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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Dungeon Line-up [vote part II]
Thread: Dungeon Line-up [vote part II] This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
jhb
jhb


Famous Hero
posted November 08, 2014 10:03 PM
Edited by jhb at 22:12, 08 Nov 2014.

would like to see what they have in mind for nightmares




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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted November 08, 2014 10:37 PM

Stevie said:
If you can activate it every turn then why would it still be an active and not a passive? It's mandatory to be a one time use or have at least an internal cooldown.
Likely because by using Burrow, you forgo attacking. So a Trog could "effectively fly" or run and attack. But that's just me speculating.

But it being activated is an educated guess. I believe I saw a blue post about it, but I cannot remember and cannot be bothered to look for it. So for sake of argument, let's say I didn't see it. I guess Burrow to be an activated ability, because if it wasn't, it would be akin to teleporting and it would've said that.
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vitirr
vitirr


Adventuring Hero
posted November 08, 2014 10:51 PM

I think that is really unlikely that trogs will be like a flying unit. I guess they will win some mobility thank to the burrowing but not to the point of being comparable to a flying unit. Additionally I think it's highly unlikely that they will be able to cross under walls, and they will be probably slow anyway so they won't be suitable for the role of an actual flying unit.

But what bothers me the most is not that flying untis will be the weak spot for the faction, but that it makes the choice of champion too obvious. Protolisk has elaborated on this stating that the choice won't be so clear but I don't buy it (at lest yet). Saying things like "place Hydra between all enemies" is easier than actually doint it.
And I don't think it will be possible to damage more than 2 wall sections either (in the best case).

I guess we'll have to check when design is completed and we have the game in our hands.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted November 08, 2014 10:57 PM

vitirr said:
I think that is really unlikely that trogs will be like a flying unit. I guess they will win some mobility thank to the burrowing but not to the point of being comparable to a flying unit. Additionally I think it's highly unlikely that they will be able to cross under walls, and they will be probably slow anyway so they won't be suitable for the role of an actual flying unit.

Marzhin said:
Basically it means the creature can bury itself and move below the earth, under fortifications and obstacles for instance. It'll probably be reserved to the upgraded version.
But I don't think there's a proper design for it yet, describing in which ways it differs from flying. It's more a general idea at the moment, which is why we cannot go into more details.

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vitirr
vitirr


Adventuring Hero
posted November 08, 2014 11:15 PM

Yes he was answering directly to me directly with that, but still I would focus on the part where he says that there's no proper design yet. The part of going under fortifications seems to contradict my guess (we'll see) but the rest is vague enough to allow anyone to have their opinions .
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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted November 08, 2014 11:16 PM

Voted for Malassa's Thousand Faces.

Too many teleport units and looks like it wants to be Inferno instead of being Dark Elf as an underground faction.

Teleport should be a spell not a creature ability.

Too many strike and returns also in Blade.

Two range units that can fight ferociously in melee combat is truly attributed to evil, strong magic bound creatures. Honors' Malassa for its affinity with dark magic and sudden projectile attacks that seem like coming out of nowhere.

Troglodyte unit is, truly, a welcomed Tank unit as a core. Underground bound units as tough as their serpentile parent of the Hydra.

Faceless shown unable to have a true corporal form. Therefore, using a semi-armor and, semi-magic proof mechanical puppets as to make their presence felt fully in the matter bound world of Ashan.

Spirits possessed shadows are quite of the lore of Ashan.


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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted November 09, 2014 12:38 AM

I voted for Malassa's Thousand Faces although I don't really mind who wins to be honest.

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Doomhammer
Doomhammer


Known Hero
Smasher of pasties
posted November 09, 2014 10:10 AM

I will go for faces now. Shame we couldn't have shield

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Danny
Danny


Famous Hero
posted November 09, 2014 01:39 PM

So it looks like the Faceless won't be a playable unit in H7, I called it a while ago due to the time jump. Of course the poll also made it possible.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted November 09, 2014 01:43 PM

Danny said:
So it looks like the Faceless won't be a playable unit in H7, I called it a while ago due to the time jump. Of course the poll also made it possible.

Let's hope that in Dungeon and other factions we will see some variety among hero races, and Faceless would be playable as heroes.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted November 09, 2014 01:45 PM

Pawek_13 said:
Danny said:
So it looks like the Faceless won't be a playable unit in H7, I called it a while ago due to the time jump. Of course the poll also made it possible.

Let's hope that in Dungeon and other factions we will see some variety among hero races, and Faceless would be playable as heroes.


We need all races as heroes: Minotaurs, faceless, Medusas. You name it, we need it. Hell, i'd love a lurker hero.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted November 09, 2014 01:48 PM

kiryu133 said:
We need all races as heroes: Minotaurs, faceless, Medusas. You name it, we need it. Hell, i'd love a lurker hero.

Whereas I agree with the thought, I don't agree with your statement.
Yeah we need to have Heroes that aren't DElves. So Minotaurs, great. Faceless, fine by me. A Medusa or two, sure. But let's stop there. We don't need Trog and Eye Heroes. Mostly because we're likely not even gonna get different models for the Heroes anyway. And second because to our knowledge, neither Trogs nor Eyes are sentient beings, capable of thought.
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LRN
LRN


Adventuring Hero
posted November 09, 2014 04:02 PM

War-overlord said:
kiryu133 said:
We need all races as heroes: Minotaurs, faceless, Medusas. You name it, we need it. Hell, i'd love a lurker hero.

Whereas I agree with the thought, I don't agree with your statement.
Yeah we need to have Heroes that aren't DElves. So Minotaurs, great. Faceless, fine by me. A Medusa or two, sure. But let's stop there. We don't need Trog and Eye Heroes. Mostly because we're likely not even gonna get different models for the Heroes anyway. And second because to our knowledge, neither Trogs nor Eyes are sentient beings, capable of thought.


I couldn't agree more.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted November 09, 2014 04:22 PM
Edited by blizzardboy at 16:23, 09 Nov 2014.

Lore-wise you'd need a pretty big explanation for a minotaur hero. They're a slave race of frontliners for the dark elves. You'd need a pretty big explanation for any non-dark elf hero (except Faceless) since Dungeon has a tyrannical hierarchy. In H3 you had a tenuous alliance of these different subterranean civilizations, so you could have troglodytes and minotaurs and humans. Doesn't really work as well in Ashan's story.

I prefer H3's model, but just saying.
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RMZ1989
RMZ1989


Supreme Hero
posted November 09, 2014 04:27 PM

blizzardboy said:
Lore-wise you'd need a pretty big explanation for a minotaur hero. They're a slave race of frontliners for the dark elves. You'd need a pretty big explanation for any non-dark elf hero (except Faceless) since Dungeon has a tyrannical hierarchy. In H3 you had a tenuous alliance of these different subterranean civilizations, so you could have troglodytes and minotaurs and humans. Doesn't really work as well in Ashan's story.

I prefer H3's model, but just saying.

I am not sure, but I think that Minotaurs aren't slaves in all Dark Elf "clans".

Also, Marzhin said that they want to bring Darkstorm(H3 Minotaur Warlock) back and that they will look into it.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted November 09, 2014 04:27 PM

blizzardboy said:
Lore-wise you'd need a pretty big explanation for a minotaur hero. They're a slave race of frontliners for the dark elves. You'd need a pretty big explanation for any non-dark elf hero (except Faceless) since Dungeon has a tyrannical hierarchy. In H3 you had a tenuous alliance of these different subterranean civilizations, so you could have troglodytes and minotaurs and humans. Doesn't really work as well in Ashan's story.

I prefer H3's model, but just saying.

Minotaurs have been retconned. Except for the Soulscar Clan, who do treat them as slaves, all other DElf Clans treat Minotaurs as equals, since most of them converted to the worship of Malassa.
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Aurarius
Aurarius

Tavern Dweller
posted November 09, 2014 04:31 PM

blizzardboy said:
Lore-wise you'd need a pretty big explanation for a minotaur hero. They're a slave race of frontliners for the dark elves. You'd need a pretty big explanation for any non-dark elf hero (except Faceless) since Dungeon has a tyrannical hierarchy. In H3 you had a tenuous alliance of these different subterranean civilizations, so you could have troglodytes and minotaurs and humans. Doesn't really work as well in Ashan's story.


Not any longer, as since H6, Minotaurs are allied with the Dark Elves and have converted to Malassa, with only Clans like the Soulscar enslaving them (check the Denizens of Ygg-Chall article). There wouldn't be many Minotaur heroes, that for sure, but it is possible (SoD even had one in the Dungeon campaign named Calistar, if I remember correctly).

Since Troglodytes are elemental spirits, I don't think that we will see heroes from them. Faceless heroes look like be a pretty good idea.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted November 09, 2014 04:52 PM

War-overlord said:

Whereas I agree with the thought, I don't agree with your statement.
Yeah we need to have Heroes that aren't DElves. So Minotaurs, great. Faceless, fine by me. A Medusa or two, sure. But let's stop there. We don't need Trog and Eye Heroes. Mostly because we're likely not even gonna get different models for the Heroes anyway. And second because to our knowledge, neither Trogs nor Eyes are sentient beings, capable of thought.


you're right, no Trog hero as they clearly are not capable of (advanced) thought, however lurkers are spirits of darkness/Malassa and that is the element of secrets and knowledge, so i don't think it's unthinkable to bring a lurker hero in. but yeah, probably not.

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Natalka
Natalka


Supreme Hero
Bad-mannered
posted November 09, 2014 08:38 PM

If 1000 faces is chosen we will have 3 factions with a core and elite shooter already. BORING !

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RMZ1989
RMZ1989


Supreme Hero
posted November 09, 2014 08:48 PM

Natalka said:
If 1000 faces is chosen we will have 3 factions with a core and elite shooter already. BORING !


I am not sure that I understand you, pretty much every faction will have core and elite shooters.
Haven - Marksman, Chaplain
Academy - Kabir, Disciple
Sylvan - hunter, Druid
Dungeon - Stalker, Lurker, Medusa

Those are the ones that we know. The ones that we don't know are probably going to be:
Necropolis - Skeleton, Lich
Stronghold - Goblin, Centaur
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