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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Bugreports. Critical bugs.
Thread: [HotA] Bugreports. Critical bugs. This thread is 27 pages long: 1 2 3 4 5 ... 10 20 ... 23 24 25 26 27 · «PREV
gatecrasher
gatecrasher


Famous Hero
posted September 28, 2021 01:32 AM

Hourglass said:
G06092 said:
1 minor issue from me - Dungeon's portal of summoning is not reproducible. Even if I save the game right before building it, it will choose randomly on each load of the saved game.

Not sure if it's random with load/save, but even in that situation there are ways the battle against the randomness. I suggest watching the video made by Xenofex.


Referring to the video, maybe HotA/HD mod could add a dialogue to choose which of the two heroes "inside" a town will be granted the Mana Vortex bonus.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 28, 2021 07:30 AM

gatecrasher said:
maybe HotA/HD mod could add a dialogue to choose which of the two heroes "inside" a town will be granted the Mana Vortex bonus.

Yes please and an option to actually choose when you want to use it.

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Hypasist
Hypasist

Tavern Dweller
posted October 07, 2021 04:47 PM

HotA crashes during start from a launcher. No window appears. Need to kill app via program manager. I'm using Gog version of HoMM, fresh installation. Vanilla H3 works without a problem.
Any ideas?

[HotA CRASH INFO file]
Time: Thu Oct 07 06:34:45 2021
HotA.dll version: 1.6.1

HotA.dll test version: 0
HotA_Settings.ini version: 1.6.1.0

Test features disabled
HotA internal map version: 3

HotA internal savegame version: 5

HD version: without HD
Exception

{
  Module:  h3hota.exe
  Adress:      0x00600480
  Code:        EXCEPTION_ACCESS_VIOLATION
  Flags:       0x00000000
  Information: read of address: 0x00000000
}

Call stack
{
            0x00600430 called from        0x00601E36
            0x00601DE0 called from        0x004F83AB
                     ? called from before 0x742AB86B
            0x742AB840 called from        0x742A7BB5
            0x742A7810 called from        0x74288D87
            0x74288D00 called from        0x736F30B2
                     ? called from before 0x742AB86B
            0x742AB840 called from        0x742A7BB5
            0x742A7810 called from        0x742A7755
                     ? called from before 0x742A9EA9
                     ? called from before 0x7771CC6D
            0x742A7260 called from        0x74289080
            0x74288F01 called from        0x74284B05
            0x74284A2B called from        0x742E8B72
            0x742E8450 called from        0x742E79FB
            0x742E7758 called from        0x742E83F0
            0x742E8290 called from        0x742E8256
            0x742E81E0 called from        0x742E8005
                     ? called from before 0x73F32298
                     ? called from before 0x73F3312C
            0x73F330F0 called from        0x004F3D7E
            0x00600CA0 called from        0x00601B59
  (spliced) 0x00601AA0 called from        0x004F8221
                     ? called from before 0x732548C8
            0x00D00011 called from        0x00D46EA2
                     ? called from before 0x7323CDB2
                     ? called from before 0x777140E8
            0x777140B9 called from        0x777140B3
                     ? called from before 0x00000000
}

Context
{
  EAX: 0x00000000
  ECX: 0x00000780
  EDX: 0x000004B0
  EBX: 0x00000000
  ESP: 0x0019F390
  EBP: 0x0019F4AC
  ESI: 0x0019F4C0
  EDI: 0x0000000F
}

Modules
{
  \ main module:
  0x00400000: h3hota.exe  (size: 0x002CB000, entry point: 0x00639C00)
 
  C:Heroes3\
  0x007A0000: BINKW32.DLL  (size: 0x0002B000, entry point: 0x007B1705)
  0x00400000: h3hota.exe  (size: 0x002CB000, entry point: 0x00639C00)
  0x731D0000: HotA.dll  (size: 0x001A8000, entry point: 0x73329C5D)
  0x10000000: IFC20.dll  (size: 0x00023000, entry point: 0x1000F04E)
  0x21000000: MSS32.DLL  (size: 0x00058000, entry point: 0x2102FCB0)
  0x73140000: patcher_x86.dll  (size: 0x00083000, entry point: 0x73159B0D)
  0x00CD0000: smackw32.dll  (size: 0x00025000, entry point: 0x00CE084C)
}

Command Line
{
  "C:Heroes3h3hota.exe"
}

HKLMSOFTWAREMicrosoftWindows NTCurrentVersion
{
  ProductName:    Windows 10 Enterprise
  CurrentVersion: 6.3
  BuildLab:       17134.rs4_release.180410-1804
}

GetVersionEx
{
  PlatformId  = 2
  Version:      6.2
  Build:        9200
  CSDVersion  =
  ProductType = 1
  SuiteMask   = 256
}

Some ingame values
{
  FullScreen Mode = 1
  Game Type       = 0
  Network Game    = 0
            Me ID = 0
 Active Player ID = 0
  Active is Human = 0
 Map Filename = test.h3m
    Last RMG Seed = 0
}

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gnollking
gnollking


Supreme Hero
posted December 29, 2021 07:04 PM

Not a critical bug, but for some reason you cannot search for "Altar of Sacrifice" in the hota map editor:


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greenwar
greenwar

Tavern Dweller
posted January 14, 2022 08:10 PM
Edited by greenwar at 20:14, 14 Jan 2022.

pathfinding bug

I found that pathfinding is not working as intended.
Expert pathfinding says: "Reduces the movement penalty by 75% for rough terrain".
But it takes 100 points on snow terrain (and simple ground too).
Same cost for hero without expert pathfinding.
But
If hero without PF have some Cyclop or Vyvern (which is not snow creature) in hes army, then it cost 150 points for him.
100 points it cost when he have only Gargoyle, for example.
When hero with PF and with Cyclop have still 100 points cost (so PF somehow works but not completely).
Hero with PF and hero w/o PF - both having Gargoyle, have the same 100 points movement cost on the snow.

Also same thing for the "green boots" (Wayfarer's boots) - they should totally removes penalty for movement, but they gives NO effect on movement points at all.

Is 100 points is minimal cost for movement?
No. The road takes only 50. And "green boots" should do the same.
If rough terrain cost 100 points then where is this "removes penalty for movement" ?

PS: I have last version of HotA.
____________

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greenwar
greenwar

Tavern Dweller
posted January 14, 2022 08:18 PM

Iona bug

Another bug i found: Iona (a hero with specialty "Genies") should give Genies +1 movement speed, also attack and defense skill +5%, for every 5 levels.
But it gives only attack/defense, and speed is always +1.
Even at level 26 genies in Iona army have 11(12) speed.
____________

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Mortarial
Mortarial


Hired Hero
posted January 14, 2022 10:12 PM

greenwar said:
I found that pathfinding is not working as intended.

These are not bugs, that's how it is intended to work.

Base move cost is 100 for vertical/horizontal step and 141 for diagonal step. Some terrains add a penalty to these costs increasing it by 25/50/75% if at least one of your troop is not native to it. With Pathfinding you are able to negate this penalty, so you can travel across the rough terrain at base move cost. And roads allow you to travel on them at 75/65/50% of base movement cost.
greenwar said:
Another bug i found:Even at level 26 genies in Iona army have 11(12) speed.

Speed is always increased only by 1 point for such scaling creature specialties. It is not affected by hero level.

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greenwar
greenwar

Tavern Dweller
posted January 14, 2022 10:37 PM
Edited by greenwar at 22:38, 14 Jan 2022.

Mortarial said:
greenwar said:
I found that pathfinding is not working as intended.

These are not bugs, that's how it is intended to work.

Base move cost is 100 for vertical/horizontal step and 141 for diagonal step. Some terrains add a penalty to these costs increasing it by 25/50/75% if at least one of your troop is not native to it. With Pathfinding you are able to negate this penalty, so you can travel across the rough terrain at base move cost. And roads allow you to travel on them at 75/65/50% of base movement cost.

Actualy "rough terrain" - is everything that is not a road.
So when you stepping off from the road you on the rough terrain and it cost you double points - which is a penalty itself.
So when you say "without penalty" - it should be 50 on any rough terrain, as on road.
Or description should be fixed cause it's wrong.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 14, 2022 11:29 PM
Edited by Phoenix4ever at 07:24, 15 Jan 2022.

No, Mortarial is right, there are no Pathfinding bugs.
Rough terrains refers to Swamp, Snow, Sand, Rough and Wasteland. Every other terrain will have normal movement and roads gives a bonus percentage.
Refer to this page for more info:
https://heroes.thelazy.net//indexd.php/Pathfinding

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Mortarial
Mortarial


Hired Hero
posted January 14, 2022 11:31 PM

greenwar said:

So when you stepping off from the road you on the rough terrain and it cost you double points - which is a penalty itself.
So when you say "without penalty" - it should be 50 on any rough terrain, as on road.



Road is just a bonus which allows you to move further than you could move without it. Do not confuse it for base movement cost, and base movement cost on rough terrain for penalty.

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greenwar
greenwar

Tavern Dweller
posted January 14, 2022 11:45 PM
Edited by greenwar at 23:45, 14 Jan 2022.

Phoenix4ever said:
No, Mortarial is right, there are no Pathfinding bugs.
Rough terrains refers to Swamp, Snow, Rough and Wasteland. Every other terrain will have normal movement and roads gives a bonus percentage.
Refer to this page for more info:
https://heroes.thelazy.net//indexd.php/Pathfinding

ok that helps... to understand the magic world of Heroes...
Dirt, Lava, Subterranean - in real world it's a "rough terrain", since there's hills, hollows, rivers, etc.
But thanks, I know how it works now.
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snailrider
snailrider

Tavern Dweller
posted February 15, 2022 09:53 PM
Edited by snailrider at 01:56, 17 Feb 2022.

Backpack Bug

HOTA bug happened when one of my heroes already had a full backpack. I kept dropping more items in his backpack from another hero. The game didn't warn that backback was full and let the additional artifacts to be dropped in the full backpack. Those artifacts got lost. I recorded it with my phone in a short video - message me if you wish to see it.

hota version: not sure how to check but I always let auto update to run. So it must be recent version.

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jmillhau
jmillhau

Tavern Dweller
posted March 08, 2022 02:09 AM

My partner was playing today on a map with a lot of the same two-way monolith and was using spacebar to cycle through the various monoliths, as normal. However, at some point a few hours into her play session, the spacebar suddenly stopped working -- not just for monoliths, but for things like towns as well. The spacebar worked fine in other applications, so it was just a H3/HotA-related bug. She had to move her hero off the monolith and back on, which cost valuable movement points. I couldn't find any other reports of the spacebar suddenly ceasing to function in H3. I figured I would report it here.
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NimoStar
NimoStar


Honorable
Legendary Hero
Modding the Unmoddable
posted March 08, 2022 03:24 AM
Edited by NimoStar at 03:24, 08 Mar 2022.

greenwar said:
Phoenix4ever said:
No, Mortarial is right, there are no Pathfinding bugs.
Rough terrains refers to Swamp, Snow, Rough and Wasteland. Every other terrain will have normal movement and roads gives a bonus percentage.
Refer to this page for more info:
https://heroes.thelazy.net//indexd.php/Pathfinding

ok that helps... to understand the magic world of Heroes...
Dirt, Lava, Subterranean - in real world it's a "rough terrain", since there's hills, hollows, rivers, etc.
But thanks, I know how it works now.


I never knew until now that Expert Pathfinding is only ever useful for Swamp, i thought the bonus was proportional to all terrain type pentalties.

On the other hand, I did always think that Pathdinding sort of sucks, so oh well.

PS: Lava not having penalty is a huge miss, I reckon none of the developers tried to walk on volcanic ashes. i did.
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Never changing = never improving

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Cholli123
Cholli123

Tavern Dweller
posted May 18, 2022 09:04 PM
Edited by Cholli123 at 21:15, 18 May 2022.

Bug on mission Frontier

Hey,

first of all (first post here) thanks a lot for the game, it is really a great continuation and I like it

Unfortunately I am unable to progress now, because on the mission Frontier the grail is hidden under a sawmill and my heroes refuse to dig under it ...

I used a cheat to reveal the grail position after being quite frustrated about not being able to find it (see all the digging)

Is there any way to get on with the campaign without replaying the mission (which I really would not like to do) or cheat to win the scenario (which would make me cheater ...)?
I could provide a savegame if it helps.

Grail position


Map

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 18, 2022 10:08 PM

If you have Fly or Dimension Door, can't you just go in there?

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Cholli123
Cholli123

Tavern Dweller
posted May 18, 2022 10:37 PM

Phoenix4ever said:
If you have Fly or Dimension Door, can't you just go in there?


Unfortunately the campaign does not have these spells (at least this campaign)

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DarkAtom
DarkAtom


Adventuring Hero
posted May 19, 2022 01:14 AM

@Cholli123

I don't think there's a "legal" way to get the Grail in this case, because the game is bugged. If you want somewhat of a legitimate win, you can use memory editing to change the coordinates of the Grail (as well as save editing to give a Grail to your hero, but this feels more cheaty).

If you wish to do this, feel free to PM me.

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