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Age of Heroes Headlines:  
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 ... 651 652 653 654 655 ... 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted March 16, 2015 08:10 PM

Woah, there is like 100 pages more in this thread than last time I checked it out. Either we have some talkative people in here and/or I'm just getting too old and visiting too rarely. Here are my latest 2 cents.

I liked that extra H2/H3 track on the blog. I think it fits well with the reminder of the soundtrack.

Anyhow, it seems to me that in these past few months, similar worries/grudges (personal) have stayed active with regards to H7 development. (probably posted most of these in the past year but here is the recap)

- non random skill system - I'm having hard time seeing it working with the resources limbic has available. it will probably settle not far from dreadful H6 model.
- multitude of hero classes that sound good on paper but do not really bring much to the table (it is on first sight a clever transfer of hero uniqueness to the class, and I feel it will share the cherry-picking destiny of H6 skills). I feel that once again this simply brings balance issues and many of these will end up being unused. This one is probably just my worry, but I just have this bad feeling this one won't work out. After the skill debacle in H6 (called it an issue early in H6 development but it was a minority opinion even on these boards back in the day), I tend to trust my gut more
- overcomplicating battles / putting too much thought into tactics and slowing down gameplay. I feel this has been an ongoing issue in the series, and while news of faster paced combat compared to H6 are welcome, it might still be too slow. Heck, i believe this game would actually benefit if healing was non existant, to reduce the ammount of micromanagement people do in already won battles to minimize losses.
- town screens. While the art itself is "ok", most of them lack life/charisma - althrough this is a minor issue in the grand scheme. If this was the only issue, I would be happy camper

Biggest worry is that team is creating too many unnecessary challenges and potential pitfalls, which would be less of an issue if Ubisoft didn't have bad track record of leaving things unfinished/unpolished once the game is out.

On the positive sides, if game ships with good map editor, that alone has potential of negating more than one of the minuses above.

Now with all that said, development team has my full support , and hopefully proves me wrong on at least several of these cases.
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Marzhin
Marzhin

Shaper of Lore
Designer & Writer, Ubisoft
posted March 16, 2015 08:16 PM

Avonu said:
Also yes - it is explained in article but its link still says: "mystery-theme-from-homm-3", while Soundcloud instead has "Sand Terrrian theme from HoMM 2".


Yes it is Paul's Soundcloud account. He originally called the track "Mystery Theme from HoMM 3" when he uploaded it there then changed it when someone told him it could be heard in H2, but neither him nor Rob actually remember where the track truly comes from.

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted March 16, 2015 08:19 PM

IIRC they never played any HoMM game, so no wonder.
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"When someone desires information, they come to me."
"Details are everything."
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Marzhin
Marzhin

Shaper of Lore
Designer & Writer, Ubisoft
posted March 16, 2015 08:21 PM

The only thing Rob remembers is the fact it was a town theme. Which is why I wonder if it could have been made for the Forge, as all other town themes are accounted for

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted March 16, 2015 08:21 PM

that track is the one that plays for Sorceress in my copy of the game, so hardly forgotten for me lol
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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted March 16, 2015 08:23 PM

Marzhin said:
The only thing Rob remembers is the fact it was a town theme. Which is why I wonder if it could have been made for the Forge, as all other town themes are accounted for


It's more fitting to HoMM2 soundtrack and to desert then to HoMM3, not to mention mechanical town.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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Marzhin
Marzhin

Shaper of Lore
Designer & Writer, Ubisoft
posted March 16, 2015 08:25 PM

Avonu said:
not to mention mechanical town.


We're talking about the guys who associate baroque chamber music with a Barbarian town, so I'd say anything's possible

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted March 16, 2015 08:27 PM
Edited by Avonu at 20:28, 16 Mar 2015.

Marzhin said:
We're talking about the guys who associate baroque chamber music with a Barbarian town, so I'd say anything's possible

Like themes in Heroes 7, when Elves' theme is more fitting for Wizards and Wizards' is more fitting for Elves?
But over all this "mystery theme" is very close to other Heroes 2 themes then to Heroes 3 ones.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 16, 2015 08:30 PM

Avonu said:
Like themes in Heroes 7, when Elves' theme is more fitting for Wizards and Wizards' is more fitting for Elves?


You really think that's the case? I don't believe so.
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Guide to a Great Heroes Game
The Young Traveler

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted March 16, 2015 08:32 PM

Stevie said:
Avonu said:
Like themes in Heroes 7, when Elves' theme is more fitting for Wizards and Wizards' is more fitting for Elves?


You really think that's the case? I don't believe so.


+1

those themes are great where they are, thank you very much

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted March 16, 2015 08:34 PM
Edited by Avonu at 20:43, 16 Mar 2015.

Stevie said:
You really think that's the case? I don't believe so.

I first need to hear them in game (with better town screens ) to give final verdict. So far I am not impressed with town themes - some of their parts are great but others not and overall... they just doesn't sound right to me. But as I said - I need to hear them in game.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted March 16, 2015 08:39 PM
Edited by PandaTar at 20:41, 16 Mar 2015.

Luckily, Marzhin clarified that I wasn't getting crazy. Heard that song many times, even memorized it. As soon as the guy starts with this "Ahahaaahhhhh..." the rest played automatically in my mind.

I just wasn't sure where I listened to that tune. I like it.

kiryu133 said:
Stevie said:
Avonu said:
Like themes in Heroes 7, when Elves' theme is more fitting for Wizards and Wizards' is more fitting for Elves?


You really think that's the case? I don't believe so.


+1

those themes are great where they are, thank you very much


From my part, I don't agree. Matter of point of view. ^^ Up till now, no songs feel like they are in their right place. Might do just like Avonu: wait to see it in game. However, I'm not likely to buy it either way.
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 16, 2015 09:08 PM

Stevie said:
The Forgotten Track

LOL
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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 16, 2015 09:09 PM

LMAO
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Guide to a Great Heroes Game
The Young Traveler

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 16, 2015 09:11 PM
Edited by Galaad at 21:12, 16 Mar 2015.

So I go out for two hours, and this is the news I see when I come back. No comment.
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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted March 16, 2015 09:15 PM

You just did.

Tell the truth, Galaa: is it true what the rumors say? That we'll have 20 completely unique factions with very unique and unbalanced gameplay? 3 Different options for Necropolis?
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted March 16, 2015 09:17 PM

Avonu said:

It's Sorceress theme from Heroes 2 - not so forgotten if anyone remember Shyranis' account on YouTube and faction themes.


what happened to that guy anyway?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 16, 2015 09:21 PM

Oh I missed Avonu's comment. Well. Still.
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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted March 16, 2015 09:24 PM

it obviously isn't a Heroes 3 track either as they speculate, because none of H3's music had vocals
I guess Rob and Paul may not be the only officials who didn't play the games hue hue hue
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Sligneris
Sligneris


Supreme Hero
posted March 16, 2015 09:24 PM
Edited by Sligneris at 21:37, 16 Mar 2015.

PandaTar said:
3 Different options for Necropolis?
I suspect we'll get lots of alternate Havens - each for a duchy. After all Wolfs, Landsknechts and Justicars are unmistakably Wolf Duchy units and during Ivan's campaign, we're certain to play as the Griffin Duchy.

Not only that, as far as I know Griffins are confirmed as part of Ivan's army and the dissonance between Abbot's artwork and model seem to support my theory.

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