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Heroes Community > Other Games Exist Too > Thread: Steam Workshop now lets modders sell their Skyrim mods for real money
Thread: Steam Workshop now lets modders sell their Skyrim mods for real money This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Stevie
Stevie


Responsible
Undefeatable Hero
posted April 23, 2015 09:53 PM

It will spread like a plague. The precedent has already been established. It's funny though, most of these gullible buyers will live under the impression that they helped the modders, when in reality the lion's share goes to a third party.
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xerox
xerox


Promising
Undefeatable Hero
posted April 23, 2015 10:50 PM

If modders don't perceive that they benefit from this then they won't paricipate in it.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted April 23, 2015 10:54 PM

Cuz no one has ever participated in something that they later realized was hurtful right?
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Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted April 23, 2015 10:54 PM

Hmmm... I could make a quick buck then, this seems like the perfect chance to make a huge lump of money, yes just like that, I mean, I could make a great city and then sell it, sell it with a small questline for 5.99 $, that couldn't fail...

In all seriousness, if all modders had extremely good skills or could organize themselves in strong, cohesive and skilled team this would seem like a good idea for them to capitalize on their hobby, especially when their quality surpasses that of the vanilla game.

But, we all know that is not the case, it's rare to find that quality, so I don't think there would even be a reason to pay for lower quality "DLCs", just wait for the moment in which the workshops shall be filled to the brim with low quality mods all ranging from 5 $ to 15$.
Higher quality mods would require higher quality custom assets and a better writing, two characteristics that are hard to find outside of a smaller group of modders, so that means that the others would have to "borrow" from other sources, but at that point can they still capitalize?

The thing that I would hate is that if the ones who make their mod available under a paywall started accusing others of stealing ideas and assets (even in the event that they simply are similar assets, come from a same modders resource or mod that allows others to use their assets or even more blatantly models from the vanilla game fitted for another purpose).

Luckily they won't be able to use assets such as the ones from the Witcher, which in my opinion are the best for Medieval styled mods...

Also, I think the users will not buy mediocre mods, or if they do shame on them; the market will adjust accordingly, if a mod doesn't sell that well maybe the creator could make it free, or maybe not and condemn his mod to Oblivion...

I have a question though, what would be the stance on cracked mods at this point?
They still are esps and bsas (or loose files) so it should be pretty difficult to see what mods were acquired legitimately or were taken in a less legitimate way...
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ANTUDO

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 23, 2015 11:00 PM

xerox said:
If modders don't perceive that they benefit from this then they won't paricipate in it.


yeah, who knows if those companies don't even have the power to make free and open modding illegal and force people to use their platforms?

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted April 23, 2015 11:06 PM
Edited by Adrius at 23:06, 23 Apr 2015.

I could see them making the dev kits force you to save in encrypted files that can only be directly uploaded to the workshop. Creation kit (Skyrim's dev kit) already has options for direct upload.

Then they say "we want to protect you, modders!!" What other way to protect "their" products from people who want to use them for free?

Monetize, dominate the market.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted April 23, 2015 11:10 PM

The reaction will come with indie modding on kickstarter.
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Guide to a Great Heroes Game
The Young Traveler

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Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted April 23, 2015 11:11 PM
Edited by Neraus at 23:12, 23 Apr 2015.

Adrius said:
I could see them making the dev kits force you to save in encrypted files that can only be directly uploaded to the workshop. Creation kit (Skyrim's dev kit) already has options for direct upload.
Somehow I doubt they would make a new modding system after 4 years, I imagine that it would be a massive work just to implement a new type of encrypted file, and even in the end that wouldn't change anything, they'd have to implement some kind of file-checker inside the game itself so that it detects pay-only mods that were acquired in a suspicious way...

And we all know how Bethesda is reliable in programming...
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Noli offendere Patriam Agathae quia ultrix iniuriarum est.

ANTUDO

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted April 23, 2015 11:25 PM

Lol yeah you're right about that.
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Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted April 24, 2015 12:33 AM
Edited by Tsar-Ivor at 00:37, 24 Apr 2015.

Quote:
I have a hard time seeing 3$ weapon skins seing as how it's a simple thing to make so there will be a lot of competition (another great tool of innovation which this allows).


But the developer in this case Bethesda and Valve have a monopoly on the pricing and at this time are the best way to advertise your content. Sure the modder has power over the quality of the content but that's only part of what goes into effective competetiveness.
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xerox
xerox


Promising
Undefeatable Hero
posted April 24, 2015 01:24 AM

no the modder sets whatever price he or she wants
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted April 24, 2015 05:22 AM

I have a suspicion that this is a result of ESO not doing spectacularly and people being rather "meh" about rumored Argonia in ESVI. They're trying to make up the difference in their estimated profits.

Adrius said:
You will not even be able to experiment with different combinations without paying, something I see as absolutely essential in games like Skyrim or Fallout New Vegas.


^This. What if you buy a mod and it clashes with a different mod? Prior to this you could just uninstall one and only be out an afternoon. Now you could be out real money too.

Adrius said:
What's more, introducing rivalry will limit modding by making authors not share their resources, many free mods are built on resources from other free mods. See a mod like COBL for Oblivion for an example of how shared content can make amazing results.


!!! I hadn't even thought of that angle. Yes, that's bad. That's very bad. How many people have built very good mods that use a now-behind-a-paywall mod as a base, and now they won't get any feedback or exposure because the BASE mod is more than people are willing to pay for?
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fred79
fred79


Disgraceful
Undefeatable Hero
posted April 24, 2015 05:23 AM

horrible, parasitic idea, made to get company big wigs even more obscene profit that they tend not to reciprocate with a quality product.

but people are stupid. they will pay whatever those snows ask. they will pay through the nose for it. that's why this kind of snow keeps happening.

i hope the companies who sign on to this snow get raped by rabid baboons while having their faces surgically removed with wooden spoons.

lol, hey that rhymes.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 24, 2015 08:39 AM

I think there is nothing to worry about.

The bad modder asking for money will still be bad modder, nobody will buy.
The good modder who is modding for fun will still make his mods for free.
But the very skilful modders now can potentially reunite their forces and make even better mods, asking for a fee.

And at last, as the devs are concerned about how fast and easy their game is modded, they can naturally ask for a share from the price. Making a game easy to mod is art. But this share should be very low, just symbolic. 10% at max.
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Era II mods and utilities

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Stevie
Stevie


Responsible
Undefeatable Hero
posted April 24, 2015 09:49 AM

Salamandre said:
But this share should be very low, just symbolic. 10% at max.


LoL

The workshop's subscriber share for UGC that makes it into the Dota 2 microtranscations market is 10%. Valve takes the rest of 90%. You can't possibly be that credulous to think that the fat buck goes to anyone else than them. You're not helping the modding community, you're helping Valve tightening its grip around an industry whose taxrate is exclusively controlled by them.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 24, 2015 10:12 AM

Where is exactly stated the percentages and all this thing? Have a link so I can look up?
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Era II mods and utilities

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 24, 2015 10:20 AM
Edited by Salamandre at 10:21, 24 Apr 2015.

Ok, I a read THIS, and it is pretty clearly that you guys distort the facts to serve your cause. At this precise moment, there is no official INFO about shares percentages between Steam and modder.

Let's wait and when is indeed displayed officially, then argue about.
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Era II mods and utilities

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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted April 24, 2015 10:30 AM

The 25% cut was stated by a mod author with the program so i'm not 100% sure how accurate it is but still

Also another note, according to Valve, they *reserve the right to* withhold payment until your sales hit a 100$ payout
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Stevie
Stevie


Responsible
Undefeatable Hero
posted April 24, 2015 10:34 AM
Edited by Stevie at 10:39, 24 Apr 2015.

I know it from following the community for years and purchasing content myself. The workshop subscriber agreement doesn't stipulate any exact figure, but 10% has been the share I've always heard about. If I recall, it was from a workshop advertiser, but I can't be bothered to look it up. If you think I'm wrong then help yourself. I on the other hand am convinced about Valve's practices, there's nothing more to it than money milking.

Edit: mentioning that I'm talking about Dota 2 here. It's probably different for Skyrim, but I doubt it's with much.
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Guide to a Great Heroes Game
The Young Traveler

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 24, 2015 10:42 AM

The bottom line is about knowing what we discuss here: is about shares between devs and modder who disturb you or mods going for money?
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Era II mods and utilities

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