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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] Pixel reports and other imperfections.
Thread: [HotA] Pixel reports and other imperfections. This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
heroes_fanboy
heroes_fanboy


Known Hero
posted May 08, 2014 08:27 PM

Docent_Picolan said:

...

Golems and Evil Eyes initially had an unused death animation. But other creatures hadn't. Also, it's really hard to create any extra animation without original NWC 3d-models.

...



Yeah, I know the story behind this. But the question is should we use these animation in this way if only a few creatures would have them?
____________
My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.

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hippox89
hippox89


Famous Hero
posted May 08, 2014 09:33 PM
Edited by hippox89 at 22:36, 08 May 2014.

heroes_fanboy said:


Shouldn't this horse be a bit more err... black?


All of those kind of portraits in general seem to be converted to a lower quality. I'm not sure of the precise technically reason, but maybe another colour palette was used and/or a lower conversion quality was used. The colour contrast on some of them seems a little
off. It's kind of the same issue with the old images of the artifacts, but the crew is in the process of re-mastering them now, at least. I/we don't know the crew's stand on these other images, yet, though.

heroes_fanboy said:
This looks more like a trap than a ring. Why its left side is narrower? Also, rings in HoMM III aren't shown from this perspective, compare: http://mightandmagic.wikia.com/wiki/List_of_Heroes_III_artifacts



And this looks to me more like a medallion than a shield.




I agree that the look of these two artifacts can be interpreted differently than what they're actually meant to represent. Of the originals, the Dragon Scale Shield is most open to interpretation due to the non-traditional shape/art style. The same could be said of the Naval Glory shield. The rest of the original shields are using traditional forms/markings that we associate with shields from history/films. All of the original rings looks clearly like rings, but, yeah, the 'ring' of Oblivion could easily be miss associated, so it's good that it's being remodeled, I think.

Docent_Picolan said:
Pikeman/Halberdier are also planned to be slightly remodeled.


Interresting, I personally feel the current Halberdier model looks a little too pomperous for a level 1 creature. I still like the original models more, but not it's not enough to brother me, though.

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heroes_fanboy
heroes_fanboy


Known Hero
posted May 08, 2014 10:02 PM

hippox89 said:

...

I agree that the look of these two artifacts can be interpreted differently than what they're actually meant to represent. Of the originals, the Dragon Scale Shield is most open to interpretation due to the non-traditional shape/art style. The same could be said of the Naval Glory shield. The rest of the original shields are using traditional forms/markings that we associate with shields from history/films. All of the original rings looks clearly like rings, but, yeah, the 'ring' of Oblivion could easily be miss associated, so it's good that it's being remodeled, I think.

...



But actually, how to make the Naval Glory shield look more like a shield? Show it under a different angle? Change its rim?




____________
My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.

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Docent_Picolan
Docent_Picolan


Adventuring Hero
posted May 08, 2014 10:31 PM
Edited by Docent_Picolan at 22:42, 08 May 2014.


I personally feel the current Halberdier model looks a little too pomperous for a level 2 creature.

especially if it's level 1


But the question is should we use these animation in this way if only a few creatures would have them?

why not? it's just an extra diversity

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hippox89
hippox89


Famous Hero
posted May 08, 2014 10:32 PM
Edited by hippox89 at 07:36, 09 May 2014.

Maybe if it had a shape that couldn't be anything other than a shield?



Just a example, one of many.

Docent_Picolan said:
Quote:
I personally feel the current Halberdier model looks a little too pomperous for a level 2 creature.

especially if it's level 1


Haha, yes good sir, that indeed. I stand corrected.

****



Noticable difference between the images of specialty and basic.

Funnily, the game seems to be using two different kind of the same images for specialties and basic, yet there're supposed to be the same. Granted, it's only noticable in Rion's case, at least, that I know of.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted May 09, 2014 10:22 AM

hippox89 said:


Noticable difference between the images of specialty and basic.

Funnily, the game seems to be using two different kind of the same images for specialties and basic, yet there're supposed to be the same. Granted, it's only noticable in Rion's case, at least, that I know of.


Note that the skill icons have variations, depending on the level of the skill. I guess they created a set of specials and a set of skills and between them, there's a difference in compression techniques used or something. Or perhaps they touched up one of the two version after creating the sets, where they forgot to also include the touched up version in the other set?

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hippox89
hippox89


Famous Hero
posted May 09, 2014 12:13 PM

I put my money on touching up done between them, too. It's a good gusss, I think. In other cases, the difference is only like 3-5% in contrast/brightness.

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heroes_fanboy
heroes_fanboy


Known Hero
posted May 09, 2014 11:22 PM

During battle it is hard to see when a fire elemental is selected. It's because its body is very bright and the selection border is yellow.
____________
My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.

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hippox89
hippox89


Famous Hero
posted May 10, 2014 10:32 AM
Edited by hippox89 at 10:33, 10 May 2014.

@heroes_fanboy

That's true, but at least it is not impossible to see for most people. It might be harder for some, though. The 'able-to-move' shadows of the grid can also help to know which is selected, of course.

Btw, was it mentioned before that fire elementals look funny (almost complete white) when turned to stone?


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fred79
fred79


Promising
Undefeatable Hero
posted May 10, 2014 10:58 AM

heroes_fanboy said:
During battle it is hard to see when a fire elemental is selected. It's because its body is very bright and the selection border is yellow.


1. every creature moves when you select it.

2. you can see who you are selecting also, via the description bar near the bottom.

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hippox89
hippox89


Famous Hero
posted May 10, 2014 12:58 PM
Edited by hippox89 at 13:02, 10 May 2014.

fred79 said:
1. every creature moves when you select it.


What do you mean by 'moves you select it'? I don't understand this point of yours, yet.

fred79 said:
2. you can see who you are selecting also, via the description bar near the bottom.


True, but to be fair, if you have more than one stack of fire elementals then it's not a reference point to a specific stack of them.

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fred79
fred79


Promising
Undefeatable Hero
posted May 10, 2014 01:03 PM

hippox89 said:
fred79 said:
1. every creature moves when you select it.


What do you mean by 'moves you select it'?



when you hover over a creature, it activates the idle animation of that def. how do you play this game and not know that?

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hippox89
hippox89


Famous Hero
posted May 10, 2014 01:07 PM
Edited by hippox89 at 13:18, 10 May 2014.

fred79 said:
when you hover over a creature, it activates the idle animation of that def. how do you play this game and not know that?


I still don't get it, sorry fred79. But with movement shadows it's pretty obviously which is selected, anyhow. I don't think it really matters if the line is hard to see.

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fred79
fred79


Promising
Undefeatable Hero
posted May 10, 2014 01:39 PM

hippox89 said:

I still don't get it, sorry fred79.


creatures not selected:


hovering over friendly creatures:


hovering over enemy creatures:


or, one can simply right-click a creature:



clearer?

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hippox89
hippox89


Famous Hero
posted May 10, 2014 02:58 PM
Edited by hippox89 at 15:00, 10 May 2014.

Not really, no. It seems you're talking about some cumbersome way to determine which fire elemental is selected or something, but unless you're not using 'movement shadows', it's obvious, as said. We are talking about knowing which fire elementals's turn it is to move, right? Else let's just leave it at that, I don't actually need to understand what you're saying, because I don't actually have an issue myself navigating the battlefield with fire elementals on it.

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fred79
fred79


Promising
Undefeatable Hero
posted May 10, 2014 03:10 PM

hippox89 said:
Not really, no. It seems you're talking about some cumbersome way to determine which fire elemental is selected or something, but unless you're not using 'movement shadows', it's obvious, as said. We are talking about knowing which fire elementals's turn it is to move, right? Else let's just leave it at that, I don't actually need to understand what you're saying, because I don't actually have an issue myself navigating the battlefield with fire elementals on it.


if you don't have this issue, then why are you asking? it's not about the movement shadows. you can plainly see that when the cursor is overtop of a creature, the creature animates.

i don't see what is so difficult to understand here; the pictures speak for themselves. 1st screen: no movement, no creature selected. 2nd screen: cursor overtop of friendly units(notice how they raise their arms?). 3rd screen: cursor overtop of enemy units(notice again how they raise their arms?). 4th screen: enemy creature right-clicked.

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hippox89
hippox89


Famous Hero
posted May 10, 2014 03:29 PM
Edited by hippox89 at 15:33, 10 May 2014.

I don't understand the point you're trying to make with this, that's the thing. The point, not the explanation of what you're saying. The usefulness of it.

It was heroes_fanboy that might have an issue/pointing something out, I'm just trying to understand whatever specific point you're trying to make. As I said, it doesn't really matter much (to me), so let's us just leave it at that.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 10, 2014 03:29 PM
Edited by Storm-Giant at 15:33, 10 May 2014.

hippox89 said:
We are talking about knowing which fire elementals's turn it is to move, right?

It is not clear what you are talking about, guys.

heroes_fanboy said:
During battle it is hard to see when a fire elemental is selected.

What does selected means here? In Heroes 3 you can't select any creature during a combat.

IF heroes_fanboy was talking about which creature turn to move, then he should have made it more clear to avoid misunderstandings.

Fred understood that you were refering to hover the mouse over a creature, and therefore he replied with that. There's nothing wrong with his reply.
____________

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fred79
fred79


Promising
Undefeatable Hero
posted May 10, 2014 04:04 PM

thanks for clarifying, sg. my head was about to needlessly explode.


not that all of my frustration is stemming from this discussion. i'm trying to use google to find ****, and i am constantly finding pictures i want THAT AREN'T ****ING AVAILABLE. why the **** would google advertise something if it was NO LONGER AVAILABLE? aren't there supposed to be SMART mother****ers working at google? they can't figure on a way to not POST RESULTS THAT LEAD TO DEAD LINKS? a;osih gadp f;ghpaekoghpaerkbgpoaebipjlgblaejbgr

goddamn worthless morons. internet, you fail me. prepare your anus. i'm gonna ram both of my steel-toed boots up your ass, and river-dance in your devastated colon.

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hippox89
hippox89


Famous Hero
posted May 10, 2014 04:13 PM
Edited by hippox89 at 16:17, 10 May 2014.

Well, the game does select a creature when it's that specific creature's turn to move. But, sure, a less ambiguous wording of the mening being conveyed could have stopped misunderstandings, I agree.

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