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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 ... 1089 1090 1091 1092 1093 ... 1200 1400 1600 1635 · «PREV / NEXT»
Shiro
Shiro

Tavern Dweller
posted August 27, 2015 12:19 PM

What ever the game requirements are some people will always complain. The requirements are higher ever year and some people expect the to be on the same level which is just stupid. If we compare H7 requirements with new titles for example Witcher 3 GTA 5 ,actually every new game with AAA bugdet, Heroes(or should I say migh&magic...) is the one with lower requirements. So I think the devs shouldn's take away some eye candies away to make the performance slighlty better.


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TD
TD


Promising
Famous Hero
posted August 27, 2015 12:22 PM

Shiro said:
What ever the game requirements are some people will always complain. The requirements are higher ever year and some people expect the to be on the same level which is just stupid. If we compare H7 requirements with new titles for example Witcher 3 GTA 5 ,actually every new game with AAA bugdet, Heroes(or should I say migh&magic...) is the one with lower requirements. So I think the devs shouldn's take away some eye candies away to make the performance slighlty better.




Fair enough. Except that h6 had better graphics IMO, is older and has lower requirements

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Shiro
Shiro

Tavern Dweller
posted August 27, 2015 12:22 PM

For me it runs smooth my specs are
8 gb ram
i-5 2500k
geforce gtx 560
So it's plausible that it's CPU heavy.
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Minastir
Minastir


Promising
Famous Hero
posted August 27, 2015 12:23 PM

TD said:
As far as I can see, the requirements aren't the problem. It's the horrific optimization! If this game and minimal graphics is way heavier than games like civ 5 on high-graphics, SC 2 on ultra, dying light on high-settings and so forth something is seriously wrong...(and h7 was running a hell of a lot smoother in the first demo during the early days for me...)

That is absolutely right ! It's the optimization, I have played much more demanding games, with high-graphics and I didn't had that kind of the problems like with this beta

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 27, 2015 12:23 PM

Shiro said:
What ever the game requirements are some people will always complain. The requirements are higher ever year and some people expect the to be on the same level which is just stupid. If we compare H7 requirements with new titles for example Witcher 3 GTA 5 ,actually every new game with AAA bugdet, Heroes(or should I say migh&magic...) is the one with lower requirements. So I think the devs shouldn's take away some eye candies away to make the performance slighlty better.




It is not about eye-candy, it is about better performance. Besides, not everyone has PC--s with hundreds of GB of RAM.

Not only that, but it just doesn't seem like it is supposed to be this big. It has H6's engine, meaning it can only be slightly bigger than H6.

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Zeki
Zeki


Supreme Hero
sup
posted August 27, 2015 12:25 PM
Edited by Zeki at 12:29, 27 Aug 2015.

Nah, i don't know what the official requirements are right now but i can play the game on my years old and outdated pc just fine. Yeah i don't have high fps and long loading times but it's playable. Edit On the other side the game does need optimisation very badly. I mean the loading time for entering the main menu is the same as loading a skyrim save with hi-res textures and such things..
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 27, 2015 12:26 PM

EnergyZ said:
It has H6's engine, meaning it can only be slightly bigger than H6.


Nope, h7 was made with unreal engine. But unreal is pretty well optimized

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 27, 2015 12:28 PM

LizardWarrior said:
EnergyZ said:
It has H6's engine, meaning it can only be slightly bigger than H6.


Nope, h7 was made with unreal engine. But unreal is pretty well optimized


Hm, confused. How were they able to reuse the H6 models? Plus, why does the general (visual) look of the game seem like H6?

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Zeki
Zeki


Supreme Hero
sup
posted August 27, 2015 12:31 PM

Graphics and engines are not tied together. ^^
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Marzhin
Marzhin

Shaper of Lore
Designer & Writer, Ubisoft
posted August 27, 2015 12:35 PM

EnergyZ said:
Hm, curious why Marzhin (and Ubi-Nox) are always the ones to answer the questions.


In my case, I guess it's because I originate from the community, so I don't feel like a stranger or "the enemy" when I come here or on CH. (I certainly hope on your end you don't see me like that ^^)

Having been on both sides of the fence, I simply wish some of you could walk a few miles in our shoes before passing judgment

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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 27, 2015 12:38 PM

Marzhin said:
(I certainly hope on your end you don't see me like that ^^)


Well, that goes both ways, even if some of us appear entrenched and ready to open fire .

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 27, 2015 12:41 PM
Edited by LizardWarrior at 13:03, 27 Aug 2015.

Quote:
(I certainly hope on your end you don't see me like that ^^)


Nah, it's nice to have you around. I just hope you don't see us as the enemies

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 27, 2015 01:00 PM

Marzhin said:
In my case, I guess it's because I originate from the community, so I don't feel like a stranger or "the enemy" when I come here or on CH. (I certainly hope on your end you don't see me like that ^^)

You give valuable insight about the making of the game, you come here willingly to answer our questions and we usually see you push for good stuff (like more racial variation in Heroes or the Map Editor).

I can disagree with some of your decisions and opinions, but I can't hate that
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3lion
3lion


Known Hero
posted August 27, 2015 01:07 PM

Marzhin said:


- on one hand, it was a choice from the game designers to make specializations less important than they were in H5 for instance. Because of the class system we have in H7 (with 3 Might classes and 3 Magic classes per faction), the class is actually, in many ways, your hero's true specialization.


I must admit, while playing beta I was choosing heroes by theirs skill set not 'specializations'. Therefore hero specialization is not as important as it was in h5, where the specialization was the only thing that distinguishes one hero from another.
I see how it works now. But I can't see how you could make those specialization more fun without turning it into the only reason for choosing a specific hero.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 27, 2015 01:10 PM
Edited by Stevie at 13:38, 27 Aug 2015.

Marzhin said:
Now I see some people may have misinterpreted my post, or maybe over-interpreted it. Heroes itself is not in any danger, but it needs to find new paths in a challenging PC market. All series that have existed for 20 years have to. Doing some art recycling seemed the best road to take. But maybe we were wrong? Time will tell.


Marzhin said:
Times have changed, we either have to change Heroes in a fundamental way, which we don't want to do (heck, according to you we already changed it way too much, although I'm pretty sure we'll get criticized in some reviews for not changing enough ), or change our way to produce a game, which is what we tried with H7.


Just for the sake of comprehending the much needed "change", do you understand that in terms of, say, how Civ 5 ended compared to past iterations? I mean, you should realize that a game like Heroes has its own legacy and when you decide to change CORE features you must do so with a very well established reason and not just for the sake of change. A different game is not automatically better or worse.

Some examples:
Heroes 5 changed the way combat turns worked by adding the ATB system. The idea behind that was to make battles more dynamic and unpredictable by adding the dimension of turn frequency, not only order, to initiative. Further expanding on the system with abilities and spells interaction/manipulation followed naturally, and it impacted a lot on Might/Magic differentiation (i.e: Sorcery). More replayability? Check. More strategy? Check. A more satisfying gameplay experience? Check. I'm well aware of how balancing ended up, but that's irrelevant to the theory behind it which is sound. People liked it, it should've been kept and integrated in a more refined manner as newer games came along.

Heroes 6 changed the magic system by removing Magic Guilds and making skills out of spells. Reason? Giving players more control over their development (a very bad pet peeve of M&M control freaks observable even in Heroes 7 - someone ought to teach them that chance is also part of strategy and likewise of Heroes gameplay) while diluting the boundaries between Might/Magic differentiation? Why would that be desirable at all? People disliked it, and for good reason it ended up being discarded.

Conclusion: Change is a meaningless word. It will happen anyway as an inevitability. The aim should be making a good game, not changing stuff for the sake of it. If change is required as part of the process of improvement, then it will follow. What it seems to me is that the M&M team entered H7 development with such a scared-induced approach that they branded "going back to the roots" or "trying to make a best of" because of such harsh backlash from the community. But as JJ fairly pointed out, it is a stationary approach, and while it at least has SOME validity on paper (because the identity crisis is a real issue), what you guys ended up doing was yet another package of compromise that is definitely NOT a best of or anything. That's the reason me and many others and even reviews consider this game mediocre, because you failed to meet expectations on both ends, "back to the roots" and "on innovation front" alike.
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The Young Traveler

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted August 27, 2015 01:22 PM

doesnt Civ5 have like 50K daily players always? lol.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2015 01:26 PM

Stevie said:


Conclusion: Change is a meaningless word. It will happen anyway as an inevitability. The aim should be making a good game, not changing stuff for the sake of it. If change is required as part of the process of improvement, then it will follow. What it seems to me is that the M&M team entered H7 development with such a scared-induced approach that they branded "going back to the roots" or "trying to make a best of" because of such harsh backlash from the community. But as JJ fairly pointed out, it is a stationary approach, and while it at least has SOME validity on paper (because the identity crisis is a real issue), what you guys ended up doing was yet another package of compromise that is definitely NOT a best of or anything. That's the reason me and many others and even reviews consider this game mediocre, because you failed to meet expectations on both ends, "back to the roots" and "innovation front" alike.

What is more important is that the game supports hero/army customization, presents you with options and has enough content to support replayability. It is what can make or break the combat, skill or magic system, even the town and adventure map management. It's not just going back to the roots or offering gameplay innovation, each and every aspect of the game must also satisfy the above criteria and H7 falls short in a number of those.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 27, 2015 01:35 PM

Marzhin said:
EnergyZ said:
Hm, curious why Marzhin (and Ubi-Nox) are always the ones to answer the questions.


In my case, I guess it's because I originate from the community, so I don't feel like a stranger or "the enemy" when I come here or on CH. (I certainly hope on your end you don't see me like that ^^)

Having been on both sides of the fence, I simply wish some of you could walk a few miles in our shoes before passing judgment


No, of course not. You don't have impact on all aspects of the game, so I can't blame you for not trying at least to persuade them to do something else.

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 27, 2015 01:35 PM

Marzhin said:
EnergyZ said:
Hm, curious why Marzhin (and Ubi-Nox) are always the ones to answer the questions.


In my case, I guess it's because I originate from the community, so I don't feel like a stranger or "the enemy" when I come here or on CH. (I certainly hope on your end you don't see me like that ^^)

Having been on both sides of the fence, I simply wish some of you could walk a few miles in our shoes before passing judgment


No, of course not. You don't have impact on all aspects of the game, so I can't blame you for not trying at least to persuade them to do something else.

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TD
TD


Promising
Famous Hero
posted August 27, 2015 01:51 PM

I actually think comparison between civilization and MMH-series is quite fair comparison.

Civ 4 -> Civ 5 was huge step down in many ways. In fact the Civ 5 vanilla for me was totally unplayable(or let's say not worth playing seeing as it did work fine). It was only after the first expansion came out that it felt like good game. Now in its final version it's a solid good game, but it lacked many things past games and civ 4 had even in the end(even with mods). In my eyes it was more targeted at casual players than previous parts.

Same happened very much between h5 and h6, game was taken clearly towards casual players and it lost a lot of its past appeal and depth.

And then came Civ 5 -> Beyond the Earth, yet another step backwards in terms of depth and features to me. It lacked so much compared to civ 5 and always felt more like a major mod rather than new game. I haven't played the new expansion and frankly probably never will. It was nothing like old Alpha Centauri, it wasn't quite civilization and it wasn't Call to Power either... It just missed the marks for me in terms of what I always liked about those games without giving me anything new to replace them with either.

And then there is h6->h7 again another transition that missed the mark for me. Game that seems clearly targeted at younger masses and casual players. It tries to seem like it's like the older games of the series, but in reality it's for most part based on h6. Beyond the Earth felt like a mod compared to civ 5, h7 feels more like stand-alone expansion rather than new game(Kinda like colonization was to civ 4 actually)

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