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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 375 pages long: 1 50 100 150 200 250 300 ... 348 349 350 351 352 ... 375 · «PREV / NEXT»
Lth3
Lth3


Known Hero
posted March 21, 2019 12:42 PM

can i ask why HotA does not support template 2sm4d(3) and Balance sizes on XL-U ?

originally those had support for XL-U, because theoretically it seems XL is big, but in reality area of land is smaller than L+U, which is standard for these templates. also smaller sizes such as M-U and M+U are allowed for these templates. this is not logical to exclude XL-U size from these originally made templates

i call for a review in next updates of HotA

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Satrix
Satrix

Tavern Dweller
posted March 21, 2019 04:31 PM

Sir Mullich

Why Sir Mullich is missing from heroes 3 horn of abyss ?
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avatar
avatar


Promising
Supreme Hero
posted March 21, 2019 04:36 PM

Only in random maps because of his overpowered specialty.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 23, 2019 09:00 AM
Edited by phoenix4ever at 09:26, 23 Mar 2019.

Dear HotA Crew you really need to do something about Seafaring Academy and Altar of Mana, these two map objects are very overpowered!
Seafaring Academy offers you 3 skills, which can also be upgraded all the way to expert level, that's a potential 9 level ups! It would be much better if you could just learn the skills at basic level, like the Universities. I don't like how one of the skills is always Navigation either, since Battle Mages can't learn this skill.
Altar of Mana: x4 max mana?! That's just one more way of making Mysticism and Intelligence useless. Maybe x1,5 would be okay, but no more.
You really should disable Wizard's Well too or seriously lower it's effect.

Aside from that, I hope work with Factory and the new terrain is coming along and I'm really looking forward to it.

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Lth3
Lth3


Known Hero
posted March 23, 2019 03:29 PM
Edited by Lth3 at 15:31, 23 Mar 2019.

phoenix4ever said:
Seafaring Academy offers you 3 skills, which can also be upgraded all the way to expert level, that's a potential 9 level ups!


wow, that is insane !

phoenix4ever said:
I don't like how one of the skills is always Navigation either, since Battle Mages can't learn this skill.


i have not played a proper water map in ages, but i wouldn't agree with you there. you can learn Necromancy from a Scholar, so it's somewhat consistent. also then, if you remove Navigation, Navigation specialists become overpowered, since finding the skill by other means would prove much difficult and decisive, while now it's a reward situation for risking going on an adventure in deep sea to find an Academy

phoenix4ever said:
Altar of Mana: x4 max mana?! That's just one more way of making Mysticism and Intelligence useless. Maybe x1,5 would be okay, but no more.


it's consistent with multiplayer, as always. getting 100 SP for 100 Pikeman for example is not much. or 60 SP for 1 Angel. that is pretty freakin low if you ask me. nobody sacrifices Angels and such. maybe you are using Diplomacy to ruin the game, since you always have spare creatures to use. besides, 999 SP is the max, so if you have 25 Knowledge and Intelligence that will already be equivalent to a Magic Spring

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 23, 2019 05:11 PM

What?, there is no mana cap, unless HotA introduced one I'm not familiar with.
In original game I have gone way beyond 1000 mana, sometimes even 2000.

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bloodsucker
bloodsucker


Legendary Hero
posted March 23, 2019 05:45 PM

phoenix4ever said:
Seafaring Academy offers you 3 skills, which can also be upgraded all the way to expert level, that's a potential 9 level ups! It would be much better if you could just learn the skills at basic level, like the Universities. I don't like how one of the skills is always Navigation either.

Yeah, this University only teaches two skills and Navigation, something in my opinion makes sense, you are on Water so you can profit from Navigation, preferably at Expert level. That makes Seafaring different from the other object, less skills available but the potential to improve them. Other way is just a leaser University.
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Lth3
Lth3


Known Hero
posted March 23, 2019 11:34 PM
Edited by Lth3 at 23:48, 23 Mar 2019.

phoenix4ever said:
What?, there is no mana cap, unless HotA introduced one I'm not familiar with.
In original game I have gone way beyond 1000 mana, sometimes even 2000.


apparently you are right. what army will you sacrifice to get a thousand points? you would need 1500 Pixies, 1000 Pikemen, or say 17 Angels

on the other hand, 1 Azure Dragon would instantly give you 1000 points. not a bad deal to be honest

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 24, 2019 07:38 AM

I'm just saying I think Seafaring Academy and Altar of Mana (and Wizard's Well) are very overpowered, that is of course only my humble opinion.

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Lth3
Lth3


Known Hero
posted March 24, 2019 11:49 AM
Edited by Lth3 at 11:50, 24 Mar 2019.

some maps are with very few towns ( like 1 each ). in such case heroes with Mysticism would be beast if Wizard's Well were nowhere to be found

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 24, 2019 12:51 PM

Well you can always look for rare instances were a certain thing would be useful, heck even Learning, Eagle Eye or First Aid might become not completely useless in very rare cases.
But in most cases some things are just best to avoid and things like Altar of Mana ruins Mysticism and Intelligence and Wayfarer's Boots ruin Pathfinding.

If the goal is to create stuff that ruins other stuff, why not make an artifact that gives expert Logistics, one that gives expert Offense, one that gives expert Armorer, one that gives expert Earth Magic and one that gives expert Air Magic, then we would have no reason to choose these skills anymore either.

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phe
phe


Famous Hero
Life and Freedom
posted March 24, 2019 01:17 PM
Edited by phe at 13:19, 24 Mar 2019.

these artifacts exist...boots are like expert Logistics, Gladius is like expert Offence and Sentinel's Shield like expert Armorer...
so maybe it's rather time to make Logistics and artifacts not culumulating...and being calculated to basic movement points...so Kyrre, Gunnar, Dessa and all others having Logistics skill would have no use from these artifacts if they had more mp bonus from their speciality than from artifacts...

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Lth3
Lth3


Known Hero
posted March 24, 2019 04:27 PM
Edited by Lth3 at 16:32, 24 Mar 2019.

phoenix4ever said:
But in most cases some things are just best to avoid and things like Altar of Mana ruins Mysticism and Intelligence and Wayfarer's Boots ruin Pathfinding.


how does it ruin anything if you need to sacrifice your own valuable troops to benefit. and i mean lots of troops to get a few DD out of it. if you have Mysticism and Intelligence in the first place, you will not need to sacrifice valuable troops. simple as that

i mean you are looking through a very narrow prism when making these assumptions. in a multiplayer game, it would be my last option to go and sacrifice something that can win me or lose me a game. now on the other hand, if you could sacrifice artifacts for SP, then that's a different story. but you can't

phe said:
so maybe it's rather time to make Logistics and artifacts not culumulating...and being calculated to basic movement points...so Kyrre, Gunnar, Dessa and all others having Logistics skill would have no use from these artifacts if they had more mp bonus from their speciality than from artifacts...


that's a good idea

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 24, 2019 04:49 PM
Edited by phoenix4ever at 16:54, 24 Mar 2019.

So let's say a high level hero decided he wanted to sacrifice some low level creatures to get 100 spell points. With those 100 spell points he could cast Summon Earth Elemental 5 times, each time creating 100 Earth Elementals, that's 500 Earth Elementals! He could also cast Resurrection 6 times or Implosion 4 times with those 100 mana.
Now imagine what he could do if he chose he wanted 1000 mana instead...

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Lth3
Lth3


Known Hero
posted March 24, 2019 05:12 PM
Edited by Lth3 at 17:22, 24 Mar 2019.

do you carry cheap low level units that slow you down on your main hero? i don't know how skilled you are or what you play - but i don't. everything in my main hero's slots is either fast or strong high level units that would eat those elementals like candy

let's imagine a hypothetical scenario where you play Rampart and level 1 creature is actually useful. to get 100 SP you need 58 Centaur Captains. that's 2 weeks of town army and a decent powerstack down the drain. another example. you play Castle and still carry Royal Griffins in your army. 18 Royal Griffins for 100 SP ( it's worth it ). let's say you have Fortress - 100 SP for 26 Dragon Flies ( not worth it )

phoenix4ever said:
Now imagine what he could do if he chose he wanted 1000 mana instead...


i assumed it correctly. you are basing this solely on easy single player game, where human player always have leverage against computer. otherwise, in a multiplayer game you would not stand a chance without army, and all those 1000 points is in fact down the drain

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 24, 2019 05:37 PM
Edited by phoenix4ever at 17:41, 24 Mar 2019.

Try playing a game VS AI at expert or impossible, where TP always takes you to nearest town, while AI can go anywhere, where Shackles of War and Wizard's Well are disabled, where Cloak of the Undead King only makes Skeleton Warriors, where DD is only once per day, where Resurrection and Animate Dead are not permanent until expert Earth Magic and where AI fights MUCH better in battle, THEN tell me the game is easy.

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Lth3
Lth3


Known Hero
posted March 24, 2019 09:28 PM
Edited by Lth3 at 21:29, 24 Mar 2019.

isn't it the other way around? that you should first see how things work against real opposition, then judge?

AI doesn't have any priorities, like looking for creature banks early on to get a good army boost, searching for artifact combos, looking for Utopias to get gold and get stronger. it's never a formidable opponent, no matter how much you boost it. not to mention they are severely handicapped in battle and also split armies between heroes

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 24, 2019 09:42 PM

Unless "real opposition" is playing by my rules then no.

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Lth3
Lth3


Known Hero
posted March 24, 2019 10:36 PM

sure, i'd be glad to

originally, i started playing in WCL league, where DD, FLY and Logistics heroes were forbidden

those were the times. although i was getting my ass handed to me back then

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bloodsucker
bloodsucker


Legendary Hero
posted March 25, 2019 03:48 AM

I've been playing an HotA map where you need to accumulate 500 cyclops by visiting Wolfraider Pickets and in my opinion the battles are too easy for the size of the reward, it should be 25% to 50% less.
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