second Hungry Crab, cause I have a feeling that I will regret it someday (I did already when facing Heroic Giantfin ).

Ultimately this endavor has left me with a conclusion that I truly hate combo decks. It's not about skill, it's about luck. And I always lack the important cards at the right moment. Either that or I'm one mana behind etc. Heck, I've lost a mirror match with an OTK Murloc Paladin cause he used Anyfin one turn before me (yes, it also summons your opponent Murlocs...)! That's what bothers me in this game and that's why I can't play more competetively. In a game so much luck dependent I suppose I'm not lacking in the skill departament, but in the luck one and that makes me not good for competetive play. I always loose mirror matches because mu opponent gets better draws. My goddamn Shaman Lightning Storm always leaves 3 health minions alive (of course I also don't get spellpower totem when I need it...). RNG rules this game with an iron grip. Sorry for the salt, but those are my impressions (and judging by the salt on various boards, I'm not the only one who feels that way ).

Minion said:
It annoys and depresses me too though. I am currently doing Rogue/Druid quest and  am trying some sort of Deathrattle Rogue and although it doesn't suck completely I am losing a looott.


You should try my Raptor Rouge. I have good results with it.


Beneath the Grounds is a little bonus. It appears the card does work for me If you don't have it add another Sap maybe...

Minion said:
I have no idea what Reno-Rafaam-Paladin looks like. Sounds like fun, although Rafaam seems so slow. Elize is in my opinion more fun and more usable.
 

It's something like this.

Hmm I still want to test out Elise though. Anyone has any ideas for a good deck with her?

PS: Great clip about Dr. 6. Why I know this guy from other iterations, this one made me laugh hard. I can only answer you with this.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted January 03, 2016 10:51 PM
Edited by emilsn91 at 23:06, 03 Jan 2016.

The rouge deck is quite fun

EDIT: as in really funny... Damn some fun wins I have ..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 04, 2016 12:13 AM

emilsn91 said:
The rouge deck is quite fun

EDIT: as in really funny... Damn some fun wins I have ..


Care to give some more insights? Are you using Beneath the Grounds? That card can bring you some nice situations for instance it might give you two Nerubians in one turn! It happened to me once, and quite fast so my opponent was devastated. Even if I play it on turn three usually I'm getting at least one so I find it a good card overall (a 4/4 minion for 3 mana is quite a good deal if you ask me ).

But what I like the best about this deck is that it works, cause it snatched me quite a lot of victories...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minion
Minion


Legendary Hero
posted January 04, 2016 04:52 AM
Edited by Minion at 05:34, 04 Jan 2016.

Regarding Combo decks. They actually require lot of skill to pilot, but, indeed Hearthstone as a whole is hugely about luck. Combo decks are special in a way because you can see so clearly when you draw bad. Because it is simply did you draw the combo or no In other match ups it is not so clear to see, but they also depend heavily on draw. Don't draw Brawl as Warrior against Zoo? GG. That is why with Priest if I get to draw +5 cards with Circle of healing I can pretty safely sit back and cruise to victory Mostly that is. But not so much against Combo decks... As Warrior you can try to be either be aggressive if you have Grom and Alex, or armor up so high that you can't be killed with combo. Unfortunately that is incredibly hard to do lol. Priest on the other hand can only try to Thoughtsteal Anyfin to win No luck involved, no Or Entomb Warleader(s) but I am starting to see people play around it, so they play Warleader in addition to Wild Pyro + Equality killing it in the process
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted January 04, 2016 08:27 AM

Blob - I did not use Beneath the ground. I dont have it and I didn't want to craft it before I had tried the deck a little more.

But I just had some fun raptor moments and some great Cold Blood moments. Again as Minion is talking about, it is all about combos. Drawing the perfect mulligan and then just applying cold blood to minions

I love it. Such a fun deck when your two raptors spawn two nerubian Or in my case a Raptor copying Cairne Bloodhoof (Dont have Sylvanas so changed it up for Cairne)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 04, 2016 04:35 PM
Edited by blob2 at 19:02, 04 Jan 2016.

Well, in my book combo decks are the ones which need more then one card at a time to work properly (like Prep+Oil+ Flurry for instance). Lacking just one of those cards brakes your whole game. "Combo" as a Rouge mechanic is something else, but I usually use the combo name for any Rouge deck that is based on the said mechanic. Yeah I know, very confusing And that's precisly why I don't like them. To put it simply bad draw means the end of you. At the same time decks like Raptor Rouge are more flexible so I like them a lot more. Of course you can have a really bad start like Belcher + Sentinel etc, but usually you have at least two cards that are playable early and not just clog your hand.

I think you probably figured it out @emilsn91 already, but you can use Backstab not only to remove early threats, but also to target your own Nerubian Eggs in teh first turns. Aside from Mage and another Rouge there is simply no answer to such a play (turn 2 or 1 , with coin, 4/4 Nerubian). You can also wait for a Raptor, copy the Deathrattle effect and then "pop the egg". That way you have a 4/4, a 3/4 and another 4/4 to back you up. Of course it's more fun to use Cold Blood on an egg, but I'd rather keep it as a finisher or late game removal (via trade). And there's Rivendare, who I find a bit slow in this deck (despite his awesome effect), but with the help of Cold Blood he can become a monster...

Oh, and I might just give Murloc Paladin another chance. There's this Spark deck (http://www.hearthpwn.com/decks/406528-spark-anyfin-mrrgglrglr-loe-legend-eu) which seems more viable, cause it uses a more midrangy approach, and in it "Anyfin" is only one of the tools for winning. I think that was the problem of the first deck I tried: it relied on "Anyfin" as a finisher too much (and there were many things that could go wrong before it was played). This Spark-style deck uses Murloc Tidecallers for instance, and those are Murlocs which can win you games on their own. I'll be trying some of my tweaks for this deck of course. I might even try Hungry Crab in it cause it seems more useful with more Murlocs to kill off (I don't have a second Aldor Peackeeper, so there's already a spot to fill). I can also use Zombie Chow, but like I said many times before I hate that card.

Yeah I know it's netdecking, but I'm searching for sth new and a deck that actually works at the same time, cause lately I don't have that much time for experiments (and I'm looking for results, especially cus I've been getting my ass kicked on all fronts lately)...

EDIT: Oh yes, Sparks deck is so much better. Ultimately I've put in another Equality instead of that second Aldor and it works wonders...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minion
Minion


Legendary Hero
posted January 05, 2016 02:26 AM

This deck certainly feels more like you The OTK deck works so differently, running 2x Solemn Vigil and 2x Lay on Hands. It is so much more entertaining to do stuff OTHER than drawing lol. Murloc Knight hasn't seen enough play. It is just so ridiculously good. And with a Murloc Tidecaller opening this rivals the best of tempo mage openings, which can put immense pressure. I overall like this deck.

When I netdeck something I simply have to change it, because my playstyle is different. I don't feel comfortable otherwise
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 05, 2016 11:28 AM

Minion said:
Murloc Knight hasn't seen enough play. It is just so ridiculously good. And with a Murloc Tidecaller opening this rivals the best of tempo mage openings, which can put immense pressure. I overall like this deck.


Yeah, but I hate how 90% of the time it summons me a Murloc Tidehunter . Nevertheless one of Anyfin's greatest strenghts is that I'm finally not scared of playing Murloc Knight on turn 4

Minion said:
When I netdeck something I simply have to change it, because my playstyle is different. I don't feel comfortable otherwise


I mainly netdeck to find uses for niche cards. But who would've known that Beneath the Grounds will find it's way in my Raptor Rouge (though this was my own idea ). It won me a couple of games already. Speaking of which I've recently won with a Control Priest and Control Warrior one after another with this deck. And we all know how Rouge as a class struggles with those kind of decks

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted January 05, 2016 11:09 PM
Edited by emilsn91 at 14:40, 06 Jan 2016.

blob2 said:

I mainly netdeck to find uses for niche cards. But who would've known that Beneath the Grounds will find it's way in my Raptor Rouge (though this was my own idea ). It won me a couple of games already. Speaking of which I've recently won with a Control Priest and Control Warrior one after another with this deck. And we all know how Rouge as a class struggles with those kind of decks


I too won against a secret paladin and a control warrior - to be fair though they both had horrible starts, and I got two good raptors with nerubian egg deathrattle - I board fill up pretty quickly

but it is a great deck, Blob My favorite since the mech rogue I used a few weeks ago.

and by the way I netdeck a lot... I rarely use my own decks I am just not as good as you guys at making decks. But I do like to add a card or too if I find one lacking any efficiency

EDIT: Rogue deck I love that deck man!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 07, 2016 04:51 PM
Edited by blob2 at 17:06, 07 Jan 2016.

Damn, looking at my dust reserves makes me wanna craft those two Mysterious Challangers

It's so wrong, yeah I know, but autopiloting through ranked looks so tempting...

On a side note I finally got a Savage Combatant in a pack yay! It's not that I needed that card for something (though maybe I will try Beast Druid sometime in the future), but getting it kinda became a symbol of sorts for me Also got a Dark Bargain (which actually seems like a good late game card, but only if "discard" Warlock will becomes a thing)...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minion
Minion


Legendary Hero
posted January 08, 2016 04:07 AM
Edited by Minion at 10:34, 08 Jan 2016.

Savage Combatant is very solid, I use one on my deck. For six mana you get a 5/4 body and basically a Wrath (deal 3 damage) to minion. Like with all inspire cards if it is not dealt with it will generate tons of value. But unlike most inspire cards the 5/4 body is playable even without the ability for measly 4 mana

Half the ladder is Secret Paladin, but I don't blame you for joining the easy grind lol. The games end by turn 7-9 usually. The most disgusting deck in HS

Edit : I found this cool little game called Duelyst! It is like Heartstone meets Heroes of Might and Magic, I am really liking it. A small combat map where your minions are spawned along with your General and who beats the enemy general to 0 first wins.

Edit2: Actually Rogue is one of the hard counters to Control Priest Not the Raptor one, but Oil or Miracle rogue. But the general feel is that Rogue is heavily favored against Priest and not the other way around ;P
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 08, 2016 05:14 PM
Edited by blob2 at 17:19, 08 Jan 2016.

Minion said:
Savage Combatant is very solid

Oh yes definately. But unfortunately todays meta makes fast Druid decks almost obligatory. Aside from one traditional Druid (probably a new player) and an Aviana+Malygos Druid (oh I would like to test this one out ) I haven't seen anything other then SR+FoN token Druids lately. I did see a Savage Combatant in this kind of deck, so it finds it's uses.

I hate how Hearthstone became more of a "master this popular deck" game then a "experiment for fun" game, becuase all the "fun" ends when you're succesfully bashed by netdecks. Sadly it's not possible to change this in such a popular game. Nevertheless I probably will try Beast Druid some time in the future (even if it isn't viable nowadays). For now I will be playing my Silence Druid a bit more though...
Minion said:
Half the ladder is Secret Paladin, but I don't blame you for joining the easy grind lol

Well I did not "join" it yet. Part of me wants eazy dust/gold, but the other tells me it's the essence of netdecking so something I'm not fond of. But it's more practical to simply think (or hope?) this deck won't be this popular for very long now cause it will either be nerfed or countered (I've heard some new variants of Patron Warrior are quite succesful against it). So spending 800 dust on two Dr.6's might be a bad idea now (though I would like to have at least one, even if only for my collection). If I remember correctly there was a decrease in it's popularity some time ago, and only recently it just literally flooded the ladder (I wonder why is that? More new players after Xmas?).
Minion said:
I found this cool little game called Duelyst!

I will definately try it. I like it's style. From my side, try Chaos Reborn.
Minion said:
But the general feel is that Rogue is heavily favored against Priest and not the other way around

Really? I always thought it's actually the other way round. When you run out of steam too early or you don't have a finisher with Rouge vs Priest, you're practically finished...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minion
Minion


Legendary Hero
posted January 09, 2016 03:13 AM
Edited by Minion at 03:28, 09 Jan 2016.

Good point about Patron becoming a counter to Secret Pally, I can see it happening. Sadly I never got to like playing that deck. Maybe I will give it a go... Sometimes it just feels like the Gods of Hearthstone are messing with your head I play super healing decks for like 10 games and JUST after when I switch to Malylock it gives me a facehunter opponent! WHYYY xD

And yeah Rogue is favored but it needs to play it slow, and not rush it. She can build up a 10 attack weapon and sit on it, and Priest can't do anything about it. And then charge with +20 damage, and Priest can't heal back up fast enough and they can finish him off easily.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 183 pages long: 1 20 40 ... 52 53 54 55 56 ... 60 80 100 120 140 160 180 183 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1204 seconds