Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
New Server | HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Bugreports. Critical bugs.
Thread: [HotA] Bugreports. Critical bugs. This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
krs
krs


Famous Hero
posted January 05, 2015 09:07 PM

Probably a HD mod bug...

When in combat i like hat you can see your hero and army at the left. But! after you refuse the results of the quick combat, the hero in the background shows his army after loses from quick combat.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
markmasters
markmasters


Famous Hero
Dragon of justice
posted January 06, 2015 10:43 PM

Got a crash log, No idea what those numbers mean etc. The HD mod made the crash log, but i never had it with SOD and it is a HOTA map i was playing, so i think HOTA caused it .

P.s. Grrrrr, of course it had to happen after a very long battle

[spoiler]  
e-mail: baratorch@yandex.ru



[HOMM3 HD CRASH LOG]



Log

{

start logging

EXE_VERSION & SOD

EXE_VERSION & HOTA

compability_dir = C:Program Files (x86)Heroes of Might and Magic III Complete_HD3_DataCompability#hota

EXE_VERSION & SOD

EXE_VERSION & HOTA



}







HOMM3 HD version: 3.807





HotA version: 1.3.5







Time

{

  01/06/2015 22:37:12

}



Exception

{

  Module: h3hota.exe

  Adress:      0x006057B9

  Code:        EXCEPTION_ACCESS_VIOLATION

  Flags:       0x00000000

  Information: read of address: 0x0000E760

}



Call stack

{

                     ? called from before 0x0000F6BB

                     ? called from before 0xFFFFFFFF

}



Modules

{

  0x00400000: h3hota.exe (size: 0x002CB000, entry point: 0x00639C00) - C:Program Files (x86)Heroes of Might and Magic III Completeh3hota.exe

  0x10000000: _HD3_.dll (size: 0x00290000, entry point: 0x10008DA8) - C:Program Files (x86)Heroes of Might and Magic III Complete_HD3_.dll

  0x001F0000: smackw32.dll (size: 0x0001B000, entry point: 0x001FC0B0) - C:Program Files (x86)Heroes of Might and Magic III Completesmackw32.dll

  0x002B0000: binkw32.dll (size: 0x0002B000, entry point: 0x002C1705) - C:Program Files (x86)Heroes of Might and Magic III Completebinkw32.dll

  0x002E0000: IFC20.dll (size: 0x00023000, entry point: 0x002EF04E) - C:Program Files (x86)Heroes of Might and Magic III CompleteIFC20.dll

  0x71980000: patcher_x86.dll (size: 0x00029000, entry point: 0x7198F0FB) - C:Program Files (x86)Heroes of Might and Magic III Completepatcher_x86.dll

  0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - C:Program Files (x86)Heroes of Might and Magic III Complete_HD3_DataMss32.dll

  0x71630000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - C:Program Files (x86)Heroes of Might and Magic III Complete_HD3_DataCommoncursors.dll

  0x71140000: hota.dll (size: 0x000BC000, entry point: 0x711C62EA) - C:Program Files (x86)Heroes of Might and Magic III Completehota.dll

  0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - C:Program Files (x86)Heroes of Might and Magic III Complete_HD3_DataMp3dec.asi





  0x77E30000: ntdll.dll (size: 0x00167000, entry point: 0x00000000) - C:WINDOWSSYSTEM32ntdll.dll

  0x77C20000: KERNEL32.DLL (size: 0x00140000, entry point: 0x77C39210) - C:WINDOWSSYSTEM32KERNEL32.DLL

  0x76BF0000: KERNELBASE.dll (size: 0x000D0000, entry point: 0x76BFD98D) - C:WINDOWSSYSTEM32KERNELBASE.dll

  0x72350000: apphelp.dll (size: 0x00099000, entry point: 0x72352C48) - C:WINDOWSsystem32apphelp.dll

  0x6C360000: AcLayers.DLL (size: 0x00272000, entry point: 0x6C3610A6) - C:WINDOWSAppPatchAcLayers.DLL

  0x76F30000: msvcrt.dll (size: 0x000BE000, entry point: 0x76F3A9CD) - C:WINDOWSSYSTEM32msvcrt.dll

  0x778A0000: USER32.dll (size: 0x0014C000, entry point: 0x778B355D) - C:WINDOWSSYSTEM32USER32.dll

  0x77AD0000: GDI32.dll (size: 0x00107000, entry point: 0x77AD7D22) - C:WINDOWSSYSTEM32GDI32.dll

  0x759B0000: SHELL32.dll (size: 0x011B7000, entry point: 0x759B108D) - C:WINDOWSSYSTEM32SHELL32.dll

  0x76EE0000: SHLWAPI.dll (size: 0x00041000, entry point: 0x76EE6392) - C:WINDOWSSYSTEM32SHLWAPI.dll

  0x76FF0000: OLEAUT32.dll (size: 0x00095000, entry point: 0x76FF4CA0) - C:WINDOWSSYSTEM32OLEAUT32.dll

  0x715D0000: MPR.dll (size: 0x00014000, entry point: 0x715D1030) - C:WINDOWSSYSTEM32MPR.dll

  0x773D0000: SETUPAPI.dll (size: 0x001AD000, entry point: 0x773D10CD) - C:WINDOWSSYSTEM32SETUPAPI.dll

  0x72120000: sfc.dll (size: 0x00003000, entry point: 0x00000000) - C:WINDOWSSYSTEM32sfc.dll

  0x735B0000: WINSPOOL.DRV (size: 0x0005E000, entry point: 0x735B1355) - C:WINDOWSSYSTEM32WINSPOOL.DRV

  0x777F0000: RPCRT4.dll (size: 0x000B0000, entry point: 0x778172FE) - C:WINDOWSSYSTEM32RPCRT4.dll

  0x77580000: combase.dll (size: 0x0014E000, entry point: 0x77583B25) - C:WINDOWSSYSTEM32combase.dll

  0x77140000: CFGMGR32.dll (size: 0x0003A000, entry point: 0x77141239) - C:WINDOWSSYSTEM32CFGMGR32.dll

  0x75830000: SspiCli.dll (size: 0x0001D000, entry point: 0x7583AE56) - C:WINDOWSSYSTEM32SspiCli.dll

  0x71FB0000: sfc_os.DLL (size: 0x0000D000, entry point: 0x71FB2555) - C:WINDOWSSYSTEM32sfc_os.DLL

  0x75820000: CRYPTBASE.dll (size: 0x00009000, entry point: 0x75821005) - C:WINDOWSSYSTEM32CRYPTBASE.dll

  0x77BE0000: sechost.dll (size: 0x0003E000, entry point: 0x77BE5F8D) - C:WINDOWSSYSTEM32sechost.dll

  0x757C0000: bcryptPrimitives.dll (size: 0x00052000, entry point: 0x757C4815) - C:WINDOWSSYSTEM32bcryptPrimitives.dll

  0x770B0000: IMM32.DLL (size: 0x00025000, entry point: 0x770B21BC) - C:WINDOWSsystem32IMM32.DLL

  0x758B0000: MSCTF.dll (size: 0x000F7000, entry point: 0x758B10D4) - C:WINDOWSSYSTEM32MSCTF.dll

  0x754C0000: VERSION.dll (size: 0x00008000, entry point: 0x754C1100) - C:WINDOWSSYSTEM32VERSION.dll

  0x72020000: WINMM.dll (size: 0x00020000, entry point: 0x72023619) - C:WINDOWSSYSTEM32WINMM.dll

  0x71200000: DDRAW.dll (size: 0x000E7000, entry point: 0x712010D1) - C:WINDOWSSYSTEM32DDRAW.dll

  0x754D0000: WSOCK32.dll (size: 0x00008000, entry point: 0x754D10C0) - C:WINDOWSSYSTEM32WSOCK32.dll

  0x76B70000: ADVAPI32.dll (size: 0x00078000, entry point: 0x76B71005) - C:WINDOWSSYSTEM32ADVAPI32.dll

  0x776D0000: ole32.dll (size: 0x0010C000, entry point: 0x776D10C0) - C:WINDOWSSYSTEM32ole32.dll

  0x71BC0000: WINMMBASE.dll (size: 0x00020000, entry point: 0x71BC118D) - C:WINDOWSSYSTEM32WINMMBASE.dll

  0x770A0000: PSAPI.DLL (size: 0x00006000, entry point: 0x770A1005) - C:WINDOWSSYSTEM32PSAPI.DLL

  0x71960000: DCIMAN32.dll (size: 0x00007000, entry point: 0x71961190) - C:WINDOWSSYSTEM32DCIMAN32.dll

  0x770F0000: WS2_32.dll (size: 0x0004D000, entry point: 0x770F10D1) - C:WINDOWSSYSTEM32WS2_32.dll

  0x73150000: DEVOBJ.dll (size: 0x0001F000, entry point: 0x731511DA) - C:WINDOWSSYSTEM32DEVOBJ.dll

  0x770E0000: NSI.dll (size: 0x00007000, entry point: 0x770E1589) - C:WINDOWSSYSTEM32NSI.dll

  0x73CB0000: kernel.appcore.dll (size: 0x00009000, entry point: 0x73CB1399) - C:WINDOWSSYSTEM32kernel.appcore.dll

  0x71BE0000: uxtheme.dll (size: 0x000DB000, entry point: 0x71BE3C84) - C:WINDOWSsystem32uxtheme.dll

  0x751C0000: WININET.dll (size: 0x001D5000, entry point: 0x751C2A30) - C:WINDOWSSYSTEM32WININET.dll

  0x74E40000: iertutil.dll (size: 0x00232000, entry point: 0x74E43B60) - C:WINDOWSSYSTEM32iertutil.dll

  0x74E20000: USERENV.dll (size: 0x00019000, entry point: 0x74E21C0A) - C:WINDOWSSYSTEM32USERENV.dll

  0x74E00000: profapi.dll (size: 0x0000E000, entry point: 0x74E01945) - C:WINDOWSSYSTEM32profapi.dll

  0x73D70000: Secur32.dll (size: 0x00009000, entry point: 0x73D71030) - C:WINDOWSSYSTEM32Secur32.dll

  0x73D80000: SHCORE.dll (size: 0x00076000, entry point: 0x73D810B5) - C:WINDOWSSYSTEM32SHCORE.dll

  0x71930000: ondemandconnroutehelper.dll (size: 0x0000A000, entry point: 0x719347D8) - C:WINDOWSSYSTEM32ondemandconnroutehelper.dll

  0x75100000: winhttp.dll (size: 0x00094000, entry point: 0x751010BC) - C:WINDOWSSYSTEM32winhttp.dll

  0x73870000: mswsock.dll (size: 0x00045000, entry point: 0x738710D1) - C:WINDOWSsystem32mswsock.dll

  0x751A0000: IPHLPAPI.DLL (size: 0x0001E000, entry point: 0x751A3765) - C:WINDOWSSYSTEM32IPHLPAPI.DLL

  0x74E10000: WINNSI.DLL (size: 0x00008000, entry point: 0x74E1109D) - C:WINDOWSSYSTEM32WINNSI.DLL

  0x75080000: DNSAPI.dll (size: 0x0007C000, entry point: 0x7508B211) - C:WINDOWSSYSTEM32DNSAPI.dll

  0x6EE70000: urlmon.dll (size: 0x0014A000, entry point: 0x6EE72B30) - C:WINDOWSSYSTEM32urlmon.dll

  0x73860000: rasadhlp.dll (size: 0x00007000, entry point: 0x7386142D) - C:WindowsSystem32rasadhlp.dll

  0x73810000: fwpuclnt.dll (size: 0x00044000, entry point: 0x7381A715) - C:WINDOWSSystem32fwpuclnt.dll

  0x72AA0000: Comctl32.dll (size: 0x001E6000, entry point: 0x72ACC6BE) - C:WINDOWSWinSxSx86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17031_none_a9efdb8b01377ea7Comctl32.dll

  0x76CC0000: CRYPT32.dll (size: 0x00188000, entry point: 0x76CC2720) - C:WINDOWSSYSTEM32CRYPT32.dll

  0x777E0000: MSASN1.dll (size: 0x0000E000, entry point: 0x777E22AF) - C:WINDOWSSYSTEM32MSASN1.dll

  0x737B0000: schannel.dll (size: 0x0005C000, entry point: 0x737C7520) - C:WINDOWSSYSTEM32schannel.dll

  0x72040000: dwmapi.dll (size: 0x00018000, entry point: 0x72041C4B) - C:WINDOWSsystem32dwmapi.dll

  0x71000000: nvumdshim.dll (size: 0x00131000, entry point: 0x71003341) - C:WINDOWSSYSTEM32nvumdshim.dll

  0x715A0000: nvinit.dll (size: 0x00029000, entry point: 0x715AB842) - C:WINDOWSSYSTEM32nvinit.dll

  0x6B860000: igdumdim32.dll (size: 0x00AF1000, entry point: 0x6B949896) - C:WINDOWSsystem32igdumdim32.dll

  0x70C90000: igdusc32.dll (size: 0x00362000, entry point: 0x70F821AE) - C:WINDOWSSYSTEM32igdusc32.dll

  0x779F0000: WINTRUST.dll (size: 0x00038000, entry point: 0x779F15A1) - C:WINDOWSSYSTEM32WINTRUST.dll

  0x74B20000: CRYPTSP.dll (size: 0x00018000, entry point: 0x74B219C9) - C:WINDOWSSYSTEM32CRYPTSP.dll

  0x74AF0000: rsaenh.dll (size: 0x0002F000, entry point: 0x74AF13C2) - C:WINDOWSsystem32rsaenh.dll

  0x74AD0000: bcrypt.dll (size: 0x0001D000, entry point: 0x74AD7B6F) - C:WINDOWSSYSTEM32bcrypt.dll

  0x73790000: gpapi.dll (size: 0x0001E000, entry point: 0x737910E0) - C:WINDOWSSYSTEM32gpapi.dll

  0x73770000: ncrypt.dll (size: 0x0001C000, entry point: 0x73771005) - C:WINDOWSSYSTEM32ncrypt.dll

  0x73740000: NTASN1.dll (size: 0x0002B000, entry point: 0x7375AA79) - C:WINDOWSSYSTEM32NTASN1.dll

  0x720B0000: cryptnet.dll (size: 0x00025000, entry point: 0x720B10DB) - C:WindowsSYSTEM32cryptnet.dll

  0x77220000: WLDAP32.dll (size: 0x00051000, entry point: 0x772210E6) - C:WINDOWSSYSTEM32WLDAP32.dll

  0x73720000: ncryptsslp.dll (size: 0x00017000, entry point: 0x73731650) - C:WINDOWSsystem32ncryptsslp.dll

  0x77A30000: clbcatq.dll (size: 0x0007D000, entry point: 0x77A31425) - C:WINDOWSSYSTEM32clbcatq.dll

  0x71680000: DSOUND.DLL (size: 0x00079000, entry point: 0x71681199) - C:WINDOWSSYSTEM32DSOUND.DLL

  0x74360000: POWRPROF.dll (size: 0x0003E000, entry point: 0x743621A3) - C:WINDOWSSYSTEM32POWRPROF.dll

  0x71530000: MMDevApi.dll (size: 0x0004A000, entry point: 0x71543192) - C:WINDOWSSystem32MMDevApi.dll

  0x70C30000: AUDIOSES.DLL (size: 0x00060000, entry point: 0x70C3F640) - C:WINDOWSSYSTEM32AUDIOSES.DLL

  0x71710000: avrt.dll (size: 0x00009000, entry point: 0x71711010) - C:WINDOWSSYSTEM32avrt.dll

  0x715F0000: dplayx.dll (size: 0x00037000, entry point: 0x7161E916) - C:WINDOWSsystem32dplayx.dll

}



Command Line

{

  <#hota>

}



Data files:

{

  diff.dat

  H3ab_ahd.snd

  H3ab_ahd.vid

  H3ab_bmp.lod

  H3ab_spr.lod

  H3bitmap.lod

  H3sprite.lod

  Heroes3.snd

  HiScore.dat

  HotA.lod

  HotA.snd

  HotA.vid

  HotA_lng.lod

  orig.dat

  RMTFCERC.BIN

  RMTFCESC.BIN

  RMTSU5RC.BIN

  RMTUQ3RC.BIN

  VIDEO.VID

}



Main INI

{



<Version> = 3806000

<Language> = "#en.ini"

<Fix.AutofixMap> = 1

<Fix.Cosmetic> = 1

<Fix.Crit.ArtMerchantDlg.Backpack> = 1

<Fix.Crit.DoubleDeleteNetMsg> = 1

<Fix.Crit.FirstStart> = 0

<Fix.Crit.MapsOver5000> = 1

<Fix.Crit.MpNotMeTownQV> = 0

<Fix.Crit.ReplayTurn.AI7DaysExpireLose> = 1

<Fix.Crit.RMG.AnyUnknownErrors> = 1

<Fix.Crit.ScenarioMgr.MapTime> = 1

<Fix.DefFrame.Draw.ExceptionHandlerOn> = 1

<Fix.DiskFreeSpaceCheckOff> = 1

<Fix.Font.HighlightedText> = 1

<Fix.LodNotFoundExeptionOff> = 1

<Graphics.Resolution> = 1180, 664

<Graphics.ColorMode> = 5

<Graphics.StretchFilter> = 2

<Graphics.SystemCursors> = 1

<HD+> = 1

<HD+.Settings> = 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0

<Misc.TournamentSaver> = 0

<Misc.Misc> = 1

<Misc.RenameRandMap> = 1

<Packs>

<Sound.Async> = 1

<Sound.Stereo44Music> = 1

<Sound.NewerLibraries> = 1

<Sys.MultiInstance> = 1

<Sys.ReduceCpuUsage> = 1

<Sys.WriteToIniInsteadRegistry> = 1

<UI.AdvMgr.SkipMapMsgs> = 1

<UI.ClipCursor> = 1

<UI.CombatMgr.CursorShadowAlwaysOn> = 1

<UI.Ext.AdvMgr> = 1, 1, 1

<UI.Ext.ArtMerchantDlg> = 1, 0

<UI.Ext.CombatMgr> = 1, 1

<UI.Ext.CombatOptionsDlg> = 1

<UI.Ext.HeroDlg> = 1

<UI.Ext.LvlUpDlg> = 1

<UI.Ext.ScenarioMgr> = 1

<UI.Ext.ScenarioMgr.Settings> = 3, 72, 2, 2, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1

<UI.Ext.SpellBook> = 1

<UI.Ext.SpellScroll> = 1

<UI.Ext.SwapMgr> = 2

<UI.Ext.TextEditBox> = 1, 1

<UI.Ext.TownMgr> = 1, 1

<UI.Ext.TownMgr.AvailableInsteadGrowth> = 1

<UI.Ext.TownPortalDlg> = 1

<UI.HiRezCore> = 1

<UI.HiRezCore.DlgExtraFlags> = 1

<UI.MainMenu.ShowSysMenu> = 1

<UI.MapGrid> = 1

<UI.MsgBox.DblClickSelect> = 1

<UI.QuickArmyManagementMode> = 0

<UI.RecruitDlg.AutoSet> = 1

<UI.RecruitDlg.AutoSet.Max> = 1

<UI.ReplayOwnTurn> = 1

<UI.ShowTimer> = 1

<UI.Suits> = 1

<UI.Tavern.InviteHero> = 1

<Update.CheckAtStart> = 1

<Show Intro> = 1

<AppPath> = "C:Program Files (x86)Heroes of Might and Magic III Complete"

<Music Volume> = 5

<Sound Volume> = 5

<Last Music Volume> = 5

<Last Sound Volume> = 5

<Walk Speed> = 3

<Computer Walk Speed> = 3

<Show Route> = 1

<Move Reminder> = 1

<Quick Combat> = 0

<Video Subtitles> = 1

<Town Outlines> = 1

<Animate SpellBook> = 1

<Window Scroll Speed> = 1

<Bink Video> = 0

<Blackout Computer> = 0

<First Time> = 0

<Test Decomp> = 0

<Test Read> = 0

<Test Blit> = 0

<Unique System ID> = "EAD"

<Network Default Name> = "Mark"

<Autosave> = 1

<Show Combat Grid> = 0

<Show Combat Mouse Hex> = 1

<Combat Shade Level> = 1

<Combat Army Info Level> = 1

<Combat Auto Creatures> = 1

<Combat Auto Spells> = 1

<Combat Catapult> = 1

<Combat Ballista> = 1

<Combat First Aid Tent> = 1

<Combat Speed>

<Main Game Show Menu> = 1

<Main Game X> = 10

<Main Game Y> = 10

<Main Game Full Screen> = 0

<CDDrive>

<Sys.NoCD> = 0

}



HKLMSOFTWAREMicrosoftWindows NTCurrentVersion

{

  ProductName:    Windows 8.1

  CurrentVersion: 6.3

  BuildLab:       9600.winblue_r3.140827-1500

}



GetVersionEx

{

  PlatformId  = 2

  Version:      6.2

  Build:        9200

  CSDVersion  =

  ProductType = 1

  SuiteMask   = 768

}



Some ingame values

{

  FullScreen Mode = 0

  Game Type       = 0

  Network Game    = 0



            Me: Green

 Active Player: Green

  Active is Human = 1

  Map file = [HotA] Gambit.h3m

}



[/spoiler]

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bigtom
bigtom

Tavern Dweller
posted January 09, 2015 10:43 PM

I was playing multiplayer and when two human players' heroes would attempt to trade the game would crash for the remote player. The crash occurs at the time the trade window should popup showing both heroes with their armies and items. The crash only happens to the remote player, the player whose turn it currently is does not have the crash and can even give items or troops to the crashed player's hero. We are not using the HD mod. We are only using the heroes 3 complete install from GOG and this mod. This crash was not present in 1.3.3 and has only happened with the new 1.3.5 version. It happens every time we tried to trade, regardless of who initiates the trade. I hope this issue can be fixed. Thanks for the great mod.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
nik312
nik312


Promising
Famous Hero
posted January 10, 2015 12:36 AM

bigtom said:
I was playing multiplayer and when two human players' heroes would attempt to trade the game would crash for the remote player. The crash occurs at the time the trade window should popup showing both heroes with their armies and items. The crash only happens to the remote player, the player whose turn it currently is does not have the crash and can even give items or troops to the crashed player's hero. We are not using the HD mod. We are only using the heroes 3 complete install from GOG and this mod. This crash was not present in 1.3.3 and has only happened with the new 1.3.5 version. It happens every time we tried to trade, regardless of who initiates the trade. I hope this issue can be fixed. Thanks for the great mod.  


Crashlog would be useful. Hota_logs folder. The latest CRASH_LOG

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bigtom
bigtom

Tavern Dweller
posted January 10, 2015 08:31 AM

Here is the latest crash log


[HotA CRASH INFO file]



Time: Sat Jan 10 01:29:18 2015



HotA.dll version: 1.3.5

HotA.dll test version: 0



HotA_Settings.ini version: 1.3.5.0

Test features disabled



HotA internal map version: 0

HotA internal savegame version: 2

HD version: without HD



Exception

{

  Module:  hota.dll

  Adress:      0x6C396851

  Code:        EXCEPTION_ACCESS_VIOLATION

  Flags:       0x00000000

  Information: read of address: 0x01610128

}



Call stack

{

            0x6C396810 called from        0x02F88341

            0x00406410 called from        0x00406262

                     ? called from before 0x6C3C3C57

                     ? called from before 0x00557C7A

                     ? called from before 0x004087C0

                     ? called from before 0x004B0C39

            0x004B0BA0 called from        0x004F0516

                     ? called from before 0x6C375A19

  (spliced) 0x004EEA70 called from        0x004F824A

                     ? called from before 0x6C375A81

  (spliced) 0x004F80C0 called from        0x0061A95F

                     ? called from before 0x0018FFD4

                     ? called from before 0x7EFDE000

            0x77919F4B called from        0x77919F40

                     ? called from before 0x00000000

}



Context

{

  EAX: 0x0325F1B8

  ECX: 0x01610128

  EDX: 0x0325F1B8

  EBX: 0x03283370

  ESP: 0x00189E78

  EBP: 0x00189E8C

  ESI: 0x032837EA

  EDI: 0xFCD7C81A

}



Modules

{



  \ main module:

  0x00400000: h3hota.exe  (size: 0x002CB000, entry point: 0x00639C00)

 

  C:GOG GamesHeroes of Might and Magic 3 Complete\

  0x00220000: BINKW32.DLL  (size: 0x0002B000, entry point: 0x00231705)

  0x00400000: h3hota.exe  (size: 0x002CB000, entry point: 0x00639C00)

  0x6C350000: HotA.dll  (size: 0x000BC000, entry point: 0x6C3D62EA)

  0x002E0000: IFC20.dll  (size: 0x00023000, entry point: 0x002EF04E)

  0x22000000: MP3DEC.ASI  (size: 0x00027000, entry point: 0x22007FC0)

  0x21000000: MSS32.DLL  (size: 0x00058000, entry point: 0x2102FCB0)

  0x6D490000: patcher_x86.dll  (size: 0x00029000, entry point: 0x6D49F0FB)

  0x10000000: SMACKW32.DLL  (size: 0x0001B000, entry point: 0x1000C0B0)

}



Command Line

{

  "C:GOG GamesHeroes of Might and Magic 3 Completeh3hota.exe"

}



HKLMSOFTWAREMicrosoftWindows NTCurrentVersion

{

  ProductName:    Windows 7 Home Premium

  CurrentVersion: 6.1

  BuildLab:       7601.win7sp1_gdr.140303-2144

}



GetVersionEx

{

  PlatformId  = 2

  Version:      6.1

  Build:        7601

  CSDVersion  = Service Pack 1

  ProductType = 1

  SuiteMask   = 768

}



Some ingame values

{

  FullScreen Mode = 1

  Game Type       = 2

  Network Game    = 1



            Me ID = 0

 Active Player ID = 1

  Active is Human = 1

         Map Name = random_map_5.h3m

}



Files

{

  C:GOG GamesHeroes of Might and Magic 3 Complete\BINKW32.DLL

  C:GOG GamesHeroes of Might and Magic 3 Complete\EULA.txt

  C:GOG GamesHeroes of Might and Magic 3 Complete\GameuxInstallHelper.dll

  C:GOG GamesHeroes of Might and Magic 3 Complete\gfw_high.ico

  C:GOG GamesHeroes of Might and Magic 3 Complete\gog.ico

  C:GOG GamesHeroes of Might and Magic 3 Complete\goggame.dll

  C:GOG GamesHeroes of Might and Magic 3 Complete\gog_homm3.sdb

  C:GOG GamesHeroes of Might and Magic 3 Complete\h3ccmped.cnt

  C:GOG GamesHeroes of Might and Magic 3 Complete\h3ccmped.exe

  C:GOG GamesHeroes of Might and Magic 3 Complete\H3CCMPED.HLP

  C:GOG GamesHeroes of Might and Magic 3 Complete\h3hota.exe

  C:GOG GamesHeroes of Might and Magic 3 Complete\h3hota_maped.exe

  C:GOG GamesHeroes of Might and Magic 3 Complete\h3maped.cnt

  C:GOG GamesHeroes of Might and Magic 3 Complete\h3maped.exe

  C:GOG GamesHeroes of Might and Magic 3 Complete\H3MAPED.HLP

  C:GOG GamesHeroes of Might and Magic 3 Complete\Heroes3.cnt

  C:GOG GamesHeroes of Might and Magic 3 Complete\Heroes3.exe

  C:GOG GamesHeroes of Might and Magic 3 Complete\HEROES3.HLP

  C:GOG GamesHeroes of Might and Magic 3 Complete\Heroes3_AB_Manual.pdf

  C:GOG GamesHeroes of Might and Magic 3 Complete\Heroes3_Manual.pdf

  C:GOG GamesHeroes of Might and Magic 3 Complete\Heroes3_SoD_Manual.pdf

  C:GOG GamesHeroes of Might and Magic 3 Complete\Heroes3_Tutorial.pdf

  C:GOG GamesHeroes of Might and Magic 3 Complete\HotA.dat

  C:GOG GamesHeroes of Might and Magic 3 Complete\HotA.dll

  C:GOG GamesHeroes of Might and Magic 3 Complete\HotA_launcher.exe

  C:GOG GamesHeroes of Might and Magic 3 Complete\hota_me.dll

  C:GOG GamesHeroes of Might and Magic 3 Complete\HotA_Settings.ini

  C:GOG GamesHeroes of Might and Magic 3 Complete\HotA_Update.dll

  C:GOG GamesHeroes of Might and Magic 3 Complete\IFC20.dll

  C:GOG GamesHeroes of Might and Magic 3 Complete\Launch Heroes of Might and Magic 3 Complete.lnk

  C:GOG GamesHeroes of Might and Magic 3 Complete\MP3DEC.ASI

  C:GOG GamesHeroes of Might and Magic 3 Complete\MSS32.DLL

  C:GOG GamesHeroes of Might and Magic 3 Complete\patcher_x86.dll

  C:GOG GamesHeroes of Might and Magic 3 Complete\patcher_x86.ini

  C:GOG GamesHeroes of Might and Magic 3 Complete\README.TXT

  C:GOG GamesHeroes of Might and Magic 3 Complete\SMACKW32.DLL

  C:GOG GamesHeroes of Might and Magic 3 Complete\Support.ico

  C:GOG GamesHeroes of Might and Magic 3 Complete\unins000.dat

  C:GOG GamesHeroes of Might and Magic 3 Complete\unins000.exe

  C:GOG GamesHeroes of Might and Magic 3 Complete\unins000.ini

  C:GOG GamesHeroes of Might and Magic 3 Complete\unins000.msg

  C:GOG GamesHeroes of Might and Magic 3 Complete\ver.sion

  C:GOG GamesHeroes of Might and Magic 3 Complete\Data

  C:GOG GamesHeroes of Might and Magic 3 Complete\Datadiff.dat

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataH3ab_ahd.snd

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataH3ab_ahd.vid

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataH3ab_bmp.lod

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataH3ab_spr.lod

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataH3bitmap.lod

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataH3sprite.lod

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataHeroes3.snd

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataHiScore.dat

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataHotA.lod

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataHotA.snd

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataHotA.vid

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataHotA_lng.lod

  C:GOG GamesHeroes of Might and Magic 3 Complete\Dataorig.dat

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataRMTMM1RC.BIN

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataRMTMM1SC.BIN

  C:GOG GamesHeroes of Might and Magic 3 Complete\DataVIDEO.VID



}



HKLMSOFTWARENew World ComputingHeroes of Might and MagicŪ III1.0

{

  AppPath: C:GOG GamesHeroes of Might and Magic 3 Complete

  CDDrive: C:

}




 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
malax83
malax83


Famous Hero
Game ranger, HotA Player
posted January 11, 2015 11:28 AM

malax83 said:
When i launch the map editor, i ve got a fatal error cause it need "editor.txt". I have full 1.3.5 version. Do i miss something ?


Then when i update - error#12 No persmission to write Hota.sync

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted January 11, 2015 11:43 AM

Try running the programs as an administrator, that did it for me.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
malax83
malax83


Famous Hero
Game ranger, HotA Player
posted January 11, 2015 03:18 PM

Tkx it works fine, i get a crash do you know where txt is ?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
nik312
nik312


Promising
Famous Hero
posted January 12, 2015 12:31 PM

malax83 said:
Tkx it works fine, i get a crash do you know where txt is ?


For a start - try to update manually using given installers in main thread. If error still occurs (with admin on) crashlog should be in Maps folder

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
malax83
malax83


Famous Hero
Game ranger, HotA Player
posted January 12, 2015 08:55 PM
Edited by malax83 at 20:55, 12 Jan 2015.

nik312 said:
malax83 said:
Tkx it works fine, i get a crash do you know where txt is ?


For a start - try to update manually using given installers in main thread. If error still occurs (with admin on) crashlog should be in Maps folder


OK. The crash log has not been saved in a none-administrator game. No need to details i mean, i don t remember exactly when my cpu crush but i was attacking angels.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
memeldor
memeldor

Tavern Dweller
posted January 14, 2015 10:54 AM
Edited by memeldor at 18:58, 14 Jan 2015.

Hi guys, my HotA (the lastest version)+HD mod crashed last night on the 1st campaign 3th mission when i visited an object on the map (i dont remember if it was a dwelling or luck/moral object).
Unfortunately right now i dont have an access to that PC for the Crash log. I will provide it later.

edit:
here is the crash log https://www.dropbox.com/s/ge5pacrt3taagu3/CRASH_INFO_TUE_JAN_13_21-30-38_2015_0.txt?dl=0
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
markmasters
markmasters


Famous Hero
Dragon of justice
posted January 18, 2015 02:41 PM

Found another bug, the screenshot does not work but it is easy to reconstruct.

Earth elementals have 'meteor shower vulnerability'. However when using meteor shower, they don't get extra damage (as they are supposed to)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
nik312
nik312


Promising
Famous Hero
posted January 18, 2015 04:14 PM

memeldor said:
Hi guys, my HotA (the lastest version)+HD mod crashed last night on the 1st campaign 3th mission when i visited an object on the map (i dont remember if it was a dwelling or luck/moral object).
Unfortunately right now i dont have an access to that PC for the Crash log. I will provide it later.

edit:
here is the crash log https://www.dropbox.com/s/ge5pacrt3taagu3/CRASH_INFO_TUE_JAN_13_21-30-38_2015_0.txt?dl=0


It's original bug connected with outdated music libraries. Try either running in compatibility mode with Windows 98 or, if it doesn't help, playing with music level at 0.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Badok
Badok

Tavern Dweller
posted January 23, 2015 06:26 PM

Hey guys,

So, I've been playing a LAN game with my roommate and encountered a nasty bug. When my garrison was attacked (by a CPU enemy) on a 7th day of the week, after the fight my gold would be set to zero. We managed to reproduce the bug and it seems to occur only during CPU turn at the end of the week.
This leads to an assumption that (since I had a Rampart with Treasury built) it's somehow connected with the weekly 10% income.

Not sure whether it's fault of the recent updates, for we haven't played for a while.

Here are some pics:



As you see, when my friend ended his turn (1st pic) a brown hero attacked my garrison and wrecked it (2nd, 3rd pic), after which my gold was nulled (4th).

Happy to help, hope it get's resolved soon.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
jacktrades_nbk
jacktrades_nbk

Tavern Dweller
posted January 30, 2015 11:37 AM
Edited by jacktrades_nbk at 11:40, 30 Jan 2015.

jacktrades_nbk said:
Using a standard resolution, for the normal view of the adventure screen, and going in a tavern, after pressing the thieves guild button, and then closing the thieves guild window, the tavern window keeps moving to the right, at every press of that button. (open thieves guild/close)


This only happens on ati cards, no problems on nvidia.




____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Saviour
Saviour

Tavern Dweller
posted February 13, 2015 07:47 PM

Hello,

can you help me with this crash error?


Quote:
[HotA CRASH INFO file]



Time: Thu Feb 12 21:27:23 2015



HotA.dll version: 1.3.5

HotA.dll test version: 0



HotA_Settings.ini version: 1.3.5.0

Test features disabled



HotA internal map version: 0

HotA internal savegame version: 2

HD version: 3.807



Exception

{

  Module:  h3hota.exe

  Adress:      0x004FD280

  Code:        EXCEPTION_ACCESS_VIOLATION

  Flags:       0x00000000

  Information: read of address: 0x0000001E

}



Call stack

{

            0x0040E2C0 called from        0x004089C1

                     ? called from before 0x1007122E

                     ? called from before 0x1003DDA5

                     ? called from before 0x004B0C39

            0x004B0BA0 called from        0x004F0516

                     ? called from before 0x10071151

                     ? called from before 0x6DE75A19

  (spliced) 0x004EEA70 called from        0x004F824A

                     ? called from before 0x1005063A

                     ? called from before 0x6DE75A81

  (spliced) 0x004F80C0 called from        0x0061A95F

                     ? called from before 0x0018FFDC

                     ? called from before 0x7FFDE000

            0x77CDB580 called from        0x77CDB575

                     ? called from before 0x00000000

}



Context

{

  EAX: 0x00000000

  ECX: 0x00000000

  EDX: 0x00000062

  EBX: 0x00000009

  ESP: 0x00189E48

  EBP: 0x00189E68

  ESI: 0x0365C848

  EDI: 0x00000012

}



Modules

{



  main module:

  0x00400000: h3hota.exe  (size: 0x002CB000, entry point: 0x00639C00)

 

  G:&#1048;&#1075;&#1088;&#1080;

  0x00270000: BINKW32.DLL  (size: 0x0002B000, entry point: 0x00281705)

  0x5DF00000: DPWSOCKX.DLL  (size: 0x00013000, entry point: 0x5DF05B20)

  0x00400000: h3hota.exe  (size: 0x002CB000, entry point: 0x00639C00)

  0x6DE50000: HotA.dll  (size: 0x000BC000, entry point: 0x6DED62EA)

  0x002A0000: IFC20.dll  (size: 0x00023000, entry point: 0x002AF04E)

  0x26F00000: MP3DEC.ASI  (size: 0x0002A000, entry point: 0x26F0A805)

  0x21100000: MSS32.DLL  (size: 0x0005F000, entry point: 0x2112F2E5)

  0x6D8B0000: patcher_x86.dll  (size: 0x00029000, entry point: 0x6D8BF0FB)

  0x00250000: SMACKW32.DLL  (size: 0x0001B000, entry point: 0x0025C0B0)

  0x10000000: _HD3_.dll  (size: 0x00290000, entry point: 0x10008DA8)

}



Command Line

{

  <#hota>

}



HKLMSOFTWAREMicrosoftWindows NTCurrentVersion

{

  ProductName:    Windows 8.1 Pro

  CurrentVersion: 6.3

  BuildLab:       9600.winblue_r7.150109-2022

}



GetVersionEx

{

  PlatformId  = 2

  Version:      6.2

  Build:        9200

  CSDVersion  =

  ProductType = 1

  SuiteMask   = 256

}



Some ingame values

{

  FullScreen Mode = 1

  Game Type       = 2

  Network Game    = 1



            Me ID = 1

 Active Player ID = 1

  Active is Human = 1

         Map Name = Saviour vs Speedemon, Frantsa.h3m

}



Files

{

  G:&#1048;&#1075;&#1088;&#1080;BINKW32.DLL

  G:&#1048;&#1075;&#1088;&#1080;DPWSOCKX.DLL

  G:&#1048;&#1075;&#1088;&#1080;H3AB_Manual.pdf

  G:&#1048;&#1075;&#1088;&#1080;h3ccmped.cnt

  G:&#1048;&#1075;&#1088;&#1080;h3ccmped.exe

  G:&#1048;&#1075;&#1088;&#1080;H3CCMPED.HLP

  G:&#1048;&#1075;&#1088;&#1080;h3hota.exe

  G:&#1048;&#1075;&#1088;&#1080;h3hota_maped.exe

  G:&#1048;&#1075;&#1088;&#1080;h3maped.cnt

  G:&#1048;&#1075;&#1088;&#1080;h3maped.exe

  G:&#1048;&#1075;&#1088;&#1080;H3MAPED.HLP

  G:&#1048;&#1075;&#1088;&#1080;H3SoD_PC Manual.pdf

  G:&#1048;&#1075;&#1088;&#1080;HD3_Launcher.exe

  G:&#1048;&#1075;&#1088;&#1080;HD_CRASH_LOG.TXT

  G:&#1048;&#1075;&#1088;&#1080;Heroes III Tutorial.pdf

  G:&#1048;&#1075;&#1088;&#1080;Heroes of Might and MagicŪ III.isu

  G:&#1048;&#1075;&#1088;&#1080;Heroes3.cnt

  G:&#1048;&#1075;&#1088;&#1080;HEROES3.EXE

  G:&#1048;&#1075;&#1088;&#1080;HEROES3.HLP

  G:&#1048;&#1075;&#1088;&#1080;HOMM3.pdf

  G:&#1048;&#1075;&#1088;&#1080;HotA.dat

  G:&#1048;&#1075;&#1088;&#1080;HotA.dll

  G:&#1048;&#1075;&#1088;&#1080;HotA_launcher.exe

  G:&#1048;&#1075;&#1088;&#1080;hota_me.dll

  G:&#1048;&#1075;&#1088;&#1080;HotA_Settings.ini

  G:&#1048;&#1075;&#1088;&#1080;HotA_Update.dll

  G:&#1048;&#1075;&#1088;&#1080;IFC20.dll

  G:&#1048;&#1075;&#1088;&#1080;MP3DEC.ASI

  G:&#1048;&#1075;&#1088;&#1080;MSS32.DLL

  G:&#1048;&#1075;&#1088;&#1080;patcher_x86 dump.txt

  G:&#1048;&#1075;&#1088;&#1080;patcher_x86 log.txt

  G:&#1048;&#1075;&#1088;&#1080;patcher_x86.dll

  G:&#1048;&#1075;&#1088;&#1080;patcher_x86.ini

  G:&#1048;&#1075;&#1088;&#1080;README.TXT

  G:&#1048;&#1075;&#1088;&#1080;SMACKW32.DLL

  G:&#1048;&#1075;&#1088;&#1080;_HD3_.dll

  G:&#1048;&#1075;&#1088;&#1080;Data

  G:&#1048;&#1075;&#1088;&#1080;Datadiff.dat

  G:&#1048;&#1075;&#1088;&#1080;DataH3ab_ahd.snd

  G:&#1048;&#1075;&#1088;&#1080;DataH3ab_ahd.vid

  G:&#1048;&#1075;&#1088;&#1080;DataH3ab_bmp.lod

  G:&#1048;&#1075;&#1088;&#1080;DataH3ab_spr.lod

  G:&#1048;&#1075;&#1088;&#1080;DataH3bitmap.lod

  G:&#1048;&#1075;&#1088;&#1080;DataH3sprite.lod

  G:&#1048;&#1075;&#1088;&#1080;DataHeroes3.snd

  G:&#1048;&#1075;&#1088;&#1080;DataHotA.lod

  G:&#1048;&#1075;&#1088;&#1080;DataHotA.snd

  G:&#1048;&#1075;&#1088;&#1080;DataHotA.vid

  G:&#1048;&#1075;&#1088;&#1080;DataHotA_lng.lod

  G:&#1048;&#1075;&#1088;&#1080;Dataorig.dat

  G:&#1048;&#1075;&#1088;&#1080;DataRMTBWORC.BIN

  G:&#1048;&#1075;&#1088;&#1080;DataRMTBWOSC.BIN

  G:&#1048;&#1075;&#1088;&#1080;DataVIDEO.VID



}



HKLMSOFTWARENew World ComputingHeroes of Might and MagicŪ III1.0

{

  AppPath: g:&#1080;&#1075;&#1088;&#1080;

  CDDrive: D:

}

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Bob9001
Bob9001

Tavern Dweller
posted February 22, 2015 08:24 AM
Edited by Bob9001 at 08:32, 22 Feb 2015.

Bug with the display for the Imp growth per week, when you build the birthing pools without upgrading the Imp Crucible, you get this, once you upgrade it the problem fixes itself with the correct text.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
nik312
nik312


Promising
Famous Hero
posted February 22, 2015 09:43 AM

Bob9001 said:
Bug with the display for the Imp growth per week, when you build the birthing pools without upgrading the Imp Crucible, you get this, once you upgrade it the problem fixes itself with the correct text.


Aren't you playing with HD mod feature of showing amount of available creatures instead of weekly growth? It is on by default since some version

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Bob9001
Bob9001

Tavern Dweller
posted February 23, 2015 08:20 AM

Yes I am, is that where the bug comes from, but I thought it wouldn't make a difference since the HOTA team made the HD Mod haha, well how do I turn it off?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
nik312
nik312


Promising
Famous Hero
posted February 23, 2015 09:29 AM

Bob9001 said:
Yes I am, is that where the bug comes from, but I thought it wouldn't make a difference since the HOTA team made the HD Mod haha, well how do I turn it off?


Firstly, we did not make HD mod. Baratorch is a member of our team, but this is his personal project.

Secondly, this is not a bug, this is how it is intended to work, so I don't see why there should be any difference in HotA compared to SoD

And lastly, though seeing the actual numbers available is much more informative you can always disable that feature by changing <UI.Ext.TownMgr.AvailableInsteadGrowth> tweak to 0 (Tweaks tab in HD launcher)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1772 seconds