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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 ... 1239 1240 1241 1242 1243 ... 1400 1600 1635 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 05, 2015 08:00 PM

Nope. Sunbeam and sunburst were initially supposed to have a chance to blind until next turn.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted November 05, 2015 08:08 PM

natalka said:
guys do we have a blinding spell or effect in the game?

EDIT: for the skill wheel discussion

I would like picking magic schools but what happens when might factions get access to inner fire.
How good a spell is should depend on the strength of the power attribute...

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The_green_drag
The_green_drag


Supreme Hero
posted November 05, 2015 08:50 PM

I remember asking the same thing when I saw the trogs lol. Immune to blindness just cuz. Yea cool.

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natalka
natalka


Supreme Hero
Bad-mannered
posted November 05, 2015 09:13 PM

inner fire will give 12 might even more if you find some artifact whereas the corresponding warcry gives only 5.

@ Elvin, then wtf are trogs immune to

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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 05, 2015 09:13 PM

natalka said:
@ Elvin, then wtf are trogs immune to


Logic.
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3lion
3lion


Known Hero
posted November 05, 2015 09:17 PM
Edited by 3lion at 21:18, 05 Nov 2015.

The_green_drag said:
I remember asking the same thing when I saw the trogs lol. Immune to blindness just cuz. Yea cool.


I reckon they should add a chance to blind an enemy upon casting those spells. Or cause blindness on casting with luck?
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted November 05, 2015 09:40 PM
Edited by Pawek_13 at 21:45, 05 Nov 2015.

natalka said:
@ Elvin, then wtf are trogs immune to

They are still immune to this effect. The only thing that bothers me with this immunity is that there is no such spell as blindness. One of many things that I don't like about Heroes VII is lack of spells that I consider to be "basic," such as Hypnosis, Bless, Blind, Animate Dead, etc. There are so many possibilities in which Magic Schools can be expanded, yet it seems that such a low number of spells per school was given intentionally.

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The_green_drag
The_green_drag


Supreme Hero
posted November 05, 2015 09:49 PM

Yea I agree 100% I need my haste, weakness, bless, shield...spells that were useful without a ton of spell power. How are we suppose to be strategic without them? With no bless and curse spell it makes high damage gaps like 2-7 just unpredictable and annoying.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted November 05, 2015 11:09 PM

JollyJoker said:
natalka said:
guys do we have a blinding spell or effect in the game?

EDIT: for the skill wheel discussion

I would like picking magic schools but what happens when might factions get access to inner fire.
How good a spell is should depend on the strength of the power attribute...

Hear, hear. Spell Power (or whatever crappy name they give it in H7) should strengthen the effect of every single spell...something that has been overlooked in every Heroes to date. Fixing this would help to decrease the gap between Magic and Might heroes (we are sticking to those, that's clear, so we might as well try to get the best of it, right?)
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hermes
hermes


Famous Hero
posted November 06, 2015 12:52 AM
Edited by hermes at 00:55, 06 Nov 2015.

Trogs are working as intended though. Their wording is now "Immune to blinding effects" and I even started a topic on steam forums and got a reply as to what exactly they are immune to:  

Quote:
The creature is naturally blind and therefore immune to effects relying on sight.
List of effects:

Bedazzled applied by Sun Beam and Bursting Light
Blinding Light
Breath of Light
Mesmerize
Face of Fear

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The_green_drag
The_green_drag


Supreme Hero
posted November 06, 2015 03:45 AM

How many patches is it going to take till I can stopping dreading the moment I get good luck or good morale on my life steal and regenerating units? Still these abilities don't work correctly. It's so damn irritating losing units because of the broken game

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natalka
natalka


Supreme Hero
Bad-mannered
posted November 06, 2015 07:21 AM

Storm-Giant, Inner Fire gives 40+ Might on a magic hero.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 06, 2015 07:48 AM

hermes said:
Trogs are working as intended though. Their wording is now "Immune to blinding effects" and I even started a topic on steam forums and got a reply as to what exactly they are immune to:  

Quote:
The creature is naturally blind and therefore immune to effects relying on sight.
List of effects:

Bedazzled applied by Sun Beam and Bursting Light
Blinding Light
Breath of Light
Mesmerize
Face of Fear


That's interesting. But the wording should change to is immune to effects that require sight or something. Face of fear is a visual hallucination rather than a blinding effect. Mesmerize is no doubt considered a form of hypnosis. Breath of light is a little odd. Does that mean that units with sight receive ocular damage?

AAARGH MY EYES!!

Or does it mean it cannot be incapacitated by breath of light? That would be perfectly understandable.
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Map also hosted on Moddb

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted November 06, 2015 09:19 AM

Storm-Giant said:
JollyJoker said:
natalka said:
guys do we have a blinding spell or effect in the game?

EDIT: for the skill wheel discussion

I would like picking magic schools but what happens when might factions get access to inner fire.
How good a spell is should depend on the strength of the power attribute...

Hear, hear. Spell Power (or whatever crappy name they give it in H7) should strengthen the effect of every single spell...something that has been overlooked in every Heroes to date. Fixing this would help to decrease the gap between Magic and Might heroes (we are sticking to those, that's clear, so we might as well try to get the best of it, right?)

Right, the effect of a spell should depend on power, not only for damage spells.
There is of course another important magic "stat" that has been overlooked in recent two games - that is DURATION.

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hermes
hermes


Famous Hero
posted November 06, 2015 10:07 AM

Elvin said:
hermes said:
Trogs are working as intended though. Their wording is now "Immune to blinding effects" and I even started a topic on steam forums and got a reply as to what exactly they are immune to:  

Quote:
The creature is naturally blind and therefore immune to effects relying on sight.
List of effects:

Bedazzled applied by Sun Beam and Bursting Light
Blinding Light
Breath of Light
Mesmerize
Face of Fear


That's interesting. But the wording should change to is immune to effects that require sight or something. Face of fear is a visual hallucination rather than a blinding effect. Mesmerize is no doubt considered a form of hypnosis. Breath of light is a little odd. Does that mean that units with sight receive ocular damage?

AAARGH MY EYES!!

Or does it mean it cannot be incapacitated by breath of light? That would be perfectly understandable.


I think it's meant to only be immune to incapacitation effect of it... By the Elrath Blazing Eyeballs

Btw note, Basilisks still perfify them... Or do they?

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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 06, 2015 11:03 AM
Edited by Stevie at 11:03, 06 Nov 2015.

Apparently the 1.4 patch broke Heroes 7 more than it fixed it. Previously working duels now don't work at all, campaigns are so critically bugged you can't complete them, maps and saves don't load, the game crashes more often if it ever starts, and so on. "Big strides" indeed, 1 forward and 2 back.
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Guide to a Great Heroes Game
The Young Traveler

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 06, 2015 11:13 AM

Stevie said:
Apparently the 1.4 patch broke Heroes 7 more than it fixed it. Previously working duels now don't work at all, campaigns are so critically bugged you can't complete them, maps and saves don't load, the game crashes more often if it ever starts, and so on. "Big strides" indeed, 1 forward and 2 back.

What do you mean? Duels do not load? I've had no crashes or campaign bugs, at least in Ivan's first mission. I had an autosave on day 2 that I did not load, just in case Incompatible saves between patches are kind of expected. Happened in both H5 and H6 I believe.
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Map also hosted on Moddb

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted November 06, 2015 11:19 AM

JollyJoker said:
There is of course another important magic "stat" that has been overlooked in recent two games - that is DURATION.

That too. Duration should probably benefit from Spell Power too, albeit with a lesser impact (I'm thinking on Haste increases creature initiative by x for 2 rounds, plus one extra round per 8 points of Spell Power). Mastery of that Magic School could improve it up to one round per 6 points, as well as increasing the base duration to 3 or 4.

Then again, all spells should be given appropiate mana costs so Knowledge could become relevant too. A fine line to balance.

Same could be said for creature growth and town's income.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 06, 2015 11:25 AM

Storm-Giant said:
Then again, all spells should be given appropiate mana costs so Knowledge could become relevant too. A fine line to balance.

Extra duration every x spellpower would be great. Mana cost should definitely be tweaked, it just isn't right to give the mass version of a spell for the same cost as the regular spell. Especially given how powerful those spells are, I have a feeling that the values are way out there.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 06, 2015 11:30 AM

Stevie said:
Apparently the 1.4 patch broke Heroes 7 more than it fixed it. Previously working duels now don't work at all, campaigns are so critically bugged you can't complete them, maps and saves don't load, the game crashes more often if it ever starts, and so on. "Big strides" indeed, 1 forward and 2 back.


Just play some Age of Empires 2: The African Kingdoms for the time being. The expansion was released yesterday. Started on the Berber campaign last night, didn't have much time to play though.

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