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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Bugreports. Critical bugs.
Thread: [HotA] Bugreports. Critical bugs. This thread is 30 pages long: 1 2 3 4 5 ... 10 20 ... 26 27 28 29 30 · «PREV / NEXT»
bloodsucker
bloodsucker


Legendary Hero
posted March 24, 2024 03:13 PM
Edited by bloodsucker at 17:49, 11 Apr 2024.

I'm not sure how aware you are of this, so probably isn't a bug but an implementation flaw but anyway...
When an hero that without artifacts is already with 99/99/99/99 pics one, automatically equipping it, and after that you remove it, he often loses the primaries equivalent to the bonus. For instance I removed the Breastplate of Brimstone and now the hero only has 94 of Power.
Yet, it doesn't always happen.


P.S. April 4th, 2024 - This happened to me for the first time today, in a map where I already have three heroes with 99/99/99/99 without artifacts for a few months. It happened when I trade the Ironfist for the Armor of the Damned but I have removed both a dozen times to equip the Admiral's Hat. I believe you have been working on it, cause it happens way less but it is still not fully resolved.
Thx for the Attention.
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zeppo
zeppo

Tavern Dweller
posted May 23, 2024 09:50 PM

Hota 1.7.1 multiplayer

When i play with usual group; whenever someone is eliminated from the game, the entire game crashes on transmitting data to the next player. Same thing happens if a player leaves the game before a winner is declared.

Has anyone had the same problem, and can point us in a general direction?

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bug_report_171
bug_report_171

Tavern Dweller
posted May 27, 2024 12:08 PM

Bug report: in Forged in Fire campaign, Tomb Raiders map, there's a blocker missing, which allows the player to move around a quest gate. See screenshot: https://i.imgur.com/qWrZgAs.png
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bug_report_171
bug_report_171

Tavern Dweller
posted May 29, 2024 05:26 PM

Bug report #2: in Forged in Fire campaign, Tomb Raiders map, this Quest Guard (see screenshot) does not block anything. It's probably supposed to block the Dragon Scale Shield, which was laying next to the Quest Guard: https://i.imgur.com/3MObG8F.png
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bug_report_171
bug_report_171

Tavern Dweller
posted May 31, 2024 02:49 PM

Bug report #3: Mechanic's and Engineer's breath attack is bugged. The direction of the attack will not be in the direction that the arrow is pointing to (like for all other creatures which have breath attack), but will instead be in the direction that the Mechanic / Engineer moved in before attacking.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 27, 2024 08:47 AM

Something is wrong with abandoned mines:
In one of the latest HotA updates, it was made possible to customize guards for abandoned mines, however it does'nt seem to save this choice and looks like it randomly select between the default and the custom setting.
(This might apply to other map objects as well?)

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orrinisthebest
orrinisthebest


Known Hero
Invest in your future.
posted July 08, 2024 11:42 AM

Enchanter_Slowing_Bug

Here, Enchanters fail to properly slow the already slowed stack for some bizarre reason.

I know it is not a serious bug since players don't often get their hands on Enchanters but still. By the way, i haven't experimented yet but if it is something related to newly introduced creatures, then this bug might actually indicate a bigger issue.

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michi
michi

Tavern Dweller
posted August 04, 2024 10:33 PM

Broken (Air)Ship Yards

I'm not sure up to what extent this qualifies as a bug, as an expected or even desired behavior, but...

For shipyards and airship yards, the square where to put new (air)ships seems to get determined at the start of the game and then remains fixed forever (in fact, I found it in the 4 bytes object data in the save game).

If at the start of the game, all possible squares to put (air)ships are blocked (by obstacles, but also artifacts or monsters), the (air)shipyard will not work:



The point is, such an (air)shipyard will remain broken for the entire game, even once the surroundings are cleared. That behavior feels a bit odd to me if the squares are not permanently blocked?

A few more screenshots from my tests (also with standard shipyards): https://imgur.com/a/homm3-air-ship-yards-yGUFe78

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LordNorb
LordNorb

Tavern Dweller
posted January 01, 2025 07:16 PM

Elixir of Life with First Aid speciality

The new First Aid health bonus does not stack with the 25% bonus of the Elixir of Life.
With the 33% bonus of my hero my Juggernauts have 399hp:

If I equip Elixir of Life, the Juggernauts just get the plain +4hp:

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 01, 2025 07:26 PM

^^Juggernauts are mechanical, the +25% HP bonus from Elixir of Life, does'nt affect them.
https://heroes.thelazy.net//index.php/Elixir_of_Life

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LordNorb
LordNorb

Tavern Dweller
posted January 01, 2025 08:35 PM

phoenix4ever said:
^^Juggernauts are mechanical, the +25% HP bonus from Elixir of Life, does'nt affect them.
https://heroes.thelazy.net//index.php/Elixir_of_Life


Oh yes, you are right.
Haven't even checked any other units
Sorry for the fake report.
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gatecrasher
gatecrasher


Famous Hero
posted January 03, 2025 09:16 PM

English version: Untranslated event texts in maps Heritage of the Ancients and Paradise Lost.

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Brevan
Brevan

Tavern Dweller
posted January 07, 2025 04:15 PM

v1.7.2
Champion's Joust damage should increase with every hex traveled, but in some cases it appears to be ignoring obstacles (e.g. units blocking the path) for the damage calculation.  These pictures show that from the less-travelling left hex the Champion would do more damage than the more-travelling right hex.


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gatecrasher
gatecrasher


Famous Hero
posted January 07, 2025 04:34 PM

Maybe the damage bonus resets due to the fact they need to turn around?

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted January 07, 2025 05:48 PM

It's how it works.



According to FizMiG, google-translated -

"How is the number of hexes calculated during a Cavalry Charge:
The Cavalry bonus depends on the number of hexes passed before the attack, and not on the distance between the starting and ending hex, as was previously thought and as shown by the damage calculation in the log before the attack (bug). The distance is calculated from the front part ("head") of the Cavalryman/Champion in the position before
moving to the hex of the front part ("head") after the attack and receiving a counterattack (not at the moment of the strike, but at the end of the turn). That is, it does not matter in which direction the Cavalryman/Champion moves towards the target, and from what position he attacks.
...
Let's consider obstacles. In Fig. 3, the Cavalryman will go along the yellow dotted line to attack the target. In doing so, he will pass 8 hexes, which will be considered a Cavalry Charge. However, in the battle log, the tooltip will show reduced damage, because will simply calculate it by the distance of 7 hexes. Let's complicate the situation.
In Fig. 4, the Cavalryman needs to turn around before attacking the target. Here, the path from "head" to "head" is 9 hexes (Cavalry run). And it doesn't matter that at the moment of impact, the Cavalryman will turn around and, in fact, his "head" will be one hex to the left.

If you believe the hints in the log, then a completely funny situation
occurs when the Cavalryman has high speed, but the path to the target is blocked by obstacles or other creatures.
In this example, to hit the target "from behind", the Cavalryman needs to go 18 hexes (a very decent Cavalry run), but the log will show that the effect of the Cavalry bonus will be the same as if he went in a straight line for only 3 hexes."

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XelNaga
XelNaga

Tavern Dweller
posted February 03, 2025 06:48 AM
Edited by XelNaga at 18:47, 07 Feb 2025.

Cosmetic bug after using Town Gate (Inferno castle)

After using Town Gate in the inferno castle, on 960x600 resolution (HD mod), the frame from the world hud becomes visible inside the castle, on the left edge “marble texture” background. To create this bug, just use the Inferno Town Gate and look at the edges of your screen (before and after).

https://www.imghippo.com/i/bIHd8523ZtY.jpeg

This is not a game breaking bug but it is displeasing to the eye, especially for such a polished masterpiece as HOTA.

Hope you will have time to address this.

Thank you for all your hard work <3

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darkdill
darkdill


Hired Hero
posted February 04, 2025 01:54 PM
Edited by darkdill at 18:28, 04 Feb 2025.

This isn't an in-game bug I'm reporting, but my anti-virus seems to think the file HD3_Update.exe is a malware. Pretty sure that's a false-positive.

EDIT: Fixed. The anti-virus was indeed getting a false-positive and its database has since been updated.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 07, 2025 07:20 PM
Edited by AlexSpl at 19:23, 07 Feb 2025.

This is where the industry switches from a certainty to fortune telling on coffee grounds. I so mush hate this tendency, but, yeah, it's all the so-called new-age 1984's philosophy. Those people leave backdoors only to say sorry when they found. And you just swallow it. Welcome to the future of sheepy fools.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 07, 2025 07:37 PM
Edited by AlexSpl at 19:39, 07 Feb 2025.

What the industry doesn't know that is the primes already compromised. All the algorithms based on prime numbers is a waste. It's believed that they are chaotic but my i7 can generate Nth prime in a microsecond. This is probably a concern.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 07, 2025 07:52 PM
Edited by AlexSpl at 20:08, 07 Feb 2025.

They are supposed to be hard to break if we fathom them in a classical  discrete number theory, but they can be calculated in O(n) in the special algebraic field. You don't need quantum computers for that. I can generate a prime in 20 seconds that will require 20 years to confirm that is was a prime. Like Math loves, they are equally distributed if you know a scale. This is probably concerning. Just warning - revisit your security protocols.

Actually, it's an alarm state concerning not only security but all cryptography. Many applications, I'd say. Critical applications. This is why knowledge matters. And new potics will be as follows - no knowledge shared. Actually, you believe that if we share classified knowledge everyone will be happy. There is a new era of knowledge, not shared, but secured in the hands of a powerful. No more leaks.

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