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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Heroes 7 FAQ and QUESTIONS - Any questions, ask here first! ~ 24/09/14 ~
Thread: Heroes 7 FAQ and QUESTIONS - Any questions, ask here first! ~ 24/09/14 ~ This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
pally74
pally74

Tavern Dweller
posted December 19, 2015 02:26 PM

Is there a way to make the artifact tool smaller in map editor?

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real_grofire
real_grofire

Tavern Dweller
posted December 28, 2015 09:50 PM

is there a way to look on replays?

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natalka
natalka


Supreme Hero
Bad-mannered
posted January 01, 2016 06:26 PM

Nope. You can only record own sessions and upload them.

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real_grofire
real_grofire

Tavern Dweller
posted January 05, 2016 10:20 PM

what do you mean?

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natalka
natalka


Supreme Hero
Bad-mannered
posted January 07, 2016 01:04 PM

I wanted to say that u need 3rd party recording software.

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real_grofire
real_grofire

Tavern Dweller
posted January 08, 2016 04:00 PM

i see, but i wanted from the second person view...

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boozuka
boozuka


Hired Hero
posted July 08, 2016 11:39 AM

Enliven

I wonder how Enliven ability (Nature's revange) works. "The Mother Treant's support ability adds a buff adding +2 movement and +10 initiative." Is it permanent buff on all my creatures or what?
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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted July 08, 2016 03:23 PM

boozuka said:
I wonder how Enliven ability (Nature's revange) works. "The Mother Treant's support ability adds a buff adding +2 movement and +10 initiative." Is it permanent buff on all my creatures or what?


No. The Mother Treant is elven warfare which (if present in hero's army) chooses random friendly unit each turn and gives it this buff (unless you have Warfare skills to control it manually ofc).


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boozuka
boozuka


Hired Hero
posted July 11, 2016 01:41 PM
Edited by boozuka at 14:02, 11 Jul 2016.

I've got a few questions.

1)Are Master Hunter's Dobule Shot(second shot) and Blade Master's Whirling Death (additional targets) applying Nature's Revange stacks?

2)How exactly does Emerald Dragon's Acid Breath work?

3)How exactly does Ancient Treant's Living Shelter work?

4)Which one of Sylvan's champion creatures are you suggesting to choose and why?
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Maurice
Maurice

Hero of Order
Part of the furniture
posted July 11, 2016 03:16 PM

I can't say much about questions 2 & 3, but as for 1, Elven Hunters do add a stack of Nature's Revenge on the second shot as well. Since the limit is at 3, it builds up nice and fast. Note sure about the Blade Dancer.

As for question 4, I guess it mostly depends on playstyle and preference. I prefer the Treant, because it's a fairly beefy shooter that can protect your smaller shooters at the screen edges from being reached by large enemy creatures.
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The_Green_Drag
The_Green_Drag


Supreme Hero
posted July 11, 2016 08:31 PM

Whirling death from blade masters DOES NOT apply wraith of nature stacks, only the primary target be effected.

Emerald dragon's breath works like the venom wyvern's acid spit. It's area of effect is a strangely wide angle so it's kinda hard to predict sometimes.

Treants living shelter provides the covered mechanic to nearby units, which decreases ranged damage greatly. But the treant can't attack during this "form". It might also give a defense boost but I'm not positive because...

..I would go for dragons most of the time. Really strong front line which slyvan needs if you plan to give the sun deer boost to your ranged troops. They also have the highest hp for a champion, and fairly high damage. Treants have the highest defense for a champion but also the lowest damage. And possibly the lowest attack stack. Both are really slow.

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Headsman
Headsman


Hired Hero
posted August 07, 2016 01:04 PM

i have a question.

is this the last update (standalone/dlc) for heroes 7?
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Just Remember, When You Look Into A Mirror... It Is Also Looking Back At You...

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted August 07, 2016 07:17 PM

Headsman said:
i have a question.

is this the last update (standalone/dlc) for heroes 7?

The question is what you consider to be an update.

If you speak about patches, then the answer is no, another patches have already been confirmed.

As the complete edition for H7 has been already released, no more DLCs or datadics are to come (not officialy confirmed). However as the engine of H7 os very modd friendly, I guess you can expect many fan mods & maps to come. After the development officially ends, I recommend you to check the forums from time to time to see what's new.

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Headsman
Headsman


Hired Hero
posted August 10, 2016 11:18 PM
Edited by Headsman at 12:11, 23 Aug 2016.

Antalyan said:
Headsman said:
i have a question.

is this the last update (standalone/dlc) for heroes 7?

The question is what you consider to be an update.

If you speak about patches, then the answer is no, another patches have already been confirmed.

As the complete edition for H7 has been already released, no more DLCs or datadics are to come (not officialy confirmed). However as the engine of H7 os very modd friendly, I guess you can expect many fan mods & maps to come. After the development officially ends, I recommend you to check the forums from time to time to see what's new.


thanks for the quick answer, i have another question is it possible to play with Anastasya/Kente/Lasir/Murazel/Tanis in the full pack?
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Just Remember, When You Look Into A Mirror... It Is Also Looking Back At You...

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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted August 23, 2016 03:28 PM

Headsman said:
Antalyan said:
Headsman said:
i have a question.

is this the last update (standalone/dlc) for heroes 7?

The question is what you consider to be an update.

If you speak about patches, then the answer is no, another patches have already been confirmed.

As the complete edition for H7 has been already released, no more DLCs or datadics are to come (not officialy confirmed). However as the engine of H7 os very modd friendly, I guess you can expect many fan mods & maps to come. After the development officially ends, I recommend you to check the forums from time to time to see what's new.


thanks for the quick answer, i have another question is it possible to play with Anastasya/Kente/Lasir/Murazel/Tanis in the full pack?

As far as I know - No. These heroes were a special gift for loyal preorderes of H7 vanilla game (so for those who bought it before September 29th, 2015). However you can still play Tanis and Anastasya in the Ivan's epilogue campaign. And other players can create custom maps with these heroes (I'm personally working on one scenario map with Lasir and I hope it will have been finished in one month).


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Important H7 tips & tricks
H7 Umbramancer Project

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted August 24, 2016 11:12 AM

Headsman said:


thanks for the quick answer, i have another question is it possible to play with Anastasya/Kente/Lasir/Murazel/Tanis in the full pack?


That's not that hard to do, if you want, just send me your H7Config.upk from MMH7 Game->Cooked PC->Data and I will mod that for you. I'd use mine but I modified it for my mod and didn't made a back-up. Use wikisend.com and post the link here.
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Lalala
Lalala

Tavern Dweller
posted September 01, 2016 04:20 PM

Hi all! =]
And sorry to post this here! Can't create a topic due to new account =X

I just started playing the game a few days back, finished the Haven campaign, and then went to the mage girl campaign (1st one I believe, in chronological order).

Dunno how to make a decent mage, I'm unsure how to level both girls (Fahada and Khalida) skill trees, since the spell system in this game is kinda confusing?

Seems I can obtain every magic from every school with 8 arcane knowledge, however, even with a high value in magic attribute, for a spell to be powerful I still need to cast it at the master level of its respective school of magic??

What made me truly confused was Fahada description of "Master of Magic" - Spells for which the hero has at least the respective Novice rank, are cast with Master rank.

However, spells don't have rank? Or rather, the rank is only applicable to magic schools that can be tagged in the hero "skilltree pizza", right??
Since Fahada only has Prime/Water/Air/Dark schools in her skills, she can never acquire Novice in Earth/Fire/Light.

If that is right? At least thats the logic I'm making right now.

Assuming this is right, the description for Master of Magic should be - Spells from Schools of Magic in which the hero has at least Novice rank, are cast with Master rank.

It would eliminate the confusion and make the perk a lot easier to understand.

Or is there a way to cast spells in the novice rank without possessing the novice rank tagged for that magic school?
(Other than "Arcane Amplification" from Metamagic, wich clearly says so in its description, and seems to be better than Master of Magic, however it needs the build up of metamagic points before coming into effect.)

Anyway, please correct me if I'm wrong, cause it seems the developers could not explain this whole thing in an easy way.


TL;DR
Any tips to make Fahada a strong mage??
Should I purchase Master of Magic and Novice Rank in all available schools of magic for her?
Or should I build up Metamagic 10 as fast as possible and get only the necessary 8 arcane knowledge to learn all spells, then focusing on having a higher magic attribute, or is mana pool also a concern?
Or did I get it all wrong???

Thanks for any help and clarifications!!
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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted September 01, 2016 05:33 PM
Edited by Antalyan at 17:36, 01 Sep 2016.

Lalala]Hi all! = said:

And sorry to post this here! Can't create a topic due to new account =X

I just started playing the game a few days back, finished the Haven campaign, and then went to the mage girl campaign (1st one I believe, in chronological order).

Dunno how to make a decent mage, I'm unsure how to level both girls (Fahada and Khalida) skill trees, since the spell system in this game is kinda confusing?

Seems I can obtain every magic from every school with 8 arcane knowledge, however, even with a high value in magic attribute, for a spell to be powerful I still need to cast it at the master level of its respective school of magic??

What made me truly confused was Fahada description of "Master of Magic" - Spells for which the hero has at least the respective Novice rank, are cast with Master rank.

However, spells don't have rank? Or rather, the rank is only applicable to magic schools that can be tagged in the hero "skilltree pizza", right??
Since Fahada only has Prime/Water/Air/Dark schools in her skills, she can never acquire Novice in Earth/Fire/Light.

If that is right? At least thats the logic I'm making right now.

Assuming this is right, the description for Master of Magic should be - Spells from Schools of Magic in which the hero has at least Novice rank, are cast with Master rank.

It would eliminate the confusion and make the perk a lot easier to understand.

Or is there a way to cast spells in the novice rank without possessing the novice rank tagged for that magic school?
(Other than "Arcane Amplification" from Metamagic, wich clearly says so in its description, and seems to be better than Master of Magic, however it needs the build up of metamagic points before coming into effect.)

Anyway, please correct me if I'm wrong, cause it seems the developers could not explain this whole thing in an easy way.


TL;DR
Any tips to make Fahada a strong mage??
Should I purchase Master of Magic and Novice Rank in all available schools of magic for her?
Or should I build up Metamagic 10 as fast as possible and get only the necessary 8 arcane knowledge to learn all spells, then focusing on having a higher magic attribute, or is mana pool also a concern?
Or did I get it all wrong???

Thanks for any help and clarifications!!

Hello, welcome here

You're right in your idea about how H7 spell system works:

Level 1 spells require 0 Arcane Knowledge
Level 2 spells require 2 Arcane Knowledge
Level 3 spells require 5 Arcane Knowledge
Level 4 spells require 8 Arcane Knowledge

So you can theoretically cast any spells you like but only the ones in the magic schools you learn (on novice-expert-master ranks) will be really powerful as these skills both increase your Arcane knowledge and the power of all spells from that magic school. Another thing increasing the power of spells is a magic attribute (mana does not matter).

The perk you speak about is indeed related to the skillwheel. I agree the description of the specialisation is not the best (as you say: spells do not have ranks, schools have).

Since Fahada only has Prime/Water/Air/Dark schools in her skills, she can never acquire Novice in Earth/Fire/Light. - that is actually only a half-truth. If you use classical free skilling (default setting), then she can never acquire it. But if you choose random skilling (similar to H5 system), she can learn any of these magic schools on novice and she can even get grandmaster skills in them. The way how to turn the random skilling on is explained here:
However don't change the ways of skilling within one campaign.

Speaking about the tips, if I play the classic skilling, I hardly ever choose the Master of Magic because it requires too many skillpoints to learn it and whole Enlightment skill is quite useless in campaigns. I think it is better to learn Metamagic and then to focus on some magic schools you want to specialise your hero in. Even with Master of Magic, you can cast all spells with Master power BUT you will NOT get the effects of perks /like additional spell effects or area effect. With Random skilling, it is a bit harder choice as you need to spend fewer skill points to reach the Master of Magic and also because you can learn novice rank in all magic schools which makes it more useful.
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Important H7 tips & tricks
H7 Umbramancer Project

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Lalala
Lalala

Tavern Dweller
posted September 02, 2016 01:36 AM
Edited by Lalala at 01:40, 02 Sep 2016.

Thanks a lot Antalyan!!

Just a question, I tried this:

(copy paste from your link)
How to get improved flanking, where you can choose the orientation of units?
You can select a direction to where the creature will look when issuing a movement command. To do this, you need to select a tile on the combat map, by pressing down the left mouse button, then the arrows will indicate where your creature will face after moving.

I can't see these arrows, tried in many ways! Is it supposed to allow me to change the direction the creature will face?

Because that is vital, sometimes I have to position units around but they end up with their back or sides exposed, which is pretty bad, I always thought there was something amiss with this lack of orientation...

Also that button for caravans, I loaded a save from Haven map 4 but the button doesn't show, is there somewhere to turn it on? I checked all options!

What am I doing wrong? Do I have to turn these option on somewhere??

Again thanks and sorry for extra questions!!
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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted September 02, 2016 05:16 PM

Lalala said:
Thanks a lot Antalyan!!

Just a question, I tried this:

(copy paste from your link)
How to get improved flanking, where you can choose the orientation of units?
You can select a direction to where the creature will look when issuing a movement command. To do this, you need to select a tile on the combat map, by pressing down the left mouse button, then the arrows will indicate where your creature will face after moving.

I can't see these arrows, tried in many ways! Is it supposed to allow me to change the direction the creature will face?

Because that is vital, sometimes I have to position units around but they end up with their back or sides exposed, which is pretty bad, I always thought there was something amiss with this lack of orientation...

Also that button for caravans, I loaded a save from Haven map 4 but the button doesn't show, is there somewhere to turn it on? I checked all options!

What am I doing wrong? Do I have to turn these option on somewhere??

Again thanks and sorry for extra questions!!

The caravan button should always appear, it is strange it does not as I even know about no possibility to turn it off. Maybe it can be because you used an older save (I guess it's from a version before 2.1, isn't it?). Or it can be disabled by map developers (but I do not believe it much). You can try to start some custom map to see if it works properly - it should. It can also be a bug.

The flanking is really supposed to allow you to choose which side the unit faces but only if it just moves (does not work if the unit attacks as this would be pretty unlogical). Just press the left mouse button on the tile you want to move your unit to and hold the mouse button (move the mouse cursor into different corners of the tile) until you are satissfied with the direction it will face. Hopefully it is more understandable now.

Feel free to ask any more questions if you have

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Important H7 tips & tricks
H7 Umbramancer Project

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