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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Pixel reports and other imperfections.
Thread: [HotA] Pixel reports and other imperfections. This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV
Maurice
Maurice

Hero of Order
Part of the furniture
posted January 04, 2019 12:26 PM

From what I can tell, adding additional players to the game is going to require a deeper code change. The problem is that 8 players can be handled with 8 bits with respect to stuff visited - and 8 bits is exactly 1 byte. If you expand this, you are going to require more than 1 byte, which means you will have to adjust each and every section in the code that handles reading and writing this flag, as well as every section that interprets it.

As for replacing a specific color by another color while maintaining the number of 8 players, that should be much easier to do.

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fred79
fred79


Responsible
Undefeatable Hero
posted January 04, 2019 01:05 PM

Maurice said:
As for replacing a specific color by another color while maintaining the number of 8 players, that should be much easier to do.


True. I have a black player, myself.

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gatecrasher
gatecrasher


Known Hero
posted January 04, 2019 01:26 PM

However replacing existing colours (e.g. tan -> yellow, teal -> black, pink -> white) would require rewriting of scenario/campaign texts in which these are referenced.

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fred79
fred79


Responsible
Undefeatable Hero
posted January 04, 2019 01:40 PM

That would take 5 minutes or so; i don't see the issue. It would take longer to convert the colors, ffs. And that would only be an hour or more. Unless i'm misunderstanding you?

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