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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 200 ... 238 239 240 241 242 ... 250 300 350 400 435 · «PREV / NEXT»
edhelmegil
edhelmegil


Hired Hero
posted January 29, 2017 07:30 PM
Edited by edhelmegil at 19:32, 29 Jan 2017.

Where can I see what changes have you made to the spells that neutral creatures can cast? In the Facebook albums I see only the faction-related ones and in the manual from dredknight there are no spells listed for the caster creatures at all. Yesterday I had an unpleasant surprise when I tried to take out lots of Mummies with handful of Sprites as I usually do, only to find out that in the mod Mummies can cast Wasp Swarm. I usually play with friends in a semi-competitve fashion and I want to be able to take informed decisions about the fights I pick.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 29, 2017 07:37 PM

This info is available ingame, have you found the button for the ingame creaturepedia in the creature hirescreen?

But, you are right about the manual, dredknight could you at type 'caster' to the caster creatures and list the spells + level of spells in your utility?




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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 29, 2017 07:50 PM

I will queue it to the list for next version.
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edhelmegil
edhelmegil


Hired Hero
posted January 29, 2017 07:52 PM

Thank you. I found it.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 29, 2017 08:50 PM
Edited by dredknight at 20:50, 29 Jan 2017.

Guys, A fan asks - which .pak (and where) file is responsible for the battle menu bars (spellbook, autocombat, runaway etc..) that are on the right side of the screen?
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mfdoom
mfdoom


Hired Hero
posted January 29, 2017 09:56 PM

I think i found a bug with Stronghold. See i bought 3b talisman for my main hero to get Town Portal, but before that i made him a governor.Now it seems impossible to remove him from that position, because 3b doesn't allow for Town Management and the movement penalty is preventing me from marching deep into enemy lands to finish the game.My hero is 25 lvl and my second-best is 11, so i can't defeat the enemy ones without him, therefore it's game over for me.

Is there a way to bypass Town management or to remove the talisman?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 29, 2017 10:58 PM

Ok first of all there is almost never a good reason to make a main hero governor and you should only buy talisman b if town management is deactivated, so let it be a lesson.

the only way to save this game would be with following console commands

@H55_EndGovernor(hero,town)

where hero is internal name of the hero and town is the town ID which is if you are lucky only retrievable with this console command:

@H55_IDNearbyTown(hero)

where hero is internal name of the hero that is standing close to the town you want the id from.


@dredknight: somewhere in data


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mfdoom
mfdoom


Hired Hero
posted January 29, 2017 11:47 PM
Edited by mfdoom at 23:59, 29 Jan 2017.

How do i open the console?

P.S. Nevermind i enabled the console, but i have no idea how to get the internal name of the hero?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 30, 2017 01:23 AM

which hero is it?
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thGryphn
thGryphn


Promising
Famous Hero
posted January 30, 2017 11:48 AM

Kudos dredknight! New game manual app is awesome!

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edhelmegil
edhelmegil


Hired Hero
posted January 30, 2017 12:36 PM
Edited by edhelmegil at 12:37, 30 Jan 2017.

Is there a conceivable formula about the number and type of creatures you get in different battlesite locations? I know they are dependent on level now but I would love some more precise numbers.

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mfdoom
mfdoom


Hired Hero
posted January 30, 2017 03:42 PM

magnomagus said:
which hero is it?


Nevermind i found it, and it worked great! 10x

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 30, 2017 04:03 PM

thGryphn said:
Kudos dredknight! New game manual app is awesome!


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 30, 2017 05:40 PM

It is not easy to explain with a simple formula how the amount of creatures in battle sites is calculated, here is a code fragment that determines a multiplier that will be applied to a (random number+weekly growth).

local multiplier = 1;
local add = H55_TownQtyBankDifficulty;
local weeks = (H55_Day/7)+1;
local normal = 1+((H55_Day/7)*(0.03+add));
local hard = 1+((H55_Day/7)*(0.04+add));
local heroic = 1+((H55_Day/7)*(0.05+add));
local impossible = 1+((H55_Day/7)*(0.06+add));
local reduction = 1;
if H55_BankTest == 0 then
if H55_Difficulty == 0 then
if H55_Day < 28 then reduction = 0.7 end;
if H55_Day >= 28 and H55_Day < 56 then reduction = 0.8 end;
if H55_Day >= 56 and H55_Day < 84 then reduction = 0.9 end;
else
if H55_Day < 28 then reduction = 0.8 end;
if H55_Day >= 28 and H55_Day < 56 then reduction = 0.9 end;
if H55_Day >= 168 and H55_Day < 224 then reduction = 1.1 end;
if H55_Day > 224 then reduction = 1.2 end;
end;
if H55_GovernanceEnabled == 1 then reduction = reduction + 0.05 end;
if H55_Difficulty == 3 then
multiplier = H55_BanksDifficulty*reduction*(impossible*weeks);
elseif H55_Difficulty == 2 then
multiplier = H55_BanksDifficulty*reduction*(heroic*weeks);
elseif H55_Difficulty == 1 then
multiplier = H55_BanksDifficulty*reduction*(hard*weeks);
else
multiplier = H55_BanksDifficulty*reduction*(normal*weeks);
end;
return multiplier

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CobraL0rd
CobraL0rd

Tavern Dweller
posted January 30, 2017 06:59 PM

This is my first post on the HoMM Community forums. First off well done for this mod. It's a great piece of work. HoMM 5.5 is my favorite one of all now. I just want to report a very frustrating bug i found. I  want to play with the game on Windowed mode. Whenever i do that the AI progress bar is not being displayed. When i revert back to fullscreen it displays back immediately. I haven't seen that bug addressed somewhere.

How can we fix this? If you are busy with addressing this issue, could you please let me know what i can do myself to correct it? I'm technically experienced and skilled.

Thanks in advance!
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 30, 2017 07:30 PM

I have tried to reproduce your bug, but in my case it shows in windowed mode just fine. what is the resolution of your window? and did you not forget to install patch 3.1 before installing h5.5?
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CobraL0rd
CobraL0rd

Tavern Dweller
posted January 30, 2017 07:39 PM
Edited by CobraL0rd at 20:12, 30 Jan 2017.

I have installed HoMM 5 and then the 5.5 mod version MMH55_RC8b (about a couple of weeks ago). That's all.

*Edit: I have the steam version installed and that's the latest one, i.e. 3.1.2.98

The resolution of my window is 1920 by 1080. It's like fullscreen (but it's not borderless mode, haven't figured out how to do that yet).
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 30, 2017 08:21 PM

CobraL0rd said:
I have installed HoMM 5 and then the 5.5 mod version MMH55_RC8b (about a couple of weeks ago). That's all.

*Edit: I have the steam version installed and that's the latest one, i.e. 3.1.2.98

The resolution of my window is 1920 by 1080. It's like fullscreen (but it's not borderless mode, haven't figured out how to do that yet).


Which exe do you use to start the game? or you start it from directly from steam?
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CobraL0rd
CobraL0rd

Tavern Dweller
posted January 30, 2017 08:27 PM

dredknight said:

Which exe do you use to start the game? or you start it from directly from steam?


I start the 64bit executable. I don't have steam enabled at all during play.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 30, 2017 10:23 PM

Ok try a smaller resolution size, because i think 1920x1080 just doesn't fit, that is not a bug.
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