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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 1400 ... 1510 1511 1512 1513 1514 ... 1600 1635 · «PREV / NEXT»
Bitula
Bitula


Known Hero
posted August 11, 2016 07:03 PM

Elvin said:
They aren't much different other than some small additions here and there. If anything I consider the addon slower.


Hmmm, but random skillwheel, sim-turns, better ai (as claimed by some), +1 faction, rune mechanics, that doesn’t sound small.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 11, 2016 07:07 PM

I suspect, we will get a hello heroes message from Team Erwin one of these days, within the next months, similar to this and that lol

and probably it will instruct us to go check out their Chinese spinoffs heroes for more garbage lol
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Momo
Momo


Promising
Famous Hero
posted August 11, 2016 07:13 PM

The_Green_Drag said:
I'm just not experiencing that but it would definitely stop me from playing, that's some crazy wait times. It takes about 2 mins for me to start it up and load my game.


Lucky you. My pc takes from ten to almost twenty minutes to get in the game. TWENTY.

And my pc runs a relatively contemporary -and noticeably difficult to animate- game, Starcraft2: LotV smoothly, mind you. But it still sweats blood whenever I try to launch HOMM7: Trial of Fire.

I want to play it. I really do. But I just feel slapped in the face.

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted August 11, 2016 07:26 PM

ChrisD1 said:
Come on nobody denies it's underdeveloped, or buggy or messy. Different people have different views, playstyles, demands,experiences on gaming etc.
I enjoy the game up to an extent but I do believe it's not a good game. Why is that so hard to believe?

This is pretty much my thoughts on the game. It is what it is. Still enjoyable for me to an extent because it is (at least trying to be) Heroes, which I love to play. And the update did help a lot. No it's not more fun than h1~4 but after thousands of hours put into all of those I just wanna play another one. And I don't like h5.



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TD
TD


Promising
Famous Hero
posted August 11, 2016 07:28 PM

verriker said:
limbic are not even sure how much time they have left to patch lol


I think it's safe to say that at least on paper they will be patching the game for 5-7 months. That will make the game look it still has hope to be better during Xmas/winter sales to milk the last pennies they can get. I'd guess around february-march they will have announced to stop technical support as the big summer sales will be too far ahead at that point.

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olorin
olorin


Adventuring Hero
tophatchild.blogspot.com
posted August 11, 2016 07:35 PM

Momo said:
The_Green_Drag said:
I'm just not experiencing that but it would definitely stop me from playing, that's some crazy wait times. It takes about 2 mins for me to start it up and load my game.


Lucky you. My pc takes from ten to almost twenty minutes to get in the game. TWENTY.

And my pc runs a relatively contemporary -and noticeably difficult to animate- game, Starcraft2: LotV smoothly, mind you. But it still sweats blood whenever I try to launch HOMM7: Trial of Fire.

I want to play it. I really do. But I just feel slapped in the face.


That's why I'm whining about right from the start. This is by far the worst "feature" of this ridiculous mess called Heroes VII.

It takes about 2 minutes to load the main page plus 5 for starting any map. But that's not it: as you pointed out, my hardware seems to "sweat blood" while I'm playing it. And yeah: I'm also able to play normally modern collosus such as Starcraft 2, XCOM, Darkness 2...

I mean, many good lads here are complaining about the gameplay itself but please, don't forget the terrible technical job behind.




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ChrisD1
ChrisD1


Supreme Hero
posted August 11, 2016 07:40 PM

olorin said:


That's why I'm whining about right from the start. This is by far the worst "feature" of this ridiculous mess called Heroes VII.

It takes about 2 minutes to load the main page plus 5 for starting any map. But that's not it: as you pointed out, my hardware seems to "sweat blood" while I'm playing it. And yeah: I'm also able to play normally modern collosus such as Starcraft 2, XCOM, Darkness 2...

I mean, many good lads here are complaining about the gameplay itself but please, don't forget the terrible technical job behind.





Try this,it worked for my mediocre laptop.
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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted August 11, 2016 07:43 PM
Edited by SoilBurn at 20:02, 11 Aug 2016.

My impressions of the game

Hi everyone, I have not posted in quite some time but have been following most of the discussions taking place in the Heroes 7 forum.

After relentless pressure from my flatmate since a year (yay hotseat games) I decided to give in and buy the complete edition of the game (bye bye 50 EUR) directly after the hamster expansion came out. I was very pleasantly surprised by a few things so I wanted to leave a message here and share with you my impressions of the game so far (based only on scenario maps and the beginning of the Dwarves campaign):

- Overall: I expected a slow, bug-ridden, badly animated slugfest. What I received is a (after 2.0) very stable, correctly paced game, that kept me interested to play a first hotseat session of 8 hours non-stop. I think this speaks for itself. The game overall does have some flaws, but is enjoyable and good.

- Comparison to predecessors: The game is much more stable than H6 ever was (my H6 crashed on large maps continuously and the Ubi helpdesk wasn't able to help me). The graphics & animations are clearly worse than H6, but still at an acceptable, good level (more on this below). I would even dare say that I enjoy the game more than H5, but this is only due to my strong dislike for cartoony graphics (otherwise the H5 skillwheel and random skilling was clearly superior). I will not start a comparison to H3 and H4, as both those games are largely outdated in my opinion (personally I enjoyed H4 more than H3, but I know that the improved graphics played a large role in that).

- Technical issues: A bit slow (2 minutes to start the game and enter a map), I also encountered several bugs (shantiri titan doesn't regenerate, unupgraded centaur does not run away  after being hit etc.) and - the most frustrating  one - the game is not memory optimized and clogs the RAM progressively. This has as a result that every 3-4 hours I have to restart the game as it becomes almost impossible to play. But at the moment I consider this of minor importance and I honestly hope that the gameplay bugs will be addressed in upcoming patches.

- Graphics: Worse than H6 but still enjoyable.
Positive aspects:
I am a big fan of Ashan (contrary to most people here I know) and I am happy that they kept true to their lore (mostly) and most games that came before (incl. Duels of Champions). I am happy to see some unit designs that I first saw in the Ashan compendium, like the Valkyries and Dryads. I am a big fan of the female units that Ubi has brought into the game since H6 (Ghosts, Yuki-Onnas etc.) so I am happy to see them staying true to that despite the old world fixated-macho-anachronistic views of a certain part of the community (which unfortunately includes people in this forum.
Negative aspects:
On the other hand some creature animations are horrible and lazy, so I have to live with that. Clearly an issue of lacking budget and it is simply sad that they did not deliver a product graphically equivalent to H6 (applies also to the disgusting frozen cutscenes of the main game campaigns).

- Gameplay:
Positive aspects:
The pace of the game is fine, and so is the progression of the main and secondary heroes. The implementation of random skilling is worse than H5 but acceptable (I would like to know what options are available to me in total, similar to H5 skillwheel). My main problem with H6 was the BORING hero progression (cookie cutter builds) and this problem is mostly solved in H7 in my opinion (at least I never had the impression that my hero was too predictable).
Combat is enjoyable and I find flanking an interesting mechanic, leading to new strategic options (do I flank a unit or do I stay in front of it and block a shooter at the same time?). I have not used a lot of Magic yet so I cannot comment on that, the warfare units however seem to stay relevant in all stages of the game (which is amazing and was imho less optimized in H5).
The addition of RMG and sim turns (I heard they work correctly now? I haven't tried them) was a must for me and I am glad that it happened, even after a full year from release.
Negative aspects:
One big complaint that I have here is that unit abilities are too few and repetitive. Why not "steal" some ideas from H5 and H6 which were diverse and interesting? Why does Necropolis need 3 vanilla core walkers? Give me back the Ghost heal and make it less potent if necessary, but as it stands it is simply lazy and boring.
Also why do you have to increase the rare resource amount to one million different resources?? Clearly H6 had too few resources, but adding one or 2 would have solved the issue, you don't have to go to the other extreme...
EDIT: The AI needs further optimization. It's generally ok, but sometimes I just find myself shaking my head.

- Sound:
Positive aspects:
The music was awesome as always, I have not played that much to notice if it becomes repetitive or not.
Negative aspects:
The unit sounds however... omg. What a disaster. Every time a unit gets hit or dies I wish I could smack the responsible Limbic programmer on the head.


Anyway, my overall impressions of the game are so far positive (much more positive than I expected), and I feel that the state of  the game as it is right now is not given enough credit in this forum.
Yes, UbiLimbic sucks for delivering such a faulty game and for enraging the whole community with their bugs and lackluster product and for completely botching the marketing of the game.
But on the other hand I think we have a solid game right now in our hands, with a high replayability value and clearly superior to the last entry in the Heroes series (equivalent to H5 in my opinion, except for the technical issues).


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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 11, 2016 07:47 PM
Edited by EnergyZ at 19:48, 11 Aug 2016.

Well, these points all stand. But don't you think you more should've been given out for 50 euros?

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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted August 11, 2016 07:54 PM
Edited by SoilBurn at 19:58, 11 Aug 2016.

EnergyZ said:
Well, these points all stand. But don't you think you more should've been given out for 50 euros?


Definitely. If it wasn't for my flatmate I would have waited for a -70% steam offer.
After reading what kind of sad state the game was one year ago, the last thing I want is to further throw money at Ubilimbic (the list of botched games based on HoMM is so long that I have lost all hope).
I just wanted to make a point that the game is in a good state right now (although it took them a year to get there). I will definitely be playing it for quite some time.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 11, 2016 08:05 PM
Edited by Elvin at 20:05, 11 Aug 2016.

Bitula said:
Hmmm, but random skillwheel, sim-turns, better ai (as claimed by some), +1 faction, rune mechanics, that doesn’t sound small.

The new faction is a given but aren't the rest now available in the core game regardless? I am certainly glad they were added but honestly, they just covered up a previous mess up. Skill system went from poor to ok and that thing we originally got should never have been advertised as sim turns. They tried a half-@ssed solution and were then pressured to add the real deal, I'm not gonna pat them in the back for that.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 11, 2016 08:07 PM

Oh yeah, what did happen to the skill system? Is it still categorized as Grandmaster/Master/Expert?
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted August 11, 2016 08:09 PM

SoilBurn said:

Also why do you have to increase the rare resource amount to one million different resources?? Clearly H6 had too few resources, but adding one or 2 would have solved the issue, you don't have to go to the other extreme...


What extreme? A total of 7 resources like in all the other games? Although from the few I played of h7 they don't even matter lmao
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The_Green_Drag
The_Green_Drag


Supreme Hero
posted August 11, 2016 08:20 PM

Galaad said:
SoilBurn said:

Also why do you have to increase the rare resource amount to one million different resources?? Clearly H6 had too few resources, but adding one or 2 would have solved the issue, you don't have to go to the other extreme...


What extreme? A total of 7 resources like in all the other games? Although from the few I played of h7 they don't even matter lmao


Yeah it's always been 4 rares I can see where he might think it's extreme though. There's no real system used with the resources in h7. Every faction uses all of them for everything. From creatures to special buildings to magic guilds. No faction has a favored reasouce or one that it won't really use.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 11, 2016 08:59 PM
Edited by Elvin at 21:00, 11 Aug 2016.

EnergyZ said:
Oh yeah, what did happen to the skill system? Is it still categorized as Grandmaster/Master/Expert?

Of course, it's an Ashan thing Same as spellpower became magic and knowledge became spirit..

The good part is that a class can learn almost any skill up to full mastery. The bad is that this system was not created with random level ups in mind so even with more skills/abilities on level up there is less control over your build than H5. No branched paths means you cannot prevent any of the 6 abilities from any given skill from popping up. So if you have 3 skills on GM you have 12 abilities open. That's seriously messed up.

In practice it is better than it sounds but.. again a half solution to a problem that should not exist in the first place.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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AnkVaati
AnkVaati


Famous Hero
Nighonese National Front
posted August 11, 2016 09:15 PM

SoilBurn said:
I am a big fan of the female units that Ubi has brought into the game since H6 (Ghosts, Yuki-Onnas etc.) so I am happy to see them staying true to that despite the old world fixated-macho-anachronistic views of a certain part of the community (which unfortunately includes people in this forum.
Ehhhhh........

Heroes 3:

- Strong heroine saving her country and the world (Catherine) when her highest commander, a man (General Kendal) fails badly at everything and her king husband (Roland) gets captured by the enemy
- Ostracized heroine (Adrienne) saving her homeland from male all-around jerk (Lord Haart)
- Male "badass ultra-alpha" (Kilgor) destroying the world along with another true alpha (Gelu)

Heroes 4:

- Woman saving the world from a power-hungry man (Garvin Magnus) and leading the greatest nation on earth (Emilia)
- Badass woman brutally dominating a bunch of guys in her rise to power (Tawni)
- Barbarians who have feelings saving their race from being destroyed by their own "alpha males"

Heroes 5:
- Damsel in distress who lacks a brain (Isabel) is charmed by a man (Markal) to the point of almost destroying the world and has to be saved by a bunch of guys (Zehir, Raelag, Godric)
- Sexy demon ladies showing you their to appease young (mostly) male gamers
- Extremely sexualized Dark elven ladies who like BDSM for gamers who are into that kind of stuff
- Barbarians who are true macho alpha male stereotypes and say little more than "ugh no want to be slave more. Me crush skulls" and save the world

.....yeah, I really see your point there. We who prefer the old games truly long for the days when there were no strong and rememberable female characters, only macho alphas like... eh... the guys who always died in the end back then...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 11, 2016 09:32 PM

Hehe
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Map also hosted on Moddb

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted August 11, 2016 09:44 PM

I believe he was talking about lineups (not many female creatures) but yeah, from H3 and on most of the stories have been pretty equal regarding genders. Each game had badass and distressed guys and girls and equally competent villains regardless their sex

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AnkVaati
AnkVaati


Famous Hero
Nighonese National Front
posted August 11, 2016 10:19 PM
Edited by AnkVaati at 12:36, 12 Aug 2016.

GenyaArikado said:
I believe he was talking about lineups (not many female creatures) but yeah, from H3 and on most of the stories have been pretty equal regarding genders. Each game had badass and distressed guys and girls and equally competent villains regardless their sex
Hmm... Interesting claim. Made a little inquiry on that regarding the creatures in the last game the NWC produced (Heroes 4). Take a look:

Asylum

Male: 2
Female: 1
Unknown/None: 5

Academy

Male: 3
Female: 3
Unknown/None: 2

Necropolis

Male: 2
Female: 1
Unknown/None: 5

Stronghold

Male: 4
Female: 1
Unknown/None: 3

Haven

Male: 5
Female: 0
Unknown/None: 3

Preserve

Male: 0
Female: 2
Unknown/None: 6

Result:

Males: 16 (35.5%)
Females: 8 (17.7%)
Unknown/None: 21 (46.6%)


....actually let's include the neutrals too....


Neutrals

Male: 3
Female: 2
Unknown/None: 10

...and we get...

Males: 19 (31.6%)
Females: 10 (16.6%)
Unknown/None: 31 (51.6%)



Of course, males are still a bit overrepresented (noticeably among the most racially homogeneous town - Haven), and I'm all for having more female creatures. But the difference in the old games isn't as big as you and SoilBurn seems to think. If anything, this seems to stem from Ubi's/Erwan's/Ashan's pitful idea of making the towns race-based instead of theme-based as in the old world, which makes creature genders more noticeable by severely limiting the number of gender-ambiguous beastly creatures.
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The_Green_Drag
The_Green_Drag


Supreme Hero
posted August 11, 2016 10:22 PM

I don't even really care as long as the unit has a good design. Good design example being the Druid or the justicar. Bad example being that snow maiden from sanctuary or the dryads. Or the ghost...

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