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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Pixel reports and other imperfections.
Thread: [HotA] Pixel reports and other imperfections. This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV
Maurice
Maurice

Hero of Order
Part of the furniture
posted January 04, 2019 12:26 PM

From what I can tell, adding additional players to the game is going to require a deeper code change. The problem is that 8 players can be handled with 8 bits with respect to stuff visited - and 8 bits is exactly 1 byte. If you expand this, you are going to require more than 1 byte, which means you will have to adjust each and every section in the code that handles reading and writing this flag, as well as every section that interprets it.

As for replacing a specific color by another color while maintaining the number of 8 players, that should be much easier to do.

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fred79
fred79


Responsible
Undefeatable Hero
posted January 04, 2019 01:05 PM

Maurice said:
As for replacing a specific color by another color while maintaining the number of 8 players, that should be much easier to do.


True. I have a black player, myself.

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gatecrasher
gatecrasher


Famous Hero
posted January 04, 2019 01:26 PM

However replacing existing colours (e.g. tan -> yellow, teal -> black, pink -> white) would require rewriting of scenario/campaign texts in which these are referenced.

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fred79
fred79


Responsible
Undefeatable Hero
posted January 04, 2019 01:40 PM

That would take 5 minutes or so; i don't see the issue. It would take longer to convert the colors, ffs. And that would only be an hour or more. Unless i'm misunderstanding you?

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fkk
fkk

Tavern Dweller
posted April 28, 2019 04:49 AM

storm elementals blink too often

In the original the storm elementals blink only when they move. IN HOTA they blink all the time. Every millisecond.
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fkk
fkk

Tavern Dweller
posted April 28, 2019 04:53 AM

cursour doesn't diisappear while walking

While a heroe walks the cursour should disappear.
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tablerocker
tablerocker


Hired Hero
posted May 24, 2019 03:21 PM
Edited by tablerocker at 15:22, 24 May 2019.

English spell description of Frenzy is no valid english. Or at least I can't understand it that way:
Quote:
Mind Spell. Selected friendly troop intentionally lowers its defenses to 0 to increase the ferocity of its attack. Bonus to attack strength is equal to unit's former defense. The spell takes effect immediately and lasts until the closest creature turn. After that, the spell effect until the next creature turn.

Lots of "s" missing and one too many at "defenses"? Maybe a native speaker could have a look at it.
https://i.imgur.com/mM0nwRY.png

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 01, 2019 07:45 PM
Edited by phoenix4ever at 19:47, 01 Aug 2019.

There is one graphical HotA change I simply don't understand and that is Tower's Lookout Tower. Is guess you thought it would look better your way, but it makes no sense. It's a lookout tower, which was depicted very well in the original game, with a high tower proving a good view, in HotA the tower is placed a lot lower and is no longer the hightest vantage point. From the HotA Lookout Tower the view would be much worse and it honestly makes no sense to place a Lookout Tower this low, if you think about it.
I would prefer the original Lookout Tower tbh or let the HotA Lookout Tower be the tallest part of the Tower city.

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